NBA 2K13: Finding the Right Gameplay Blend With Sliders

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  • ghettogeeksta
    Banned
    • Sep 2011
    • 2632

    #31
    Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

    Originally posted by sword1986
    I am trying to create a slider set to where it is impossible to score in the paint. I want the defense to be all over the ball handler. In the paint, with slider contact frequency even at 100, I feel there still isn't enough contact. Kris Humphries will make contact with someone like say Evan Turner .... you hear the 'scream' they make, but nothing happens. No altered shot animation. Evan Turner makes the layup like Hump never banged into him. What gives? lol

    Yeah I am having the same problem, you may wanna try upping help defense to 75-80 and upping the defensive awareness also.

    Comment

    • sword1986
      Banned
      • Nov 2011
      • 1041

      #32
      Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

      I am on to something. I am experimenting against the 76ers with the Nets (NBA Today). I think most slider sets don't translate well because of certain teams you play with. I religiously play with the Nets all the time, since NBA 2K11 (when I got into basketball). I know every player's releases, strengths, weaknesses. If I grab a team that I do not know like the Bobcats, it would be a challenge. don't know releases, player attributes, etc.


      I made this slider set, almost has an NBA 2K11 feel ...

      All Star/Sim
      User Timing
      12 min quarters
      Offense (both User/CPU)
      Keep everything Sim except:
      Midrange 47
      3PT 45
      Layup 46
      Dunk in Traffic Success 42
      Contact Shot Success 42

      DEFENSE (User/CPU)
      Layup Strength Take off and Release 100
      Jumpshot Strength Gather and Release 100

      Attributes (user/cpu)
      On Ball Defense 70

      Tendencies (user/cpu)
      Look for post players 80

      Fouls (user/cpu) [THERE NEEDS TO BE MORE FOULS, STILL WORKING ON IT]
      Over the back 58
      Charge 70


      In the first quarter, the score was Philadelphia 20, Nets 15. Right now I am losing 29-17 with 10:14 in the 2nd. I will edit whatever happens more testing

      Comment

      • sword1986
        Banned
        • Nov 2011
        • 1041

        #33
        Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

        How can I make the 76ers use Andrew Bynum more in the game? He only has 3 points at the half. Is this a Coaching Profile thing? If so, can anyone help. Thanks

        Comment

        • raiderphantom
          MVP
          • Jul 2012
          • 1537

          #34
          Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

          Originally posted by JasonMartin
          I wish Ronnie or LD2K would response to that. I don't see any good reason to remove that option.




          2K is really good at removing proven and decent gameplay features. 3 steps forward, 4 steps back.
          That's honestly most video games now. Whether it's madden or call of duty or whatever, things get shaken up just for the hell of it I guess.
          Student of the game. #Fundamentals

          XBLGT: tjor24

          Comment

          • raiderphantom
            MVP
            • Jul 2012
            • 1537

            #35
            Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

            Originally posted by sword1986
            How can I make the 76ers use Andrew Bynum more in the game? He only has 3 points at the half. Is this a Coaching Profile thing? If so, can anyone help. Thanks
            It could be, I haven't done much testing this year or even last game, but I knew 2K11 basically inside and out, and with a lot of the same format they use, it's probably the "touches" tendency when you go to edit a player. I would always put it at 90 or above for the #1 or 2 options on every team to make sure they went to those players the most. Shot tendency has some effect too.
            Student of the game. #Fundamentals

            XBLGT: tjor24

            Comment

            • raiderphantom
              MVP
              • Jul 2012
              • 1537

              #36
              Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

              Originally posted by DBMcGee3
              What's the deal with people doing the "real shot %" on FGs and FTs? Does this mean that the release doesn't matter at all? If so, that's super garbage and I don't see why anyone would do that.
              Because some people enjoy realism. What's so much better about having a release point dictate whether your shot goes in? In real basketball, it's about getting open looks. In 2K13, I can hit probably half of my threes with just a tiny bit of separation, even off the dribble. Go play NBA Street if realism is "super garbage" to you.
              Student of the game. #Fundamentals

              XBLGT: tjor24

              Comment

              • raiderphantom
                MVP
                • Jul 2012
                • 1537

                #37
                Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

                Originally posted by youvalss
                Yeah, there's no such thing as the perfect sliders, because everyone play their way and have their expectations/experiences.

                I've seen some slider sets that were supposed to make 2K's basketball such a sim game - that it was more sim than the real-life NBA. Maybe the NBA upper-management guys need to log on to OS and take some advice, because their game, sometimes, seems more cheesy/arcadish than NBA 2K...

                I usually look at some suggestions and slider sets, but eventually edit them to my liking. I don't think I have ever used a slider set without changing it a little or a lot until I was satisfied.

