Best 2K games of all-time?

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  • instant000
    Rookie
    • Nov 2004
    • 97

    #46
    Re: Best 2K games of all-time?

    I've played these NBA 2K:
    PS2: 2K5, 2K8, 2K9
    PC: 2K10, 2K11, 2K12, 2K13

    As far as best NBA 2K (That I have played):
    2K11

    It is difficult to choose beyond that one, because I don't feel that strongly about any I played before or after it.

    The main modes that I play are 90% Association and 10% My Player. I even wrote a FAQ for My Player for NBA 2K11. You can check it out at gamefaqs.com: http://www.gamefaqs.com/pc/995393-nba-2k11/faqs

    Originally posted by Truking3
    Check this out when I first read the post the first game that came to mind was 2k11 hands down...
    ^^ My thoughts, exactly.

    Originally posted by lhslancers
    For those that chose anything over 14 and 13 which to me look better than any previous games what did 2k do better before that you cannot force the game to do now if you adjust the sliders?
    I didn't get deeply involved in changing the sliders for the games. If you have a set of sliders and rosters that make 2K13/2K14 have good gameplay, then please post links to these, along with gameplay videos that demonstrate them in action.

    Originally posted by lhslancers
    What can't you make 14 do that 11 did out of the box?
    I can't answer this question. I've not played 14. I've only seen videos of it on youtube, and the game doesn't impress me. Gameplay feels weak beyond 2K11. (Please note that this is only my opinion.)

    Strong gameplay involves a lot of things: stopping the break, defending the paint, double-teaming, rebounds, midrange/longrange accuracy, scoring in traffic, breaking ankles, etc. All of these things (and more) have to be done in an appropriate frequency and balance with each other. I don't necessarily see this in any game, to be honest, but 2K11 gets closer than the others that I have played.

    Originally posted by CaseIH
    What I like about NBA2k13 over 11 was there was FB's and offensive rebs, those 2 things were non existent in NBA2k11 and ruined that game imo along with sim stats.
    What does FB mean?

    Also, you can get offensive rebounds in 2K11. They're harder to get because the defensive positioning is good, and you have to start working at it before the shot goes up. They're easier to get if you're controlling a player other than the shooter, and can get position. If you're controlling the shooter, then, yeah, your odds of getting an offensive rebound will be low, as your CPU teammates are likely in bad position to go for the board once you switch control from the shooter.

    As far as sim stats, I know that rebounding is an issue. So, if you can provide strong gameplay and strong stats, then please recommend a good version with sliders and rosters that provide a suitable result.

    Thanks for your help.
    Originally posted by lv2bll
    i really wasnt expecting them to fix that, but as 2k always does, they blow your mind

    Comment

    • pikten
      Rookie
      • Aug 2011
      • 44

      #47
      Re: Best 2K games of all-time?

      2k11 after that chaos

      Comment

      • CaseIH
        MVP
        • Sep 2013
        • 3945

        #48
        Re: Best 2K games of all-time?

        Originally posted by instant000
        I've played these NBA 2K:
        PS2: 2K5, 2K8, 2K9
        PC: 2K10, 2K11, 2K12, 2K13

        As far as best NBA 2K (That I have played):
        2K11

        It is difficult to choose beyond that one, because I don't feel that strongly about any I played before or after it.

        The main modes that I play are 90% Association and 10% My Player. I even wrote a FAQ for My Player for NBA 2K11. You can check it out at gamefaqs.com: http://www.gamefaqs.com/pc/995393-nba-2k11/faqs



        ^^ My thoughts, exactly.



        I didn't get deeply involved in changing the sliders for the games. If you have a set of sliders and rosters that make 2K13/2K14 have good gameplay, then please post links to these, along with gameplay videos that demonstrate them in action.



        I can't answer this question. I've not played 14. I've only seen videos of it on youtube, and the game doesn't impress me. Gameplay feels weak beyond 2K11. (Please note that this is only my opinion.)

        Strong gameplay involves a lot of things: stopping the break, defending the paint, double-teaming, rebounds, midrange/longrange accuracy, scoring in traffic, breaking ankles, etc. All of these things (and more) have to be done in an appropriate frequency and balance with each other. I don't necessarily see this in any game, to be honest, but 2K11 gets closer than the others that I have played.



