So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • demfl
    Pro
    • Jun 2009
    • 585

    #76
    Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

    Originally posted by Boilerbuzz
    You guys do realize you're just calling them straight up liars, right? Has anyone in the thread claiming this actually seen a line of the code in 2K? Anyone?

    ...

    Anyone???


    In 2k12 shooting for the AI is completely cheese compared to us players who have to endure missing 5 straight A plus shots in the game. The CPU will never miss a open mid range jumper or have to endure a cold streak.

    In 2k12 the AI is overpowered in rebounding, the ball will literally warp through you so the AI can get the board.

    It doesn't take a rocket scientist to figure out the AI gets a bonus to everything in 2k12. Play against Derrick Rose and he will dunk over your whole team. Now go play as his teammate in Chicago in "My Player" mode and suddenly he will literally miss everything and constantly get blocked since he's now on your team.

    My 7 2 "My Player" Center with a 90 vertical, 99 dunk 99 Standing dunk was blocked by Rubio going up for a standing dunk....really?

    I don't need a code to figure out when the game is cheesin me.


    Also, as stated above when I first started playing 2k12 i was struggling on pro despite what I though was great D. I was advised to turn clutch factor off and I had to immediately move up the difficulty level because I started blowin the CPU out in games.

    Comment

    • Boilerbuzz
      D* B**rs!
      • Jul 2002
      • 5154

      #77
      Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

      Originally posted by SPRINGS03
      You don't have to see code to tell the ai cheats. Do you honestly think a developer would admit to programing cheap ai because they can't make ai intelligent enough to play fair yet? Exactly. But since you insist, check this quote out:

      "Yup - been playing with the Tsearch engine for a bit and found several attributes related to gameplay, tendencies and such. I also discovered the numerical binaries associated with them. Here's what I have so far:

      - Discovered a binary associated with the AI catch up logic or 'Rubberbanding AI' as some like to call it. Currently, the game defaults to percentages of 7%, 13%, 22% and 17% under a progression line (also notice it only takes prme numbers. Adding a non prime number causes the game to crash / freeze). Each number represent the quarters being played and the tangible change of the AI catching up. By looking at the line, you can see that by the 2nd half or 3rd quarter, the AI boost up all its bahaviors and tendencies from 7% - 22% (hence the term Progression). What's strange is that there is a STOP modifier associated with it, but for whatever reason(s) 2k / VC left it blank. Right now, I have to ALT Tab to force it to stop at 22%. The good news, is they can fix for 2k if they choose to correct / revise this.

      There's no doubt the game handicaps you from the get-go. It was definitely intended to provide a challenge, but somehow it managed to become a frustratingly annoying issue as well."

      https://www.2ksports.com/forums/show....php?p=3599308

      AI cheats, shot clock cheese is real.
      Amazing. Folks are ready to believe anything and anyone as long as it supports their position. Oh well.

      Comment

      • sword1986
        Banned
        • Nov 2011
        • 1041

        #78
        Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

        This game is absolutely gorgeous. The scoring in the paint is no longer easy, for me or the CPU. I can actually defend well in good position. Defense matters.

        Most notably, Jason Kidd missing two wide open midrange shots with his 62 Medium Shot rating. With 2K13 right around the corner ... I wish I knew about this months ago, I wouldn't have been so frustrated!

        Comment

        • Boilerbuzz
          D* B**rs!
          • Jul 2002
          • 5154

          #79
          Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

          Originally posted by demfl
          In 2k12 shooting for the AI is completely cheese compared to us players who have to endure missing 5 straight A plus shots in the game. The CPU will never miss a open mid range jumper or have to endure a cold streak.

          In 2k12 the AI is overpowered in rebounding, the ball will literally warp through you so the AI can get the board.

          It doesn't take a rocket scientist to figure out the AI gets a bonus to everything in 2k12. Play against Derrick Rose and he will dunk over your whole team. Now go play as his teammate in Chicago in "My Player" mode and suddenly he will literally miss everything and constantly get blocked since he's now on your team.

          My 7 2 "My Player" Center with a 90 vertical, 99 dunk 99 Standing dunk was blocked by Rubio going up for a standing dunk....really?

          I don't need a code to figure out when the game is cheesin me.


