NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • domidomdomz
    MVP
    • Oct 2008
    • 1133

    #91
    Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

    How was the hop-step move button? Do you think it will be a source of exploit?
    Follow me on Twitter: @domidomdomz
    PSN ID: domidomdomz

    One's best success comes after their greatest disappointments

    Comment

    • chandlerbang
      Banned
      • Apr 2012
      • 612

      #92
      Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

      man DAwolf looks like no one aside from me agrees with your biggest concern!!!! Even that video clip with ray allen showed those horrible button tap releases are back

      Comment

      • jersez
        MVP
        • Jul 2008
        • 1892

        #93
        Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

        Originally posted by Goffs
        I wonder if JerseyReign made it in...
        He went up there but something happen with a lady. He's going tomorrow and maybe some footage from him tomorrow...... maybe.
        ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
        https://www.youtube.com/user/UnitedSimGaming
        https://youtube.com/c/Jerseymad93

        Comment

        • Blessin
          Rookie
          • Sep 2010
          • 35

          #94
          Nice! Idk why i'm even hyped a little bit so far game play wise NBA 2K13 seems to be just a polished NBA 2K13. So, i'm still looking forward to a demo with game play. Computer A.I. and teammate A.I needs a major upgrade, along with physics, and how the sliders work and more user friendly slider interface. Regardless tho, as long is an overall improvement ima keep buying NBA 2K because it's still a great game!

          Comment

          • KyotoCarl
            MVP
            • Mar 2010
            • 3827

            #95
            Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

            Originally posted by chandlerbang
            man DAwolf looks like no one aside from me agrees with your biggest concern!!!! Even that video clip with ray allen showed those horrible button tap releases are back
            How exactly does it show that?
            What we know so far about NBA 2K14 - FAQ/QA:
            http://www.operationsports.com/forum...post2045267769

            My thoughts on how replays should be handled:
            http://www.operationsports.com/Kyoto...plays-replays/

            Comment

            • Beluba
              Gameplay Director, NBA2k
              • Jul 2002
              • 1389

              #96
              Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

              Originally posted by chandlerbang
              man DAwolf looks like no one aside from me agrees with your biggest concern!!!! Even that video clip with ray allen showed those horrible button tap releases are back
              I still don't know what you guys are talking about regarding your issue with jump shots.

              Comment

              • Vni
                Hall Of Fame
                • Sep 2011
                • 14833

                #97
                Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

                I don't really either.

                Comment

                • ClevelandinDistress
                  Pro
                  • Mar 2011
                  • 547

                  #98
                  Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

                  Originally posted by Beluba
                  I still don't know what you guys are talking about regarding your issue with jump shots.
                  Hey mike, thanks for dropping in. I think people have an issue with the speed of the jumpshot animation and that it doesn't allow for proper timing and its simply a tap and release system. Not.sure whether this makes sense or not
                  Welcome to Operation Sports, official breeding grounds for the NBA 2K development team!

                  Comment

                  • KyotoCarl
                    MVP
                    • Mar 2010
                    • 3827

                    #99
                    Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

                    I'm not sure what you guys mean either. If you hold the shot "button" too long your shot comes up short, if you you release it too early the shot is long, which makes sense and felt natural to me.
                    What we know so far about NBA 2K14 - FAQ/QA:
                    http://www.operationsports.com/forum...post2045267769

                    My thoughts on how replays should be handled:
                    http://www.operationsports.com/Kyoto...plays-replays/

                    Comment

                    • chandlerbang
                      Banned
                      • Apr 2012
                      • 612

                      #100
                      Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

                      Originally posted by ClevelandinDistress
                      Hey mike, thanks for dropping in. I think people have an issue with the speed of the jumpshot animation and that it doesn't allow for proper timing and its simply a tap and release system. Not.sure whether this makes sense or not
                      yeah , thats teh main issue, they seem to all be button tap releases unlike the more user controlled ones we had in 2k8 where it seemed like we controlled the release motion

                      Comment

                      • chandlerbang
                        Banned
                        • Apr 2012
                        • 612

                        #101
                        Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

                        Originally posted by KyotoCarl
                        I'm not sure what you guys mean either. If you hold the shot "button" too long your shot comes up short, if you you release it too early the shot is long, which makes sense and felt natural to me.
                        but what if you dont release the shot button or stick? do you travel or is it auto release? DL 2k8 from XBL and see what we mean. This new way just seems to simplistic compared to the older mechanics. 2k12 and 10 had that problem where it didnt seem like releases were visually user controlled.

                        Comment

                        • domidomdomz
                          MVP
                          • Oct 2008
                          • 1133

                          #102
                          Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

                          I think NBA 2K12's jump shooting is just fine as it is. So if NBA 2K13 is somewhat unchanged from NBA2K12, that would be great. Perhaps, to each his own.
                          Follow me on Twitter: @domidomdomz
                          PSN ID: domidomdomz

                          One's best success comes after their greatest disappointments

                          Comment

                          • Vni
                            Hall Of Fame
                            • Sep 2011
                            • 14833

                            #103
                            Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

                            Ray Allen has a rather quick release yes even though it can be kinda tricky at times. But try Joe Johnson, KG, Lebron James, Battum's release to name a few they aren't button tap release.

                            Comment

                            • KyotoCarl
                              MVP
                              • Mar 2010
                              • 3827

                              #104
                              Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

                              Originally posted by chandlerbang
                              but what if you dont release the shot button or stick? do you travel or is it auto release? DL 2k8 from XBL and see what we mean. This new way just seems to simplistic compared to the older mechanics. 2k12 and 10 had that problem where it didnt seem like releases were visually user controlled.
                              That's true. It auto releases it for you making the shot come up short. I've played 2K8, but not that much but now I see what you mean.

                              To me that's alright, as long as the whole issue with the shot coming up short or long is still in. It would be cool if not releasing it at all resulted in a travel but the current system works for me cause you still have to learn the different shooters shots in order to be able to release it at top of the jump.
                              What we know so far about NBA 2K14 - FAQ/QA:
                              http://www.operationsports.com/forum...post2045267769

                              My thoughts on how replays should be handled:
                              http://www.operationsports.com/Kyoto...plays-replays/

                              Comment

                              • Vni
                                Hall Of Fame
                                • Sep 2011
                                • 14833

                                #105
                                Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)

                                Originally posted by chandlerbang
                                but what if you dont release the shot button or stick? do you travel or is it auto release? DL 2k8 from XBL and see what we mean. This new way just seems to simplistic compared to the older mechanics. 2k12 and 10 had that problem where it didnt seem like releases were visually user controlled.
                                I should probably try 2K11 again, because I've never realised that. In 2K11 if I don't release the shot button I'am gona travel, is that what you're saying?

                                Comment

                                Working...