Sim-World NBA 2k13 Roster Project (for 360)
Collapse
Recommended Videos
Collapse
X
-
-
Re: Sim-World NBA 2k13 Roster Project (for 360)
Do you recommend leaving the "Allow CPU Trades" option enabled all year, or only for 1 weeks each month?
Also, on the first page there is written: "some players rated down so that they will slowly be removed from the mode". What players do you mean by this? Old players, free agents that nobody wants anymore?Comment
-
Re: Sim-World NBA 2k13 Roster Project (for 360)
Atleast this is how it was last year! Someone from the team please correct me if I'm wrong!Success is temporary - Loyalty means forever
SimWorld's NBA2K19 MyLeague Experience
TWITTER & INSTAGRAM: @SimWorld4k
#SimWorldSports #SeeTheGameBeTheGameComment
-
Re: Sim-World NBA 2k13 Roster Project (for 360)
hi guys
i am trying to find the perfect roster and sliders set and am intrigued by this set...just been reading though on yellz slider post that some people are getting killed on PiP...is this the case with most people as this is the one thing that really bugs meComment
-
Re: Sim-World NBA 2k13 Roster Project (for 360)
The low/medium/high tags are just there to give you an idea of how it will translate. You can go to a faster pace or slower pace if you want. Just don't go higher that the highest number in "high" or lower than the lowest number in "low".
Atleast this is how it was last year! Someone from the team please correct me if I'm wrong!Comment
-
Re: Sim-World NBA 2k13 Roster Project (for 360)
just trying these for the first time ...here are my first impressions (with yellz sliders)
1. nowhere near enough fouls
2. PiP is very very high
3. maybe its just me but the AI seems to run and shoot and not run plays
4. 3pt are easy to make (although i am using real % not shot stick)
any thoughts??? i am basing this off a very quick play session against the kings (i'm clippers) as i have to get to work and my time is very limitedComment
-
Re: Sim-World NBA 2k13 Roster Project (for 360)
just trying these for the first time ...here are my first impressions (with yellz sliders)
1. nowhere near enough fouls
2. PiP is very very high
3. maybe its just me but the AI seems to run and shoot and not run plays
4. 3pt are easy to make (although i am using real % not shot stick)
any thoughts??? i am basing this off a very quick play session against the kings (i'm clippers) as i have to get to work and my time is very limited
and I've seen big men take stepback 3sComment
-
Re: Sim-World NBA 2k13 Roster Project (for 360)
Are we capable of using the Shoe/Association roster and start an association on the correct date. I know Roynell said he had to test that but never saw any information.
Like instead of beginning from Game 1 we start on Dec 30th like IRL.Comment
-
Re: Sim-World NBA 2k13 Roster Project (for 360)
hey guys... im currently doing a lot more slider testing & tweaking & will be posting update soon. i WILL say that the PIP issue DOES depend on your personal defensive play style. i for example; playoff ball & defend the paint & get a LOT of mid range/3 attempts buy the CPU i force them to beat me with the jumper.
i will be posting the changes soon to get more patience for some teams & post for others along with some other things i've seen. there will likely be some coaching profile adjustments also.Comment
-
Re: Sim-World NBA 2k13 Roster Project (for 360)
Im not seeing where we can open the files on horizon or drag the ID #s to rehash....will there be a video tutorial available???Last edited by IamLEGENDsince87; 12-30-2012, 06:01 PM.Comment
-
Re: Sim-World NBA 2k13 Roster Project (for 360)
Which big men? I promise that no properly configured big man has a step back tendency, especially ones without a 3pt tendency.
If you find this, please let us know names so that can be fixed.Comment
-
Re: Sim-World NBA 2k13 Roster Project (for 360)
I know Aldridge takes 3s every once in a while but there were 10-15 seconds left on shot clock and I was all over him.Comment
-
Re: Sim-World NBA 2k13 Roster Project (for 360)
You need to use a minute or two ahead of the game to identify the opponents tendencies, strenghts and weeknesses and then try and execute in-game.Success is temporary - Loyalty means forever
SimWorld's NBA2K19 MyLeague Experience
TWITTER & INSTAGRAM: @SimWorld4k
#SimWorldSports #SeeTheGameBeTheGameComment
-
Re: Sim-World NBA 2k13 Roster Project (for 360)
Ive seen lmarvalous take step back jumpers when needed..Comment
-
Re: Sim-World NBA 2k13 Roster Project (for 360)
So I'm simulating a few seasons with the Association Rosters (not the "In-Progress file") and one thing I've noticed is that every single player has a green arrow pointing up next to their name the following year (after I leave the off-season menu that shows progression; I mean, in-season).
Now progression seems fine; players are moving up and down according to their ratings, and the arrows show that. But when I get into the regular season, EVERY player has a green arrow pointing up next to them, and I do notice that all of their ratings are increased. Does anyone know what's causing that.Comment
Comment