I have to chip in on this. Because from this post, its clear to me that rashidi doesnt know as much about the "game" of NBA2K10 than he does the NBA.
I have Lmao why bother when my coach profiles and tendencies are just as good, if not more detailed."
I would say this year you are probably more detailed because all i really concentrate on is the shooting tendencies as well as other issues that the gameplay bought up that tendencies could fix. and leave the rest default. You seem to have gone further than that. but still dont get it. I i will explain.
Trajan's Dirk Nowitzki
The D.Howard thing im not sure of. as I have him at 100. Must be a mistranslation. anyway. you put dirk in the 30's in this tendency, clearly showing to me that you have little understanding what this would actually mean to the gameplay when the cpu is controlling Dirk.
You are just looking at the hotzones and calculating that because he takes fewer shots from inside you must show this in his 2K tendencies.
However. within the structure of the videogame what this causes is Dirk to lack scoring aggression under the hoop and hardly go up to score when he gets the ball inside. instead he will pass it out or move outside dribbling the ball. Something I noticed straight away with this game that needed adjusting and a pure example of why hotzones are not gospel in translating tendencies to a videogame engine.
absolutely nothing wrong with this. Dirk will shoot regular J's. any higher and he will start rushing shots and taking ill advised jumpers. Just because its 3rd in the tendnecy list, doesnt mean he will take more shots elsewhere.
You have forgotten about the Hotspots player edits in the game. Dirk would roam around mid and outside more than inside so naturally he will get more shooting opportunities from mid.
Well you are just being a prick here as a 2pt raise is insignificant. Anything under 20 for dirk and he wont take em consistently if its available. Again Hotspots play a role here. Dirk doesnt hang out on the perimeter as much as previous years. so the opportunities to shoot em are not there as much.
Everyone here will remember how prepatch every cpu player would kick it out when driving. it was a ridiculous constant flaw in the game. I made these adjustments to counter that. When the patches fixed this issue somewhat. I kept the numbers the same as they work. You think Dirk will drive and kick if he can go up himself? the man is 7ft with hands, Its pretty rare that he will dish it out when he go up himself or draw the foul. Besides, even a player with a 100-0 attack/passout tendencies will still pass it out sometimes when covered. its coded in the game. You are just being pedantic.
Okay. the 55 foul thing. fair enough. I didnt even look at that stuff. left it default.
but the commitfoul nitpick.
Tsk....tsk...Rashidi.
That tendency makes no difference to in game fouling. If it does, its certainly not noticeable enough to worry about.
BUT, It makes a HUGE difference to simmed fouls per game, which makes a HUGE difference to the players MPG, which makes a HUGE difference to a players simmed stats.
Anything over 40 in this tendency causes the said player to lose 5 or more MPG that you allocate them in rotations.
Big difference to the simulation aspect of NBA2K, which is important and critical for authenticity for sim gamers.
So dont come here and be an all high and mighty nitpicker when there is reason and logic behind what you are picking at.
You know a lot about editing ratings, and you know you NBA. but when it comes to the translation to actual videogame. Your methods are not the be all and end all.
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