Virtual Currency frustration
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Re: Virtual Currency frustration
I didn't realize how wide the discrepancy in VC was between MyCareer games and other modes until this evening. Typically, when playing MyCareer, I earn between 50-110 VC points per contest (8 minute quarters). Tonight, I played a 9 minute quarter quick game exhibition and earned nearly 500 total VC points. That's a difference stark enough to suggest the best way to improve in your MyCareer might be to not play your MyCareer.Comment
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Re: Virtual Currency frustration
You should rather mind the severely limited amount of VC you can get by playing the game which is directly caused by the ability to buy it. I'm afraid the only thing 2k will learn is that they can make a lot of money this way. EA Sports started the same things a couple of years ago and never looked back.Comment
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Re: Virtual Currency frustration
You should rather mind the severely limited amount of VC you can get by playing the game which is directly caused by the ability to buy it. I'm afraid the only thing 2k will learn is that they can make a lot of money this way. EA Sports started the same things a couple of years ago and never looked back.Currently playing FIFA 2013 & DOTA 2 ( PC )
Marine by day, gamer by night.Comment
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Re: Virtual Currency frustration
You should rather mind the severely limited amount of VC you can get by playing the game which is directly caused by the ability to buy it. I'm afraid the only thing 2k will learn is that they can make a lot of money this way. EA Sports started the same things a couple of years ago and never looked back.
But the whole salary mechanic in NBA2k13 makes it so much worse because there comes a point where you're not even earning the points, but losing it! At least with the contract mechanic in Ultimate Team, you're always earning points that you can use to get extensions. And there are contract extensions of different lengths.
Add the fact that the best players prices aren't capped like in NBA2k13. If you draw a valuable player like a LeBron for example in Fifa Ultimate team, you can expect to pay in the millions for them, if not at least in the hundreds of thousands. And cheap players can still be bought at 150 points as well. With NBA2k13, even if you draw a player like LeBron, you're still only gonna get the same value as the other gold players back, and still not enough to gamble on their booster packs.
The market system just isn't as well done and at least for now isn't set up to let us game player's fluctuating values for now and is really difficult to make a profit. Especially without an auction system.
Edit: Also, when playing Madden and Fifa ultimate teams, i NEVER felt pressured to purchase points from them because they always supplied you with enough. And they at least let you be able to play your friends' teams and have individual season modes and challenges without just online play or exhibitions against the computer. Also they had different requirements like bronze-only and such, making actually playing the mode to earn points more refreshing.Comment
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Re: Virtual Currency frustration
My latest frustration with VC is the inconsistency in earning it. I got it for the first 2 association games but i haven't gotten any for the last 4 games. I never got any for an online association game and sometimes I don't get it for a blacktop game. Huh?! What is it 2K, even when I accept that VC is the future and maybe i'll play some other modes and then move onto a MyCareer, I can't get VC for games played. Is it a server issue? I'm signed in and connected, but still nothing. Grrr. I don't want to have to farm VC in 1 on 1 blacktop games like Smoove showed us for 2 hours just to get a few thousand VC. If the system worked like they said it would, i'd be fine with it. Earn VC across all modes. This better be fixed in a patch.
The focus of the game has changed to gathering VC and not really enjoying what I consider the best bball game ever made. I played a tight association game and squeaked it out in OT, then I didn't get any VC for it and i was pissed. I should have been stoked but now i'm bitter.
Every year I drink the Kool-Aid and every year i'm disappointed.Comment
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Re: Virtual Currency frustration
My latest frustration with VC is the inconsistency in earning it. I got it for the first 2 association games but i haven't gotten any for the last 4 games. I never got any for an online association game and sometimes I don't get it for a blacktop game. Huh?! What is it 2K, even when I accept that VC is the future and maybe i'll play some other modes and then move onto a MyCareer, I can't get VC for games played. Is it a server issue? I'm signed in and connected, but still nothing. Grrr. I don't want to have to farm VC in 1 on 1 blacktop games like Smoove showed us for 2 hours just to get a few thousand VC. If the system worked like they said it would, i'd be fine with it. Earn VC across all modes. This better be fixed in a patch.
