92-93 association file (360)

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  • GaryT531
    MVP
    • Jun 2008
    • 1715

    #46
    Re: 92-93 association file (360)

    Originally posted by portlandblazer
    thats because 138 of the caps were created on that roster (or the base of rosters leading up to 91) while the other 62 or 61 actually, were downloaded from 2kshare. im assuming that your roster doesnt have any guys that were created originally on it and all the caps were first dl'd via 2kshare.
    Almost. I am downloading the best version of every player, and editing their appearances even further. That's why this project has taken me since the end of March so far, because a lot of my edited caps you can just look at and instantly recognize....or at least I can. Some players aren't available for download, like mike sanders, and malik sealy for example. these guys I have to still create myself. So far I have a list of 12 guys that I want included that I'll need to create myself.

    I'm not taking credit for all of the work, but I have been spending quality time with detailing. The last 50 spots I'm saving to download 50 of your caps. If 2k decides to mess with the cap editor for next year, and ruin it, then 2k10 might live on for a long time for some guys who enjoy creating rosters....or at least for me it would if that is the case.

    If someone downloads this and uploads all of my available caps, if possible, then that would help me get a huge start on 94. That is the only way I'll jump into 94 right away. Otherwise I'm not spending my summer vacation taking on another project like this lol.

    I know it's possible to upload other people's caps because for some players there are at least 15 versions available online to download, like craig ehlo for example, and it's all the exact same cap. This is always with caps that you created portland, because guys named snoop dogg, imperial, oattacks, and 4Q2 all have a lot of your caps from your 80's and 90's rosters available.

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    • portlandblazer
      MVP
      • Jun 2007
      • 1953

      #47
      Re: 92-93 association file (360)

      they are uploading caps i created from my roster file that the caps were created on. they are not downloading the caps dna from 2kshare and then reuploading it. get it? you cannot reupload caps after you dl them individually from 2kshare, you have to get them off of a roster file in which the cap was created on. any cap that you dl'd the dna via 2kshare and then tweeked will have to be redownloaded and retweeked, no way around it.

      Comment

      • portlandblazer
        MVP
        • Jun 2007
        • 1953

        #48
        Re: 92-93 association file (360)

        edit: i edited some more things and uploaded another one

        92-93 association C.z36 - 10.12MB
        Last edited by portlandblazer; 06-12-2010, 09:34 PM.

        Comment

        • GaryT531
          MVP
          • Jun 2008
          • 1715

          #49
          Re: 92-93 association file (360)

          Originally posted by portlandblazer
          they are uploading caps i created from my roster file that the caps were created on. they are not downloading the caps dna from 2kshare and then reuploading it. get it? you cannot reupload caps after you dl them individually from 2kshare, you have to get them off of a roster file in which the cap was created on. any cap that you dl'd the dna via 2kshare and then tweeked will have to be redownloaded and retweeked, no way around it.
          i got it now. i can't imagine creating every player from scratch. it would take me at least 6 months to finish a roster. idk how you have pumped out 4 or 5 full rosters plus these draft classes. any way to get denver and milwaukee's new uniforms for that year into 1993-94? or would that have to wait

          Comment

          • GaryT531
            MVP
            • Jun 2008
            • 1715

            #50
            Re: 92-93 association file (360)

            Originally posted by portlandblazer
            edit: i edited some more things and uploaded another one

            92-93 association C.z36 - 10.12MB
            what are some new things that you have edited? thanks
            Last edited by GaryT531; 06-12-2010, 10:42 PM.

            Comment

            • portlandblazer
              MVP
              • Jun 2007
              • 1953

              #51
              Re: 92-93 association file (360)

              Originally posted by GaryT531
              what are some new things that you have edited? thanks
              in the last one i forgot to put doug overton on the bullets and forgot to add dexter cambridge to the mavs. i also edited a bunch of free agents ages in an attempt to thwart the freezing issue when i make the 94 class but after simming 93-94 i got the freeze again anyway so i might just edit the class from association mode rather than making a separate one you have to load.

              as for the nuggets and bucks unis there is no way to edit the unis once you are in association mode. i will consider making new ones if i decide to do a 95-96 association.

              Comment

              • GaryT531
                MVP
                • Jun 2008
                • 1715

                #52
                Re: 92-93 association file (360)

                what's the latest on 1993-94 pb? just asking, any info is appreciated. thanks

                Comment

                • portlandblazer
                  MVP
                  • Jun 2007
                  • 1953

                  #53
                  Re: 92-93 association file (360)

                  Originally posted by GaryT531
                  what's the latest on 1993-94 pb? just asking, any info is appreciated. thanks
                  im putting the finishing touches on the 94-95 draft class now. after that i will put together the 93-94 season and possibly 94-95 also. after that i will decide if i want to go any further which will mean taking the 92 roster into a new association and pretty much starting over.

