Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

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  • IchigoStaus
    Rookie
    • Jan 2009
    • 28

    #106
    Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

    Maybe it was noticed but no one thought it was that major. I thought it was that way intentionally to make the dunks more special when they happened. Played a game with the bulls and nets and the first half there were two dunks, one by a wide open drew gooden and one by Tyrus Thomas on an alley
    Los Angeles Lakers - New York Yankees - Baltimore Ravens - Miami Hurricanes

    In other words...I know Letdowns.

    Comment

    • bigpun23
      Rookie
      • Jan 2009
      • 453

      #107
      Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

      i hit 15 3's with my cavs against the pacers why dident the pacers guard any of my players behind the arc one person was always wide open?

      also the fg percentage was high we both shot around 60 percent

      Comment

      • IchigoStaus
        Rookie
        • Jan 2009
        • 28

        #108
        Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

        Smart shot decisions? Was they doubling Lebron? You get some of the strangest stats havent had a game like that. ill play them and see
        Los Angeles Lakers - New York Yankees - Baltimore Ravens - Miami Hurricanes

        In other words...I know Letdowns.

        Comment

        • Neon1
          MVP
          • Nov 2004
          • 1532

          #109
          Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

          Originally posted by bigpun23
          i hit 15 3's with my cavs against the pacers why dident the pacers guard any of my players behind the arc one person was always wide open?

          also the fg percentage was high we both shot around 60 percent
          Are you sure you dont have Sliders loading automatically?
          These dont use any, so make sure your sliders are al set to the default (50) values.

          Comment

          • IchigoStaus
            Rookie
            • Jan 2009
            • 28

            #110
            Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

            yo neon if you want, i can post some scouting reports on each team. since i have voluntarily dubbed myself the "Neon1 Roster" plug man, (see blog) lol and i play each team extensively
            Los Angeles Lakers - New York Yankees - Baltimore Ravens - Miami Hurricanes

            In other words...I know Letdowns.

            Comment

            • fatboy
              Rookie
              • Jan 2008
              • 93

              #111
              Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

              Neon I admire the hardwork, keep it up my friend. My question is, can I tweak the gamespeed/player speed sliders on these? I think the speed settings a bit too fast for me. Would it affect the gameplay?

              Comment

              • Neon1
                MVP
                • Nov 2004
                • 1532

                #112
                Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                Originally posted by fatboy
                Neon I admire the hardwork, keep it up my friend. My question is, can I tweak the gamespeed/player speed sliders on these? I think the speed settings a bit too fast for me. Would it affect the gameplay?
                If you change it change the Game Speed inside Gameplay Settings.
                Last edited by Neon1; 01-21-2009, 10:40 PM.

                Comment

                • fatboy
                  Rookie
                  • Jan 2008
                  • 93

                  #113
                  Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                  Thanks cant wait for it to be finished, I might even start a new association with these rosters. Goodjob!

                  Comment

                  • bigpun23
                    Rookie
                    • Jan 2009
                    • 453

                    #114
                    Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                    ya i'm not using any sliders there all at default i'm playin on pro...pacers went doubleing me at all....i always had one guy wide open williams hit 9 3's for me

                    Comment

                    • Neon1
                      MVP
                      • Nov 2004
                      • 1532

                      #115
                      Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                      Originally posted by bigpun23
                      ya i'm not using any sliders there all at default i'm playin on pro...pacers went doubleing me at all....i always had one guy wide open williams hit 9 3's for me
                      Wide open or not, if you can hit 9 threes with one guy (with a 76 three rating) you might want to move up a level bro. Sounds like the a.i. isnt going at you hard enough.

                      Comment

                      • Neon1
                        MVP
                        • Nov 2004
                        • 1532

                        #116
                        Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                        I'm SUPPOSED TO BE working on the Wizards, but i had some little gameplay issues i had to do. I had to go back and manually re-enter everyones dunking tendencies back after reverting back to the original formula.

                        So the Wizards might be finalized late afternoon/evening or sometime late tonight. The Hawks are up after that. Rebounding seems to be working itself out as we're getting more teams corrected.

                        With 7 teams still playing on steriods Im HOPING for close a +1.0 rebound per game spike but more than likely it will be around a +0.5 to +0.8.

                        Players in the Western conference should get a slightly larger spike than eastern players since they will be getting more rebounding opportunities from the final 7 teams. Since 4 of the 7 play out West.

                        East - extra 20 games
                        West - extra 22 games


                        I simmed a few seasons to get my ranges (), simmed one season to gather all bigs stats.


