Slimm44's 2k14 Editing Guide

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  • thecoleowens
    Rookie
    • Sep 2013
    • 31

    #31
    Re: Slimm44's 2k14 Editing Guide

    So far I have edited some of the 76ers and for example Thaddeus young got a 80 speed and 85 quickness does that sound about right?

    Comment

    • qpc123
      MVP
      • Jul 2003
      • 3773

      #32
      Re: Slimm44's 2k14 Editing Guide

      Originally posted by thecoleowens
      So far I have edited some of the 76ers and for example Thaddeus young got a 80 speed and 85 quickness does that sound about right?
      I'm not super familiar with how fast/quick Young is.

      Do you view him more as a SF or 'small ball' PF.

      If he will primarily be a 'small ball' PF I'd probably scale both of those back 5 points(75 speed, 80 quickness). That should make him able to beat most of the PF's in the league on the dribble, but make it a little harder for him against SF's who are good perimeter defenders.
      "You come at the King, you best not miss..."

      Comment

      • thecoleowens
        Rookie
        • Sep 2013
        • 31

        #33
        Re: Slimm44's 2k14 Editing Guide

        Originally posted by qpc123
        I'm not super familiar with how fast/quick Young is.

        Do you view him more as a SF or 'small ball' PF.

        If he will primarily be a 'small ball' PF I'd probably scale both of those back 5 points(75 speed, 80 quickness). That should make him able to beat most of the PF's in the league on the dribble, but make it a little harder for him against SF's who are good perimeter defenders.
        I have him at SF but might move him back PF not really sure yet

        Comment

        • qpc123
          MVP
          • Jul 2003
          • 3773

          #34
          Re: Slimm44's 2k14 Editing Guide

          Originally posted by thecoleowens
          I have him at SF but might move him back PF not really sure yet
          Whatever ratings you go with for speed/quickness, just make sure the guys that you want to be faster/quicker than him are scaled high enough.
          "You come at the King, you best not miss..."

          Comment

          • thecoleowens
            Rookie
            • Sep 2013
            • 31

            #35
            Re: Slimm44's 2k14 Editing Guide

            Originally posted by qpc123
            Whatever ratings you go with for speed/quickness, just make sure the guys that you want to be faster/quicker than him are scaled high enough.
            Alright thank you! And do you anything about rating ball handling does it follow same scale as off ball handling and security or no?

            Also what about post fade and post hook? And low post offense?

            Comment

            • qpc123
              MVP
              • Jul 2003
              • 3773

              #36
              Re: Slimm44's 2k14 Editing Guide

              Originally posted by thecoleowens
              Alright thank you! And do you anything about rating ball handling does it follow same scale as off ball handling and security or no?

              Also what about post fade and post hook? And low post offense?
              For ball handling I use the same scale, but I knock 10-15 points off of 'off hand dribble' for SF's and SF's unless the player is equally good using both hands. For PG's I tend to set them the unless the player is know to have below average handles for a PG then I knock 5 points off.

              For example: I would give Steve Nash a 99 in both, but I'd give Steve Blake a 95 in ball handling and 90 in off hand dribble.

              Low Post offense can use the same scale as Low Post defense.

              Post Moves and Post Shots are explained below where they listed in the guide.

              You can also use sites like basketball-reference.com to see how often players shoot certain shots.

              Here are Lebron James shooting splits for 2012-13 season:http://www.basketball-reference.com/...shooting/2013/

              You can see under 'shot type' how many dunks, layups, hook shots, etc each player took.
              "You come at the King, you best not miss..."

              Comment

              • vannwolfhawk
                MVP
                • Jun 2009
                • 3412

                #37
                Re: Slimm44's 2k14 Editing Guide

                Originally posted by slimm44
                In this guide, I explain how to edit objective statistical ratings and tendencies (ie Passing, Blocking, Shot Locations, etc) to match the sim-engine and also provide information to edit the subjective ratings and tendencies (ie speed, quickness, dribbling tendencies, etc) to provide an authentic experience. This information has been established and approved by myself, bigtreydawg, and qpc123, among others. If you have any questions, please let me know.

                https://docs.google.com/file/d/0BxjZ...it?usp=sharing
                Good stuff! I have not got the game this year nor will I but I have enjoyed reading yours and qpc's research and breakdowns of the plays, engine, etc. great for the community! So from the community thank you!
                Basketball Playbooks
                http://www.nextplayhoops.com

                Comment

                • vtcrb
                  Hall Of Fame
                  • Nov 2006
                  • 10289

                  #38
                  Re: Slimm44's 2k14 Editing Guide

                  Originally posted by vannwolfhawk
                  Good stuff! I have not got the game this year nor will I but I have enjoyed reading yours and qpc's research and breakdowns of the plays, engine, etc. great for the community! So from the community thank you!

