Virtual Currency frustration

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  • Joobieo
    Madden & NBA 2K fanatic
    • Jul 2012
    • 792

    #196
    Re: Virtual Currency frustration

    Originally posted by Altimus
    I like this the best:
    Good read . Hope 2k learns from this .

    I don't mind the VC what I do mind is how people can pay for it .
    Currently playing FIFA 2013 & DOTA 2 ( PC )
    Marine by day, gamer by night.

    Comment

    • Sundown
      MVP
      • Oct 2010
      • 3270

      #197
      Re: Virtual Currency frustration

      Originally posted by VDusen04
      I didn't realize how wide the discrepancy in VC was between MyCareer games and other modes until this evening. Typically, when playing MyCareer, I earn between 50-110 VC points per contest (8 minute quarters). Tonight, I played a 9 minute quarter quick game exhibition and earned nearly 500 total VC points. That's a difference stark enough to suggest the best way to improve in your MyCareer might be to not play your MyCareer.
      Yep. That's completely backwards and basically just encourages you *not* to play the mode you actually want to progress in. And because of the paltry VC handouts and expensive item prices, further encourages you to pay money to not play the game at all.

      Comment

      • jaateloauto
        Pro
        • Sep 2009
        • 743

        #198
        Re: Virtual Currency frustration

        Originally posted by Joobieo
        Good read . Hope 2k learns from this .

        I don't mind the VC what I do mind is how people can pay for it .
        You should rather mind the severely limited amount of VC you can get by playing the game which is directly caused by the ability to buy it. I'm afraid the only thing 2k will learn is that they can make a lot of money this way. EA Sports started the same things a couple of years ago and never looked back.
        youtube.com/FinneLite

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        • Joobieo
          Madden & NBA 2K fanatic
          • Jul 2012
          • 792

          #199
          Re: Virtual Currency frustration

          Originally posted by jaateloauto
          You should rather mind the severely limited amount of VC you can get by playing the game which is directly caused by the ability to buy it. I'm afraid the only thing 2k will learn is that they can make a lot of money this way. EA Sports started the same things a couple of years ago and never looked back.
          Money talks .
          Currently playing FIFA 2013 & DOTA 2 ( PC )
          Marine by day, gamer by night.

          Comment

          • Trapper700
            Pro
            • Oct 2002
            • 629

            #200
            Re: Virtual Currency frustration

            Originally posted by jaateloauto
            You should rather mind the severely limited amount of VC you can get by playing the game which is directly caused by the ability to buy it. I'm afraid the only thing 2k will learn is that they can make a lot of money this way. EA Sports started the same things a couple of years ago and never looked back.
            EA does it better, though, with their Ultimate Team system, which is primarily what the points there are for. In the EA games, there are player contracts for where they can only play a certain number of games before you have to buy contract extensions with your earned points.

            But the whole salary mechanic in NBA2k13 makes it so much worse because there comes a point where you're not even earning the points, but losing it! At least with the contract mechanic in Ultimate Team, you're always earning points that you can use to get extensions. And there are contract extensions of different lengths.

            Add the fact that the best players prices aren't capped like in NBA2k13. If you draw a valuable player like a LeBron for example in Fifa Ultimate team, you can expect to pay in the millions for them, if not at least in the hundreds of thousands. And cheap players can still be bought at 150 points as well. With NBA2k13, even if you draw a player like LeBron, you're still only gonna get the same value as the other gold players back, and still not enough to gamble on their booster packs.

            The market system just isn't as well done and at least for now isn't set up to let us game player's fluctuating values for now and is really difficult to make a profit. Especially without an auction system.

            Edit: Also, when playing Madden and Fifa ultimate teams, i NEVER felt pressured to purchase points from them because they always supplied you with enough. And they at least let you be able to play your friends' teams and have individual season modes and challenges without just online play or exhibitions against the computer. Also they had different requirements like bronze-only and such, making actually playing the mode to earn points more refreshing.

