NBA 2k14 patch - post your suggestions for fixes

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  • HakeemDaDream
    Rookie
    • Apr 2011
    • 304

    #16
    Re: NBA 2k14 patch - post your suggestions for fixes

    Originally posted by 23
    If anything, I'd have to agree with this. My AI teammtes show zero urgency when a ball bounces off the rim and I have no idea why.
    I for the life of me, am not having any problem with this. What sliders are you guys playing with? I'm playing as the Rockets in Association using simulation sliders and Dwight Howard so far has been averaging 13 rebounds a game with Asik a close second with 11.

    Comment

    • The 24th Letter
      ERA
      • Oct 2007
      • 39373

      #17
      Re: NBA 2k14 patch - post your suggestions for fixes

      Originally posted by HakeemDaDream
      I for the life of me, am not having any problem with this. What sliders are you guys playing with? I'm playing as the Rockets in Association using simulation sliders and Dwight Howard so far has been averaging 13 rebounds a game with Asik a close second with 11.
      Numbers aren't the issue...I am avg around 11 with Duncan...7 with Splitter...but your players don't react like they should to missed shots...nor do they box out... It's all jumping

      Comment

      • DarthRambo
        MVP
        • Mar 2008
        • 6630

        #18
        Re: NBA 2k14 patch - post your suggestions for fixes

        Originally posted by blues rocker

        Foul calls in the paint feel arbitrary. I'll be standing there doing the "hands up" move with the right stick, the shooter will ram into me yet I'll be called for a foul. Standing with your hands up is not a foul, that's just good defense. Stop calling fouls on defenders just for standing there. if you get your hands up and don't leave your feet, you should not pick up a foul.
        THIS! This kills me and makes me so frustrated when it happens.
        https://www.youtube.com/DarthRambo

        Comment

        • 23
          yellow
          • Sep 2002
          • 66469

          #19
          Re: NBA 2k14 patch - post your suggestions for fixes

          Originally posted by HakeemDaDream
          I for the life of me, am not having any problem with this. What sliders are you guys playing with? I'm playing as the Rockets in Association using simulation sliders and Dwight Howard so far has been averaging 13 rebounds a game with Asik a close second with 11.
          Originally posted by The 24th Letter
          Numbers aren't the issue...I am avg around 11 with Duncan...7 with Splitter...but your players don't react like they should to missed shots...nor do they box out... It's all jumping

          24th is on the money here. I think the gameplay is good enough as is, that I haven't touched a slider so its default. I've never really seen balls just drop to the floor in 2k games before til now, or since its a live ball again, maybe its not tuned all the way for these scenarios or whatever, but it certainly happens.

          Comment

          • imdahman
            Pro
            • Jul 2004
            • 574

            #20
            Re: NBA 2k14 patch - post your suggestions for fixes

            Echoing some thoughts
            - No boxing out from your teammates, leading to easy offensive boards/points as a result.
            - Too many contact layups go in
            - Too many contested shots up close go in
            - I feel some tendencies need to be adjusted... some players go into the paint with wreckless abandon, and couple that with contact & contested layups/shots going in too much it's quite frustrating.
            - Better defensive awareness from your teammates

            Blocking is AMAZING. Don't touch it!
            The flow of the game is the best I've ever played, please don't screw it up!
            - Imdahman

            "The two most important days in your
            life are the day you are born and the day
            you find out why.”


            - Mark Twain

            Comment

            • ramspeedkill
              Pro
              • Sep 2006
              • 727

              #21
              Re: NBA 2k14 patch - post your suggestions for fixes

              must add back stats view of a player during the game....

              Comment

              • qpc123
                MVP
                • Jul 2003
                • 3773

                #22
                Re: NBA 2k14 patch - post your suggestions for fixes

                Fix the CPU 'Offensive Strategy" so they can actually operate an offense outside of a called play.
                "You come at the King, you best not miss..."

                Comment

                • Celtic1
                  Banned
                  • Nov 2009
                  • 73

                  #23
                  Re: NBA 2k14 patch - post your suggestions for fixes

                  Since most suggestions here are for Association mode I would love to see some changes made in My Career/My Player


                  1. Loose/Kick Balls: No matter what my player skill level is 60s or 90s this happens waaaay to much. To the point where I for one stopped playing. CPU defender bumps you and ball is either dropped or kicked.

                  2. Speed/Quickness: I don't want 2k10 style fly by player speed but at least give me 1 extra step once Speed/Quickness skill points are at high levels. No reason why rookie defenders should stay toe to toe up and down the court with a high rated my player. Again skill points have zero effect and are useless.

                  3. Substitution: This issue goes back all the way from day 1 my player/career mode. Up by 4 points sub out then sub back in down by 12 and only 1 minute went by? Cmon 2k 4 years and still not fixed?

