Is it safe to say VC was a horrible idea?

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  • arvislegend
    Rookie
    • Jan 2012
    • 292

    #16
    Re: Is it safe to say VC was a horrible idea?

    VC isn't a horrible idea by any means. I like the fact that I can play almost any mode and still earn something for my time. The VC prices for things though is outrageously high. Take MyCAREER. My guy signed a 5 year 595 VC contract to play for the Miami Heat. Sounds decent right? I head on over to the MyPlayer store to get some clothing for my guy and a fcking New York Knicks t-shirt costs 3,500 VC. That's more than my guy makes in 5 freaking seasons. Come on son! That's outrageously high for just a t-shirt. Now take MyTeam for example. If you want to have any sort of edge in the mode, you'll need a good player am I right? So, you decide on taking LeBron James. LeBron James alone costs fcking 20,0000 VC. You would have to play for a week straight to earn that much VC. Who the hell has the time to do that? I'm not upset that they added an option to simply buy VC but they pretty much set it up so that you have to buy VC just to enjoy the game. MyTeam is an awesome mode, you know, when your team actually has a chance of winning. Say you actually play that week straight of games and earn enough VC to get a superstar like LeBron, you have to ask yourself, how often can you do this without getting overwhelmed?

    VC is a nice idea but the prices for all the good things really needs to be addressed. No one in their right minds would want to play X amount of hours just to earn enough VC to get ONE good player. I've always played for what I wanted in other 2K games. In 2K12, I got my MyPlayer into the Hall of Fame. Took a few months but I did it. Here, for the embarrassingly low amount of VC you get per game, players are pretty much forced to spend money just to stay ahead. I remember getting owned by a dude that had a starting 5 of LeBron, Kobe, Kevin Durant, Kevin Love and Dwight Howard. My best guy on the floor was Steve Novak. That wasn't a fun game. I had to farm to get a good guy on my MyTeam. I wouldn't mind actually playing the games if all the good players didn't cost so much damn VC.

    So in conclusion: VC is a good idea, prices for all the good are just outrageously high. More people would be inclined to actually earn the VC they get if the prices for all the good players and accessories were more reasonable. If they're gonna keep the price on good players so high, I'm gonna farm like crazy.
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    • chrispaul33333
      Rookie
      • Sep 2012
      • 71

      #17
      Re: Is it safe to say VC was a horrible idea?

      Originally posted by cardinalbird7
      .
      NO it was the best thing that ever happened

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      • cardinalbird5
        MVP
        • Jul 2006
        • 2814

        #18
        Re: Is it safe to say VC was a horrible idea?

        Originally posted by chrispaul33333
        NO it was the best thing that ever happened
        You convinced me.

        I think a lot of people are ignoring the fact that VC is a joke in my team. Most fantasy type modes like MUT, FUT, and DD you play to earn money and improve your team. It is backwards in this mode and offers no tactics or strategy whatsoever.

        My player would have been fine if they left it for skill points. Make it where people can still pay for skill points or pay for money in my team if they want. I don't care. But don't make a universal currency, because it just does not work. My Team and My Player are two separate modes. Funny thing is that you actually earn the least amount of VC in these modes compared to others. That makes no sense.....In fact if you have a decent team at all in my team you actually lose VC.

        I like the idea of getting VC for association games, online games, team up games, etc. but the problem is there is nothing to do with VC except for My Player or My Team and almost 90 pct of people now have stacked my teams or a 99 my player. It takes the whole point out of each mode.

        I think I am more disappointed with my team than anything. A lot of people in here only seem to care about my player though.
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        • Dannyld
          Rookie
          • Oct 2010
          • 94

          #19
          Re: Is it safe to say VC was a horrible idea?

          I'm on the fence about VC being buyable with real currency. On one hand, I like it because I don't play the game as much as others, and it helps me get my My Player where I want him faster. But on the flip side, it makes it too easy to just max out a character if you got some money laying around. When I started my guy I bought some VC, and got my guy to about a 70 Overall I think. Worked on his shooting and defense so it'd be easier for me to do well in games. I also bought a couple of clothing items. (Although I'm not sure why...) My nephew on the other hand, had a surplus os MS Points saved up and blew it all. He was like, a 90 or something immediately. THAT is taking it too far. But again, how do you draw the line?

