NBA 2k14 patch - post your suggestions for fixes

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  • TheRealHST
    Banned
    • Jan 2011
    • 1755

    #121
    Re: NBA 2k14 patch - post your suggestions for fixes

    Originally posted by Skopin
    I can't wait until I get a few minutes to record and post all my saved replays, just to prove you wrong. There are so many times where perfect timing and position result in nothing because players aren't aware of the ball.
    I hear you but there also times irl where the perfect boxout still won't get you the rebound. That should be expressed in the game because it actually happens...if we want realism

    Comment

    • Skopin
      Banned
      • Aug 2010
      • 307

      #122
      Re: NBA 2k14 patch - post your suggestions for fixes

      Originally posted by TheRealHST
      I hear you but there also times irl where the perfect boxout still won't get you the rebound. That should be expressed in the game because it actually happens...if we want realism
      I understand that completely, and I'm fine with not getting a rebound because someone else "fought harder" for it or because it took an odd bounce. I'm referring to players not being aware of the ball though. As in, I jump for the ball, reach in a completely opposite direction, and the ball falls right in front of me, or simply past me to another player.

      Comment

      • Peninc
        Rookie
        • Sep 2005
        • 371

        #123
        Re: NBA 2k14 patch - post your suggestions for fixes

        Simple....tone down the steal attempt success rate and call more reach in fouls for online games. Otherwise the game descends into a frantic mess because people are afraid to slow up their offense for fear of the ball getting knocked away. People are now realizing that they can mash the steal button all game long and the pros far outweigh the cons.

        Its a bit ridiculous.

        Comment

        • Barrakux
          Just started!
          • Oct 2013
          • 2

          #124
          Re: NBA 2k14 patch - post your suggestions for fixes

          Fix give and go - please, fix this, like in nba 2k13 system, with A+B buttons and automatic movement

          Comment

          • blues rocker
            MVP
            • Sep 2007
            • 1921

            #125
            Re: NBA 2k14 patch - post your suggestions for fixes

            i'm not really liking the on-ball defense. the ball handler is too "slippery" and even when you should cut him off and bump him, there is no contact...the physics behave as if the ball handler is a greased-up thanksgiving turkey - there is no friction. your defender just slides past the ball handler and he slips by you. it's similar to 2k12's "slip n slide" contact problem...it's not as bad as 2k12, but more in that direction.they improved the realism of contact on inside shots, but this year contact with the ball handler often does not follow the rules of physics.

            i preferred 2k13's on-ball defense - in 2k13 the ball handler felt tangible and you could bump him when your player was in his way. don't get me wrong - you can sometimes bump the ball handler in 2k14, but at least 4-5 times a game i see a situation where i should've bumped him and stopped his progress but he defied physics and slipped to the hoop.

            the ball handler can often just do an endless chain of dribble moves as he moves closer and closer to the basket - just nudging your defender back until he gets to the hoop...even though your defender was in his way and should've stopped his progress at some point along the way. i don't like how you can no longer make the ball handler pick up his dribble by cutting him off.

            not sure why they went in this direction...did they decide it was too hard for newbs to drive by their man?

            the controls when guarding on ball are also not very responsive. sometimes you'll press "left" to move left, but there is an obvious delay where your player will freeze for a bit before moving. this is especially noticeable when using intense D or trying to do the "fast shuffle"...it kind of defeats the purpose of the "fast" shuffle when it makes your player freeze before responding to your input. this type of delay and sluggish control on defense was not there in 2k13.

            i really just wish we could have a game that was 100 percent based on real physics. no more of this bending the laws of physics to make certain things easier or harder....but if there were truly real, dynamic physics in this game, newbs would barely be able to move around the court without losing the the ball or getting stopped in their tracks...hence, i doubt we will ever get truly realistic/unforgiving physics, even if the technology exists to make it happen.
            Last edited by blues rocker; 10-13-2013, 11:54 PM.

            Comment

            • rockchisler
              All Star
              • Oct 2002
              • 8290

              #126
              Re: NBA 2k14 patch - post your suggestions for fixes

              Remove Out of bounds forcefield that keeps u in play
              chuckcross.bandcamp.com

              Follow me on www.Twitter.com/Rockchisler

              Just type [ SPOILER ] and [ / SPOILER ], without any spaces.

              ROOKIE KILLER

              Comment

              • nova91
                MVP
                • Oct 2009
                • 2074

                #127
                Re: NBA 2k14 patch - post your suggestions for fixes

                Originally posted by rockchisler
                Remove Out of bounds forcefield that keeps u in play
                Why? Until you can precisely control your players movements and foot placement, there's no argument that can be made as to why you should "remove" the forcefield; have a slider to tone down the strength or reduce it's strength slightly via patch, yes, but remove the forcefield, no.
                Say "No" to railroaded MC modes.

                Comment

                • Sundown
                  MVP
                  • Oct 2010
                  • 3270

                  #128
                  Re: NBA 2k14 patch - post your suggestions for fixes

                  Originally posted by rockchisler
                  Remove Out of bounds forcefield that keeps u in play
                  I disagree with removing it as well. I'd rather they allow adjustment of the force field strength and/or implement tip-toeing to stay in bounds animations/context sensitive footwork near the line.

                  You shouldn't go out of bounds just because you don't have fine movement control near the line.
                  Last edited by Sundown; 10-14-2013, 12:30 AM.