                  4. Dunk/layup animation: Same thing high skill attributes spent on dunks, vertical, and signature skills should reward with more animation in dunks not layups. I find my player going for layups 90% of the time. Skill points... still no factor and do nothing to aid in this.

                  5. SLIDERS!!!!! Please please provide some sliders for offline players. Weather its to loosen cpu jump shot cheese success rate or tone down glue defense. Give us something to tailor the game how we want to play it.


                  Fix 1 I'll be happy fix 2 I'll do a back-flip. As the game stands right now this is 100% for Association player only. Game is useless for my player/career mode.

                  Comment

                  • ksuttonjr76
                    All Star
                    • Nov 2004
                    • 8662

                    #24
                    Re: NBA 2k14 patch - post your suggestions for fixes

                    I'm impressed thus far. The list seems pretty tame right now. The success rate of contact shots in the paint had really been my only beef at the moment.

                    Comment

                    • Sinned
                      Just started!
                      • Oct 2013
                      • 2

                      #25
                      Re: NBA 2k14 patch - post your suggestions for fixes

                      I just hate how your teammates hardly ever take shots when you pass to them. They can be wide open and they just wait for the defense to come up then they pass to someone else. I should lead the league in pass to assist.

                      As for everyone complaining on all contested shots going it. Try changing the setting to make it harder. All-Star mode is way to easy.

                      Comment

                      • blues rocker
                        MVP
                        • Sep 2007
                        • 1921

                        #26
                        Re: NBA 2k14 patch - post your suggestions for fixes

                        Originally posted by Sinned
                        As for everyone complaining on all contested shots going it. Try changing the setting to make it harder. All-Star mode is way to easy.
                        raising the difficulty would only make things worse. i was talking about the CPU making too many contact layups and contested turn-around fade aways. increasing the difficulty would cause even more of these shots to go in.

                        Comment

                        • blues rocker
                          MVP
                          • Sep 2007
                          • 1921

                          #27
                          Re: NBA 2k14 patch - post your suggestions for fixes

                          Originally posted by HakeemDaDream
                          What sliders are you playing with? I'm using simulation sliders and I think the game is tuned quite nicely. Yes, some contested shots go in, but that's NBA basketball. You're not going to stop everybody playing good defense. Sometimes the ball just finds it's way in the hole. The same goes for the contact shots. Personally, I'm loving the And 1's since they rarely happened in 2k13 using simulation sliders. After all, it's one of the most exciting plays in basketball so I say the more, the merrier.

                          Regarding your second point, just chalk it up to a bad foul call. Like those don't already happen in the NBA. What I love most about 2k14 is the unpredictability in the gameplay. Gone are the days when animations dictated whether or not a shot would go in. As long as you are fundamentally sound, then the game plays realistically.
                          my point is that success should be based on getting good shots, not random luck. yes, bad shots are made in real life, but they should happen less often in the video game in order to reward good decisions over luck. there has to be a philosophy and set of rules to ensure that made baskets are earned and not handed out simply based on a virtual player's ratings. I'm not saying contested shots should never go in, but they should go in less often (plus, i was mostly referring to certain types of shots, like contested turn-around fade aways, and contact layups).

                          I'm fine with contested jumpers going in from time to time, but a turn-around fade away is already a difficult shot to begin with, so having them go in so often WHILE contested is just too much. it takes no skill for the opponent to take a turn-around fade away...just hit the post up button, press the right stick, then let the player ratings take over. what did they do to earn that shot? they didn't have to look for an opening, they didn't have to find an open player, they didn't have to use any type of awareness or skill. they didn't even have to read the defender's movement to fake him out...all they did was hit the post up button and press right stick. this is not an earned shot but a lucky dice roll based on a player ratings. the turn-around fade away is the ultimate bailout shot for someone with no skill or court awareness. i know players can do this in real life, but its effectiveness in the game must be reduced because it's a crutch that can be used in place of actual decision making and awareness..

                          the only time a contested turn-around fade away should be consistently successful is if there is an obvious size mismatch where the PG is guarding the SF or something...because now the user has to be AWARE of the mismatch and take advantage of it. in that case the shot is based on good decision making rather than luck - the player should make the shot because they recognized the mismatch.

                          open shots off passes should be favored much more than one-on-one contested shots. this would reward ball movement, court awareness, quick reflexes, and good decision making...that way success would be based more on the user's actions rather than luck and virtual player ratings. people are able to use inflated player ratings as a crutch to avoid using court awareness or decision making to get open.
                          Last edited by blues rocker; 10-09-2013, 04:16 PM.

