NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

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  • Joobieo
    Madden & NBA 2K fanatic
    • Jul 2012
    • 792

    #31
    Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

    Originally posted by Shumpert21
    Rebounding trait for guys like Love, Dwight. Or a "Block Party" Trait for Ibaka and D12.

    Also a "Speedster" trait to seperate guys like John Wall.
    This is a must in the game I believe.

    Also to spin off on "Field General" having something like "Leadership" would be nice, someone like MJ or Lebron just make your team that much better by their presenece.
    Currently playing FIFA 2013 & DOTA 2 ( PC )
    Marine by day, gamer by night.

    Comment

    • Sundown
      MVP
      • Oct 2010
      • 3270

      #32
      Here are some suggestions for traits that set themselves apart from what's available in ratings:

      Laser - Player shoots jumpers at a flatter than normal trajectory.

      Cold Blooded - less effected by momentum effects when team is down.

      Acrobat -- Twists body on drives to avoid contact. Better shot percentages, less likely to draw fouls.
      Last edited by Sundown; 08-10-2012, 06:00 PM.

      Comment

      • illwill10
        Hall Of Fame
        • Mar 2009
        • 19803

        #33
        Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

        Originally posted by DukeC
        What would be interesting would be if there were negative traits as well. Such as someone not being aware defensively (leaving his man open after switching off in a pick and roll situation, not playing his specific zone), someone who doesn't box out (giving up offensive boards), guys who have lead feet (aren't quick enough to keep up with the ball-handler), and guys who can only drive to a specific side (such as James Harden only going left).

        It'd be interesting to see whether their benefits (positive traits) outweigh the negatives (negative traits) to create a further "chess match" so to speak.
        I would like to see it. But I really doubt it. I dont think they would want to "offend" players. I think they would just rely on bad ratings to show weakness

        Comment

        • richmo
          Almighty 2k Paper Champ
          • Jul 2005
          • 709

          #34
          Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

          Thought of some more. Whether they should be ratings/tendencies I don't know. Just brainstorming:

          • (Defensive) Floor General - I think there might be two floor generals - a defensive and an offensive - but we don't know what the D Floor General is called officially but we do know the Lockdown defender which I think will be different. A Defensive Floor General inspires his teammates to more effectively defend the hoop and will slightly increase his on-court teammates' defensive awareness, on-ball defense, etc. However, players won't automatically become lockdown just because of a small boost and if they were a horrible defender before, they'll still probably be a horrible defender after, just a little better. When this player is out of the game, it shows. (Tyson Chandler, Dwight)
          • Streak Shooter - Though it could be covered with consistency (which might cover game-to-game or shot-by-shot), this trait means he has bursts of elite shooting for short stretches, before he tailors off back to Earth.
          • Bonehead - Not sure if 2k would give out something negative like this but...This player, most of the time, makes the wrong choice, whether it be a contested shot with 22 seconds left on the clock, a forced pass, a missed defensive assignment, a shot out of his range, or maybe a self alley-oop with two defenders behind, he always tends to be a part of a bad possession. (Javale McGee)
          • Bruiser - Much like the Brick Wall, the Bruiser has a tendency to lay out anyone attempting to get a shot off in his paint. He lives by the motto "no easy buckets". (Bill Laimbeer, Charles Oakley)



          This is fun.
          Last edited by richmo; 08-10-2012, 05:58 PM.

          Comment

          • Mos1ted
            MVP
            • Sep 2002
            • 2267

            #35
            Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

            Originally posted by richmo
            Thought of some more. Whether they should be ratings/tendencies I don't know. Just brainstorming:

            • (Defensive) Floor General - I think there might be two floor generals - a defensive and an offensive - but we don't know what the D Floor General is called officially but we do know the Lockdown defender which I think will be different. A Defensive Floor General inspires his teammates to more effectively defend the hoop and will slightly increase his on-court teammates' defensive awareness, on-ball defense, etc. However, players won't automatically become lockdown just because of a small boost and if they were a horrible defender before, they'll still probably be a horrible defender after, just a little better. When this player is out of the game, it shows. (Tyson Chandler, Dwight)
            • Streak Shooter - Though it could be covered with consistency (which might cover game-to-game or shot-by-shot), this trait means he has bursts of elite shooting for short stretches, before he tailors off back to Earth.
            • Bonehead - Not sure if 2k would give out something negative like this but...This player, most of the time, makes the wrong choice, whether it be a contested shot with 22 seconds left on the clock, a forced pass, a missed defensive assignment, a shot out of his range, or maybe a self alley-oop with two defenders behind, he always tends to be a part of a bad possession. (Javale McGee)
            • Bruiser - Much like the Brick Wall, the Bruiser has a tendency to lay out anyone attempting to get a shot off in his paint. He lives by the motto "no easy buckets". (Bill Laimbeer, Charles Oakley)