        What does FB mean?

        Also, you can get offensive rebounds in 2K11. They're harder to get because the defensive positioning is good, and you have to start working at it before the shot goes up. They're easier to get if you're controlling a player other than the shooter, and can get position. If you're controlling the shooter, then, yeah, your odds of getting an offensive rebound will be low, as your CPU teammates are likely in bad position to go for the board once you switch control from the shooter.

        As far as sim stats, I know that rebounding is an issue. So, if you can provide strong gameplay and strong stats, then please recommend a good version with sliders and rosters that provide a suitable result.

        Thanks for your help.
        FB means fastbreak points, which there was none in 2k11. NBA2k14 IMO is heads above what any other basketball game has ever been, as I havent enjoyed a basketball game this much since CH2k8.

        I am a offline gamer only, so I could see where online gamers might have really liked that game.Being a Association only guy 11 was one of my worst experiences with a 2k basketball game.

        My feeling is everyone's skill set and play style is different so its best to make your own to match what you want. This year is the 1st time I havent had to remake the game with sim setting sliders that come with the game, as 2k did a descent job for once. Fouls and shot tendency sliders is where the game sliders get the most messing with, as once they are set you can get some nice realistic games.
        Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

        Favorite teams:
        MLB- Reds/ and whoever is playing the Cubs
        NBA- Pacers
        NFL- Dolphins & Colts

        Comment

        • _-King-_
          Pro
          • Oct 2010
          • 726

          #49
          Re: Best 2K games of all-time?

          For the time of release: 2K3, 2K7 (PS3), 2K8, and 2K11 were my favorites.

          Comment

          • voicingpuma9060
            Rookie
            • Mar 2013
            • 66

            #50
            Re: Best 2K games of all-time?

            Originally posted by LiamC14
            2k11- Biggest improvement over previous years installment in my opinion
            2k12- I didn't hate it as much as others but it certainly wasn't as innovative as NBA 2k11. Had kareem tho
            2k13- Very fun game but was a bit unreaslitic (threes, lack of contact in the paint and inability to block dunks.)
            2k14 (xbox 360, ps3)- Personally i found this game very boring and dry added some realism lacking from 2k13 but took out the fun. Can let it slide because it wasn't their main priority.
            2k14 (XB1, ps4)- Terrific game much better than 360 and ps3 versions graphics and animations amazing.

            Overall i'd say 2k11 based on how much of a step forward it was and just how fun it was.
            I agree with yours. I did like 13 for introducing myteam which I thoroughly enjoyed.

            2k11 will probably always be my favorite. Best blacktop and crew modes. Stayed up up all night routinely just having too much fun when I had work in the morning and even had fun building my players attributes. Plus I think the consistency we all look for was there so you felt like you could always improve by practicing. (Even tho shot feedback was and still is a joke.)

            2k on Dreamcast I have fond memories of though playing leagues when I was like 16 years old. Afro Kobe was a beast but I always ended up with the cavs so they became my go-to team
            Last edited by voicingpuma9060; 02-08-2014, 11:24 PM.

            Comment

            • instant000
              Rookie
              • Nov 2004
              • 97

              #51
              Re: Best 2K games of all-time?

              Originally posted by CaseIH
              FB means fastbreak points, which there was none in 2k11.
              Hah, FB = fastbreak points. Maybe if I frequented basketball forums more, I would have realized the acronym. I actually googled for the term, and couldn't find what it meant. (Most results returned facebook, LOL. If I searched operationsports.com, results returned what looked like Fullback references for football. Since I saw it in acronym form for the basketball references, I couldn't place it. Now, I don't think I'll ever forget it.)

              As far as fastbreak points on 2K11,there is a tendency some players have to go to the rim versus stop on the break at the three point line. Also, faster players can generally leak out better. Having a speedy point guard and/or pushing the ball up helps, though.

              If you have a speedy point guard, you need to get it in their hands as soon as possible after the rebound, and push up the court hard. If you have wings with a tendency to go to the rim, you can do fast break oops all day long.

