Analysis of "Player Potential"

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  • Synchromesh
    Rookie
    • Oct 2006
    • 218

    #76
    Re: Analysis of "Player Potential"

    Originally posted by Jukeman
    Any analyze on how the individual attributes progress?

    Could become useful when creating draft classes

    Example

    Does the skill base attributes like shooting, rebounding progress more than intangible attributes like AwR, consistency and etc? How about physical attributes?


    Sent from my HumancentiPad using Tapatalk
    I haven't tracked it too closely but from what I recall all attributes tend to increase at the same rate, and if I'm not mistaken attributes increase regardless of playstyle.

    I can try something out today though...

    Comment

    • youALREADYknow
      MVP
      • Aug 2008
      • 3635

      #77
      Re: Analysis of "Player Potential"

      Originally posted by Jukeman
      Any analyze on how the individual attributes progress?

      Could become useful when creating draft classes

      Example

      Does the skill base attributes like shooting, rebounding progress more than intangible attributes like AwR, consistency and etc? How about physical attributes?


      Sent from my HumancentiPad using Tapatalk
      I'd hope certain physical attributes like Speed, Quickness, and Vertical wouldn't increase much (if at all).

      Comment

      • Synchromesh
        Rookie
        • Oct 2006
        • 218

        #78
        Re: Analysis of "Player Potential"

        This is unrelated but I wonder if the MPG issue (players not averaging proper minutes) in Association is linked to the stamina attribute...

        Comment

        • Barncore
          Formerly known as Barnsey
          • Aug 2003
          • 1337

          #79
          Re: Analysis of "Player Potential"

          Wowzers, some great work has been done in this thread! Some really useful info.

          The effort is definitely appreciated. Especially Synchromesh and Hold My Own.
          Originally posted by Synchromesh
          This is unrelated but I wonder if the MPG issue (players not averaging proper minutes) in Association is linked to the stamina attribute...
          I'm pretty sure the low mpg is linked to player roles. I noticed that when the CPU automatically arranges the rotation/minutes, players with the 'star' role are only set as 36 minutes at the most, players with 'starter' role are given 34 mins. And since the CPU is the one that sets the rotations of all the CPU teams in the league (obviously), nobody in the league averages more than 36 mpg.

          If only there was a way to change the minute amount of each role....

          Comment

          • Jukeman
            Showtime
            • Aug 2005
            • 10955

            #80
            Originally posted by youALREADYknow
            I'd hope certain physical attributes like Speed, Quickness, and Vertical wouldn't increase much (if at all).
            Yea, I rather those things regress as players get older

            Good thing to know is that I seen a rookie (Max pot) gain a combine 30 pts in Def/Off awr rating by time he reached his prime (26).

            He was at 66 off awr and 54 def awr as a rookie....

            Now the guy is at 82 69...

            Notice his touch tendency basically doubled from his rookie year as well ...It went from 33 to 71!

            This is with 99 potential

            Hopefully SimBaller an Co can tune progression a lil for next year so that Rookies will basically have high physical attributes that rarely progress, low intangibles (awr, etc) that will progress the most and skills that will progress at the normal rate.

            Regression; physical attributes (speed dur, etc) should deplete the most followed by skills with intangibles rarely moving.


            Sent from my HumancentiPad using Tapatalk
            Last edited by Jukeman; 11-02-2011, 10:17 AM.

            Comment

            • ronyell
              SimWorld Sports Inc - CEO
              • Dec 2005
              • 5932

              #81
              Re: Analysis of "Player Potential"

              Originally posted by Jukeman
              Yea, I rather those things regress as players get older

              Good thing to know is that I seen a rookie (Max pot) gain a combine 30 pts in Def/Off awr rating by time he reached his prime (26).

              He was at 66 off awr and 54 def awr as a rookie....

              Now the guy is at 86 69...

              Notice his touch tendency basically doubled from his rookie year as well ...It went from 33 to 71!

              This is with 99 potential

              Hopefully SimBaller an Co can tune progression a lil for next year so that Rookies will basically have high physical attributes that rarely progress, low intangibles (awr, etc) that will progress the most and skills that will progress at the normal rate.

              Regression; physical attributes (speed dur, etc) should deplete the most followed by skills with intangibles rarely moving.


              Sent from my HumancentiPad using Tapatalk
              THIS IS EXACTLY HOW PROGRESSION/POTENTIAL SHOULD BE HANDLED... PLEASE POST THIS IN MAIN THREAD for someone to see.
              SIMWORLD HOOPS - JOIN, DISCUSS or WATCH
              THE ONLY PLACE WHERE YOU CAN:
              #SeeTheGameBeTheGame

              Comment

              • Barncore
                Formerly known as Barnsey
                • Aug 2003
                • 1337

                #82
                Re: Analysis of "Player Potential"

                Originally posted by Jukeman
                Good thing to know is that I seen a rookie (Max pot) gain a combine 30 pts in Def/Off awr rating by time he reached his prime (26).

                He was at 66 off awr and 54 def awr as a rookie....

                Now the guy is at 86 69...

                Notice his touch tendency basically doubled from his rookie year as well ...It went from 33 to 71!

                This is with 99 potential
                Good!

