Neon1 2k10 (360)

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  • Neon1
    MVP
    • Nov 2004
    • 1532

    #226
    Re: Neon1 2k10 (360)

    Originally posted by tbbucsfan001
    haha. The Magic have been on national TV a lot lately (I live up in the ATL), and I noticed that VC is starting to look more comfortable playing with the Magic. He's not as tense as he was earlier in the year.
    Vince seems to play a little differently on national games. And the thought that he plays an aggresive game driving is probably due to the recent 48 point game he had, which was maybe the 3rd game all year where he has taken the ball to the hole.

    As a die-hard Magic fan that catches most all thier games, i can assure you his couple of aggresive games he had on TNT are more the abberation than the norm.

    I do hope that changes and the trend continues.

    Comment

    • Neon1
      MVP
      • Nov 2004
      • 1532

      #227
      Re: Neon1 2k10 (360)

      Originally posted by tgballin
      i said at the end, IN THEORY lol
      not YOUR ROSTER.
      and your talking about vince right?
      i was talking about wade. sorry for any confusion
      well thats a big difference. Yeah Wade could drive more...VC on the other hand...SMH

      Comment

      • RayAP19
        Banned
        • Oct 2006
        • 2668

        #228
        Re: Neon1 2k10 (360)

        Just played a half of basketball against Phoenix as the Cavaliers, and overall, it was enjoyable. Nash and Amare didn't pick and roll me to death, and normally, I'd have a huge beef with that, but everything else felt authentic, and I know they don't always spam screen-roll IRL, so it's cool.

        One thing, Nash was a little too unwilling to pass. Like, he'd use an Amare screen, and both my PG and my PF would follow Nash, leaving Amare wide open from about 17, and Nash wouldn't kick it out right away. Not a big deal, though-- I'm sure increasing his Pass Out tendency will remedy the problem.

        Everything else seemed on point... I got double-teamed off and on when Shaq got the ball in the low post, Amare was aggressive offensively, Richardson had a nice blend of jumpers and hard drives, Nash was aggressive in getting to the basket and drawing the defense in.

        Next, I'll probably try the Magic, since you said you're a huge fan. I'll be looking for Dwight facing up Shaq and driving to the basket, drawing fouls, Vince spamming pick and rolls, pulling up for too many jumpers and the rest of the team jackin threes.

        EDIT: I also lowered LeBron's dunk rating from 99 to 87, and he still was able to dunk too easily. I'll probably lower it to 85 after this game.

        Comment

        • RayAP19
          Banned
          • Oct 2006
          • 2668

          #229
          Re: Neon1 2k10 (360)

          Finished the game vs Phoenix, and enjoyed the second half more than the first half. I had to spur a comeback by being more aggressive with LeBron, who had 14 points in the 3rd (and I think 5 or 6 assists), including a step-back fadeaway over Lopez at the buzzer ().

          Nash was more aggressive as far as scoring down the stretch and ended with 20 and 7 on 15 shots. Amare had 24 and 10 on 10/13 and 4/4 FTs.

          Speaking of which, I don't think there were nearly enough. I shot 3/5 as a team and the Suns 13/14-- compare that to 52 points in the paint for me and 46 for the Suns.

          Also, FG% was through the roof this game. I was 49/84 (58%) and the Suns were 50/82 (60%). Just like the FT problem though, not really a biggie-- can easily be fixed with sliders.

          Also, we each turned the ball over only 6 times. I think I'll lower the Ballhandling for User and CPU, maybe Offensive Awareness too? I know you're workin on that though, so I won't touch it unless you give me the green light.

          The Suns only had 2 fast break points, which seems kinda weird, but I didn't really ever think about it during the game. I think the tempo was fine-- final score was 117-109 Suns. Yeah, FG% were high, but even if they weren't, and if fouls were on point, we'd both be +100 on the scoreboard I think.

          Stats if anyone's curious:

          Mo Williams: 18 points, 5 assists (7/13 FG, 4/6 3PT)
          LeBron James: 31 points, 2 rebounds, 12 assists, 0 TO (15/24 FG, 0/3 3PT, 1/2 FT)
          Delonte West: 19 points (8/14 FG, 3/5 3PT)
          Shaquille O'Neal: 16 points, 7 rebounds (7/13 FG, 2/3 FT)

          Amare Stoudemire: 24 points, 10 rebounds, 4 TO (10/13 FG, 4/4 FT)
          Steve Nash: 20 points, 7 assists 0 TO (7/15 FG, 1/3 3PT, 5/5 FT)
          Jason Richardson: 17 points (7/11 FG, 1/3 3PT)
          Grant Hill: 16 points (8/11 FG, 0/1 3PT)
          Robin Lopez: 13 points, 4 rebounds (6/7 FG)
          Channing Frye: 10 points, 7 rebounds (4/7 FG, 1/1 3PT)

          Comment

          • Neon1
            MVP
            • Nov 2004
            • 1532

            #230
            Re: Neon1 2k10 (360)

            Neon1 2k10 Rosters (Phase 3) 2-14-10
            gamertag: Neon1 2k10

            (Roster will be up between 2:45pm-3:00pm)

            I've been working on the rosters a lot this weekend.