              If your team has wings that don't have a tendency to go to the rim, this breaks down fast break opportunities more than anything, in my experience.

              If you have a slower PG, you'll have slightly less opportunities, as you won't be able to push it up the court as fast as you would like. Also, if your wings are slower, they might not get down as fast, but I've found the speed of the point guard to be a limiting factor, if you try to drive the break with the point guard speeding up the court.

              You can also try pushing the break by throwing long passes to your SG or SF who breaks out. These are OK, as long as you don't try to make passes that are too long. Still, I found that pushing it up with the PG was more reliable, as it would get you going down the court, filling the lanes, and you might be able to get a numbers advantage.

              Seriously, I thought that fastbreak points depended partly on player attributes and tendencies, and also on pushing it up on the break, to get those opportunities.

              I am a offline gamer only, so I could see where online gamers might have really liked that game.Being a Association only guy 11 was one of my worst experiences with a 2k basketball game.
              I'm offline also. I thought the association of 2K11 was/is excellent. (Wait, are you talking about stuff like chemistry bugs? Yeah, that is a bug, I guess. Wind up turning off chemistry, LOL.)

              My feeling is everyone's skill set and play style is different so its best to make your own to match what you want. This year is the 1st time I havent had to remake the game with sim setting sliders that come with the game, as 2k did a descent job for once. Fouls and shot tendency sliders is where the game sliders get the most messing with, as once they are set you can get some nice realistic games.
              Yeah, everyone's play style is different, I guess.

              I guess it shows that I'm living in a bubble, by the fact that I didn't realize fast break points were a problem in 2K11.

              Fast break points are easy, if you have a fast point guard. If you want to oop it a lot, then you obviously want one with higher passing ability, and you also need teammates with a tendency to drive to the hoop on the break. (Some wings have this, and some don't.)
              Originally posted by lv2bll
              i really wasnt expecting them to fix that, but as 2k always does, they blow your mind

              Comment

              • CaseIH
                MVP
                • Sep 2013
                • 3945

                #52
                Re: Best 2K games of all-time?

                Originally posted by instant000
                Hah, FB = fastbreak points. Maybe if I frequented basketball forums more, I would have realized the acronym. I actually googled for the term, and couldn't find what it meant. (Most results returned facebook, LOL. If I searched operationsports.com, results returned what looked like Fullback references for football. Since I saw it in acronym form for the basketball references, I couldn't place it. Now, I don't think I'll ever forget it.)

                As far as fastbreak points on 2K11,there is a tendency some players have to go to the rim versus stop on the break at the three point line. Also, faster players can generally leak out better. Having a speedy point guard and/or pushing the ball up helps, though.

                If you have a speedy point guard, you need to get it in their hands as soon as possible after the rebound, and push up the court hard. If you have wings with a tendency to go to the rim, you can do fast break oops all day long.

                If your team has wings that don't have a tendency to go to the rim, this breaks down fast break opportunities more than anything, in my experience.

                If you have a slower PG, you'll have slightly less opportunities, as you won't be able to push it up the court as fast as you would like. Also, if your wings are slower, they might not get down as fast, but I've found the speed of the point guard to be a limiting factor, if you try to drive the break with the point guard speeding up the court.

                You can also try pushing the break by throwing long passes to your SG or SF who breaks out. These are OK, as long as you don't try to make passes that are too long. Still, I found that pushing it up with the PG was more reliable, as it would get you going down the court, filling the lanes, and you might be able to get a numbers advantage.

                Seriously, I thought that fastbreak points depended partly on player attributes and tendencies, and also on pushing it up on the break, to get those opportunities.



                I'm offline also. I thought the association of 2K11 was/is excellent. (Wait, are you talking about stuff like chemistry bugs? Yeah, that is a bug, I guess. Wind up turning off chemistry, LOL.)



                Yeah, everyone's play style is different, I guess.

                I guess it shows that I'm living in a bubble, by the fact that I didn't realize fast break points were a problem in 2K11.

                Fast break points are easy, if you have a fast point guard. If you want to oop it a lot, then you obviously want one with higher passing ability, and you also need teammates with a tendency to drive to the hoop on the break. (Some wings have this, and some don't.)

