this is mostly true. we can control all 5 players on our team so tendencies only take affect when we're controlling one player at a given time. the game can't "force" us to take bad shots, that's a user tendency. as a result, 2k increases the likelihood of bricks for the user. although one thing that annoys me is when i work for a good shot but it still bricks because of momentum. it happens in real life too so its not like 2k made a wrong decision in adding momentum. all they need to do is tone it down/ give an option to turn it off (like you said).
Anybody notice ESPN's traits on thier page? Better than 2ks Sig skills.
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Re: Anybody notice ESPN's traits on thier page? Better than 2ks Sig skills.
this is mostly true. we can control all 5 players on our team so tendencies only take affect when we're controlling one player at a given time. the game can't "force" us to take bad shots, that's a user tendency. as a result, 2k increases the likelihood of bricks for the user. although one thing that annoys me is when i work for a good shot but it still bricks because of momentum. it happens in real life too so its not like 2k made a wrong decision in adding momentum. all they need to do is tone it down/ give an option to turn it off (like you said). -
Re: Anybody notice ESPN's traits on thier page? Better than 2ks Sig skills.
The reason certain teams have better records than others and are consistently good every year is because they know how to score down the stretch to win they game. Its totally because they have clutch players who dont get rattled and have a stronger desire to win the game. Some of you guys dont watch very much nba and have misconceptions. How about Manu Ginobli and Tony Parker. Rating increases are just meant to reflect that and I think closer is a cool sig skill.Comment
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Re: Anybody notice ESPN's traits on thier page? Better than 2ks Sig skills.
Its totally because they have clutch players who dont get rattled and have a stronger desire to win the game. Some of you guys dont watch very much nba and have misconceptions. How about Manu Ginobli and Tony Parker. Rating increases are just meant to reflect that and I think closer is a cool sig skill.
So just because you might lose your crappy 3 on 3 streetball game because you get lazy does not mean that world class players lose games because they lack "desire to win"...who are you, Skip Bayless?
Also, Ginobili and Parker? Here are 4th quarter averages:
Manu: 40.5 FG% 32.1 3pt%
Parker: 54.4 FG% 52.9 3pt%
To put Parker into context, these are great numbers. But he's shooting even better from the field in 1st quarters. And 52 3pt% is nice, but keep in mind he's only shooting about one 3 pointer per game, so not even more than guys like Shawn Marion and Chris Bosh. So this might speak for smart shot selection, but "stronger desire to win"?
So I absolutely disagree with most of the things you've said, but let's say that 2k should boost attributes at the end of games ( even though the Spurs outscore teams +8ppg on average, with the 4th quarter being not that much better)...which ratings should be changed in your opinion?
Also, what are my misconceptions about basketball, not being a Spurs fan?Comment
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Re: Anybody notice ESPN's traits on thier page? Better than 2ks Sig skills.
momentum isn't real?? you can say that momentum isn't as big as it's represented in the game but to say it isn't real?! wow. did you watch the miami vs celtics game?(22 game win streak). or the miami vs cavs game? (24 win streak). these are the only recent games that come to mind right now but in short, ALL comebacks are based on momentum. momentum is continually swinging throughout(most) games; it doesn't have to be 20-0 runs.
and your second point: that's what momentum is. when a team starts making a comeback on you, you start to panic and lose focus. (generally)
I can't believe we now have to listen to the uber:hardcore argue there's no thing as momentum, as players stepping up in key situations, etc. Guess in real life there's no such thing as getting a boost from the home field/court, etc. Everything doesn't need to be broken down to some mathmatical certainty. IT'S A #@%@!! VIDEOGAME.
I'm not an NBA Live fan but even I'm pulling for their return so they can deliver this magical game some of you think they will bring.
This is 2K's FIRST YEAR trying to implement signature skills. You'd think they'd have earned at least a *little* leeway in being able to build on it, instead of some of you constantly assuming the worst/shoot something down before it's even started. They've managed to build the game into the multi-million+ seller it is; I choose to trust their judgement.
I'm not one for congratulating 2K for implementing features that other games have had for several years, so excuse me if I'm not interesting in giving 2K leeway.
The reason certain teams have better records than others and are consistently good every year is because they know how to score down the stretch to win they game. Its totally because they have clutch players who dont get rattled and have a stronger desire to win the game. Some of you guys dont watch very much nba and have misconceptions. How about Manu Ginobli and Tony Parker. Rating increases are just meant to reflect that and I think closer is a cool sig skill.Originally posted by Dogslax41Most people that are asking for a simulation game don’t really want a simulation game because its too hard.Comment
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Re: Anybody notice ESPN's traits on thier page? Better than 2ks Sig skills.
Simple fact is that some players are winners and some players are losers. Blow it out your asses.Comment
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Re: Anybody notice ESPN's traits on thier page? Better than 2ks Sig skills.
...no, it's about being a "winner". So put Kobe on crappy teams during the 00s, and he still wins 5 rings since he's a "closer" and "clutch"...
It's amazing how naive a lot of basketball fans are...
People have no idea how complex professional team sports really are. Tactics, training and the skill level of these guys is beyond anything most people can imagine. Still, the deciding factors are not team chemistry, the right game plan and having a collection of the right players executing their role at the highest level, but "clutch","desire","being a winner" and "stepping up".
Yeah, right. That's why Steven A. Smith, Skip Bayless and probably anybody wearing Jordans and a Lebron jersey at home could be a successful NBA coach...Comment
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....then people started talking about momentum, clutch again, and how closer isn't important.
I for one will talk about both:
First, the real topic of this thread, firs year for SS in NBA, but just like 2k's SS, ESPN's traits are sometimes given to a player who may not deserve it. Both are good ideas at attempting to separate similar size/abilities with what can this guy do vs this guy
Second, momentum and "Closer,"
It should change to "Go To Guy," it's similar to I think the description of "On Court Coach" but that skill is more for point guards I think, I don't remember cause I've never seen it equipped besides once with a 2006-07 roster with J Kidd with the skill + any leadership/passing SS.
When the players team is trailing, the team will most likely give the ball to this players and if he hits x amounts of shots in a row he gets on fire until the defense stops him from scoring for x amount of times.
I don't know if that will please everyone but its better than auto raise to 99 overall in the last 5 minutes in a game!Last edited by MarvinOida; 03-27-2013, 10:18 PM.Xbox 360 Rosters:
NBAE League Roster Project (2K13)
NBAE League (2K14)
Xbox One Rosters:
NBAE Pro-Am League (2K16)
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