            Comment

            • concolt
              Banned
              • Aug 2010
              • 212

              #201
              Re: Virtual Currency frustration

              I hear people complaining that dudes are buying VC to power up there myplayer but I don't even see an option to buy extra VC.

              Comment

              • richlane007
                Rookie
                • Sep 2012
                • 43

                #202
                Re: Virtual Currency frustration

                My latest frustration with VC is the inconsistency in earning it. I got it for the first 2 association games but i haven't gotten any for the last 4 games. I never got any for an online association game and sometimes I don't get it for a blacktop game. Huh?! What is it 2K, even when I accept that VC is the future and maybe i'll play some other modes and then move onto a MyCareer, I can't get VC for games played. Is it a server issue? I'm signed in and connected, but still nothing. Grrr. I don't want to have to farm VC in 1 on 1 blacktop games like Smoove showed us for 2 hours just to get a few thousand VC. If the system worked like they said it would, i'd be fine with it. Earn VC across all modes. This better be fixed in a patch.

                The focus of the game has changed to gathering VC and not really enjoying what I consider the best bball game ever made. I played a tight association game and squeaked it out in OT, then I didn't get any VC for it and i was pissed. I should have been stoked but now i'm bitter.

                Every year I drink the Kool-Aid and every year i'm disappointed.

                Comment

                • VDusen04
                  Hall Of Fame
                  • Aug 2003
                  • 13025

                  #203
                  Re: Virtual Currency frustration

                  Originally posted by richlane007
                  My latest frustration with VC is the inconsistency in earning it. I got it for the first 2 association games but i haven't gotten any for the last 4 games. I never got any for an online association game and sometimes I don't get it for a blacktop game. Huh?! What is it 2K, even when I accept that VC is the future and maybe i'll play some other modes and then move onto a MyCareer, I can't get VC for games played. Is it a server issue? I'm signed in and connected, but still nothing. Grrr. I don't want to have to farm VC in 1 on 1 blacktop games like Smoove showed us for 2 hours just to get a few thousand VC. If the system worked like they said it would, i'd be fine with it. Earn VC across all modes. This better be fixed in a patch.

                  The focus of the game has changed to gathering VC and not really enjoying what I consider the best bball game ever made. I played a tight association game and squeaked it out in OT, then I didn't get any VC for it and i was pissed. I should have been stoked but now i'm bitter.

                  Every year I drink the Kool-Aid and every year i'm disappointed.
                  My brother was experiencing the same issues. He did not feel he was earning enough virtual currency to improve his player by playing My Career, so his plan was to play Association games and earn it there. Didn't work. So now, he's just playing Quick Games over and over again, earning 5-10 times as much VC as he was in his MyCareer games. So, as I mentioned earlier, his plan is in fact to get better at MyCareer by not playing MyCareer.

                  Comment

                  • MrBigShot1
                    Rookie
                    • Aug 2010
                    • 490

                    #204
                    Re: Virtual Currency frustration

                    Originally posted by concolt
                    I hear people complaining that dudes are buying VC to power up there myplayer but I don't even see an option to buy extra VC.
                    Go try buying something more expensive than you can afford and it will ask if you would like to buy some more VC, then you just click X on xbox or square on ps3.

                    Comment

                    • IgotGAME
                      Rookie
                      • Mar 2004
                      • 7

                      #205
                      VC might be the dumbest thing ever added to this game.

                      2K has really changed their tune the last few years from adding game modes, listening to customers, providing ridiculous value in their games... to removing game modes, focusing on the wrong things in the game, and releasing a game riddled with bugs/glitches.

                      What happened to the 2K from years ago? Now $$$ is their 100% focus... it use to not be like that and I've played this game since I bought a dreamcast on launch day. (I also remember NFL 2K5 being $20 brand new)

                      Sent from my Blackbean GNex using Tapatalk
                      Last edited by IgotGAME; 10-10-2012, 12:32 AM.