                I should have clarified that FB's isnt impossible on NBA2k11, but they are hard to comeby and the game done actually calculate it right.

                The biggest gripe besides not being able to grb off rebounds #'s in games played was the teams stats.

                IM very OCD about statistics and teams would avg way to many foul shots compared to real life in Association. Plus team assist #'s were extremely low for teams in Association as well. If stats are as far off as they were in NBA2k11 compared to what they are IRL, then it just ruins the game for me and I will lose interest. Also 12 guys dont play every game IRL, but in NBA2k11 every player will see atelast 1 minute of action in even if they are set to 0 in rotation. Juts way to many things that were off for me to personally enjoy that game.
                NBA2k14 CG has finally nailed it down and it plays a very realistic game. Mos fun I have had playing basketball since the College Hoops 2k8 days and NBA2k8. I couldnt be paid enough money to take that crap that was NBA2k11 back
                Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                Favorite teams:
                MLB- Reds/ and whoever is playing the Cubs
                NBA- Pacers
                NFL- Dolphins & Colts

                Comment

                • instant000
                  Rookie
                  • Nov 2004
                  • 97

                  #53
                  Re: Best 2K games of all-time?

                  Originally posted by CaseIH
                  I should have clarified that FB's isnt impossible on NBA2k11, but they are hard to comeby and the game done actually calculate it right.

                  The biggest gripe besides not being able to grb off rebounds #'s in games played was the teams stats.

                  IM very OCD about statistics and teams would avg way to many foul shots compared to real life in Association. Plus team assist #'s were extremely low for teams in Association as well. If stats are as far off as they were in NBA2k11 compared to what they are IRL, then it just ruins the game for me and I will lose interest. Also 12 guys dont play every game IRL, but in NBA2k11 every player will see atelast 1 minute of action in even if they are set to 0 in rotation. Juts way to many things that were off for me to personally enjoy that game.
                  NBA2k14 CG has finally nailed it down and it plays a very realistic game. Mos fun I have had playing basketball since the College Hoops 2k8 days and NBA2k8. I couldnt be paid enough money to take that crap that was NBA2k11 back
                  OK, so you're basically saying that versus 2K11, 2K14 has these benefits:
                  1 - Fastbreaks are easier
                  2 - Offensive rebounds are easier
                  3 - Substitutions occur according to minutes in rotation
                  4 - Simulated stat engine is closer to real-life

                  Sounds cool.

                  I have some projects to look at right now, but I may give it a look sometime next fall. (You know how it is, the always in school thing.)
                  Originally posted by lv2bll
                  i really wasnt expecting them to fix that, but as 2k always does, they blow your mind

                  Comment

                  • CaseIH
                    MVP
                    • Sep 2013
                    • 3945

                    #54
                    Re: Best 2K games of all-time?

                    Originally posted by instant000
                    OK, so you're basically saying that versus 2K11, 2K14 has these benefits:
                    1 - Fastbreaks are easier
                    2 - Offensive rebounds are easier
                    3 - Substitutions occur according to minutes in rotation
                    4 - Simulated stat engine is closer to real-life

                    Sounds cool.

                    I have some projects to look at right now, but I may give it a look sometime next fall. (You know how it is, the always in school thing.)
                    I would definitely get NBA2k14 if your a basketball junkie like I am. All those things are better than what 2k11 had. Is the stats perfect no but htey are now a heck of a lot closer to real life. Team fouls in Association is the stat that is most off from what I have noticed so far, but free throws per team are close to right, and you rnot seeing team average 45 foul shots a game like 2k11 The team shooting the most fouls shots in my Assc. right now is about 30 a game so real close. Team fouls are a little low, but I can live with that with the other stats being close.

                    Just the flow of the game is so much more enjoyable than 2k11 was. 11 seem clunkie to me, while 12 and 13 players slid all over the place which made it difficult to play defense. Using what you have learned IRL to play defense now aids you in this game more truer to real life. Not perfect but as close as they have ever came to perfect.