          I don't like the idea of VC being needed to buy gear either. There is no reason I should need to pay VC for a damn sleeve. A sleeve that gives stat bonuses? Sure. but a plain ole sleeve that is only cosmetic? No. Not at all. Now I can see how 2k thought making VC buyable was a good idea. And I can see how using VC to buy jewelry, and Blacktop clothes, and Stat Bonus equipment is an ok idea... But it did kinda break the game in my opinion. The idea that our player contracts and such things that should involve US Dollars, now is based on VC also just seems dumb. 500 VC a year for my rookie contract? Oh sweet, with that I can buy.... umm.. not much. So wow.

          I have played less NBA 2k13 than 2k12, 2k11, or 2k10 so far. And I only started playing 2k10 about 2 months before 2k11 came out. The gameplay is fine and all. It plays fluid, and feels nice. But damn. Just soem of the design decisions really turn me off to the point that I don't even want to play anymore. The fact that items costs so much VC in relation to how much you get per game is dumb. How much is a plain Arm Sleeve? like 800 vc or something? That's about 4-5 My Player games for me. And considering I only play 1 a day, (if that), come on.... I'd rather spend my VC on skills/attributes. Not a damn sleeve that is only cosmetic.:\

          Blah, sorry for the rant.:\

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          • Erithtotl
            Pro
            • Aug 2002
            • 679

            #20
            Re: Is it safe to say VC was a horrible idea?

            I think its ridiculous that if I have a good, non-key game as a starter in mycareer I might make 160 VC in a 11 minute quarter game that takes 30-40 minutes to play.

            Or I could just take Kevin Martin for a 1 on 1 blacktop game and earn the same in 3 minutes.

            For my new mycareer I basically play a key game, then I do a drill or two, then I go play a blacktop game.

            The big problem with the clothes is that if you have a lot of noobs in a 3-3 game you can't even tell who is on your team because everyone is dressed the same lol.

            I understand 2K's desire to make more money, but please don't turn this into an MMO grind.

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            • raiderphantom
              MVP
              • Jul 2012
              • 1537

              #21
              Re: Is it safe to say VC was a horrible idea?

              I think it's pretty simple. You have to work at ANY game to level up, improve, whatever it is you're doing. Is it fair that some 14 year old kid has all day to play while you hold down two jobs? No. But it's a lot better than selling VC and people just buying crazy amounts of it maxing out their player/team. I wouldve been alright if they gave you a limit on how much you can buy assuming it wsn't that much. For example, one purchase of x amount per day or one bigger purchase period but this is too much. I really don't like it at all but I see where certain people are coming from with their lack of time. That's the way games have always worked though. Next thing, Call of Duty will be selling boosts for bullet damage/extra perks or whatever. I don't like the direction this is headed for gaming.
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              • raiderphantom
                MVP
                • Jul 2012
                • 1537

                #22
                Re: Is it safe to say VC was a horrible idea?

                Originally posted by Erithtotl
                I think its ridiculous that if I have a good, non-key game as a starter in mycareer I might make 160 VC in a 11 minute quarter game that takes 30-40 minutes to play.

                Or I could just take Kevin Martin for a 1 on 1 blacktop game and earn the same in 3 minutes.

                For my new mycareer I basically play a key game, then I do a drill or two, then I go play a blacktop game.

                The big problem with the clothes is that if you have a lot of noobs in a 3-3 game you can't even tell who is on your team because everyone is dressed the same lol.

                I understand 2K's desire to make more money, but please don't turn this into an MMO grind.
                You should definitely make the most VC PLAYNG YOUR CAREER/MY TEAM, no question. Playing association, online, blacktop, etc. should be much less rewarding in terms of VC. 2K dropped the ball on this big time.
                Student of the game. #Fundamentals

                XBLGT: tjor24

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                • NYdreams
                  Rookie
                  • Aug 2011
                  • 132

                  #23
                  Re: Is it safe to say VC was a horrible idea?

                  yea... its pretty bad.. like whats the point of a my team mode.. when you could just buy all the players .. the mode had potential .. lots of it.. but is killed buy vc... and players with stacked team which 2k said.. it wouldnt be alot but it turned out to be more than alot..

                  and it killed the mycareer mode... i thought u had better by playing in the NBA and show progress.. but now u can do anything and just add points to your my player without playing a single game... or you could just buy vc.... kinda lame...
                  dont see the good of vc at all...
                  Last edited by NYdreams; 11-01-2012, 11:01 AM.