                Just play and set the game the way you want it to be played.
                Haha I like that. Yeah, I always find plenty of tweaks I need to make. I think it's also fairly difficult to find a universal slider set that works for every NBA team. If sim heads actually play like the teams they control, then some offenses run through a post player, some are pick n roll heavy, some revolve around isolations, etc. So depending on what kind of shots you take and the pace you use can dictate where you need certain sliders.
                Student of the game. #Fundamentals

                XBLGT: tjor24

                Comment

                • sword1986
                  Banned
                  • Nov 2011
                  • 1041

                  #38
                  Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

                  Putting the Layup Defense Strength Take Off and Release at 100 definitely made playing in the point more physical. I've seen a lot of missed shot attempts, even layups botched when a body made contact. I play on Superstar so you can imagine what it is like playing on Superstar/Sim.

                  Comment

                  • deezy24
                    Banned
                    • Aug 2012
                    • 43

                    #39
                    Do many of you find this game unpleasant to play at the default settings? I think it's pretty enjoyable without touching settings/sliders at all. I guess I'm a very casual gamer but I have been playing bball games since EA's Lakers vs Celtics back in the early 90's. Of course 2K has taken bball vid games to another level but I see no need to adjust the settings but that's just me. I'd rather spend more time playing the game as is than spending all the time adjusting, tweaking every nook and cranny about the game but I spose that's for hardcore gamers that have preference (as mine is not to adjust) or those that need a frustrating challenge (hall of fame/sim mode etc) Making things more difficult in the game setttings would make me want to throw my controller at the wall when it's too challenging.

                    Comment

                    • ILLSmak
                      MVP
                      • Sep 2008
                      • 2397

                      #40
                      It's not really sliders that are the problem, though. Sliders throw off the game in most cases because they are global edits.

                      I can tell you that 2k is realistic. My player blows all kinds of lay ups. It's a roster issue more than sliders. You gotta go through and lower a lot of the players' ratings.

                      I did a fantasy draft association for fun and picked up Dennis Scott... o jesus. He makes everything! If you lower sliders it punishes guys with 70 attributes.

                      Obviously the contact sliders are good. The one thing that I think is weird about 2k is it's so hard to block dunks!

                      -Smak

                      Comment

                      • DBMcGee3
                        MVP
                        • Oct 2011
                        • 1166

                        #41
                        Originally posted by raiderphantom
                        Because some people enjoy realism. What's so much better about having a release point dictate whether your shot goes in? In real basketball, it's about getting open looks. In 2K13, I can hit probably half of my threes with just a tiny bit of separation, even off the dribble. Go play NBA Street if realism is "super garbage" to you.
                        Yeah, because it's really realistic to make jump shots when you're on the way down from the apex of your jump. Timing the releases is one of the more enjoyable aspects of the game to me, just surprised that so many people feel differently.

                        By the way, I played a quarter with the "real %s" just to try it out, and it was the highest FG% I had in any quarter all game.

                        Comment

                        • mkharsh33
                          Hall Of Fame
                          • Nov 2006
                          • 12767

                          #42
                          Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

                          This is a very good game....but also the most frustrating game in how they've tuned the gameplay regarding the fastbreak. In all the slider sets I've ever created for a sports title, these are THE MOST TOUCHY and hard to figure out. It's like one small move with one slider totally sets off a HUGE hole with another slider. And thanks for the props in the first post... My goal with creating sliders is #1: create realism with regard to player movement & to get what I see on TV into the game itself. #2: THEN get the statistics to play out in simulation form. I think the reason many guys have good, but not great, sliders is they do this in reverse...
                          STEELERS INDIANS CELTICS

                          Comment

                          • takeoff2410
                            Rookie
                            • Oct 2012
                            • 26

                            #43
                            Originally posted by Vechi8
                            Two different opinions. Does anyone know for sure which one is right? I always wondered about this option. It seems like you would not want the real FG or FT % on because with it off my shot stick timing would be the main influence but the player ratings still would have influence over the accuracy of the shot, wouldn't it??
                            Real Player % takes in for account the ratings only and applys it to when you press the shooting button..... So basically it makes the game do the shooting for you. (which in my opinion is bad if you as a player want to play the game.)

                            Comment

                            • Eddie1967
                              Against The Crowd!
                              • Aug 2005
                              • 2405

                              #44
                              Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

                              Originally posted by JasonMartin
                              I wish Ronnie or LD2K would response to that. I don't see any good reason to remove that option.




                              2K is really good at removing proven and decent gameplay features. 3 steps forward, 4 steps back.
                              This is not true and I think you have them confused with another company. Please tell us what major features have been removed in the last few years.
                              Originally posted by jim416
                              You are the 2k Police. :)

                              Comment

                              • Pared
                                Legen - WAIT FOR IT
                                • Feb 2003
                                • 39337

                                #45
                                Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders

                                No, please don't.

                                It has nothing to do with this thread and we don't need this devolving into a "company/game war" type thread.

                                Ignore it and move on.
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