                Originally posted by Jukeman
                Hopefully SimBaller an Co can tune progression a lil for next year so that Rookies will basically have high physical attributes that rarely progress, low intangibles (awr, etc) that will progress the most and skills that will progress at the normal rate.
                How do you tune the player progression? :-o

                Comment

                • VideoTyrant
                  Rookie
                  • Apr 2008
                  • 74

                  #83
                  Re: Analysis of "Player Potential"

                  Great work some good finding here.....I think I noticed though is that EVERY player with a high potential rating progresses into a good player...so does NBA 2k12 not really have a "player bust" system? Where on occasion a player with a high progress rating simply won't progress? I mean not every number 1 overall pick should become an 85+ rated player where are the players like Joe Smith, Michael Olowokandi, Kwame Brown, Stromile Swift, Darko Milicic, Hasheem Thabeet, Adam Morrison? Tried to not include players that were busts because of injuries (Greg Oden, Sam Bowie).

                  Comment

                  • youALREADYknow
                    MVP
                    • Aug 2008
                    • 3635

                    #84
                    Re: Analysis of "Player Potential"

                    Originally posted by VideoTyrant
                    Great work some good finding here.....I think I noticed though is that EVERY player with a high potential rating progresses into a good player...so does NBA 2k12 not really have a "player bust" system? Where on occasion a player with a high progress rating simply won't progress? I mean not every number 1 overall pick should become an 85+ rated player where are the players like Joe Smith, Michael Olowokandi, Kwame Brown, Stromile Swift, Darko Milicic, Hasheem Thabeet, Adam Morrison? Tried to not include players that were busts because of injuries (Greg Oden, Sam Bowie).
                    It seems that 69-73 POT is the boom/bust range for prospects as long as their starting OVR isn't too high to begin with. That range gives players an opportunity to progress beyond 75 POT and begin seeing huge ratings increases, but it also means that players who don't see the court are unlikely to reach 75 POT and therefore will have mediocre/average progression.

                    Comment

                    • Colts18
                      MVP
                      • Feb 2010
                      • 1959

                      #85
                      Re: Analysis of "Player Potential"

                      So if I have a 65 rated rookie with a 99 potential, and I sit him on my bench for 5 years and he doesn't play one single minute, what will happen.

                      Also, does the coach of the team play a part in the progression

                      Comment

                      • Jukeman
                        Showtime
                        • Aug 2005
                        • 10955

                        #86
                        Originally posted by VideoTyrant
                        Great work some good finding here.....I think I noticed though is that EVERY player with a high potential rating progresses into a good player...so does NBA 2k12 not really have a "player bust" system? Where on occasion a player with a high progress rating simply won't progress? I mean not every number 1 overall pick should become an 85+ rated player where are the players like Joe Smith, Michael Olowokandi, Kwame Brown, Stromile Swift, Darko Milicic, Hasheem Thabeet, Adam Morrison? Tried to not include players that were busts because of injuries (Greg Oden, Sam Bowie).
                        It's not in with the default rosters (we can easily make it happen with edits)

                        As for lottery bust?

                        A editor of draft classes can easily make this happen (assuming his prospects range from 50-75 in OVR)

                        Size has an effect on draft stock so it isn't uncommon to see a low rated big man with average pot to be listed as a lottery pick.


                        Sent from my HumancentiPad using Tapatalk

                        Comment

                        • Jukeman
                          Showtime
                          • Aug 2005
                          • 10955

                          #87
                          Originally posted by Colts18
                          So if I have a 65 rated rookie with a 99 potential, and I sit him on my bench for 5 years and he doesn't play one single minute, what will happen.

                          Also, does the coach of the team play a part in the progression
                          From my experience, a 99 pot will progress no matter what.

                          Maybe not to his full pot (maybe 30 pts)

                          But I seen a 50 OVR player w/ 99 pot sit the bench his entire career and still gained 20 OVR pts.


                          Sent from my HumancentiPad using Tapatalk

                          Comment

                          • Brew
                            Pro
                            • Jul 2010
                            • 593

                            #88
                            Re: Analysis of "Player Potential"

                            Ive been working on a 2012 draft class since 2k12 launch and have monitored this thread for reference to potentials in that draft class.

                            Im having a hard time finding a clear cut formula(if there is one) to distribute the proper potentials for these players.

                            Barnes, Drummond, Davis and Perry Jones are the only guys I have over an 80 potential(highest is Barnes at 85) with their ratings starting at 76, 74, 74, & 73 respectively.
                            Patric Young who is the tenth ranked player in my class has a rating of 69 and is also the last guy to have a potential of 70 or greater. The rest(have 30 finished) are under 70 potential but all in the 60-69 potential range.

                            Appreciate all the hard work and hope I can get some guidance to make what I think is going to be a great created 2012 class, even greater.

                            Comment

                            • Jukeman
                              Showtime
                              • Aug 2005
                              • 10955

                              #89
                              There is no clear cut formula (at least not yet discovered)

                              I personally would just randomize the number using random.org (pot is subjective anyway)

                              For guys you have at the top of your class I would randomize numbers ranging from 50-99 and players at the bottom I would range from 25-75

                              That is what I would do lol, less of a headache

                              Plus you'll have some bust players (your highest rated player could end up with 59 pot and still be a lottery pick)


                              Sent from my HumancentiPad using Tapatalk

                              Comment

                              • Brew
                                Pro
                                • Jul 2010
                                • 593

                                #90
                                Re: Analysis of "Player Potential"

                                So it appears Im doing ok with the what Im doing now.
                                I just dont want too many high rated 2012 class guys 5 years down the road in my association.

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