                  Comment

                  • jayman504
                    MVP
                    • Nov 2006
                    • 1177

                    #129
                    Re: NBA 2k14 patch - post your suggestions for fixes

                    The more I play NBA FT14 the more pissed I get. Play perfect D just for the CPU to get a bail out call for some wack a$$ shot. It doesn't matter WHO's shooting..argh!!! Then there's REBOUNDING. either A cpu is out rebounding 3/4 of my players or B my teammates will watch the ball drop infront of them and wont touch it because it's covered in cow dung. Praying that these issues are addressed for next-gen cause its getting ridiculous.
                    "I'm so lonely....I paid a hobo to spoon with me"

                    Comment

                    • yungmeaks
                      Rookie
                      • Jun 2012
                      • 393

                      #130
                      Re: NBA 2k14 patch - post your suggestions for fixes

                      Originally posted by Peninc
                      Simple....tone down the steal attempt success rate and call more reach in fouls for online games. Otherwise the game descends into a frantic mess because people are afraid to slow up their offense for fear of the ball getting knocked away. People are now realizing that they can mash the steal button all game long and the pros far outweigh the cons.

                      Its a bit ridiculous.
                      Trueeeee

                      10char

                      Comment

                      • bumpyface
                        Rookie
                        • Aug 2011
                        • 383

                        #131
                        Re: NBA 2k14 patch - post your suggestions for fixes

                        Originally posted by Skopin
                        I understand that completely, and I'm fine with not getting a rebound because someone else "fought harder" for it or because it took an odd bounce. I'm referring to players not being aware of the ball though. As in, I jump for the ball, reach in a completely opposite direction, and the ball falls right in front of me, or simply past me to another player.
                        You're absolutely right. You can box out, be in perfect position for the rebound, and the player will just stand there and watch the rebound fall into the hands of the defender. There is no defending this madness. The players are not AWARE of the ball, period. I've seen it over and over again. The passing is a lot better but some of the animations are just ridiculously slow. I just want to say I for 1 am sick of the momentum bs. I know it occurs in real life, but it's in 2k it just doesn't feel organic. I go 1, 2 quarters hitting shots, connecting solid passes. Then come 3rd quarter I can't make open passes, the rim is the circumference of a penny, and multiple time outs don't help. Outside of these issues the game is cool, but I still haven't enjoyed a 2k game as much as I did with 11, or 12 even. That is all.

                        Comment

                        • NiTeMaReWaLKeR
                          Rookie
                          • Oct 2013
                          • 46

                          #132
                          Re: NBA 2k14 patch - post your suggestions for fixes

                          Originally posted by blues rocker
                          i'm not really liking the on-ball defense. the ball handler is too "slippery" and even when you should cut him off and bump him, there is no contact...the physics behave as if the ball handler is a greased-up thanksgiving turkey - there is no friction. your defender just slides past the ball handler and he slips by you. it's similar to 2k12's "slip n slide" contact problem...it's not as bad as 2k12, but more in that direction.they improved the realism of contact on inside shots, but this year contact with the ball handler often does not follow the rules of physics.

                          i preferred 2k13's on-ball defense - in 2k13 the ball handler felt tangible and you could bump him when your player was in his way. don't get me wrong - you can sometimes bump the ball handler in 2k14, but at least 4-5 times a game i see a situation where i should've bumped him and stopped his progress but he defied physics and slipped to the hoop.

                          the ball handler can often just do an endless chain of dribble moves as he moves closer and closer to the basket - just nudging your defender back until he gets to the hoop...even though your defender was in his way and should've stopped his progress at some point along the way. i don't like how you can no longer make the ball handler pick up his dribble by cutting him off.

                          not sure why they went in this direction...did they decide it was too hard for newbs to drive by their man?

                          the controls when guarding on ball are also not very responsive. sometimes you'll press "left" to move left, but there is an obvious delay where your player will freeze for a bit before moving. this is especially noticeable when using intense D or trying to do the "fast shuffle"...it kind of defeats the purpose of the "fast" shuffle when it makes your player freeze before responding to your input. this type of delay and sluggish control on defense was not there in 2k13.

                          i really just wish we could have a game that was 100 percent based on real physics. no more of this bending the laws of physics to make certain things easier or harder....but if there were truly real, dynamic physics in this game, newbs would barely be able to move around the court without losing the the ball or getting stopped in their tracks...hence, i doubt we will ever get truly realistic/unforgiving physics, even if the technology exists to make it happen.
                          In My Career mode, the cpu seems to be able to defend me as the ballhandler with ease. However, the cpu seems to be able to get past my teammates and myself with ease.

                          Comment

                          • Ramboooo
                            Banned
                            • Oct 2011
                            • 695

                            #133
                            Re: NBA 2k14 patch - post your suggestions for fixes

                            fix leaderboards... it's dumb that you could be on the top 100 when you've only played one or two games. there should be a minimum amount set. also I liked 2K13's leaderboards because there was a top 100 on offense and defense based on a combination of factors. there's no combo in 2k14 just per stat.

                            Comment

                            • Eggie25
                              Pro
                              • Aug 2008
                              • 730

                              #134
                              Re: NBA 2k14 patch - post your suggestions for fixes

                              the only problem I have with this game is the broken plays and lack of momentum shots. those are currently being address in other forums though. I have no problem with the contested layups and shots going in as others have complained about. there are several options to help contain this. you can use sliders to effect jumpshot/layup defense, you can lower consistency, or you can just play solid defense. ofcourse regardless the offense has the advantage but on hof sim sliders, you can still hold the cpu to 40 something percent from the field. I do so for the most part. when trying to guard the cpu, be as close to the strong hand of the cpu on contested shots as possible.

                              Comment

                              • Infamous Legacy
                                Rookie
                                • Oct 2013
                                • 21

                                #135
                                Re: NBA 2k14 patch - post your suggestions for fixes

                                It would be great to see fouls called in the blacktop mode. I've only seen one foul called and that's because of that from behind reach in animation.

                                Comment

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