NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

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  • jersez
    MVP
    • Jul 2008
    • 1892

    #121
    Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1



    What a way to come home from work wow.
    I know I said I wasn't going to give up on the gif, but this is just amazing news.

    Even though I mastered 2k12's isomotion what they've shown in that video makes me so excited. Just love seeing the footplanting, how realistic the dribbling looks, 2k13 is looking like it's going to be the game that shuts down the market. I'll take right stick dribbling over the shot stick, but if they are able to keep the shot stick then, we should never say these devs are lazy ever.
    ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
    https://www.youtube.com/user/UnitedSimGaming
    https://youtube.com/c/Jerseymad93

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    • SouthBeach
      Pro
      • Mar 2008
      • 919

      #122
      Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

      Comment

      • yungsta404
        Pro
        • Jul 2011
        • 547

        #123
        Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

        now that they implemented the new feature where you can shade the ball handler hopefully this means we will have better help defense.

        Whats the point of shading a defender the ball handler if there is no help behind you.

        Comment

        • raiderphantom
          MVP
          • Jul 2012
          • 1537

          #124
          Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

          This looks amazing. The only other concerns I have are 1) the up n under/step through needs to be toned way down 2) the teammate ai needs a boost to know when to spot up or cut and 3) CREW MODE!!!
          Student of the game. #Fundamentals

          XBLGT: tjor24

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          • jersez
            MVP
            • Jul 2008
            • 1892

            #125
            Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

            Originally posted by SouthBeach
            I remember that move from he got game, where they were balling at night. Man I can't wait.
            ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
            https://www.youtube.com/user/UnitedSimGaming
            https://youtube.com/c/Jerseymad93

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            • BezO
              MVP
              • Jul 2004
              • 4414

              #126
              Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

              Originally posted by yungsta404
              now that they implemented the new feature where you can shade the ball handler hopefully this means we will have better help defense.

              Whats the point of shading a defender the ball handler if there is no help behind you.
              This could work well in conjuction with so many things... picks, help defense, double teams / traps, splitting defenders...
              Shout out to The Watcher! Where you at bruh?

              Comment

              • Slava Medvadenko
                Rookie
                • Dec 2010
                • 409

                #127
                Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                I'll have to actually try out the game to know if the physics and momentum work right, but this shot stick dribbling scheme sounds great. It seems like the bumping is implemented better, and I like that you can dribble out of contact, like OJ Mayo doing a stepback cross out of it. The defense sounds great, its good that they emphasized that the physics of the defender movement was refined.

                Awesome first video 2k. The physics movement and passing were my two biggest questions for 2k13, so its good that this was the first insight instead of a feature. The shot stick dribbling is a big change, but if it is responsive and you can really pull of the moves you input, it'll be great.
                Last edited by Slava Medvadenko; 08-10-2012, 05:51 PM.

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                • DJ
                  Hall Of Fame
                  • Apr 2003
                  • 17756

                  #128
                  Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                  Originally posted by SageInfinite
                  Come Get Sum!



                  My boy Ty doing some work. Really looking forward to running with the Nuggets this year, especially now that Iggy will be there to play some lockdown D.

                  Looks like someone needs to get a 360 and PS3 version this year.
                  Currently Playing:
                  MLB The Show 25 (PS5)

                  Comment

                  • blues rocker
                    MVP
                    • Sep 2007
                    • 1921

                    #129
                    Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                    I like being able to control your stance on defense. a lot of the problems with the defensive control in 2k12 were caused by your player automatically changing his stance in a weird way.

                    Comment

                    • Shumpert21
                      Banned
                      • Apr 2012
                      • 189

                      #130
                      Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1



                      lmao is it me or is ty' lawsons left arm really black , like that glitch in 2k12. yup it is , you can tell its pitch black and different from the other arm.

                      Comment

                      • LD2k
                        2K Sports Community Manager
                        • Oct 2010
                        • 1261

                        #131
                        Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1



                        Would love to stay & chat, but we're hard at work at delivering you more Dev. videos. Glad you guys are enjoying what you see. NBA 2K13 is, the most fun I've ever have personally had with a sports title. Its insanely good.