                          Comment

                          • Sundown
                            MVP
                            • Oct 2010
                            • 3270

                            #28
                            Re: NBA 2k14 patch - post your suggestions for fixes

                            Originally posted by blues rocker
                            I figured I'd make a thread for patch suggestions. I know there's already a 2k15 wishlist thread, but this is more for immediate fixes that can be addressed in a patch.


                            1. I think the main thing that bothers me right now is the shot success logic. Too many difficult or contested shots are going in. I have a hard time figuring out what 2k considers a bad shot, because contested shots and contact shots seem to go in almost as much as open shots.
                            Actually disagree here, at least for jumpers. I like that some contested shots go in and some open shots don't, just like real NBA ball. I just want the contested/open shots to be rewarded and punished in a realistic manner and would prefer it not to be so video-gamey with a binary good/bad shot mechanic.

                            I also like crossing my fingers when I let an opponent or cpu take an open 3. That was the entirety of the Warriors' defense last year-- sagging and giving up threes. Often it worked. Sometimes it didn't.

                            Binary video-gamey good/bad shot rewards would reduce the effectiveness of certain actual NBA defenses.


                            Things could be tightened up for more realism online, from what I understand, however.

                            Lower the success rate of post-up turn-arounds and hooks...and lower the success rate even more when these are contested. Those post-up turn-around fade aways and hooks are driving me nuts. They go in at a crazy percentage...even when contested. You can time your contest well, get a hand in their face - doesn't matter.

                            Contact layups go in way too much. success on all contact shots should be lowered. The game favors the offensive player too much right now. On defense, if you are able to get in front of the ball handler, get your hands up, and force contact, then the shot should miss most of the time...but it's crazy how easily your opponent can lean into you in the paint, toss up a leaning prayer contact shot and sink it. Hello...2k - tossing up a leaning layup into contact is not a good shot, yet 2k seems to think it is.
                            Totally agree here. It seems like general layup and close in shot defense is weak, especially if the offensive player has any momentum. Contests, both block attempts and RS hands-up should change shots more than they do inside. There's not much "intimidation" factor by bigs on guards with default settings. Despite the better blocking mechanics this year, the poor overall shot contesting actually encourages them to throw themselves at defensive bigs for the lay in or foul call, sometimes both. Rarely do they have to think about whether driving into Howard or Bogut full speed is a good idea. It usually is.

                            Meanwhile, in the real NBA, Bogut has stopped 3-on-1's just because all three offensive players were intimidated and none wanted to take a shot.

                            Basically, defense (contests, contact) doesn't seem to lower shot percentage enough. Shot difficulty also doesn't seem to make much difference in shot success (turn-around fade aways seem to go in just as much as regular jumpers).
                            Haven't noticed this only because I don't generally take lousy shots, but if it's a problem, I'd like to see it fixed.

                            2. Foul calls in the paint feel arbitrary. I'll be standing there doing the "hands up" move with the right stick, the shooter will ram into me yet I'll be called for a foul. Standing with your hands up is not a foul, that's just good defense. Stop calling fouls on defenders just for standing there. if you get your hands up and don't leave your feet, you should not pick up a foul call.
                            Yes, this. RS handsup doesn't work, and most block attempts and contests that look clean result in fouls. Andrew Bogut can barely get blocks without fouling on default sliders. A lot of fouls where you have position, are going straight up, or are just holding your ground with hands up. Feels like a real NBA game with bizarre officiating though. Lol.

                            Here are my related patch suggestions:

                            1. Reduce/remove delay with RS handsup contests. On Manual contest, it takes awhile before the hands of your player comes up. By then, it's way too late if you're closing out on a 3 point shooter or if you're trying to contest a driving layup without blocking and fouling.

                            2. Make RS handsup more effective. Even when you have your hands up, sometimes it does nothing, especially when you're in the post. Doesn't help that you get the bizarro foul calls bluesrocker mentioned even when you do manage a contest this way. Positional defense doesn't seem to work inside. You're often forced to attempt a block when you might not have to, which leads to fouls and the following:

                            3. Too many offensive rebounds. Reduce O-boards. CPU gets too many boards, and guards are getting their own and putting back too often, partially because of problems 1. and 2.

                            4. Repeated isos in paint into defenders doesn't lead to loss of ball or a more difficult shot. Iso paint spamming isn't really punished in any way. Ball handlers can dribble endlessly into legs and bodies without losing fatigue or handles, which encourages them to do so until they get that small gap or cause on-ball slippage. Because contested layups are often successful as blues pointed out, and because of 1, 2, and 3, this becomes a viable tactic for both human and CPU.