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                  • MMurda
                    Pro
                    • Nov 2010
                    • 544

                    #24
                    Re: Is it safe to say VC was a horrible idea?

                    i use to think the prices were crazy high for things u buy cuz when i first got 2k13 all i played was my career. then i went online and started playing blacktop and team up gms. my opinion shifted slightly. then i started my association. now i have a completely different opinion. now i feel the prices of items are just a tad high and could use a slight decrease.

                    but the whole problem stems from the fact that the VC earnings in my career which is what most ppl use it for needs a HUGE boost to fall in line with the other modes, and all will be well. they need to make it where its fun to earn VC no matter what mode u wanna play, period. in my career gms i make 80-120 vc per regular game...thats way outta line when compared to upgraded item cost. but when i make 750vc after every assoc game things start looking way different in the vc/cost ratio and its not so bad.

                    i def wont say VC is a bad idea but they just gotta make some big adjustments in My Career payouts, small adjustments in cost of upgrades, and all will be well. i'd honestly prefer no buying VC at all also...but thats just me and that can of worms was already opened and used by alot of ppl so thats not gonna change.
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                    • Majingir
                      Moderator
                      • Apr 2005
                      • 47564

                      #25
                      Re: Is it safe to say VC was a horrible idea?

                      The things to hate about VC are:

                      Constantly connecting online to play(I almost never connect online when playing offline games, but now I'm forced to. Even for VIP stats, I'm forced to play online for those to count)

                      Prices are so high for anything


                      If you could earn VC offline, and the prices for stuff was cheaper, VC might have been better.

                      Realistically, if you just used the VC earned from playing myplayer games, to increase your guys attributes, it might take just as long(game wise) as it would in real life, to increase your ability to a certain level. The problem with that...people who play video games don't wanna have to play through 3-4 seasons just to get their player to be good. Cause playing through 3-4 seasons could take MONTHS(depending on how much time you have).

                      That's something video game publishers need to realize. People don't have all this time to just be sitting around and playing video games. So they shouldn't have their entire gaming experienced ruined, because they value most other things in life, more than playing video games.

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                      • NickYoungGoat
                        Banned
                        • Sep 2012
                        • 357

                        #26
                        Re: Is it safe to say VC was a horrible idea?

                        being able to buy them is horrible i tried that my team for the first time with my best player being morrow and this clown had every all star on his team and off the bench. I won by bombing 3's but still it's crazy i had to match up against that

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                        • poloelite
                          Pro
                          • Nov 2005
                          • 571

                          #27
                          Re: Is it safe to say VC was a horrible idea?

                          I really feel like there's no right answer to this. Depending on who you talk to there are valid arguments for every side of the table. The only argument that doesn't seem valid now is that if you have online blacktop and my team, then you could've put Crew in. I'm not a Crew player, but if guys can just buy VC and max there guys out and you stopped Hex edited rosters, seems like all the components are there.

                          I do think the over pricing of items was to add replayability to the game. So by March/April everyone should have a good amount of VC and had reason to keep popping the game in and playing all of the modes. If people played only My Career and earned all the VC they wanted, they wouldn't touch the other modes. But as consumers, especially of previous 2k bball games, we're used to having everything available day 1, so I understand the frustration.

                          As far as My Team, I agree that buying VC makes an uneven playing field in this mode. I think it would've been better if they only let you buy boosters instead of being able to outright just buy particular guys. This would've added to more balanced teams and cut back on the repeats of Lebron, Kobe, Durant and Howard. Let people buy as much VC they want and spend it on boosters, but be smart and make the superstars a 1 in every 5,000 packs kind of the thing. When certain middle tier guys are 15,000 VC and stars are 18,000-20,000, who's going to buy them? Make it all Boosters and you will see more variety.

