Controls that need to be changed in 2k14

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  • JasonWilliams55
    MVP
    • Jul 2012
    • 2045

    #31
    Re: Controls that need to be changed in 2k14

    Originally posted by keshunleon
    I agree, but I don't have that choice to throw a alley or a lob pass it happens at random and a few times I try to lob it, it will throw an alley oop and vice versa.
    Originally posted by Rubio809
    .....Exactly
    User error imo, look at the circle under the player your trying to pass to. If your talking about when someone is in the post, then yes, sometimes it will throw an alley instead of a lob pass. But lob passes to cutters on the baselines can be done without it being an alley.

    But the alley command will give you a lob pass anywhere on the court though.
    "Most people would learn from their mistakes if they weren't so busy denying them"

    Comment

    • KingV2k3
      Senior Circuit
      • May 2003
      • 5881

      #32
      Re: Controls that need to be changed in 2k14

      I keep pulling up the substitution menu when I'm in the paint, so it's "my bad", but it happens once or twice a game and before I get a 3 second / 24 second violation I have to burn a time out...

      Clumsy, IMHO...

      Also the "Give and Go" is pretty useless to me this year because you have to press X AND O simultaneously for the "give", which I can't seem to do without having to make a clumsy two handed stab at it...

      Comment

      • Slava Medvadenko
        Rookie
        • Dec 2010
        • 409

        #33
        Re: Controls that need to be changed in 2k14

        This isn't so much 'changing controls' than it is 'controls that should work': the pass button. It hasn't been right since 2K10, I think. Whenever a new or casual player plays, one of the things I'll always hear is 'Man, the passing is off.' Then I'll tell him about icon passing, and he'll say something like 'Thats extremely convoluted, I'll take my chances with the pass button.' Its a factor in new players not getting into the game, along with being a minor annoyance for 2k players. Also the directional pass, which worked fine last year, goes screwy a bit more this year.

        Comment

        • lockdownD
          Rookie
          • Nov 2011
          • 140

          #34
          Re: Controls that need to be changed in 2k14

          I'm not a big fan of having to press two buttons at once X+A for alley-oops. I found it much easier before just holding the LT and pressing one button B. I've gotten more used to it now though, however I wish the developers would of given us the option in the controls to change it if we wanted to back to LT+B and thus getting rid of the pull up dribble move which I personally never use.

          The biggest gripe I have with the alley-oop command though is it throwing lob passes at times when Im trying to throw alley-oops. IMO they should remove the lob pass from the alley-oop command altogether. Alley-oop command should be just that, for alley-oops.

          I do hope the self alley-oops gets removed its far too arcade/gimmicky.

          The goofy defensive flopping needs to go as well, especially now with the stricter NBA flopping rules.

          The pass fake if they decide to keep it in the game, which I hope they do it does need a lot of work. I agree with Vdusen04 they would probably need to have their own animations again if its going to work and look right.

          I fully support the suggestion of being able to choose what player you want to come over and double team. This should of never been taken out of the game. Same thing with team-up this year and them taking out the ability to switch positions if someone quits on your team. I hate when great user controls/options get removed out of the game for no reason.


          Also I would just say I hope the control responsiveness gets much better. There is too much of a delay at times with the player movements, such as trying to go into the draw charge/screen stance, jumping, trying to run out to contest a shot, moving laterally on defense without turbo, etc. The animations themselves just need to be tighter and quicker and more responsive to your input from your controller.

          Comment

          • gjvatsalya
            Rookie
            • Nov 2012
            • 12

            #35
            Re: Controls that need to be changed in 2k14

            They really need to change the button for picking the ball up.

            Say it's a loose ball situation, and I'm pressing "X" to pick it up or dive for it. In the heat of the moment, I press it a couple of times.
            What does that result in? My player jacking up a full court shot and thus being benched for pretty much the entirety of the game.

            Very frustrating.
            Change the hustle/diving button to Y.

            Comment

            • Thelorn
              Pro
              • Aug 2003
              • 874

              #36
              Re: Controls that need to be changed in 2k14

              Remove all dribble moves from the left stick and make the left stick just movement, keep right stick as dribble moves.
              If flopping was rewarded in real life as it is in the NBA, I’d swerve into guard rails each time someone changed lanes in front of me. - Alan Hahn

              Comment

              • kmiree16
                Rookie
                • Mar 2011
                • 312

                #37
                Re: Controls that need to be changed in 2k14

                We should be able to use the old isomotion system from previous 2K games if we want. That is, use the right stick solely as a shot stick and left stick solely for movement/isomotion. Don't know why they totally changed it without giving us a choice.

                Comment

                • VDusen04
                  Hall Of Fame
                  • Aug 2003
                  • 13025

                  #38
                  Re: Controls that need to be changed in 2k14

                  Originally posted by lockdownD
                  The biggest gripe I have with the alley-oop command though is it throwing lob passes at times when Im trying to throw alley-oops. IMO they should remove the lob pass from the alley-oop command altogether. Alley-oop command should be just that, for alley-oops.