                        <3
                        Community Manager 2K Sports // Twitter: LD2k

                        Master of Operation Sports .gifs

                        Comment

                        • Beluba
                          Gameplay Director, NBA2k
                          • Jul 2002
                          • 1389

                          #132
                          Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                          Originally posted by SouthBeach
                          Let me tell you guys what I like about the spin move in this gif... So after you initiate the spin and start to turn your back to the defender, you have a decision point:

                          1. move the right stick back the other way to turn it into a half-spin
                          2. move your left stick in the direction of the spin to quickly launch hard into a drive (think Amare or Melo move)
                          3. let the standing spin continue until the player is faced up again

                          If you choose option 3, you have more branch points:
                          1. chain into any other sizeup iso move
                          2. move your left stick to branch into a hard first step launch or cross launch
                          3. let the original spin finish all the way and go back into your stand dribble

                          Pretty much the whole Iso system works this way. You have a ton of flexibility to pull off just about any move you can think of once you understand the rhythm of the game, how the moves branch, and how movement impacts the moves. It got to the point that even the best ball handlers that we brought in for motion capture couldn't think of any new moves for me to add to the system. And believe me, these were HIGH level guards. For people who appreciate a good floor game, you will definitely like the upgrade.

                          Comment

                          • SouthBeach
                            Pro
                            • Mar 2008
                            • 919

                            #133
                            Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                            Originally posted by Beluba
                            Let me tell you guys what I like about the spin move in this gif... So after you initiate the spin and start to turn your back to the defender, you have a decision point:

                            1. move the right stick back the other way to turn it into a half-spin
                            2. move your left stick in the direction of the spin to quickly launch hard into a drive (think Amare or Melo move)
                            3. let the standing spin continue until the player is faced up again

                            If you choose option 3, you have more branch points:
                            1. chain into any other sizeup iso move
                            2. move your left stick to branch into a hard first step launch or cross launch
                            3. let the original spin finish all the way and go back into your stand dribble

                            Pretty much the whole Iso system works this way. You have a ton of flexibility to pull off just about any move you can think of once you understand the rhythm of the game, how the moves branch, and how movement impacts the moves. It got to the point that even the best ball handlers that we brought in for motion capture couldn't think of any new moves for me to add to the system. And believe me, these were HIGH level guards. For people who appreciate a good floor game, you will definitely like the upgrade.

                            So with something like this, it looks like Jrue does a slight in-and-out before the crossover. Is that more of a sizeup or will we be able to manually do that with the right stick?

                            Comment

                            • JODYE
                              JB4MVP
                              • May 2012
                              • 4834

                              #134
                              Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                              Originally posted by Beluba
                              Let me tell you guys what I like about the spin move in this gif... So after you initiate the spin and start to turn your back to the defender, you have a decision point:

                              1. move the right stick back the other way to turn it into a half-spin
                              2. move your left stick in the direction of the spin to quickly launch hard into a drive (think Amare or Melo move)
                              3. let the standing spin continue until the player is faced up again

                              If you choose option 3, you have more branch points:
                              1. chain into any other sizeup iso move
                              2. move your left stick to branch into a hard first step launch or cross launch
                              3. let the original spin finish all the way and go back into your stand dribble

                              Pretty much the whole Iso system works this way. You have a ton of flexibility to pull off just about any move you can think of once you understand the rhythm of the game, how the moves branch, and how movement impacts the moves. It got to the point that even the best ball handlers that we brought in for motion capture couldn't think of any new moves for me to add to the system. And believe me, these were HIGH level guards. For people who appreciate a good floor game, you will definitely like the upgrade.
                              Like what I see in that GIF as well.

                              Last year, that move would have somehow resulted in Rondo sliding to position and Rose hitting the invisible defense wall, which was extremely frustrating.

                              It looks like the positioning on defense is actually playing more true, as you can see Rondo actually is forced to make a full turn to recover and try to engage Rose on defense which at this point he is already beat.

                              So can we assume that speed is going to play a more important factor in this game as well? Guys that have that speed to recover can still do so and challenge?

                              I just really hope the controls are as fluid as they look and the branching between moves isn't as clunky and unresponsive as isomotion was.

                              So far, my interest has definitely increased from the Jay-Z announcement. Excited to hear and see more.

                              Thank you for the insight.
                              Last edited by JODYE; 08-10-2012, 07:01 PM.
                              Cubs | Bulls | Dolphins | 'Noles
                              The artist formerly known as "13"
                              "Heroes get remembered, but legends never die..."


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                              • youvalss
                                ******
                                • Feb 2007
                                • 16601

                                #135
                                Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

                                14 pages late, but it's good to receive some information. Finally something to look for.
                                My Specs:

                                ZX Spectrum
                                CPU: Z80 @ 3.5 MHz
                                GPU: Monochrome display
                                RAM: 48 KB
                                OS: Sinclair BASIC

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