Why do I keep missing Open Three's.
Collapse
Recommended Videos
Collapse
X
-
Re: Why do I keep missing Open Three's.
If anything is as frustrating as bad shots falling, it's GOOD shots not going in. That said, I think 2K14 has struck a good balance.Comment
-
Re: Why do I keep missing Open Three's.
Disagree. It's a video game and a sim (on sim settings). They're not mutually exclusive. You should be rewarded in a realistic manner. Binary good/bad shot reward mechanics are cheesy.Comment
-
Re: Why do I keep missing Open Three's.
Even if your mechanics are perfect YOU WILL miss open threes. IRL the vast majority of three attempts are wide open (unless you're Kobe). Sixty percent of threes - by lightouts shooters - are missed. It's not realistic to expect to hit a three just because you're open. Forty percent is DAMN good!
We have unrealistic espectations because some one goes 6-7 from three (IRL), but... (in my best Rasheed Wallace voice)... "numbers don't lie!"Comment
-
Re: Why do I keep missing Open Three's.
Even if your mechanics are perfect YOU WILL miss open threes. IRL the vast majority of three attempts are wide open (unless you're Kobe). Sixty percent of threes - by lightouts shooters - are missed. It's not realistic to expect to hit a three just because you're open. Forty percent is DAMN good!
We have unrealistic espectations because some one goes 6-7 from three (IRL), but... (in my best Rasheed Wallace voice)... "numbers don't lie!"
In the game there's not as much differentiation between "open" and "wide open."
Wow this statement is like false sim in the guise of 'sim.' Nothin' cheesy about expecting open shots to fall.
If anything is as frustrating as bad shots falling, it's GOOD shots not going in. That said, I think 2K14 has struck a good balance.
Part of the problem is time -- play longer games and you will see bad shots get punished more consistently. On the former five minute quarters, sometimes a few shots would go in or out and there just weren't enough shots for it to even out.Comment
-
Re: Why do I keep missing Open Three's.
sreckless - you make the destinction between 'open' and 'wide-open'. I totally agree with this assessment. Wide-open would and should have a higher percentage - although I've seen the best miss these too from time to time.
All in all I believe the make miss ratio in the game is pretty accurate. My experience is that if I mess a couple of A+ releases then we are in or about to go into a 'cold' spell and it's time to adjust my offensive strategy... slow the game down, use the clock, work inside, go to my players hot zones.Comment
-
Re: Why do I keep missing Open Three's.
Even if your mechanics are perfect YOU WILL miss open threes. IRL the vast majority of three attempts are wide open (unless you're Kobe). Sixty percent of threes - by lightouts shooters - are missed. It's not realistic to expect to hit a three just because you're open. Forty percent is DAMN good!
We have unrealistic espectations because some one goes 6-7 from three (IRL), but... (in my best Rasheed Wallace voice)... "numbers don't lie!"
Not sure where the "you should always make it if you're open" perception came from.Comment
-
Re: Why do I keep missing Open Three's.
Of course you realize that the flip side of this (and the point that shookya unskillfully tried to make) is: if everything is ratings/percentage based, why bother having player input?
What he was saying is that if you know your personnel, execute the correct play to get your best shooters open shots, and have the skill to achieve a perfect release with those shooters, the result shouldn't feel as random as it sometimes does.
No one wants to play a game in which contested shots go in 80% of the time just because someone's nice on the sticks, but no one wants to watch a die roll represented by a bunch of pretty animations either.
The real problem is that shot feedback creates a false perception of a skill-based outcome that isn't proportionate with actual results. With the indicator turned off, it's easy to use your imagination to fill in the reason for a miss (in his example, "muscle spasms"). But, if something tells you that every part of your shot was flawless (receiving an A+ grade has an established cultural meaning of having exceeded expectations), it's entirely logical to assume that the result would be as well.
Hopefully I've cleared up his rant for anyone who thought it was purely anti-sim. I'm not trying to argue with you or anyone else, but when I see people piling on based mostly on someone's unpopularity, it triggers my instinct to mediate.
I agree though when a lot of people see "Perfect" and "A+" they take that to mean that the shot is perfect and should go in. In reality, it's more like you've given yourself as many ping-pong balls as possible in the lottery. That's great, but it doesn't automatically mean you're going to get the 1st draft pick.
Maybe 2K should consider taking out the grade rating and literally put the percentage chance you have of the shot going in. Say there's a player that even with a wide-open shot, and a perfect release, he only has a max chance of 55% of making a shot. Well, instead of having "Excellent Release: A+ Rating," you have "Perfect Release: 55% Probability." Now, instead of the player being mad because their "perfect" shot didn't go in, they're thinking, "Well, it was basically only a 50/50 chance to begin with."Last edited by Pokes404; 10-09-2013, 03:47 PM.Comment
Comment