NBA 2K13: Finding the Right Gameplay Blend With Sliders
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders
I am on to something. I am experimenting against the 76ers with the Nets (NBA Today). I think most slider sets don't translate well because of certain teams you play with. I religiously play with the Nets all the time, since NBA 2K11 (when I got into basketball). I know every player's releases, strengths, weaknesses. If I grab a team that I do not know like the Bobcats, it would be a challenge. don't know releases, player attributes, etc.
I made this slider set, almost has an NBA 2K11 feel ...
All Star/Sim
User Timing
12 min quarters
Offense (both User/CPU)
Keep everything Sim except:
Midrange 47
3PT 45
Layup 46
Dunk in Traffic Success 42
Contact Shot Success 42
DEFENSE (User/CPU)
Layup Strength Take off and Release 100
Jumpshot Strength Gather and Release 100
Attributes (user/cpu)
On Ball Defense 70
Tendencies (user/cpu)
Look for post players 80
Fouls (user/cpu) [THERE NEEDS TO BE MORE FOULS, STILL WORKING ON IT]
Over the back 58
Charge 70
In the first quarter, the score was Philadelphia 20, Nets 15. Right now I am losing 29-17 with 10:14 in the 2nd. I will edit whatever happens more testingComment
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders
That's honestly most video games now. Whether it's madden or call of duty or whatever, things get shaken up just for the hell of it I guess.Student of the game. #Fundamentals
XBLGT: tjor24Comment
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders
It could be, I haven't done much testing this year or even last game, but I knew 2K11 basically inside and out, and with a lot of the same format they use, it's probably the "touches" tendency when you go to edit a player. I would always put it at 90 or above for the #1 or 2 options on every team to make sure they went to those players the most. Shot tendency has some effect too.Student of the game. #Fundamentals
XBLGT: tjor24Comment
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders
Because some people enjoy realism. What's so much better about having a release point dictate whether your shot goes in? In real basketball, it's about getting open looks. In 2K13, I can hit probably half of my threes with just a tiny bit of separation, even off the dribble. Go play NBA Street if realism is "super garbage" to you.Student of the game. #Fundamentals
XBLGT: tjor24Comment
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders
Yeah, there's no such thing as the perfect sliders, because everyone play their way and have their expectations/experiences.
I've seen some slider sets that were supposed to make 2K's basketball such a sim game - that it was more sim than the real-life NBA. Maybe the NBA upper-management guys need to log on to OS and take some advice, because their game, sometimes, seems more cheesy/arcadish than NBA 2K...
I usually look at some suggestions and slider sets, but eventually edit them to my liking. I don't think I have ever used a slider set without changing it a little or a lot until I was satisfied.
Just play and set the game the way you want it to be played.Student of the game. #Fundamentals
XBLGT: tjor24Comment
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders
Putting the Layup Defense Strength Take Off and Release at 100 definitely made playing in the point more physical. I've seen a lot of missed shot attempts, even layups botched when a body made contact. I play on Superstar so you can imagine what it is like playing on Superstar/Sim.Comment
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Do many of you find this game unpleasant to play at the default settings? I think it's pretty enjoyable without touching settings/sliders at all. I guess I'm a very casual gamer but I have been playing bball games since EA's Lakers vs Celtics back in the early 90's. Of course 2K has taken bball vid games to another level but I see no need to adjust the settings but that's just me. I'd rather spend more time playing the game as is than spending all the time adjusting, tweaking every nook and cranny about the game but I spose that's for hardcore gamers that have preference (as mine is not to adjust) or those that need a frustrating challenge (hall of fame/sim mode etc) Making things more difficult in the game setttings would make me want to throw my controller at the wall when it's too challenging.Comment
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It's not really sliders that are the problem, though. Sliders throw off the game in most cases because they are global edits.
I can tell you that 2k is realistic. My player blows all kinds of lay ups. It's a roster issue more than sliders. You gotta go through and lower a lot of the players' ratings.
I did a fantasy draft association for fun and picked up Dennis Scott... o jesus. He makes everything! If you lower sliders it punishes guys with 70 attributes.
Obviously the contact sliders are good. The one thing that I think is weird about 2k is it's so hard to block dunks!
-SmakComment
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Because some people enjoy realism. What's so much better about having a release point dictate whether your shot goes in? In real basketball, it's about getting open looks. In 2K13, I can hit probably half of my threes with just a tiny bit of separation, even off the dribble. Go play NBA Street if realism is "super garbage" to you.
By the way, I played a quarter with the "real %s" just to try it out, and it was the highest FG% I had in any quarter all game.Comment
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders
This is a very good game....but also the most frustrating game in how they've tuned the gameplay regarding the fastbreak. In all the slider sets I've ever created for a sports title, these are THE MOST TOUCHY and hard to figure out. It's like one small move with one slider totally sets off a HUGE hole with another slider. And thanks for the props in the first post... My goal with creating sliders is #1: create realism with regard to player movement & to get what I see on TV into the game itself. #2: THEN get the statistics to play out in simulation form. I think the reason many guys have good, but not great, sliders is they do this in reverse...STEELERS INDIANS CELTICS
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Two different opinions. Does anyone know for sure which one is right? I always wondered about this option. It seems like you would not want the real FG or FT % on because with it off my shot stick timing would be the main influence but the player ratings still would have influence over the accuracy of the shot, wouldn't it??Comment
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders
This is not true and I think you have them confused with another company. Please tell us what major features have been removed in the last few years.Originally posted by jim416You are the 2k Police. :)Comment
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Re: NBA 2K13: Finding the Right Gameplay Blend With Sliders
No, please don't.
It has nothing to do with this thread and we don't need this devolving into a "company/game war" type thread.
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