How was the hop-step move button? Do you think it will be a source of exploit?
NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)
How was the hop-step move button? Do you think it will be a source of exploit?Follow me on Twitter: @domidomdomz
PSN ID: domidomdomz
One's best success comes after their greatest disappointments -
Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)
man DAwolf looks like no one aside from me agrees with your biggest concern!!!! Even that video clip with ray allen showed those horrible button tap releases are backComment
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Nice! Idk why i'm even hyped a little bit so far game play wise NBA 2K13 seems to be just a polished NBA 2K13. So, i'm still looking forward to a demo with game play. Computer A.I. and teammate A.I needs a major upgrade, along with physics, and how the sliders work and more user friendly slider interface. Regardless tho, as long is an overall improvement ima keep buying NBA 2K because it's still a great game!Comment
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What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)
I still don't know what you guys are talking about regarding your issue with jump shots.Comment
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)
Hey mike, thanks for dropping in. I think people have an issue with the speed of the jumpshot animation and that it doesn't allow for proper timing and its simply a tap and release system. Not.sure whether this makes sense or notWelcome to Operation Sports, official breeding grounds for the NBA 2K development team!Comment
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)
I'm not sure what you guys mean either. If you hold the shot "button" too long your shot comes up short, if you you release it too early the shot is long, which makes sense and felt natural to me.What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)
yeah , thats teh main issue, they seem to all be button tap releases unlike the more user controlled ones we had in 2k8 where it seemed like we controlled the release motionComment
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)
but what if you dont release the shot button or stick? do you travel or is it auto release? DL 2k8 from XBL and see what we mean. This new way just seems to simplistic compared to the older mechanics. 2k12 and 10 had that problem where it didnt seem like releases were visually user controlled.Comment
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)
I think NBA 2K12's jump shooting is just fine as it is. So if NBA 2K13 is somewhat unchanged from NBA2K12, that would be great. Perhaps, to each his own.Follow me on Twitter: @domidomdomz
PSN ID: domidomdomz
One's best success comes after their greatest disappointmentsComment
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)
but what if you dont release the shot button or stick? do you travel or is it auto release? DL 2k8 from XBL and see what we mean. This new way just seems to simplistic compared to the older mechanics. 2k12 and 10 had that problem where it didnt seem like releases were visually user controlled.
To me that's alright, as long as the whole issue with the shot coming up short or long is still in. It would be cool if not releasing it at all resulted in a travel but the current system works for me cause you still have to learn the different shooters shots in order to be able to release it at top of the jump.What we know so far about NBA 2K14 - FAQ/QA:
http://www.operationsports.com/forum...post2045267769
My thoughts on how replays should be handled:
http://www.operationsports.com/Kyoto...plays-replays/Comment
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Re: NBA 2K13 Hands-On Preview From Gamescom (via DaWolf)
but what if you dont release the shot button or stick? do you travel or is it auto release? DL 2k8 from XBL and see what we mean. This new way just seems to simplistic compared to the older mechanics. 2k12 and 10 had that problem where it didnt seem like releases were visually user controlled.Comment
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