The reach in fouls are not a issue for me at all, due to the fact i never dig for the ball too much. Now for them ppl who like to spam the steal button on every possession it may be a different story.
Poll: Reach in fouls rate
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Re: Poll: Reach in fouls rate
The reach in fouls are not a issue for me at all, due to the fact i never dig for the ball too much. Now for them ppl who like to spam the steal button on every possession it may be a different story. -
Re: Poll: Reach in fouls rate
Shouldn't they just lose it themselves if they're dribbling in traffic?Comment
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Re: Poll: Reach in fouls rate
Deep down...cats on both sides of the argument know the reach in's are excessive....its just that the game is more in favor of catering to the people who dont protect the ball very well....which is the majority of the online world apparently...so naturally they would take the "lesser of two evils" for lack of better words because it is more convenient for them....granted pre patch it did give offball zone defenders a slight advantage as they would swipe mercilessly to get passing lane steals or crowd your big as the 3rd and4th man swiping away with no consequence....
but to cats who play good/great on ball d like myself and can actually anticipate steals well,it is a little taxing to not know where and when to actually hit the steal button even when you are in great position to get one...overall i can adjust cause thats the type of baller that i am...but this patch was a bit overdoneComment
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Re: Poll: Reach in fouls rate
I play with and against my Pistons a lot in quick games. I've see the likes of G. Monroe and A. Drummond pull off some dribble moves that made me just drop my controller and walk away. This is pre and post v1.02 but now, trying to take a swipe rewards that nonsense to the big (unless it's Dwight Howard in the 4th quarter).
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Re: Poll: Reach in fouls rate
Now when I see an exposed dribble begging to be addressed by a defender, I figure it's not even worth trying to press the steal button. Imagine if the foul-to-no-foul ratio for steals was the same for anyone jumping to attempt to block a shot? No one would ever want to contest a shot.Comment
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Re: Poll: Reach in fouls rate
Deep down...cats on both sides of the argument know the reach in's are excessive....its just that the game is more in favor of catering to the people who dont protect the ball very well....which is the majority of the online world apparently...so naturally they would take the "lesser of two evils" for lack of better words because it is more convenient for them....granted pre patch it did give offball zone defenders a slight advantage as they would swipe mercilessly to get passing lane steals or crowd your big as the 3rd and4th man swiping away with no consequence....
but to cats who play good/great on ball d like myself and can actually anticipate steals well,it is a little taxing to not know where and when to actually hit the steal button even when you are in great position to get one...overall i can adjust cause thats the type of baller that i am...but this patch was a bit overdoneOriginally posted by Dogslax41Most people that are asking for a simulation game don’t really want a simulation game because its too hard.Comment
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Re: Poll: Reach in fouls rate
Wait, what? You claim to know the "true" thoughts of both sides of the argument and funnily enough, they both agree with YOU? You then imply that 2K are "catering" to "casuals" by increasing the reach in fouls, and then boast that this won't affect you because of your "great" on ball D? Why on earth are you even complaining then? Get the hell outta here.Comment
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Re: Poll: Reach in fouls rate
Have offline gamers made any slider adjustments to alleviate the foul touchiness? If so, what did you guys change and by how much? In my last three games, my All-Star computer opponent has committed 3, 7, and 4 turnovers. I have won two out of three of those contests. I'm just not getting a feeling right now that anything can happen while I'm playing defense except for a missed shot. No steals, not a lot of tips, no bad passes, almost no blocks now, it's grown monotonous. Any suggestions?Comment
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Re: Poll: Reach in fouls rate
Deep down...cats on both sides of the argument know the reach in's are excessive....its just that the game is more in favor of catering to the people who dont protect the ball very well....which is the majority of the online world apparently...so naturally they would take the "lesser of two evils" for lack of better words because it is more convenient for them....granted pre patch it did give offball zone defenders a slight advantage as they would swipe mercilessly to get passing lane steals or crowd your big as the 3rd and4th man swiping away with no consequence....
but to cats who play good/great on ball d like myself and can actually anticipate steals well,it is a little taxing to not know where and when to actually hit the steal button even when you are in great position to get one...overall i can adjust cause thats the type of baller that i am...but this patch was a bit overdone
Steve Nash and Deron Williams are a 97.