                  Comment

                  • GaryT531
                    MVP
                    • Jun 2008
                    • 1715

                    #54
                    Re: 92-93 association file (360)

                    PB can you include Chris Jent on the 94 Rockets? He was active on the playoff roster, along with Earl Cureton. If you can get Eric Riley on there and even Richard Petruska, that would be appreciated, thanks

                    Comment

                    • portlandblazer
                      MVP
                      • Jun 2007
                      • 1953

                      #55
                      Re: 92-93 association file (360)

                      Originally posted by GaryT531
                      PB can you include Chris Jent on the 94 Rockets? He was active on the playoff roster, along with Earl Cureton. If you can get Eric Riley on there and even Richard Petruska, that would be appreciated, thanks
                      got em all

                      Comment

                      • GaryT531
                        MVP
                        • Jun 2008
                        • 1715

                        #56
                        Re: 92-93 association file (360)

                        is there an option to prevent injuries when simming association mode? every time I sim and get to a matchup that I want to play, it turns out that the depth chart is always adjusted, and players that I want to use are often inactive.

                        The other day I put david wood in the SL for the spurs, and he had like my first 12 points b/c half of the starters were inactive lol david wood!!

                        Comment

                        • portlandblazer
                          MVP
                          • Jun 2007
                          • 1953

                          #57
                          Re: 92-93 association file (360)

                          Originally posted by GaryT531
                          is there an option to prevent injuries when simming association mode? every time I sim and get to a matchup that I want to play, it turns out that the depth chart is always adjusted, and players that I want to use are often inactive.

                          The other day I put david wood in the SL for the spurs, and he had like my first 12 points b/c half of the starters were inactive lol david wood!!
                          i wish i wouldnt have put injuries on, actually i wish you could change it at any point rather than only prior to starting association mode. the only thing i can suggest is to edit everyones durability to 100. i dont know if that will keep players from never getting injured but it should help. if i do a 95-96 association i will make sure to turn injuries off. should i edit all players durability to 100 on 93-94?

                          Comment

                          • GaryT531
                            MVP
                            • Jun 2008
                            • 1715

                            #58
                            Re: 92-93 association file (360)

                            Originally posted by portlandblazer
                            i wish i wouldnt have put injuries on, actually i wish you could change it at any point rather than only prior to starting association mode. the only thing i can suggest is to edit everyones durability to 100. i dont know if that will keep players from never getting injured but it should help. if i do a 95-96 association i will make sure to turn injuries off. should i edit all players durability to 100 on 93-94?
                            I think no matter what there will be all types of injuries as long as injuries are "on", so even if you did I don't think that it would matter. I don't think it's that big of a deal, its fun to play with players that you normally wouldn't use.

                            My main request is for you to keep including as many players as you possibly can for each team, so that even guys that played in like 15 or 20 games are in there. I love the 93 association because of that
                            Last edited by GaryT531; 06-18-2010, 01:55 PM.

                            Comment

                            • portlandblazer
                              MVP
                              • Jun 2007
                              • 1953

                              #59
                              Re: 92-93 association file (360)

                              well i just did a little test. i adjusted all players on the sixers durability to 99 and simmed a season. i only had three injuries all year and they were day to day type injuries and didnt miss any action. so i think i will do it for everyone and that should keep most guys from missing many games unless they are currently hurt already on my file.

                              i have been trying to add all the players i can. the only guys i leave off are guys that for instance were signed at the beginning of the season and then waived in november and only play like 3 games. or if a team would have more than 15 then i have to leave someone off of course. i try to make the rosters reflect how they were after the trade deadline rather than the start of the season, injuries not withstanding.

                              EDIT: well i just wasted a bunch of time editing about 8 teams durability only to decide to go and check the gameplay options to find you can turn injuries off. i assumed before that this only affected games you actually played and not simmed games but i was mistaken so you can turn injuries off after all!!!
                              Last edited by portlandblazer; 06-18-2010, 10:21 PM.

                              Comment

                              • portlandblazer
                                MVP
                                • Jun 2007
                                • 1953

                                #60
                                Re: 92-93 association file (360)

                                i just noticed something strange. my harold miner from the 92 draft class' face is all jacked up. i looked at the previous incarnation of this association file and it is completely different from the one im currently working on. neither match my superb harold minor form the draft class. so im guessing during the draft process a glitch causes random players faces to randomize. i wonder what the cause is???? the only other player i have ran into so far that this happened to was tony bennett, which doesnt look as bad, but i will have to make a new harold miner out of a retired cap leftover because that is just unacceptable. (insert barfing emoticon here)

                                edit: ok i went through the entire roster and found 6 total guys, all from the 92 draft class. harold miner, stephen howard, anthony peeler and dwayne schintzius all have the same exact deformed face and tom gugliotta and tony bennett have two other faces. i wish i would have caught this prior to uploading the 93 file but no worries for the 94 file, i will have all them looking spot on with correct appearances. just kinda weird that it only happened with one draft class and that 4 guys have the same face.
                                Last edited by portlandblazer; 06-18-2010, 10:56 PM.

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