                    MLBTS has IMO always been on another level from the rest for me, but this year NBA2k14 replicates basketball almost as well as MLBTS does baseball. I wasnt sure the NBA2k devs were capable of getting it to that level but they finally got it, and my hats off to them for it.
                    Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                    Favorite teams:
                    MLB- Reds/ and whoever is playing the Cubs
                    NBA- Pacers
                    NFL- Dolphins & Colts

                    Comment

                    • GudStuffzz
                      Rookie
                      • Feb 2013
                      • 352

                      #55
                      Re: Best 2K games of all-time?

                      2k14 gameplay wise. However, 2k11 is one you will always remember because of the huge improvements over 2k10 and the reinsertion of the GOAT Michael Jordan. The beginning cut scene was awesome too.

                      Comment

                      • CaseIH
                        MVP
                        • Sep 2013
                        • 3945

                        #56
                        Re: Best 2K games of all-time?

                        Originally posted by GudStuffzz
                        2k14 gameplay wise. However, 2k11 is one you will always remember because of the huge improvements over 2k10 and the reinsertion of the GOAT Michael Jordan. The beginning cut scene was awesome too.
                        The beginning cuts scene was the best thing about that game I think your right, its is probably remembered because of the huge improvement from a gameplay standpoint. Players actually were able to run plays in 11, where as in 10 there was hardly any movement by your players, that plays never finished before the shotclock would go off.
                        Everyone who exalts themselves will be humbled, and he who humbles himself will be exalted- Luke14-11

                        Favorite teams:
                        MLB- Reds/ and whoever is playing the Cubs
                        NBA- Pacers
                        NFL- Dolphins & Colts

                        Comment

                        • voicingpuma9060
                          Rookie
                          • Mar 2013
                          • 66

                          #57
                          Re: Best 2K games of all-time?

                          I will never understand peoples obsession with stats over fun but whatever floats your boat…

                          Comment

                          • Bruce LeRoy
                            Banned
                            • Nov 2013
                            • 78

                            #58
                            Re: Best 2K games of all-time?

                            2K14 Next-gen, despite the server issues this is the best most realistic sports game of all time and the new My Player is revolutionary in sports games.

                            2K11- Introduced Jordan, classic teams, and just a big jump forward from previous versions.

                            2K14- best gameplay and less exploits than any of the previous games. But not as much of a wow factor at 2K11.

                            Comment

                            • ksuttonjr76
                              All Star
                              • Nov 2004
                              • 8662

                              #59
                              Re: Best 2K games of all-time?

                              Being mainly an online player, I would say...

                              NBA 2K11 - Best overall ONLINE experience, and I like that I could use My Player in 5v5 playground games and NOT be part of a crew. Best game for people who enjoyed playing their own defense, and I truly believe this was the last time that STICK SKILLS meant something. The current crop of signature skills and POSSIBLE bad programming of hot/cold streaks makes it possible for bad players to keep up or beat good players.

                              NBA 2K14 - As much as I hated it at first, it grew on me. I learned how to use the Pro Stick, and the minor "under the hood" updates helped improve the gameplay somewhat. I could see this game being my #1 pick IF they give us a patch for current gen users. Next-Gen patch notes are EXACTLY what I want improved in the current gen game. Out of the box and without patches, it's solid.

                              NBA 2K13 - Absolutely HATED the online experience, but it was a solid offline experience with good sliders and rosters.

                              NBA 2K9 - Enjoyed the online experience, and the fact that you could select what lobbies you could play in based on the level. Stat tracking was much better, and you could download your opponents' VIP profile if you wanted additional practice. Loved that they finally went to blind matchups instead of people sitting and talking trash in the lobbies.
                              Last edited by ksuttonjr76; 02-10-2014, 12:27 PM.

                              Comment

                              • Jeffx
                                MVP
                                • Jan 2007
                                • 3045

                                #60
                                Re: Best 2K games of all-time?

                                Originally posted by mkharsh33
                                For me, 2K 11 is my game. With all the classic teams we worked on, that game will be forever played and NEVER get old. I'm an old school gamer - this game gave me everything I could ever ask for in a single game.
                                Same here. Plus I love the sig dribbling.

                                Like you, I'm still rocking 2K11, and it's even better with updated rosters. None of the games since have given me that 'wow' factor.

                                Comment

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