Energy Drains Way Too Fast

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  • Mat8005
    Rookie
    • Aug 2010
    • 36

    #31
    Re: Energy Drains Way Too Fast

    I'm not using the sprint button. I'm fine with the way guards and wings drain. But the big men (PF and C) drain way too fast. 2 minutes into the game and Cousins is spent. Down in the 70's for energy? After 2 minutes?

    I have no problem with fatigue, but don't fatigue big men just for being big men. And no, I do not sprint with my PF's and C's.

    Comment

    • Mat8005
      Rookie
      • Aug 2010
      • 36

      #32
      Re: Energy Drains Way Too Fast

      Originally posted by capitolrf
      There "Big Men" they're suppose to fatigue faster, how many people 260 pounds and over don't get winded running up & down the court, boxing out and banging with other big men. That's real life. I never seen a NBA big man play a whole quarter yet without looking sluggish. How bout slowing the tempo in walking the ball up the court once in a while.
      And plenty of big men in the league play 35+ minutes in the NBA (Both Gasol's, Dwight, Aldridge, Love, David Lee, Grifin, etc.)

      And I'm talking about online ranked games. DeMarcus Cousins is GASSED 2 minutes into the quarter, that would be equivelent to him being gassed at about the 8 minute mark in a real NBA game. Not realistic.

      Comment

      • hewastheirfriend
        Rookie
        • Sep 2012
        • 47

        #33
        Re: Energy Drains Way Too Fast

        energy is perfect in this game... more realistic

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        • hewastheirfriend
          Rookie
          • Sep 2012
          • 47

          #34
          Re: Energy Drains Way Too Fast

          just because a player is gassed doesn't mean he isn't playable

          even when players are fatigued they still are out there

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          • zmcman1
            Rookie
            • Apr 2009
            • 354

            #35
            Re: Energy Drains Way Too Fast

            Originally posted by hewastheirfriend
            just because a player is gassed doesn't mean he isn't playable

            even when players are fatigued they still are out there
            Go to the subs screen and look at a player when they're down to 3 bars (60 energy). Ratings for the tired players drop about 20 poitns.

            Players did need to fatigue more in 2k13 than they did in past games, but I can't believe people are still denying that the rate they fatigue in OAs isn't a bug present with the preset sliders.
            Last edited by zmcman1; 10-09-2012, 05:48 PM.

            Comment

            • erickonasis
              MVP
              • Jan 2006
              • 3016

              #36
              Re: Energy Drains Way Too Fast

              Originally posted by capitolrf
              Here's 3 reasons
              1. Turbo drains energy
              2. The dribble stick drains energy
              3. Picked by a Bruiser Sig. Skill drains energy

              If you coming down doing a 101 crossover moves, you can see your blue energy bar goes down. If you use turbo or bump into a Bruiser Sig. you lose more. That's how the game is built this year. So chill on your turbo , step up when a pick is set and do a crossover and go, don't play around with the stick. The left stick still performs crossovers.
              That explains nothing about Dwight Howard getting fatigued after a minute of playtime....
              SLIDERS SUCK

              Comment

              • Mat8005
                Rookie
                • Aug 2010
                • 36

                #37
                Re: Energy Drains Way Too Fast

                Exactly. We all know that turbo, the right analog stick, etc drains energy. I don't think anyone is using turbo or the right stick with their PF's and C's. To say that big men get drained within 2 minutes of action is ludacris. That would be equivalent to all big men in the NBA getting gassed 4 minutes into a 12 minute quarter.

                Comment

                • capitolrf
                  Rookie
                  • Jan 2012
                  • 354

                  #38
                  Re: Energy Drains Way Too Fast

                  For D. Howard if he gets the ball on offense you use turbo to dunk, aggressive back down, the control stick to shimmy/fake drive which all drains energy, plus you're not controlling him 24/7 when the AI controls him, the AI turbos so he can get back on D. On offense when he passes the ball in notice how fast he runs down the court that's the AI turbo-ing. If he battling a Bruiser his energy gone cause he's a Bruiser himself and when Brusiers face each other there just draining each other, even when your not on him he still banging for rebounds or setting picks . I just did the Assoc. games for 12min and my Big men are not that tired until the 6min mark I don't see the Gatorade till 4min left in the qtr. and I'm using Nene & Okafor who both have less stamina & durability than Howard so it's something your not telling us. IDK what you are doing wrong
                  Twitter , YouTube & Twitch

                  Comment

                  • Sasquash
                    Rookie
                    • Dec 2010
                    • 236

                    #39
                    Re: Energy Drains Way Too Fast

                    The comments in this thread is y 2k never makes the game correctly there is obviously a problem with fatigue in the game yet people are saying it's good? glitched fatigue is good? Also idk what basketball anyone watches or plays but even in real games players dont last for 2-3 minutes even as bigs during training sometimes players are doing suicides for 10 mins straight yet people are saying a glitched fatigue system is ok smfh
                    T.R.U. 2 MY REALIGION

                    ''I'm Just laughin To the Bank All you do is ''Giggle''

                    Comment

                    • ManiacMatt1782
                      Who? Giroux!
                      • Jul 2006
                      • 3982