Chris Paul, Rondo, Jason Kidd, Kobe Bryant, Andre Miller and Chauncey Billups are 95.
Russel Westbrook is a 90.
Wade, Lebron, and Parker are in the high 80's.
OMG...what is this I see? It seems that MOST of the players with high ball security are on the most commonly used teams in online games (Heat, Lakers, Knicks, and Thunder). I guess a player doesn't have to worry about steal spammers that much if he's using players that can't have the ball stolen that much anyways, huh?
Interesting thing about Chris Paul is that he's one of THREE players with a STL rating in the 90's, but he has the Pick Pocket signature skill.Comment
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Re: Poll: Reach in fouls rate
I play with and against my Pistons a lot in quick games. I've see the likes of G. Monroe and A. Drummond pull off some dribble moves that made me just drop my controller and walk away. This is pre and post v1.02 but now, trying to take a swipe rewards that nonsense to the big (unless it's Dwight Howard in the 4th quarter).Comment
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Re: Poll: Reach in fouls rate
I think they are perfect right where they are now. When my roommates and I play, I think we didn't know how much of a steal button spammer we were until the patch. Now, we just adjusted and only try to reach in when it would work.Comment
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Re: Poll: Reach in fouls rate
... but when I pressed the turbo trigger to blow past, I would usually find that I couldn't even MOVE. That was because THEY were spamming the steal button, and in the game it was if they were casting a spell on the ball-handler, because he wouldn't be able to move for 2-3 seconds, all because he was doing an extremely long protect ball animation...
This animation is the root of the issue and it is that animation which should have been changed/tweaked/fixed.Comment
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Re: Poll: Reach in fouls rate
So the real issue was the "extremely long protect ball animation." If your player was not stuck in that animation, their spamming the steal button would not have had the same effect...
This animation is the root of the issue and it is that animation which should have been changed/tweaked/fixed.
That little animation was put in to help protect people from steals -- to teach players when they're at risk of a strip without actually stripping them.
That protect ball animation is telling you, the ball-handler, that you screwed up and the ball could've just been stolen from you! But wait -- instead of losing the ball right there, the game goes easy on you and gives you another chance, with the penalty of "losing control" for a second.
It was actually a brilliant little addition to the game. But instead of recognizing what it was telling them, people take it as the game screwing them over!
VC has a hard job.Comment
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Re: Poll: Reach in fouls rate
This is another case of people misunderstanding cause and effect.
That little animation was put in to help protect people from steals -- to teach players when they're at risk of a strip without actually stripping them.
That protect ball animation is telling you, the ball-handler, that you screwed up and the ball could've just been stolen from you! But wait -- instead of losing the ball right there, the game goes easy on you and gives you another chance, with the penalty of "losing control" for a second.
It was actually a brilliant little addition to the game. But instead of recognizing what it was telling them, people take it as the game screwing them over!
VC has a hard job.Comment
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Re: Poll: Reach in fouls rate
I've changed my opinion on this as I have played more games. The reach in fouls are perfect now for when your playing on ball defense. You hit x at a bad time, its a reach. You it it at a good time its a steal, and most of the time its nothing. It limits you from x mashing.
However, it has gone up FAR too much when your not defending the ball. The CPU reaches so much. An example is the last game I played. 1 minute into the game my starting SG reached when I was playing offball for about 3 seconds. Thats fine, it happens. That same possesion, same thing happened to the same guy. 2 Fouls on him (Why I didn't take him out at this point is my own fault). They score, then we score. Their next possession the CPU reached again. Now I understand the occasional reach call on the CPU, but this game in particular the CPU was reaching and getting called about every other minute is ridiculous.Comment
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