            All offensive and defensive awareness ratings are completed for all teams.

            Most players on most teams now have the edited contest shot tendency (props to Serra..good call on this). Now you will see more realistic defensive animations. I used thier BPG48*25 to get numbers. Most gaurds are in single digits and only put hands up most times instead of the rediculous wild swing everyone was doing.


            I have modified the Draw Foul tendency. It wasnt a MAJOR bump in the scale, and i will likely have to do the same and slightly modify the scale for Commit Fouls.


            The biggest change is, i completely revamped my coach profiles. I know nobody really complained but i wasnt completely satisfied with some elements of gameplay style.

            Mainly there were way too many post ups, and certain teams werent getting the same animations as others. Namely the slower pace teams just looked like crap when id watch. I felt offense was too deliberate with the slow pace teams.

            The game should be more flowing even if the team plays at a slower less octane pace. I think i achevieved that now. Tempos are raised and attack/post has been corrected. Defense is boosted for ALL TEAMS.

            Double teams WAY UP, The higher Offensive awareness can handle it and adjusts quickly instead of getting tied up for jumpballs. Now help arrives quickly when the dreaded C on PG switch happens.

            Help D down for

            Players break-up stupid passes like wild cross body passes and forced passes on breaks or into traffic.

            Players will often try to kick the ball with thier if they cant get to it.

            Also you will see much more players fight through and around screens with more sense of urgency.



            NEXT UP PHASE 3: (Dropping Ratings)
            Rebounding: (Already Started, some teams comply)
            Pass Rating: (Already Started, some teams already comply)
            Ball Security: (Already Started, some teams already comply)
            Dunk ratings: (Dropping Dunk ratings to get a more realistic feel)
            Potential rating: (Gotta get this right for association)

            Also at some point:
            Contracts need to get done.
            Dunk Packages/Styles.
            Accesories.

            Comment

            • Silent Nature
              Pro
              • May 2005
              • 972

              #231
              Re: Neon1 2k10 (360)

              That's an excellent plan you got there. I already tried out couple of your previous updates and they played really nicely.

              I may have to hold off on starting my association until you get done with them. Thank you for your hard work.

              BTW, I'm expecting Magic vs Cavs rematch in ECF again! Damn the Magic getting the best of them last year.
              "We don't see things as they are, we see them as we are."
              -- Anais Nin

              Comment

              • RayAP19
                Banned
                • Oct 2006
                • 2668

                #232
                Re: Neon1 2k10 (360)

                Played a quarter against Orlando and a half a quarter against Denver. Still good, but some gripes.

                Too many lead passes during both games. I suppose I can lower the Backdoor Cuts slider for that, though. Also, FG% is still off the charts. I'm gonna tweak sliders definitively soon-- I'll also probably lower CPU On-Ball Defense. I can rarely get to the basket unless I use a pick, even against big men.

                I also saw Dwight shoot a 10-foot jumper off a drop step in the post against Shaq. A weird moment, but I let it go.

                Um... Melo posted up a lot, especially against Delonte West (I'm not sure how he kept getting matched up against him), but he was doing hook shots. I don't know if I've ever seen that IRL. Drop step, step-through layups, yeah, but never a straight up hook shot.

                Another note from the Phoenix game, all of Nash's jumpers were set shots. Very un-Nash-like. I didn't check to see what his Shot Type tendencies were, but it should probably be like 70 Drifters, 30 Fadeaways.

                Other than that, still lookin good.

                Comment

                • Neon1
                  MVP
                  • Nov 2004
                  • 1532

                  #233
                  Re: Neon1 2k10 (360)

                  Originally posted by RayAP19
                  Played a quarter against Orlando and a half a quarter against Denver. Still good, but some gripes.

                  Too many lead passes during both games. I suppose I can lower the Backdoor Cuts slider for that, though. Also, FG% is still off the charts. I'm gonna tweak sliders definitively soon-- I'll also probably lower CPU On-Ball Defense. I can rarely get to the basket unless I use a pick, even against big men.

