Poll: Reach in fouls rate
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Re: Poll: Reach in fouls rate
I still have my A+ on steals, 10 steals per game/per team, one or two steals in the ball handler hands, I rarely fouls
before the patch, it was so easy you could steal the ball from Rose, Paul, Westbrook with a guy like Chandler, I know he's good IRL but not this way
These unrealistic constant double team harrassment to get steals need to stop, peep online n prolly offline play 2K as if it was Fifa 13
glad to see everyone in this board claim they never reach in but online that's another story , 8/10 guys abuse the square button and I'm not ExaggeratingComment
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Re: Poll: Reach in fouls rate
You can force them to react to your actions. Happens every play. 2k usually does a good job with these interactions. Happens all the time.Comment
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Re: Poll: Reach in fouls rate
I still have my A+ on steals, 10 steals per game/per team, one or two steals in the ball handler hands, I rarely fouls
before the patch, it was so easy you could steal the ball from Rose, Paul, Westbrook with a guy like Chandler, I know he's good IRL but not this way
These unrealistic constant double team harrassment to get steals need to stop, peep online n prolly offline play 2K as if it was Fifa 13
glad to see everyone in this board claim they never reach in but online that's another story , 8/10 guys abuse the square button and I'm not Exaggerating
Can you post screenshots of your 10 steals per game since you're not exaggerating?Comment
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Re: Poll: Reach in fouls rate
this is so awesome that the finally did it...it makes the game way more playable and realistic to get defenders to use situational reaches or play defense with their legs and not the arms...
if any should change from the way it is right now are variations of reaches preferable with the right analog stick,i.e directions determine if u reach left,right in the same corespondent directions and up on the analog stick to swat up wards and down to swat down at the ball-which is what players do in the paint to get the ball before it goes above the players shoulders trying to layup or dunk.....works great too to get a foul if u dont get all ball to foul players and put em on the line.....
way too often i want to put poor FT shooters on the line but dont have a tool to do so effectively in the paint (hitting the back button to intentional foul is too slow to react,and reaching is the only other option besides jumping to get physical)Last edited by kolanji; 12-07-2012, 11:39 AM.Humans fear what they dont understand, hate what they cant concur i guess its just the theory of manComment
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Re: Poll: Reach in fouls rate
I definitely think the reach in fouls get called way too much in mycareer mode. I have a 70 steal rating and any time i press the steal button I am automatically called for a reach in foul, almost 90% of the time. Meanwhile the cpu is constantly stripping the ball from me and they are rarely ever getting called for reaching. I play on hall of fame difficulty with simulation play style.
Maybe in other modes, especially online this has made things a bit more fair but not in mycareer mode.Comment
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Re: Poll: Reach in fouls rate
I think the whole reason steal spamming exists in the first place is because of easy and simple stealing is. There's very little timing involved, and you can get a steal from pretty much any position once you're close enough. I'm not sure how, but they need to make the act of initiating a steal attempt itself harder. Because as of right now, it requires absolutely no precision or thought. Making the reach in calls so high is simply a bandaid to mitigate a glaring problem, and those always come back to haunt developers later. That's why Madden is the way it is now. There's so many bandaids on that sucker that you see more bandage than skin.
Anyways, 2k needs to make stealing more interactive. Any idiot can just press X over and over. If people need to think not only if they want to go for a steal, but how to go about it, the spamming Will go down considerably.Comment
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Re: Poll: Reach in fouls rate
this is so awesome that the finally did it...it makes the game way more playable and realistic to get defenders to use situational reaches or play defense with their legs and not the arms...
