Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

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  • Neon1
    MVP
    • Nov 2004
    • 1532

    #16
    Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

    Originally posted by Mergz1203
    hey guys if you are having trouble with the difficulty of the these rosters on HOF.....try playing on lower difficulty levels......i play on PRO and i am getting some flat out amazing games!......i played a game last night CAVS vs HEAT and Lebron dropped 35 pts and Wade went off for 38....the game was back and forth for the entire 48 mins until Lebron drove and kicked the ball out to Mo Williams (yes there were drives and kick-outs :wink who buried a 3 with just 5 seconds left to give the Cavs the lead and the ball game!!!
    After one too many people talking about the results on PRO Level i checked them out for myself (First time ever). Its legit, they actually follow the tendencies and thus give you real scores and fg% on CPUvCPU or HUMvCPU. Im seeing 40% to 38% game right now (Magic v Celtics).

    PRO level seems to visually slow the player movements (animations) down though, so you might want to try it on 55,60 or 65.

    Im going to put it at All Star and see what happens.
    Last edited by Neon1; 01-06-2009, 08:30 PM.

    Comment

    • domingo_salanguit
      Rookie
      • Oct 2008
      • 236

      #17
      Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

      Originally posted by Neon1
      After one too many people talking about the results on PRO Level i checked them out for myself (First time ever). Its legit, they actually follow the tendencies and thus give you real scores and fg% on CPUvCPU or HUMvCPU. Im seeing 40% to 38% game right now (Magic v Celtics).

      PRO level seems to visually slow the player movements (animations) down though, so you might want to try it on 55,60 or 65.

      Im going to put it at All Star and see what happens.


      yes... i tried to tweaked lakers and blazers using low shot tendencies and they were too slow at pro (39 game speed)... im using roster based on tomba speed edits but it was not this slow...

      quick question: does lowering shot tendencies affect the players speed? that was the result of what i did earlier, guys were slower than they used to...

      for example, i have my kobe at 99 shot tendency but when i made him 63 (just tweaked shot tendency), he was moving slower compared to the 99 shot tendencied kobe...

      is that possible? will it affect their speeds?

      Comment

      • Neon1
        MVP
        • Nov 2004
        • 1532

        #18
        Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

        Originally posted by domingo_salanguit
        yes... i tried to tweaked lakers and blazers using low shot tendencies and they were too slow at pro (39 game speed)... im using roster based on tomba speed edits but it was not this slow...

        quick question: does lowering shot tendencies affect the players speed? that was the result of what i did earlier, guys were slower than they used to...

        for example, i have my kobe at 99 shot tendency but when i made him 63 (just tweaked shot tendency), he was moving slower compared to the 99 shot tendencied kobe...

        is that possible? will it affect their speeds?
        Im lost..You saying your trying to use my overall shot tendency on Tombas roster? If so theres no way it will
        work. Our rosters are rated COMPLETELY differently in every way imaginable. Almost complete opposite sides of the spectrum ratings and tendencies wise.

        And why on earth would your game speed be way down at 39? If you are gonna keep using his roster you better leave everything the way it is, since he messed with global sliders and what not.



        EDIT:
        Download: 360 2KShare "Neon1 v1.10 w/revised P.I.P. edits"
        OR JUST GO TO NEWSET ROSTER DOWNLOADS...ITS EASIER.

        Edited close game (p.i.p.) edits for 8-10 teams so far, pending OKC and DEN (gotta go to work now).

        DOWNLOAD TRY ANY TEAM AND LET ME KNOW!! LA v HOU was awesome on HOF earlier did i get it right?
        Last edited by Neon1; 01-07-2009, 10:49 PM.

        Comment

        • Gregory House
          Rookie
          • Jan 2009
          • 6

          #19
          Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

          Neon, I like your theory on the shot selection. Will you be uploading these rosters with portland blazer accessories, and sig shots? If not, may I be of assistance and do those for you?

          Comment

          • Neon1
            MVP
            • Nov 2004
            • 1532

            #20
            Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

            Originally posted by Gregory House
            Neon, I like your theory on the shot selection. Will you be uploading these rosters with portland blazer accessories, and sig shots? If not, may I be of assistance and do those for you?
            They have sigs,accesories and contracts. I'm just going through and editing the ratings and tendencies team by team.

            Comment

            • Star1
              Rookie
              • Aug 2003
              • 69

              #21
              Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

              Originally posted by Mergz1203
              hey guys if you are having trouble with the difficulty of the these rosters on HOF.....try playing on lower difficulty levels......i play on PRO and i am getting some flat out amazing games!......i played a game last night CAVS vs HEAT and Lebron dropped 35 pts and Wade went off for 38....the game was back and forth for the entire 48 mins until Lebron drove and kicked the ball out to Mo Williams (yes there were drives and kick-outs :wink who buried a 3 with just 5 seconds left to give the Cavs the lead and the ball game!!!
              Neon, this is coming from someone who doesn't have a big problem with the game out of the box like alot of people.

              Except for some of the Historic Rosters (PBlazer, Tauris, Hardwood Classics, etc.) I really don't think all the time some of these cats put into slider and roster tinkering make that much of a difference.