                      Comment

                      • Nathan_OS
                        MVP
                        • Jun 2011
                        • 4462

                        #206
                        The VC glitch still works for me…

                        Sent from my Galaxy Nexus using Tapatalk 2
                        PSN: MajorJosephx

                        Comment

                        • Nathan_OS
                          MVP
                          • Jun 2011
                          • 4462

                          #207
                          Damn I'm lying, forget it smh

                          Sent from my Galaxy Nexus using Tapatalk 2
                          PSN: MajorJosephx

                          Comment

                          • djsider2
                            Rookie
                            • May 2007
                            • 125

                            #208
                            Re: Virtual Currency frustration

                            What's really annoying to me is the fact that the old modes and balance are no longer there. Lost amongst all this VC farming is that we can no longer actually progress through myCareer or myTeam using a realistic progression system. Everything is now geared towards having VC thats purchasable or earned in other modes.

                            Some of us like to build up our players by playing our career. Good games mean you improve faster. Drills should give you skill, not VC. Instead of expanding myCareer to have more options and challenges (not everyone wants to be rated 70 at the start of their careers and win MVP year 1. maybe i want to do a undrafted rated 55 player and take them through their career into MVP), they decided to make the whole myCareer mode pay(or play other modes so you can pay in this mode) to win.

                            Feels like greed and short sightedness

                            Comment

                            • patteca
                              Rookie
                              • Jul 2011
                              • 11

                              #209
                              Re: Virtual Currency frustration

                              Originally posted by djsider2
                              What's really annoying to me is the fact that the old modes and balance are no longer there. Lost amongst all this VC farming is that we can no longer actually progress through myCareer or myTeam using a realistic progression system. Everything is now geared towards having VC thats purchasable or earned in other modes.

                              Some of us like to build up our players by playing our career. Good games mean you improve faster. Drills should give you skill, not VC. Instead of expanding myCareer to have more options and challenges (not everyone wants to be rated 70 at the start of their careers and win MVP year 1. maybe i want to do a undrafted rated 55 player and take them through their career into MVP), they decided to make the whole myCareer mode pay(or play other modes so you can pay in this mode) to win.

                              Feels like greed and short sightedness
                              Thank you, couldn't agree more. If they respected their customers they'd provide a few career customization options to let people play different types of careers.

                              Decoupling mycareer skill progression form VC and then providing a simple slider to set "progression difficulty" would allow different players to progress at different speeds, as desired. Want to easily go from a 60 to a 90 rating in less than half a season? Or maybe eek out a meager 5 point increase over over an entire, effort-filled rookie season? A slider for the difficulty of earning skill progression would allow this type of customization.

                              Similarly, an additional option near the existing "player type" (shooter/slasher/rebounder/all around/etc) that specified something like "entry talent" (RareProspect/BestInClass/SolidRookie/Scrub/etc) could let people determine if their player started out rated closer to 50 or 80.

                              And no, these options shouldn't cost real currency, beyond the cost of the game itself. :/

                              Comment

                              • cardinalbird5
                                MVP
                                • Jul 2006
                                • 2814

                                #210
                                Re: Virtual Currency frustration

                                Originally posted by patteca
                                Thank you, couldn't agree more. If they respected their customers they'd provide a few career customization options to let people play different types of careers.

                                Decoupling mycareer skill progression form VC and then providing a simple slider to set "progression difficulty" would allow different players to progress at different speeds, as desired. Want to easily go from a 60 to a 90 rating in less than half a season? Or maybe eek out a meager 5 point increase over over an entire, effort-filled rookie season? A slider for the difficulty of earning skill progression would allow this type of customization.

                                Similarly, an additional option near the existing "player type" (shooter/slasher/rebounder/all around/etc) that specified something like "entry talent" (RareProspect/BestInClass/SolidRookie/Scrub/etc) could let people determine if their player started out rated closer to 50 or 80.

                                And no, these options shouldn't cost real currency, beyond the cost of the game itself. :/
                                I like how you are thinking outside of the box, but that wouldn't solve anything. Some people play a lot of blacktop online and what do you think they would choose? Scrub or Rare Prospect?
                                Check out my livestreams and youtube channel where I showcase sim basketball and baseball @ Twitch

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