                      #40
                      Re: Energy Drains Way Too Fast

                      To the people arguing the stamina is fine. It is. In play with friends games. The problem is in online association, about 3 games in or so. Everyone would be gassed 2-3 mins in. Regular simulation sliders are fine. The problem is in online association.
                      www.twitch.tv/maniacmatt1228
                      www.youtube.com/maniacmatt1782

                      Comment

                      • RustyBlue
                        Rookie
                        • Nov 2009
                        • 244

                        #41
                        Re: Energy Drains Way Too Fast

                        Originally posted by capitolrf
                        Here's 3 reasons
                        1. Turbo drains energy
                        2. The dribble stick drains energy
                        3. Picked by a Bruiser Sig. Skill drains energy

                        If you coming down doing a 101 crossover moves, you can see your blue energy bar goes down. If you use turbo or bump into a Bruiser Sig. you lose more. That's how the game is built this year. So chill on your turbo , step up when a pick is set and do a crossover and go, don't play around with the stick. The left stick still performs crossovers.
                        Again, you're assuming we're abusing the turbo button. I even tested it out controlling one player and not using the turbo AT ALL and he was still drained 1-2mins in. I know for a fact this is a glitch because in any other game mode they never tire this fast.

                        Do me a favor, start an online association without a fantasy draft and alter any stat on the default slider like one of the users above said, then go into a game against the CPU and see if you still feel the same.

                        Comment

                        • erickonasis
                          MVP
                          • Jan 2006
                          • 3016

                          #42
                          Re: Energy Drains Way Too Fast

                          Originally posted by ManiacMatt1782
                          To the people arguing the stamina is fine. It is. In play with friends games. The problem is in online association, about 3 games in or so. Everyone would be gassed 2-3 mins in. Regular simulation sliders are fine. The problem is in online association.
                          its not just online association its offline association too
                          SLIDERS SUCK

                          Comment

                          • demfl
                            Pro
                            • Jun 2009
                            • 585

                            #43
                            Re: Energy Drains Way Too Fast

                            For My Player I always have the Gatorade prime pack equipped and I mad turbo the 1st quarter. My player only gets tired toward the end of the 4th. The gatorade pack gives me 1 free quarter with no turbo lost and for the other 3 I suggest using your timeouts in intervals to help keep your stamina going. At the end of each game you should have zero timeouts left.

                            Comment

                            • capitolrf
                              Rookie
                              • Jan 2012
                              • 354

                              #44
                              Re: Energy Drains Way Too Fast

                              I'm 12 games in my online assoc. maybe it's an Xbox problem, it's fine on the station
                              Twitter , YouTube & Twitch

                              Comment

                              • rjsuperfly66
                                Pro
                                • Nov 2006
                                • 763

                                #45
                                Re: Energy Drains Way Too Fast

                                I think the game does a better job in turbo, I really do. Before, you could go an unrealistic amount of time before needing substitutions, etc.

                                However, now that fatigue actually seems to work, perhaps it is time to include the realistic "TV" timeouts that occur in the game.

                                Per Wikipedia:

                                Basketball (NBA): at the first dead ball after 6:00 and 3:00 in each quarter.[citation needed] First TV timeout is charged to the home team and second TV timeout is charged to the away team,[citation needed] assuming no other timeouts have been called (those would then replace the mandatory TV timeouts). In addition, a timeout at 9:00 in the second and fourth quarter charged to neither team.[citation needed] On national television broadcasts, a 20-second timeout usually leads to a commercial break.[2]

                                More timeouts (and the length) = More Rest = Less Fatigue. I know its easy to say, "Oh just call the timeout yourself," but sometimes you just get into the flow of the game and forget. Because of the timeout structure in real life, teams "sit" their players at strategic points. Sit your player with 4 minutes left in the 3rd quarter because a 120 second TV timeout will pop up. Sit for 1:25 of game clock, really sit 5 minutes of real time. These strategies in real life dont exist in the game. And even then Id add that timeouts dont reflect real life (in length or in fatigue). These are mostly well-conditioned athletes. If they start out a game and play 6 minutes and then have a 90 second TO, they are all probably nearly as fresh as when they started the game. If the game wanted to start to reflect reality, add in progressive fatigue (IE a players cap isn't as high as when they started the game). By the 4th quarter maybe they can only play at 82% stamina.

                                However, I will say this. I love it. I think it encourages players to rest guys and not try to run the same guys for 44 minutes. If you bump and beat up a guy, he wears down. If you sub more, you can stay fresh. Its a real life strategy. Maybe too overblown, but still to me better than it was. When I play weaker teams in association (I do CPU vs. CPU so not exactly the same), I also try to give my starters more rest via the rotation screens because the opponents wear down and you absolutely crush them in the late 3rd-early 4th quarter and run away by 15-20 points (play starters 29-32. When I play better teams (playoff teams basically; 32-38 mins), I play my starters a little bit more to match up with the better players on these teams. There is actually a strategy to substituting now. This is the most important part of any real basketball game that virtual gamers have always taken for advantage because it has been virtually non-existent.
                                Last edited by rjsuperfly66; 10-10-2012, 07:14 PM.

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