NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

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  • chandlerbang
    Banned
    • Apr 2012
    • 612

    #46
    Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

    will bigs with low dribble ratings lose the ball this year if they try to be to fancy? in nba live ive seen some crazy stuff when dribbling is controled by right stick. Turns into streetball real quick sometimes

    Comment

    • iLLosophy
      Plata o Plomo
      • Sep 2005
      • 3673

      #47
      Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

      Adding the stances is genius. Defenders (particular PG's) are always trying to veer you in a direction where they know help defense is waiting.

      Comment

      • chandlerbang
        Banned
        • Apr 2012
        • 612

        #48
        Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

        Originally posted by Guard-ian
        I disagree. In my view the problem with the lag is going to be the same as using a button/trigger is way quicker than the release of the shot with the right stick, besides I suppose you still will have X button as an alternative...

        Definitely sepparating dribbling from movement is the way to go in the future in my oppinion, it may open a new world for creativity where your skill can make more of a difference, we will see.

        Cheers!
        but getting the shot release correct when lagging is easier when you only have one button to push as opposed to the LT+RS+ release.

        Comment

        • DW3
          MVP
          • Oct 2005
          • 1056

          #49
          Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

          R-stick for dribbling
          Shading on defense


          Two of my biggest gripes with the series seem to have been addressed!
          Xbox Live- YoKnos
          PSN- YoKnos

          Comment

          • chandlerbang
            Banned
            • Apr 2012
            • 612

            #50
            Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

            Originally posted by iLLosophy
            Adding the stances is genius. Defenders (particular PG's) are always trying to veer you in a direction where they know help defense is waiting.
            wasnt that in 2k10? where we had teh meters with three blocks and could shade left to right depending on moving the RT

            Comment

            • Eman5805
              MVP
              • Mar 2009
              • 3545

              #51
              Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

              According to Jones, "there's about a 30-degree difference" between the direction in which most players thought they aimed and the truth. But thanks to those improvements, plus a new control option for user-initiated bounce passes (holding the left trigger and pressing the pass button), NBA 2K13 will let players better direct the flow of the game through passing.


              Welcome back, bounce passing, welcome back.

              Comment

              • chandlerbang
                Banned
                • Apr 2012
                • 612

                #52
                Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                i read that the hopstep button has returned hope they fixed collisions in the paint when that move is initiated

                Comment

                • The2kElitist
                  Rookie
                  • Aug 2012
                  • 2

                  #53
                  And im officially ready for Oct 2nd!

                  Comment

                  • Goffs
                    New Ork Giants
                    • Feb 2003
                    • 12278

                    #54
                    Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                    Originally posted by chandlerbang
                    but getting the shot release correct when lagging is easier when you only have one button to push as opposed to the LT+RS+ release.
                    According to this article you can still have the shotstick exclusively by going through the options menu...

                    from NYpost review
                    While previous installments have also allowed for players to shoot using the right thumbstick, 2K13 now utilizes the joystick for dribbling, allowing for more fluid, complex moves to be pulled off while driving to the basket. Should players wish to continue to use the thumbstick, a simple pull of the left trigger button or change in settings will allow them to do so.

                    Read more: http://www.nypost.com/p/blogs/gamere...#ixzz239SexUth

                    Comment

                    • da ThRONe
                      Fire LesS Miles ASAP!
                      • Mar 2009
                      • 8528

                      #55
                      Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                      Heard the word "physics" excited about that!

                      It does look so much more smoother and a whole lot less "suction" involved in the interaction between dribbler and defender(which was my biggest pet peeve with video game hoops).

                      Also wouldn't be hurt if the killed off shot stick for more intuitive dribbling. Never use the shot stick anyways and kind of always felt it was a waste to have multi ways to perform the same function.
                      Last edited by da ThRONe; 08-10-2012, 01:08 PM.
                      You looking at the Chair MAN!

                      Number may not tell the whole story ,but they never lie either.

                      Comment

                      • iLLosophy
                        Plata o Plomo
                        • Sep 2005
                        • 3673

                        #56
                        Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                        Originally posted by da ThRONe
                        Heard the word "physics" excited about that!
                        I just hope it's not just with collisions but everywhere. Lot of areas where momentum needs to be fixed.

                        Comment

                        • Guard-ian
                          Pro
                          • Apr 2008
                          • 612

                          #57
                          Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                          Originally posted by chandlerbang
                          but getting the shot release correct when lagging is easier when you only have one button to push as opposed to the LT+RS+ release.
                          well, we will se how it works. I hope you will be able to shot with X as an alternative.

                          Cheers!
                          Ignorance is Bliss...

                          Comment

                          • Muzyk23
                            MVP
                            • Feb 2003
                            • 4192

                            #58
                            Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                            Read the previews - the shot stick is not gone. You just have to press left trigger with it.
                            NBA

                            Comment

                            • engrishbwudd
                              Rookie
                              • May 2009
                              • 212

                              #59
                              Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                              The interaction between the ballhandler and the on-ball defender looked fantastic. So much more fluid from the brief clip they showed.

                              Comment

                              • rel
                                Rookie
                                • Jul 2010
                                • 23

                                #60
                                I don't understand why they never fix the Pacers' side panels. They are always waaaaaaaaaaay too wide and look so distorted when players move.

                                ...other than that, game looks great.

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