                          I speak as someone who purchased VC and as someone who has played a ton of association and earned a lot of VC. I see the reasoning behind both ways. Just some minor tweaks can make things better, but I don't think you can ever make everyone happy. I know a lot of guys who never touched My Player really before because of the slow development and lack of time, who are actually excited now because they can make their guy to their liking and get into the mode if they choose to spend $5-$10.
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                          • VDusen04
                            Hall Of Fame
                            • Aug 2003
                            • 13028

                            #28
                            Re: Is it safe to say VC was a horrible idea?

                            I don't think VC should have been an all-encompassing points system and I definitely don't think it should require a non-stop internet connection. I think it would have been nicer and more welcome if it were treated like bonus coins, not survival points.

                            As it is now, you need VC to do everything in this game. If you earn 100 VC, you have to choose whether you should pour that into improving your player, or whether you should save it up so you have 1/50th of what you'd need to buy a premium t-shirt for your online-connected player that is always present on your main menu.

                            I think there should have been some separation. Certain actions in MyCareer should earn skill points that can only be applied toward improving your player while other actions (particular milestones, achievements) could earn VC, which could then be used on bonus unlockables like clothing or Crib accessories (thinking of the NFL 2K5 system here). The VC, to me, should be presented as what it is - bonus points. I don't buy into what 2K wanted to pretend it was (currency). It just doesn't add up that way. No one signs a 2 year rookie contract for 1000 VC, which in turn accounts for 1/5th a t-shirt.

                            And as others mentioned, the proportional awards are all out of wack. If 2K was dead set on handing out such low VC for what I feel to be legit milestones (triple double, winning Rookie of the Month) I think 2K should have been willing to hand out that VC amount every time we accomplish that feat. I feel that'd allow for greater replay value in the scheme of things because right now, in MyCareer, there seems to be a bottom level of milestones that are quite attainable in one's rookie year but after that, there seems to be a lot of grind time, nothingness, and monotony before reaching your next level of milestones. Introducing more opportunities to earn bonus points for in-game milestones (or in-season milestones, like receiving VC for every season you score 1,500 points) would keep things a little fresh.
                            Last edited by VDusen04; 11-01-2012, 03:24 PM.

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                            • BA2929
                              The Designated Hitter
                              • Jul 2008
                              • 3342

                              #29
                              Re: Is it safe to say VC was a horrible idea?

                              Originally posted by JasonMartin
                              I knew someone would post this. In 2K11 the highest overall I ever got was around 85. I don't have the time of the world myself but do I mind no? It seems you are too focused on having a player with a high overall. Do overalls matter? No not really, it just looks good. Even with a 70 overall player you can easily beast. Even after playing 10 games of MyPlayer your player is going to be good enough to put up Lebron James type numbers.

                              So don't take out the fun of this game and allow people to buy VC and easily upgrade their player.


                              People should be hooked to the MyPlayer mode, I'm starting to think this isn't because you get absolutely no reward for the games you played. You have to play other modes to upgrade your MP, ridiculous.
                              I am hooked on the MyCAREER mode. I just want to be able to do sweet dunks and drain 3's without having to play 4 full seasons to get the VC to do it. I only play MyCAREER and it's the only reason I bought 2k13. I don't see why you care if I want my guy to be a 90 overall faster than grinding to become an 80 overall after 3 seasons. I also don't understand how me buying VC and upgrading my player "takes the fun out of the mode". It's actually making the mode more fun for me due to this.

                              Once again. It's a great idea, but they just implemented it poorly in a few areas in its first year.
                              Last edited by BA2929; 11-01-2012, 03:45 PM.
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                              • Twista209
                                MVP
                                • Oct 2011
                                • 1882

                                #30
                                Re: Is it safe to say VC was a horrible idea?

                                Originally posted by VDusen04
                                I think your explanation says something slightly different than your thread title, and it's the explanation I agree with in part. I don't think VC was a horrible idea, I just think its implementation was short sighted and lackluster. Requiring constant online server interaction for full functionality of VC in offline modes, replacing MyPlayer contracts with the gold coins, and paying 10 times your yearly salary to buy a premium t-shirt are just a few of the shortcomings I have with this aspect of the game.
                                Unfortunately 2K did the in game pricing for clothing on purpose and that purpose was to get more money from us because it is so tempting to just buy VC. Very bad idea and I think it will cost them in the long run.
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