                  I also saw Dwight shoot a 10-foot jumper off a drop step in the post against Shaq. A weird moment, but I let it go.

                  Um... Melo posted up a lot, especially against Delonte West (I'm not sure how he kept getting matched up against him), but he was doing hook shots. I don't know if I've ever seen that IRL. Drop step, step-through layups, yeah, but never a straight up hook shot.

                  Another note from the Phoenix game, all of Nash's jumpers were set shots. Very un-Nash-like. I didn't check to see what his Shot Type tendencies were, but it should probably be like 70 Drifters, 30 Fadeaways.

                  Other than that, still lookin good.
                  Try to take note of any player (mostly non-bigs) you see that are using that stupid hook shot out of the post. Im gonna have to start some Sig Style changes and post shot moves for lots of guys.

                  I hate that hook animation on guys like Melo, Point guards etc....And yeah im really lookin forward to messing with sig shot tendencies, I'll see what i can do with Nash.

                  Also who's FG% is high? Im just not catching games like this. It mostly stays around 45-51, especially after that profile changes.

                  I'm trying to determine if it could be something with your offensive and defensive playing style that is keeping fg% high (how high are you talking btw)?

                  Also what is your points in the paint looking like? Usually when i let it go CPU vs CPU (only real way to check the A.I.) the in the paint is usually mid to high 40's.

                  If anybody else is getting results like his let me know, as it makes it easier to determine where the problem is.

                  Comment

                  • RayAP19
                    Banned
                    • Oct 2006
                    • 2668

                    #234
                    Re: Neon1 2k10 (360)

                    Also who's FG% is high? Im just not catching games like this. It mostly stays around 45-51, especially after that profile changes.

                    Pretty much anyone who shoots a lot of inside shots. Nash shot 7/15 I believe against me, and most of his shots were jumpers. I think the CPU makes jumpers at too high of a rate, but inside shots are definitely too easy for the AI.

                    I'm trying to determine if it could be something with your offensive and defensive playing style that is keeping fg% high (how high are you talking btw)?

                    Well, I know the game I played against Phoenix was 60% and 58% for the Suns and myself respectively, and that was the entire game I played. I think the Nuggets were shooting around 63% when I stopped playin, and the Magic probably around 50% or so.

                    Also what is your points in the paint looking like? Usually when i let it go CPU vs CPU (only real way to check the A.I.) the in the paint is usually mid to high 40's.

                    I think Phoenix had 52 or something against me (I posted it a couple messages up)

                    Also, if you don't mind, make these sig shot changes so I don't have to do it every time I download your roster. I think they're accurate, but if you don't, you can leave them as is I suppose.

                    Delonte West sig shot- T. Evans
                    LeBron sig shot- A. Jamison
                    Mo Williams/Delonte West fadeaway- Guard Default
                    LeBron layup package- All-Star Guard
                    Delonte West/Mo Williams layup package- Pro Guard

                    Comment

                    • Neon1
                      MVP
                      • Nov 2004
                      • 1532

                      #235
                      Re: Neon1 2k10 (360)

                      Originally posted by RayAP19
                      Played a quarter against Orlando and a half a quarter against Denver. Still good, but some gripes.
                      Actually brotha, this slipped past me. Ive definately seen high fg% for short spurts (usually 1st Qtrs and/or 3rd Qtrs), but 8-10 times it just usually evens itself out.

                      I have seen teams go for 28-30 in the first and then 11-13 points in the next, this game plays really streaky, and for whatever reason players/teams are usually more on target during the opening Qtr. Then they usually cool of drastically.

                      It may be that they start getting fatiqued or it may simply be as simple as thier backups bench players suck and bring the averages back down to reality.

                      Defense seems to start to pickup steam as the game goes on too.

                      Comment

                      • RayAP19
                        Banned
                        • Oct 2006
                        • 2668

                        #236
                        Re: Neon1 2k10 (360)

                        Oh yeah, I know that first-quarter FG% isn't worth much, which is why I kept referencing the Suns game.

                        Comment

                        • Neon1
                          MVP
                          • Nov 2004
                          • 1532

                          #237
                          Re: Neon1 2k10 (360)

                          Originally posted by RayAP19
                          Also, if you don't mind, make these sig shot changes so I don't have to do it every time I download your roster. I think they're accurate, but if you don't, you can leave them as is I suppose.