            This is fun.
            I think I do recall reading one of the previews and it stating that there is a Sig Skill that allows players to influence their teammates defensively. I can't recall which article.
            Last edited by Mos1ted; 08-10-2012, 06:17 PM.
            According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

            Comment

            • iLLosophy
              Plata o Plomo
              • Sep 2005
              • 3673

              #36
              Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

              Originally posted by richmo
              [*]Bruiser - Much like the Brick Wall, the Bruiser has a tendency to lay out anyone attempting to get a shot off in his paint. He lives by the motto "no easy buckets". (Bill Laimbeer, Charles Oakley)[/LIST]


              This is fun.
              Could be a bruiser on offense too e.g. Randolph, Pekovic

              Comment

              • illwill10
                Hall Of Fame
                • Mar 2009
                • 19803

                #37
                Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

                Originally posted by youALREADYknow
                Most of that was because 2K rated Abilities ultra-high for every "named" player out of the box regardless of skill or talent in performing that move.

                Again, it's back to rosters being terrible in 2K12. Fixing the base rosters in 2K13 should be one of the top priorities and would fix a lot of the complaints that gamers have had over the past year. Adding another layer on top of garbage won't fix much.
                Especially Beasley. Since he had good shooting Abilities and Post abilities, he would always dominate in games. Post Abilities were too over powered (besides Hook, maybe). Generated Players would come in high with abilities.

                I am not sure if they would keep abilities. If they do, they would have to expand the grading system. Even if they could, just add in 2 more grades that would make a bigger difference. Just having 4 grades for abilities, isnt enough to separate good from bad moves. I think having 6 grades for it will at least, somewhat differentiate good players

                Comment

                • Colts18
                  MVP
                  • Feb 2010
                  • 1959

                  #38
                  Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

                  I think some of you are forgetting ratings/tendencies exist. I don't see the point of having a FLashy Passing Ability like someone suggested.

                  Comment

                  • illwill10
                    Hall Of Fame
                    • Mar 2009
                    • 19803

                    #39
                    Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

                    Originally posted by Colts18
                    I think some of you are forgetting ratings/tendencies exist. I don't see the point of having a FLashy Passing Ability like someone suggested.
                    Yeah, some of ideas wouldnt be needed because of I ratings/tendencies. Negative Traits wouldnt be needed because bad ratings should cause bad play. An Physical Trait like Speed or Explosive wouldnt be needed because we have physical ratings.

                    Comment

                    • Mos1ted
                      MVP
                      • Sep 2002
                      • 2267

                      #40
                      Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

                      Originally posted by Colts18
                      I think some of you are forgetting ratings/tendencies exist. I don't see the point of having a FLashy Passing Ability like someone suggested.
                      I was the one that suggested flashy passing. The reason being is there's a difference between performing a flashy pass and executing a flashy pass successfully. One has to know when the right opportunity is to do a flashy pass. It doesn't have to just be flashy passes for the sake of being flashy. Sometimes, court position or situations mandate that a player make an acrobatic or flashy pass because a regular pass wouldn't work (like passing in traffic, for example). It's like in football when the quarterback has to occasionally throw a shovel pass.
                      Last edited by Mos1ted; 08-10-2012, 06:29 PM.
                      According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                      Comment

                      • aloncho11
                        Hall Of Fame
                        • Jul 2010
                        • 3708

                        #41
                        Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

                        Here's a list of some of my predicted signature skills/traits:

                        Superb Sub:
                        A player who plays better coming of the bench than as a starter.

                        Outlet Master:
                        A long pass expert who can play quality outlet passes from deep.