          Also, as stated above when I first started playing 2k12 i was struggling on pro despite what I though was great D. I was advised to turn clutch factor off and I had to immediately move up the difficulty level because I started blowin the CPU out in games.
          Totally different argument concerning my statement. Every sport games gives boosts to the AI based on difficulty. The question was, was there an artificial boost in the code that boosts the AI just because of time on the shotclock outside of the clutch impact? That's it. Nothing more.

          Comment

          • SPRINGS03
            MVP
            • Aug 2012
            • 1202

            #80
            Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

            Originally posted by Boilerbuzz
            Amazing. Folks are ready to believe anything and anyone as long as it supports their position. Oh well.
            Hey, i was just proving a point. I gave you evidence. Folks will really deny anything when it disproves their position.

            Comment

            • raiderphantom
              MVP
              • Jul 2012
              • 1537

              #81
              Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

              The CPU likes to pumpfake so maybe some guys jump early or some people look close but they give up that little bit of separation but still that little bit of room doesn't constitute a good shot and it goes in way too often.
              Student of the game. #Fundamentals

              XBLGT: tjor24

              Comment

              • Boilerbuzz
                D* B**rs!
                • Jul 2002
                • 5154

                #82
                Originally posted by SPRINGS03
                Hey, i was just proving a point. I gave you evidence. Folks will really deny anything when it disproves their position.
                I'm sorry, what was my position? Oh that's right! I said you guys are calling the developers liars. You have no idea what I think. But nice try anyway.

                You didn't show me any evidence. You showed me a statement from some anonymous poster claiming to know what he's talking about. Yeah, that'd hold up.

                Sent from my Nexus 7 using Tapatalk 2

                Comment

                • Norris_Cole
                  Pro
                  • Jan 2012
                  • 778

                  #83
                  Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

                  Cpu just directly cheeses at all costs in 2k12, shot clock or not

                  Comment

                  • demfl
                    Pro
                    • Jun 2009
                    • 585

                    #84
                    Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

                    Originally posted by Boilerbuzz
                    I'm sorry, what was my position? Oh that's right! I said you guys are calling the developers liars. You have no idea what I think. But nice try anyway.

                    You didn't show me any evidence. You showed me a statement from some anonymous poster claiming to know what he's talking about. Yeah, that'd hold up.

                    Sent from my Nexus 7 using Tapatalk 2

                    Cheese Evidence


                    You want evidence, simply play a game with shot quality turned on and record the number of D and F rated mid range ,3pt shots made by the CPU. Also record the number of rated A quality shots the CPU misses.


                    You will most likely find the CPU will hit 10+ bad quality jumpers and will be like 90% from 3pt range when the shot is A quality and 100% when the A quality shot is mid range.


                    Now run a cheese play for the User to get your best shooter open. If you don't have one try "Dal Jet Over"(in Dallas playbook 3pt set) This will have your shooter coming off a double screen and he will be super wide open so all shots will be of A quality "make sure you're money with the release" Now compare your A quality shooting % to the CPU.



                    Report Back.

                    Comment

                    • SPRINGS03
                      MVP
                      • Aug 2012
                      • 1202

                      #85
                      Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

                      Originally posted by Boilerbuzz
                      I'm sorry, what was my position? Oh that's right! I said you guys are calling the developers liars. You have no idea what I think. But nice try anyway.

                      You didn't show me any evidence. You showed me a statement from some anonymous poster claiming to know what he's talking about. Yeah, that'd hold up.

                      Sent from my Nexus 7 using Tapatalk 2
                      Well, based on what you've said i'd say it's safe to assume that you don't believe in shot clock cheese. But correct me if i'm wrong, that's just the way you came across to me. And if you wanna think like that then i could just say: What makes your claim that the statement from the random poster doesn't hold up any more valid than what that poster said? After all, you're just another random poster claiming to know what they're talking about.

                      Comment

                      • Boilerbuzz
                        D* B**rs!
                        • Jul 2002
                        • 5154

                        #86
                        Originally posted by SPRINGS03
                        Well, based on what you've said i'd say it's safe to assume that you don't believe in shot clock cheese. But correct me if i'm wrong, that's just the way you came across to me. And if you wanna think like that then i could just say: What makes your claim that the statement from the random poster doesn't hold up any more valid than what that poster said? After all, you're just another random poster claiming to know what they're talking about.
                        Well, I don't know. The devas say there is no special logic for the shot clock beyond clutch, but some folks say there is something. If there is a bug for the devs and this is more than perception, shouldn't the discussion follow along the lines of finding the bug instead of calling them liars?