The focus of the game has changed to gathering VC and not really enjoying what I consider the best bball game ever made. I played a tight association game and squeaked it out in OT, then I didn't get any VC for it and i was pissed. I should have been stoked but now i'm bitter.
Every year I drink the Kool-Aid and every year i'm disappointed.Comment
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Re: Virtual Currency frustration
Go try buying something more expensive than you can afford and it will ask if you would like to buy some more VC, then you just click X on xbox or square on ps3.Comment
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VC might be the dumbest thing ever added to this game.
2K has really changed their tune the last few years from adding game modes, listening to customers, providing ridiculous value in their games... to removing game modes, focusing on the wrong things in the game, and releasing a game riddled with bugs/glitches.
What happened to the 2K from years ago? Now $$$ is their 100% focus... it use to not be like that and I've played this game since I bought a dreamcast on launch day. (I also remember NFL 2K5 being $20 brand new)
Sent from my Blackbean GNex using TapatalkLast edited by IgotGAME; 10-10-2012, 12:32 AM.Comment
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Re: Virtual Currency frustration
What's really annoying to me is the fact that the old modes and balance are no longer there. Lost amongst all this VC farming is that we can no longer actually progress through myCareer or myTeam using a realistic progression system. Everything is now geared towards having VC thats purchasable or earned in other modes.
Some of us like to build up our players by playing our career. Good games mean you improve faster. Drills should give you skill, not VC. Instead of expanding myCareer to have more options and challenges (not everyone wants to be rated 70 at the start of their careers and win MVP year 1. maybe i want to do a undrafted rated 55 player and take them through their career into MVP), they decided to make the whole myCareer mode pay(or play other modes so you can pay in this mode) to win.
Feels like greed and short sightednessComment
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Re: Virtual Currency frustration
What's really annoying to me is the fact that the old modes and balance are no longer there. Lost amongst all this VC farming is that we can no longer actually progress through myCareer or myTeam using a realistic progression system. Everything is now geared towards having VC thats purchasable or earned in other modes.
Some of us like to build up our players by playing our career. Good games mean you improve faster. Drills should give you skill, not VC. Instead of expanding myCareer to have more options and challenges (not everyone wants to be rated 70 at the start of their careers and win MVP year 1. maybe i want to do a undrafted rated 55 player and take them through their career into MVP), they decided to make the whole myCareer mode pay(or play other modes so you can pay in this mode) to win.
Feels like greed and short sightedness
Decoupling mycareer skill progression form VC and then providing a simple slider to set "progression difficulty" would allow different players to progress at different speeds, as desired. Want to easily go from a 60 to a 90 rating in less than half a season? Or maybe eek out a meager 5 point increase over over an entire, effort-filled rookie season? A slider for the difficulty of earning skill progression would allow this type of customization.
Similarly, an additional option near the existing "player type" (shooter/slasher/rebounder/all around/etc) that specified something like "entry talent" (RareProspect/BestInClass/SolidRookie/Scrub/etc) could let people determine if their player started out rated closer to 50 or 80.
And no, these options shouldn't cost real currency, beyond the cost of the game itself. :/Comment
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Re: Virtual Currency frustration
Thank you, couldn't agree more. If they respected their customers they'd provide a few career customization options to let people play different types of careers.
Decoupling mycareer skill progression form VC and then providing a simple slider to set "progression difficulty" would allow different players to progress at different speeds, as desired. Want to easily go from a 60 to a 90 rating in less than half a season? Or maybe eek out a meager 5 point increase over over an entire, effort-filled rookie season? A slider for the difficulty of earning skill progression would allow this type of customization.
Similarly, an additional option near the existing "player type" (shooter/slasher/rebounder/all around/etc) that specified something like "entry talent" (RareProspect/BestInClass/SolidRookie/Scrub/etc) could let people determine if their player started out rated closer to 50 or 80.
And no, these options shouldn't cost real currency, beyond the cost of the game itself. :/Comment
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