              But I have to agree with the above poster, I downloaded your latest Roster, played 1 game and I was hooked!

              What did it for me was the gameflow, it felt so fluid and natural. By far the best gameflow I've experienced.

              I tried to get more info on what it is you're doin', but the link in your 1st post wasn't working for me.

              Whatever it is you're doin' man, I hope you keep doin' it. Lookin' forward to downloadin' the rest of the league, if and when you get finished with it.

              Peace Man.

              Comment

              • Neon1
                MVP
                • Nov 2004
                • 1532

                #22
                Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                Originally posted by Gregory House
                Neon, I like your theory on the shot selection. Will you be uploading these rosters with portland blazer accessories, and sig shots? If not, may I be of assistance and do those for you?
                Oh yeah, ill be done re-re-editing the close thier actual tendencies withing the hour...so all of those teams should be pretty close to dead on point. Denver included.

                Then i can get started working on more teams. Chicago,New York, GSW..

                Comment

                • Neon1
                  MVP
                  • Nov 2004
                  • 1532

                  #23
                  Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                  Originally posted by Star1
                  Neon, this is coming from someone who doesn't have a big problem with the game out of the box like alot of people.

                  Except for some of the Historic Rosters (PBlazer, Tauris, Hardwood Classics, etc.) I really don't think all the time some of these cats put into slider and roster tinkering make that much of a difference.

                  But I have to agree with the above poster, I downloaded your latest Roster, played 1 game and I was hooked!

                  What did it for me was the gameflow, it felt so fluid and natural. By far the best gameflow I've experienced.

                  I tried to get more info on what it is you're doin', but the link in your 1st post wasn't working for me.

                  Whatever it is you're doin' man, I hope you keep doin' it. Lookin' forward to downloadin' the rest of the league, if and when you get finished with it.

                  Peace Man.
                  Thanks bro. To check that link just go to the sliders section. The thread is in there.

                  Comment

                  • Neon1
                    MVP
                    • Nov 2004
                    • 1532

                    #24
                    Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                    Neon1 v1.10.2 uploaded. All roster transactions from yesterday added. Also PIP finally edited for all 10 teams (now i can move on..to the next)

                    DEN,OKC,HOU,LAL,POR,CLE,BOS,ORL and MIA.


                    Please test out some other teams like DEN,OKC,BOS,POR,NOH or HOU as everybody keeps testing, MIA,ORL,CLE and LA.

                    Comment

                    • gottibino
                      "I am Tiger Woods"
                      • Oct 2004
                      • 1589

                      #25
                      Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                      Neon1,
                      I played 2 games yesterday on PRO w/ Lakers v. Blazers. It was fun but a tad unrealistic w/ Blake jacking up 3's at all costs. Also, Oden was driving like a pg from the top of the key! I played w/ all sliders set @ 50 but wondering if tendencies should not be @ default. Please help or comment.
                      psn: Kobe_8Mamba_24

                      Comment

                      • Neon1
                        MVP
                        • Nov 2004
                        • 1532

                        #26
                        Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                        Originally posted by gottibino
                        Neon1,
                        I played 2 games yesterday on PRO w/ Lakers v. Blazers. It was fun but a tad unrealistic w/ Blake jacking up 3's at all costs. Also, Oden was driving like a pg from the top of the key! I played w/ all sliders set @ 50 but wondering if tendencies should not be @ default. Please help or comment.
                        Ill check it out.

                        Comment

                        • Neon1
                          MVP
                          • Nov 2004
                          • 1532

                          #27
                          Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                          Originally posted by gottibino
                          Neon1,
                          I played 2 games yesterday on PRO w/ Lakers v. Blazers. It was fun but a tad unrealistic w/ Blake jacking up 3's at all costs. Also, Oden was driving like a pg from the top of the key! I played w/ all sliders set @ 50 but wondering if tendencies should not be @ default. Please help or comment.
                          Was it only the PG doing it at this rate? The other person that mentioned something like this also was guarding the PG. if its happening to everybody on HUM/CPU im gonna change the PG's to thier career 3PA/G instead of this years rate.

                          Comment

                          • lkasprzak
                            Pro
                            • Nov 2007
                            • 752

                            #28
                            Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                            How many teams did u finish?

                            Comment

                            • Neon1
                              MVP
                              • Nov 2004
                              • 1532

                              #29
                              Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                              Originally posted by lkasprzak
                              How many teams did u finish?
                              Working on #11 (Bulls)...it takes me 3 hours a team if i dont lose focus...so much data entry to do this that its rediculous.

                              Comment

                              • gottibino
                                "I am Tiger Woods"
                                • Oct 2004
                                • 1589

                                #30
                                Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                                Originally posted by Neon1
                                Was it only the PG doing it at this rate? The other person that mentioned something like this also was guarding the PG. if its happening to everybody on HUM/CPU im gonna change the PG's to thier career 3PA/G instead of this years rate.
                                Do u think it could be a (slider) tendency issue with everything being @ 50?
                                psn: Kobe_8Mamba_24

                                Comment

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