if any should change from the way it is right now in d future is variations of reaches preferable with the right analog stick,i.e directions determine if u reach left,right in the same corespondent directions and up on the analog stick to swat up wards and down to swat down at the ball-which is what players to in the paint to get the ball before it goes above the player trying to layup or dunk.....works great too to get a foul if u dont get all ball to foul players and put em on the line.....way too often i want to put poor FT shooters on the line but dont have a tool to do so effectively (hitting the back button to intentional foul is to slow to react,and reaching is the only other option besides jumping to get physical)Originally posted by Dogslax41Most people that are asking for a simulation game don’t really want a simulation game because its too hard.Comment
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Re: Poll: Reach in fouls rate
i can't remember to confirm that bro....but it would make more sense to me if reaching had variations so the right kind of reach for different situations can be used effectively
many of times a weird reach in animation or a delayed one that is completely out of context for the situation plays out
the automated animation by just pressing a button should be phased out.... IMO a video game about basketball should be more about individual input and user control and less AI assistedLast edited by kolanji; 12-07-2012, 09:49 AM.Humans fear what they dont understand, hate what they cant concur i guess its just the theory of manComment
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Re: Poll: Reach in fouls rate
i can't remember to confirm that bro....but it would make more sense to me if reaching had variations so the right kind of reach for different situations can be used effectively
many of times a weird reach in animation or a delayed one that is completely an out of context for the situation
the automated animation by just pressing a button should be phased out.... IMO in a video game about basketball should be more about individual input and user control and less AI assisted
Everything on defense needs to be on the RS. Just like on offense with the Jab Steps (tapping RS), that needs to be the way to poke out at the dribbler.
With LT held and RS tapping would be 'harder' reaches instead of pokes. Also direction on the RS would be which hand is used, more to the left of the dribbler would be right hand for the defender, vice versa for opposite.
Also LT needs to be pressure sensitive instead of either on/off. Lightly holding LT should be to face dribbler (the old defensive stance button), while a firm press would be intense d. That way you could lightly press and hold LT and still be able to shuffle around on defense.
So:
No LT - walking around
LT (light) - face ball handler (loose def stance) (fast shuffling) (easier to get by)
LT (med) - proper d stance (firm standing) (med shuffling) (can hinder weak dribblers)
LT (hard) - intense D (fine the way it is now)
Basically make LT a defensive modifier for the RS. RS w/o LT would be hands up as it is now. LT + RS would be hands up + whatever stance strength you'd like + reaching."Most people would learn from their mistakes if they weren't so busy denying them"Comment
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THIS!
Everything on defense needs to be on the RS. Just like on offense with the Jab Steps (tapping RS), that needs to be the way to poke out at the dribbler.
With LT held and RS tapping would be 'harder' reaches instead of pokes. Also direction on the RS would be which hand is used, more to the left of the dribbler would be right hand for the defender, vice versa for opposite.
Also LT needs to be pressure sensitive instead of either on/off. Lightly holding LT should be to face dribbler (the old defensive stance button), while a firm press would be intense d. That way you could lightly press and hold LT and still be able to shuffle around on defense.
So:
No LT - walking around
LT (light) - face ball handler (loose def stance) (fast shuffling) (easier to get by)
LT (med) - proper d stance (firm standing) (med shuffling) (can hinder weak dribblers)
LT (hard) - intense D (fine the way it is now)
Basically make LT a defensive modifier for the RS. RS w/o LT would be hands up as it is now. LT + RS would be hands up + whatever stance strength you'd like + reaching.
I had an idea kinda similar for 2k14 on this regarding animations etc.
might be totally off topic, it's late where I am.We live in a world with smart phones and stupid peopleComment
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Re: Poll: Reach in fouls rate
http://www.operationsports.com/forum...d.php?t=594183
I had an idea kinda similar for 2k14 on this regarding animations etc.
might be totally off topic, it's late where I am."Most people would learn from their mistakes if they weren't so busy denying them"Comment
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The reason for the amount of attributes is this.
Chris Paul might be great at on ball steals but can't strip the ball to save his life (dunno about reality)
Stripping steals could be left as a sig skill.
Just thought it may stop the spam, slow down the progression of players and be a bit fairer.We live in a world with smart phones and stupid peopleComment
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Re: Poll: Reach in fouls rate
Reach-ins are fine however maybe some changes do need to be made because the reality is Centers and Pf's should be easier to steal the ball from, only problem is a change may affect more than just Pf's or centersT.R.U. 2 MY REALIGION
''I'm Just laughin To the Bank All you do is ''Giggle''Comment
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