As I said before, I have tested every possible tendency quite extensively... If you really think that this would help raise assists, by all means test it and report your findings, but unless and until you can do so I must conclude that simulated stats are only affected by the ratings I've found in my testing to govern them.
Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
As I said before, I have tested every possible tendency quite extensively... If you really think that this would help raise assists, by all means test it and report your findings, but unless and until you can do so I must conclude that simulated stats are only affected by the ratings I've found in my testing to govern them. -
Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
Great post. Finally someone took the time to put into words this kind of stuff.Comment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
For players where you don't have this data, you can at least ensure they have the correct 3pt tendency by making sure the ratio between their 3PA and FGA stays equal to the ratio of their 3pt tendency to the sum of all their shot location tendencies.Comment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
Maybe I should replace the 2kinsider. I'd be like Rashidi, but not a dbag.Comment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
If you mean do a spreadsheet where you can input numbers and get ratings, then you can make one yourself easily from the formulas in my post. If you mean a post of every single player's ratings, that's more work than I'd be willing to do unless someone were willing to pay for it...
Maybe I should replace the 2kinsider. I'd be like Rashidi, but not a dbag.Comment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
I haven't released a roster yet, though I'm working on one that's close to release worthy. I'm getting sim stats close to perfect and I've just added second rounders (with CF's and displayed draft status) and every missing player, re-rated them according to my system where applicable, and fixed contracts for every player. What I have should be an excellent "base roster," as I've got close to perfect ratings for simulated stats in all the "hard ratings," though I haven't touched any of the subjective ratings. I just want to edit potential a little bit before I release anything, as I understand the current potential rating system is messed up and results in way too many players becoming 90+ OVR.
For those editing according to my formulae, you may be wondering what to do with rookies made by 2k (such as the first rounders) which are rated according to 2k's broken method and don't have any stat data you can use to get accurate ratings. For them, you should generally apply the following changes to bring them in line with my roster's rating system:
+15 Shot Inside
-10 Shot Medium
+5 Pass
Draw Foul Tendency -50
And for Shot Tendency:
New Shot Tendency = (OldTendency - 50) / 2 + 50Comment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
Must say I am quite perplexed as to how sports gaming companies don't get guys like this and the many others out there who could make realistic rosters with actual statistical evidence etc. I'd even give em all the power and say forget fan suggestions. Although that'll never happen due to $$$.Comment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
I haven't released a roster yet, though I'm working on one that's close to release worthy. I'm getting sim stats close to perfect and I've just added second rounders (with CF's and displayed draft status) and every missing player, re-rated them according to my system where applicable, and fixed contracts for every player. What I have should be an excellent "base roster," as I've got close to perfect ratings for simulated stats in all the "hard ratings," though I haven't touched any of the subjective ratings. I just want to edit potential a little bit before I release anything, as I understand the current potential rating system is messed up and results in way too many players becoming 90+ OVR.
For those editing according to my formulae, you may be wondering what to do with rookies made by 2k (such as the first rounders) which are rated according to 2k's broken method and don't have any stat data you can use to get accurate ratings. For them, you should generally apply the following changes to bring them in line with my roster's rating system:
+15 Shot Inside
-10 Shot Medium
+5 Pass
Draw Foul Tendency -50
And for Shot Tendency:
New Shot Tendency = (OldTendency - 50) / 2 + 50Comment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
Yep. I'd recommend anyone interested in sim 2k gaming gets the PC version. It's far more moddable, even though the patches take longer to come out, and if enough people buy it they might actually decide to start supporting the PC version one of these years.Comment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
A thought on contracts for classic rosters: If we want to take a classic team into an association with accurate contracts, but not have all their players be undervalued compared to the rest of the league, we could look up the historical salary cap for that season and prorate the players' salary based on the current cap. So a guy getting 4 million when the cap was 19 million gets 12 now when it's around 58.Comment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
thats a lot of math for 30 teams. Probably do it with a spreadsheet"Sometimes i sit and piss myself" - Quote Cmebfresh
MIAMI ALL THE WAY
MIAMI HEAT
MIAMI DOLPHINS
MIAMI MARLINS
AND THE UComment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
Must say I am quite perplexed as to how sports gaming companies don't get guys like this and the many others out there who could make realistic rosters with actual statistical evidence etc. I'd even give em all the power and say forget fan suggestions. Although that'll never happen due to $$$.Comment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
I would love to see this done with the classic playersComment
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"You come at the King, you best not miss..."Comment
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Re: Comprehensive Simulations Stat Mechanics Guide - ALL ROSTER MAKERS SHOULD READ
Dang I loved your rosters last year too bad I got 2k12 on 360 this yearComment
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