                          Delonte West sig shot- T. Evans
                          LeBron sig shot- A. Jamison
                          Mo Williams/Delonte West fadeaway- Guard Default
                          LeBron layup package- All-Star Guard
                          Delonte West/Mo Williams layup package- Pro Guard
                          Ill check them out. I definately need one for Delonte, that shot he has urks me something bad, i just havent spent the time on any teams sig changes outside of Orlando so far.

                          Thatnks for the reply back. Scratch that last one i posted, i got all my answers.

                          Comment

                          • tbbucsfan001
                            Pro
                            • Aug 2009
                            • 642

                            #238
                            Re: Neon1 2k10 (360)

                            Watched a CPU vs CPU game

                            ATL vs. MIL
                            98 Score 91
                            44/81 FG 35/83
                            54% FG% 42%
                            3/8 3PTS 10/32
                            37% 3PT% 31%
                            7/12 FT 11/12
                            58% FT% 91%
                            21 AST 30
                            10 TO 9
                            7 Team Fouls 10
                            44 REB 36
                            4 OFF 5
                            6 STL 4
                            2 BLK 4
                            58 PIP 26
                            14 Bench Points 21
                            5 2nd Chance Points 5
                            8 Fast Break Points 2

                            There still weren't enough fouls called. Milwaukee took A LOT of threes. Al Horford was 9/9, all shots coming in the paint. Scoring is still too easy in the paint. The game tempo was nice, and it felt real.

                            Comment

                            • Neon1
                              MVP
                              • Nov 2004
                              • 1532

                              #239
                              Re: Neon1 2k10 (360)

                              Originally posted by tbbucsfan001
                              Watched a CPU vs CPU game

                              ATL vs. MIL
                              98 Score 91
                              44/81 FG 35/83
                              54% FG% 42%
                              3/8 3PTS 10/32
                              37% 3PT% 31%
                              7/12 FT 11/12
                              58% FT% 91%
                              21 AST 30
                              10 TO 9
                              7 Team Fouls 10
                              44 REB 36
                              4 OFF 5
                              6 STL 4
                              2 BLK 4
                              58 PIP 26
                              14 Bench Points 21
                              5 2nd Chance Points 5
                              8 Fast Break Points 2

                              There still weren't enough fouls called. Milwaukee took A LOT of threes. Al Horford was 9/9, all shots coming in the paint. Scoring is still too easy in the paint. The game tempo was nice, and it felt real.

                              When i changed the coach profiles, what i did was minus the fast break baskets out of the "Inside" category. It slipped my mind and this wasnt done with the originally created profiles.

                              I will do my best to explain clearly this next part....


                              Lets say ATL originally had:
                              48 inside
                              14 close
                              18 mid
                              20 three
                              =100

                              Lets say Milwaukee had:
                              42 inside shot.
                              10 close
                              22 mid
                              26 three
                              =100

                              Lets say ATL gets 16 fastbreak PPG and Milwaukee gets 16 Fastbreak PPG.

                              Now what i did was, divide the fastbreak PPG by 2 (to get it down by baskets per game) and then subtract the baskets away from the teams original inside tendency. -8 baskets for Atlanta. -8 baskets for Milwaukee.

                              All my shot breakdowns are in percentage form (all equal an even 100) so i had to add them back into the breakdowns at other floor spots.

                              ATL:
                              48 inside (-8) 40 inside
                              14 close (+3) 17 Close
                              18 mid (+3) 20 Mid
                              20 three (+2) 22 Three
                              =100

                              Lets say Milwaukee had:
                              42 inside (-8) 34 inside
                              10 close (+2) 12 close
                              22 mid (+3) 25 mid
                              26 three (+3) 29 three
                              =100

                              As you probably noticed, i re-distributed the baskets differently. I gave Atlanta a boost in closer shots, and took Milwaukee further away.

                              While this isnt the fair way to do this, the reason why is because i am trying to artifically boost the better top tier teams records and chances of winning by....well...by cheesing a slight bit.

                              All the better teams were given the baskets this way, to make it harder to beat them without it being blantent over the top cheesing that were accustomed too.


                              Everybodys thoughts? Do it the right way and evenly, or give the top teams an assist for standings sake? (note they will have a slightly high FG% as noted by testers).


                              Maybe try two top teams against eachother (Cavs vs Celtics) or two bottom feeders (Nets vs Wolves or Phi) and see how the FG%'s look against similar competeition.

                              Comment

                              • Neon1
                                MVP
                                • Nov 2004
                                • 1532

                                #240
                                Re: Neon1 2k10 (360)

                                Oh, and i did the opposite for bottom feeders. I added the baskets into the further away sections. Like if 1 basket was left over, id put it in the three (more likely to miss)

                                Comment

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