                        I just think this could be more constructive than a he said she said thread.

                        For the record, Smoove quotes the devs themselves. I think that would hold up more than some forum poster/hacker.

                        Sent from my Nexus 7 using Tapatalk 2

                        Comment

                        • SPRINGS03
                          MVP
                          • Aug 2012
                          • 1202

                          #87
                          Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

                          Originally posted by Boilerbuzz
                          Well, I don't know. The devas say there is no special logic for the shot clock beyond clutch, but some folks say there is something. If there is a bug for the devs and this is more than perception, shouldn't the discussion follow along the lines of finding the bug instead of calling them liars?

                          I just think this could be more constructive than a he said she said thread.

                          For the record, Smoove quotes the devs themselves. I think that would hold up more than some forum poster/hacker.

                          Sent from my Nexus 7 using Tapatalk 2
                          Nobody flat out called them liars. But even if they did it's not that big of a deal. People are merely noting that despite 2k saying it doesn't exist, most people feel it does and have experienced it. You mention smoove quoting the devs, you do realize that he's said there is shot clock cheese right? I don't see how he's more of a credible source(i like some of his vids though) than anyone else, but you seem to think he is. So take into account that he does feel like there is shot clock cheese. He's even done a video about it.

                          Comment

                          • Boilerbuzz
                            D* B**rs!
                            • Jul 2002
                            • 5154

                            #88
                            Originally posted by SPRINGS03
                            Nobody flat out called them liars. But even if they did it's not that big of a deal. People are merely noting that despite 2k saying it doesn't exist, most people feel it does and have experienced it. You mention smoove quoting the devs, you do realize that he's said there is shot clock cheese right? I don't see how he's more of a credible source(i like some of his vids though) than anyone else, but you seem to think he is. So take into account that he does feel like there is shot clock cheese. He's even done a video about it.
                            I never said anyone directly called them liars. Read my original post. Smoove said they told him there was no such special code and folks here replied "bs". That's pretty much calling them liars. I'm well, aware that he has plenty of comments and videos talking about it. He made it stick. And it isn't that HE is more credible. He had a direct line of communication with the ultimate source. It's that simple. Can Anonymous say the same?
                            Last edited by Boilerbuzz; 08-29-2012, 01:24 AM.

                            Comment

                            • slimm44
                              MVP
                              • Sep 2005
                              • 3253

                              #89
                              Re: So, 2k doesn't believe in 'shot clock cheese'...your thoughts?

                              I've posted this before but I believe it fits here, also. It would aid to the realism of gameplay to add a Shoot in Transition variable to all areas of the court (Inside, Close, Mid, 3PT). As it is now, a player with a SIT rating of 90 will be able to shoot better while contested in all areas of the court. This is one reason why some big men can hit those contested Mid-Range Shots at such a high rate.

                              For example, D12 should have a very high SIT rating in the Inside and Close range, as he can hit shots from those distances with a body on him and a hand in his face very well. However, his SIT rating from Mid and 3PT should be at the very bottom of the scale because, well...you know why.
                              Acts 2:38. Let the truth be told.
                              John 4:23. He is seeking a seeker.
                              John 3:20. Say no to normal.

                              Comment

                              • Boilerbuzz
                                D* B**rs!
                                • Jul 2002
                                • 5154

                                #90
                                Originally posted by slimm44
                                I've posted this before but I believe it fits here, also. It would aid to the realism of gameplay to add a Shoot in Transition variable to all areas of the court (Inside, Close, Mid, 3PT). As it is now, a player with a SIT rating of 90 will be able to shoot better while contested in all areas of the court. This is one reason why some big men can hit those contested Mid-Range Shots at such a high rate.

                                For example, D12 should have a very high SIT rating in the Inside and Close range, as he can hit shots from those distances with a body on him and a hand in his face very well. However, his SIT rating from Mid and 3PT should be at the very bottom of the scale because, well...you know why.
                                You mean in traffic, not transition, correct? That rating is there and works as you described. It's just one and I think that's enough.

                                Sent from my Nexus 7 using Tapatalk 2

                                Comment

                                Working...