                        Right now with v1.23.2

                        D.Howard (12.5-13.1) *19.7ppg 13.1rpg 3.0bpg in 38.8mpg
                        D.Lee (10.5-11.4) *9.0ppg 11.4rpg in 37.4mpg
                        T.Murphy (10.0-10.8) *12.8ppg 10.8rpg in 34.8mpg
                        A.Beidrins (10.0-10.7) *4.6ppg 10.7rpg 1.1bpg in 29.8mpg
                        T.Duncan (10.1-10.9) *21.5ppg 10.1rpg 2.5bpg, 2.2apg in 36.3mpg
                        C.Bosh (9.5-10.1) *21.4ppg 9.9 in 39.2mpg

                        Dirk 23.7ppg 8.1rpg .366 threePT in 38.2mpg
                        D.West 20.8ppg 7.6rpg in 37.7mpg
                        Garnett 18.5ppg 8.4rpg 3.6apg 1.1spg 1.4bpg in 34.9mpg
                        Yao 18.5ppg 8.8rpg 1.9bpg in 34.1mpg
                        Amare 17.2ppg 8.3rpg 1.3bpg 1.2spg in 35.4mpg
                        Aldridge 17.8ppg 6.9rpg in 35.3mpg
                        Brand 16.5ppg 7.5rpg 1.2bpg in 32.9mpg
                        Gasol 16.0ppg 7.3rpg 2.3apg in 35.4mpg
                        Chandler 5.3ppg 8.5rpg 1.8bpg in 31.4mpg
                        Illguakas 12.1ppg 4.8rpg in 24.4mpg
                        Shaq 12.2ppg 6.7rpg 0.7bpg in 27.6mpg
                        Nene 9.4ppg 7.1rpg 1.3spg 1.1bpg in 31.8 mpg.
                        Bynum 7.0ppg 6.5rpg 1.5bpg in 27.8mpg
                        Oden 6.6ppg 5.8rpg 3.6fpg 0.2bpg? in 23.3mpg


                        Keep in mind this may vary each time you sim. No REAL MAJOR issues outside of Nene and Bynum who for whatever reasons NEVER puts up scoring numbers in sim, its a bit of a mystery. I will go through and update his tendencies at a point later.

                        Wizards will be done later, gotta go to work.



                        EDIT: 2K's servers are down so i cant upload before work ill get something up late evening or tonight.

                        Comment

                        • Bornindamecca
                          Books Nelson Simnation
                          • Jul 2007
                          • 10919

                          #117
                          Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                          Thanks Neon!
                          My Art
                          My Tweets

                          Comment

                          • Bascape666
                            MVP
                            • Nov 2005
                            • 990

                            #118
                            Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                            Many thanks!
                            I wait for the complete roster file to start my season!

                            Comment

                            • Rodenbo
                              Rookie
                              • Sep 2006
                              • 13

                              #119
                              Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                              8 minute quarters on All-Pro

                              76ers (CPU) vs Suns (Me)

                              Score : 79 - 117
                              FG : 30/61 49% - 46/61 75%
                              3pt : 0/8 0% - 2/7 28%
                              FT : 19/31 61% - 23/33 69%
                              Ast : 23 - 28
                              REB : 20 - 26
                              Stl : 9 - 15
                              Blk : 3 - 6
                              PiP : 44 - 82

                              Nash - 13pts..3ast..4/9 FG
                              Richardson - 13pts..2ast..5/5 FG
                              Hill - 3pts..4reb..3ast..3stl..1/3 FG
                              Stoudemire - 27pts..6reb..2blk..12/15 FG
                              O'Neal - 18pts..2reb..1blk..7/7 FG

                              Miller - 16pts..11ast..5/15 FG
                              Iguodala - 15pts..2ast..2stl..7/9 FG
                              Young - 10pts..3ast..4reb..2stl..5/8 FG
                              Brand - 17pts..3reb..2stl..7/12 FG
                              Dalembert - 5pts..4reb..1blk..1/3 FG

                              All in all, it just seemed too easy. Only playing on 8 minutes quarters I managed to score 117. I know the Suns are an offensive team (which is why I picked a defensive team to play against).

                              This is without the dunking fixed and they were dunking fine it seemed. It just ticks me off when there is no1 down low on an offensive rebound and my guy just lays it in when IRL it'd be a dunk, fast break layups don't really piss me off.
                              My Teams : San Francisco 49ers, Washington Wizards, Chicago Cubs, Texas Longhorns.

                              Comment

                              • DaoudS
                                MVP
                                • Mar 2006
                                • 1568

                                #120
                                Re: Neon1 v1.8 Rosters (360)....cracking the code on shot selection.

                                82 points in the paint? wow...how much cheesing were you doing?

                                Comment

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