                        The Inbounder:
                        A player who is more effective in making different type of inbound passes in the last seconds of the game (overhead, in traffic, lobbed, short, long, etc.)

                        Endurer:
                        The all-action player covering all the court for the full game without having his stamina/consistency diminished.

                        The Decoy:
                        A player who attracts the defence to create space for other players to exploit.

                        Veteran Leader:
                        A player who makes the overall team chemistry on the court and during the season improve (not every veteran should have this though).
                        Only respectable people deserve respect, you destroyed the game.

                        Comment

                        • Mos1ted
                          MVP
                          • Sep 2002
                          • 2267

                          #42
                          Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

                          Originally posted by aloncho11
                          Here's a list of some of my predicted signature skills/traits:

                          Superb Sub:
                          A player who plays better coming of the bench than as a starter.

                          Outlet Master:
                          A long pass expert who can play quality outlet passes from deep.

                          The Inbounder:
                          A player who is more effective in making different type of inbound passes in the last seconds of the game (overhead, in traffic, lobbed, short, long, etc.)

                          Endurer:
                          The all-action player covering all the court for the full game without having his stamina/consistency diminished.

                          The Decoy:
                          A player who attracts the defence to create space for other players to exploit.

                          Veteran Leader:
                          A player who makes the overall team chemistry on the court and during the season improve (not every veteran should have this though).
                          Yeah, I'm definitely with you on the first one, having a Sixth Man skill that makes the player more effective in this role versus a starting role.

                          As for Veteran Leader, that's similar to the one I suggested in my original post. (I added that it should help teammates progress faster, but I also like your team chemistry suggestion).

                          I agree with you that not every veteran should have it. It should be tied to something like career stats where a player who was once an all-star but had statistical declines in later years. Their personality should also affect whether a player has it or not. For example, a player with an "Unpredictable" personality probably wouldn't provide much veteran leadership to his team in real life.
                          Last edited by Mos1ted; 08-10-2012, 06:41 PM.
                          According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                          Comment

                          • BluFu
                            MVP
                            • May 2012
                            • 3596

                            #43
                            Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

                            we definitely need a consistency trait on a game to game basis. this should cover not only points but rebounds and assists as well. (durant, dwight, lebron, rondo)

                            Comment

                            • MattyEdgeworth
                              Pro
                              • Oct 2011
                              • 570

                              #44
                              Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

                              Originally posted by Pokes404
                              What I'd like to see:

                              "Cannon" - Allow guys to put more velocity on their passes.

                              "Touch" - Speed up a player's catch and pass animations (letting them do touch passes and swing the ball around the horn faster).

                              "Arc" - Unlocks special "high-off-the-glass" lay ups and floaters to better avoid getting blocked.

                              "Stop-n-Pop" - Make players faster and more explosive when pulling up off the dribble (ie Russell Westbrook).

                              "Tenacious" - Makes players better at slipping blockouts and more difficult to keep off the boards.

                              "Springs" - Speed up player's "gather" animation before jumping. Able to get off the floor quicker than other players.
                              I don't know, what you suggest sounds more like Call of Duty perks. The article I read likened them to FIFA 12s system.


                              Comment

                              • Joobieo
                                Madden & NBA 2K fanatic
                                • Jul 2012
                                • 792

                                #45
                                Re: NBA 2K13 Signature Skills -- Confirmed Additions vs Speculated Additions

                                Originally posted by aloncho11
                                Here's a list of some of my predicted signature skills/traits:

                                Superb Sub:
                                A player who plays better coming of the bench than as a starter.

                                Outlet Master:
                                A long pass expert who can play quality outlet passes from deep.

                                The Inbounder:
                                A player who is more effective in making different type of inbound passes in the last seconds of the game (overhead, in traffic, lobbed, short, long, etc.)

                                Endurer:
                                The all-action player covering all the court for the full game without having his stamina/consistency diminished.

                                The Decoy:
                                A player who attracts the defence to create space for other players to exploit.

                                Veteran Leader:
                                A player who makes the overall team chemistry on the court and during the season improve (not every veteran should have this though).
                                When you say Superb Sub, how would you make him a different player coming off the bench vice say a regular sub?
                                Currently playing FIFA 2013 & DOTA 2 ( PC )
                                Marine by day, gamer by night.

                                Comment

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