                  I do hope the self alley-oops gets removed its far too arcade/gimmicky.

                  The goofy defensive flopping needs to go as well, especially now with the stricter NBA flopping rules.
                  I think I'm okay with alley-oop commands sometimes resulting in lob passes. I feel as though if the alley-oop button only threw alley-oops all the time, the sometimes wonky directional pass response system would lead to a fair share of crazy alley attempts going to players who were merely in the same area as the guy you meant to throw a lob too.

                  Also, in 2K it's sometimes tough to tell if a player is in true alley position. Even if basketball logic dictates they would be, sometimes in 2K they're still not. So in those cases, I'm thankful the game recognizes this and opts for a normal pass instead of blindly throwing a lob to someone the game couldn't get to recognize to jump.

                  Regarding the self alleys, as I've stated before, I think there's a place for them since they do occur in real life on occasion, but I think it should be a specific dunk package. As in, if we're creating a prime Tracy McGrady, we could give him a windmill package, a one-hand athletic tomahawk package, a double pump reverse, and a self alley package. I figure this would allow people to completely squash out the ability to self lob if they wanted, or they could give it to the people who've proven to be capable and willing to pull it off in game (McGee).

                  Most importantly to me, making the self alley a dunk package would hopefully reinstate the ability to throw alleys off the backboard to teammates. There's actually a few instances where an alley off the board to a teammate makes the most sense. But in 2K13, trying to take advantage of those moments seemed to more often result in Andre Miller attempting to throw an alley off the board to himself... which would never happen if that dunk was package-based.

                  I agree with you on the flop button. Its purpose felt extremely limited and poorly explained (as to when it'd actually be best utilized). I think I'd be satisfied with a functioning flop tendency for each player (I feel like one may exist), where maybe some players still absorb contact, but more poorly than others (or in more dramatic fashion), hence leading to a slightly better chance of drawing a foul in the right situation and context. In fact, I don't even feel strongly about an embellish tendency, I just feel the flop button was pretty meaningless this year.
                  Last edited by VDusen04; 05-01-2013, 04:15 PM.

                  Comment

                  • Vni
                    Hall Of Fame
                    • Sep 2011
                    • 14833

                    #39
                    Re: Controls that need to be changed in 2k14

                    Originally posted by gjvatsalya
                    They really need to change the button for picking the ball up.

                    Say it's a loose ball situation, and I'm pressing "X" to pick it up or dive for it. In the heat of the moment, I press it a couple of times.
                    What does that result in? My player jacking up a full court shot and thus being benched for pretty much the entirety of the game.

                    Very frustrating.
                    Change the hustle/diving button to Y.
                    Wierd, I think I always press Y. Are you sure it's supposed to be X? It used to be Y at some point at least.

                    Comment

                    • VDusen04
                      Hall Of Fame
                      • Aug 2003
                      • 13025

                      #40
                      Re: Controls that need to be changed in 2k14

                      Originally posted by Vni
                      Wierd, I think I always press Y. Are you sure it's supposed to be X? It used to be Y at some point at least.
                      Ha, I pressed the thumbs up button on his comment then quickly thought the same thing to myself. Now I can't remember if I press X or Y when I attempt to dive. I actually think I press Y.

                      Comment

                      • green225
                        Rookie
                        • Dec 2010
                        • 404

                        #41
                        Re: Controls that need to be changed in 2k14

                        all of them honestly, old way was a lot better.

                        Comment

                        • Slava Medvadenko
                          Rookie
                          • Dec 2010
                          • 409

                          #42
                          Re: Controls that need to be changed in 2k14

                          They should minimize the delays in controller response as much as possible next year. I don't want to do a hesitation dribble and have it occur a full second later. Same thing for certain pass animations, blocking, and turning around while moving without the ball. People bring up 2k11 all the time, and I think a big reason why it is held in high regard is that, for the most part, you could pull off the moves you want to when you want to(aside from, again, some pass animations). 2k are trying to get the game back to that '2k11 feel' as they mentioned several times when 2k13 came out. Minimizing the delays would go a long way to achieving that.

                          Many people have said that this game has too much animations that certainly make the game look pretty, but bog it down and don't allow you to make the next move until the current animation finishes. The priority should be the controls, not the aesthetics.

                          Comment

                          • magicman32
                            Pro
                            • Aug 2009
                            • 803

                            #43
                            Re: Controls that need to be changed in 2k14

                            PS3

                            Double tapping X for fake pass. The easy "circle" button moves (ie hopstep, spin, ect.)

                            Comment

                            • thedream2k13
                              MVP
                              • Jan 2013
                              • 1507

                              #44
                              Re: Controls that need to be changed in 2k14

                              All advanced moves shouldn't be dumbed down to button double taps. Ex : euro step, up n under, spin move
                              #SIMNATION

                              fighting for truth, justice and SIMULATION gameplay

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