                            5. CPU is too aggressive at attacking the basket. Same problem as last year, related to 4.

                            Slider sets do fix many of these issues, some of which have plagued last year's game as well. Increased layup defense and adjusted CPU tendencies really do make the game a lot more realistic, varied, and less frustrating. It'd be nice to see some of these tweaks carried to the default sim sliders.
                            Last edited by Sundown; 10-09-2013, 02:52 PM.

                            Comment

                            • blues rocker
                              MVP
                              • Sep 2007
                              • 1921

                              #29
                              Re: NBA 2k14 patch - post your suggestions for fixes

                              Originally posted by Sundown
                              Actually disagree here, at least for jumpers. I like that some contested shots go in and some open shots don't, just like real NBA ball. I just want the contested/open shots to be rewarded and punished in a realistic manner and would prefer it not to be so video-gamey with a binary good/bad shot mechanic.

                              I also like crossing my fingers when I let an opponent or cpu take an open 3. That was the entirety of the Warriors' defense last year-- sagging and giving up threes. Often it worked. Sometimes it didn't. Binary video-gamey good/bad shot rewards would reduce the effectiveness of certain actual NBA defenses.
                              i think the "good/bad" mechanic is necessary in order to reward good decision making over luck. It's one of those things that's just necessary in a video game because it ensures that the outcome is determined by the users' decisions rather than virtual player ratings and luck.



                              Originally posted by Sundown
                              Totally agree here. It seems like general layup and close in shot defense is weak, especially if the offensive player has any momentum. Contests, both block attempts and RS hands-up should change shots more than they do inside. There's not much "intimidation" factor by bigs on guards with default settings. Despite the better blocking mechanics this year, the poor overall shot contesting actually encourages them to throw themselves at defensive bigs for the lay in or foul call, sometimes both. Rarely do they have to think about whether driving into Howard or Bogut full speed is a good idea. It usually is. Meanwhile, in the real NBA, Bogut has stopped 3-on-1's just because all three offensive players were intimidated and none wanted to take a shot.
                              yeah, basically my point is that if the defender is blocking the ball handler's path, then he has done his part and taken the shot away. he should be rewarded for that by forcing a miss. It's bad decision making on the ball handler's part to force a contact shot into a defender who's in their way - it takes no skill or awareness to ram into a defender and toss up a hail mary layup...so why reward it with a made shot? i want the game to reward patience and awareness.

                              if you drive into the lane and a defender steps in your path, the correct decision is to A. shoot a runner to avoid contact B. pass it out to the open man, or C. just don't shoot it and take the ball back out. The last thing to do is just ram into the defender and force up a contact layup. that requires no court awareness or decision making, yet the game rewards these contact layups by making them go in.

                              Originally posted by Sundown
                              Haven't noticed this only because I don't generally take lousy shots, but if it's a problem, I'd like to see it fixed.
                              i was referring to when the CPU does it, not me.
                              Last edited by blues rocker; 10-09-2013, 03:13 PM.

                              Comment

                              • Sundown
                                MVP
                                • Oct 2010
                                • 3270

                                #30
                                Re: NBA 2k14 patch - post your suggestions for fixes

                                Originally posted by blues rocker
                                i think the "good/bad" mechanic is necessary in order to reward good decision making over luck. It's one of those things that's just necessary in a video game because it ensures that the outcome is determined by the users' decisions rather than virtual player ratings and luck.
                                I feel the game already does reward decisions except it does so in a realistic manner. In my opinion the rewards/punishments don't need to be even more pronounced. Like I said, conceeding three attempts is actually a viable NBA tactic and I need this to be part of my simulation.

                                If the game uses realistic/sim rewards for good/bad shots, which it does, things will even out in the long run as it should.

                                yeah, basically my point is that if the defender is blocking the ball handler's path, then he has done his part and taken the shot away. he should be rewarded for that by forcing a miss. It's bad decision making on the ball handler's part to force a contact shot into a defender who's in their way - it takes no skill or awareness to ram into a defender and toss up a hail mary layup...so why reward it with a made shot?
                                As long as the risk/rewards are realistic, I'm okay with what happens.

                                Sure, some contact layups might go in, but if modelled correctly, most wont. What we agree on is that currently, contact/contested layups go in far TOO often, beyond what can be excused as "realistic", leading to unrealistic playstyles and success.

                                I agree with you that bad layups should be toned down for both realism and gameplay's sake. I would disagree in regards to jumpshots from my experience, and can't say much about difficult shots like fadeaways and momentum shots.

                                Speaking of which, the CPU rarely takes momentum or hop shots.

                                Anyway, sometimes I play 2K too much with sliders that overly reward/punish good and bad shots. Then I watch an NBA game and am in disbelief of half the shots that go up. I catch myself thinking, "Wut. Cheese!" Then I have to take a step back.

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