                  Glad to see you still kicking on the Boards. I am interested to see how much LONGER you can CONTROL the itch to get the game. LOL. Hope all is going well for you and family. After reading the NEXT Gen info, what do you think. If you have time PM me with thoughts. Dont want to take up Slimm's thread.
                  NBA 2k18 Roster:
                  http://forums.operationsports.com/vt...okies-xboxone/




                  Twitter: @VTCRBTEC

                  Youtube Channel:https://www.youtube.com/channel/UCKL...1uva35l4zFEofg

                  Roster Editing for Over a Decade

                  Comment

                  • thecoleowens
                    Rookie
                    • Sep 2013
                    • 31

                    #39
                    Re: Slimm44's 2k14 Editing Guide

                    Originally posted by qpc123
                    For ball handling I use the same scale, but I knock 10-15 points off of 'off hand dribble' for SF's and SF's unless the player is equally good using both hands. For PG's I tend to set them the unless the player is know to have below average handles for a PG then I knock 5 points off.

                    For example: I would give Steve Nash a 99 in both, but I'd give Steve Blake a 95 in ball handling and 90 in off hand dribble.

                    Low Post offense can use the same scale as Low Post defense.

                    Post Moves and Post Shots are explained below where they listed in the guide.

                    You can also use sites like basketball-reference.com to see how often players shoot certain shots.

                    Here are Lebron James shooting splits for 2012-13 season:http://www.basketball-reference.com/...shooting/2013/

                    You can see under 'shot type' how many dunks, layups, hook shots, etc each player took.

                    No post shots were not in guide

                    Comment

                    • qpc123
                      MVP
                      • Jul 2003
                      • 3773

                      #40
                      Re: Slimm44's 2k14 Editing Guide

                      Originally posted by thecoleowens
                      No post shots were not in guide
                      Yes it is, I am looking at it as I type this.

                      It is in the Paragraph under the list of Post shot types. It starts with Post Moves - Then Post Shots, its not next to the list of the shots, its under them and right above Passing
                      "You come at the King, you best not miss..."

                      Comment

                      • thecoleowens
                        Rookie
                        • Sep 2013
                        • 31

                        #41
                        Re: Slimm44's 2k14 Editing Guide

                        Originally posted by qpc123
                        Yes it is, I am looking at it as I type this.

                        It is in the Paragraph under the list of Post shot types. It starts with Post Moves - Then Post Shots, its not next to the list of the shots, its under them and right above Passing
                        Hook shot post fade are really not on what I am looking at. I'm not saying your wrong I just really don't see them

                        Comment

                        • qpc123
                          MVP
                          • Jul 2003
                          • 3773

                          #42
                          Re: Slimm44's 2k14 Editing Guide

                          Originally posted by thecoleowens
                          Hook shot post fade are really not on what I am looking at. I'm not saying your wrong I just really don't see them
                          Fine I'll tell you what the guide says.

                          POST SHOTS - 100 for all players with a 'Post Up' tendency above 0. 0 for everybody else, then I use a 100-80-60-40-20-0 scale for the 4 shots.

                          It is up to you to determine what tendencies to give players.

                          For example:

                          Post Hook - 40
                          Post Fadeaway - 60
                          Shimmy Shot - 20
                          Hop Shot - 0
                          This player has decent all around post game and uses bot hooks and fadeaways.

                          or

                          Post Hook - 100
                          Post Fadeaway - 0
                          Shimmy Shot - 0
                          Hop Shot - 0
                          This player only shoots hook shots

                          or

                          Post Hook - 0
                          Post Fadeaway - 100
                          Shimmy Shot - 0
                          Hop Shot - 0
                          This player shoots only post fadeaways(most likely a guard)

                          I can't give specific examples and each editor is going to have a slightly different take on these, but the base for editing is right in the guide where I said it was(PAGE 8 of the guide at the top directly under where it says:
                          POST SHOT
                          Post Hook
                          Post Fadeaway
                          Shimmy Shot
                          Hop Shot(says step in the guide, its a typo)
                          Last edited by qpc123; 10-24-2013, 04:36 PM.
                          "You come at the King, you best not miss..."

                          Comment

                          • thecoleowens
                            Rookie
                            • Sep 2013
                            • 31

                            #43
                            Re: Slimm44's 2k14 Editing Guide

                            Originally posted by qpc123
                            Fine I'll tell you what the guide says.

                            POST SHOTS - 100 for all players with a 'Post Up' tendency above 0. 0 for everybody else, then I use a 100-80-60-40-20-0 scale for the 4 shots.

                            It is up to you to determine what tendencies to give players.

                            For example:

                            Post Hook - 40
                            Post Fadeaway - 60
                            Shimmy Shot - 20
                            Hop Shot - 0
                            This player has decent all around post game and uses bot hooks and fadeaways.

                            or

                            Post Hook - 100
                            Post Fadeaway - 0
                            Shimmy Shot - 0
                            Hop Shot - 0
                            This player only shoots hook shots

                            or

                            Post Hook - 0
                            Post Fadeaway - 100
                            Shimmy Shot - 0
                            Hop Shot - 0
                            This player shoots only post fadeaways(most likely a guard)

                            I can't give specific examples and each editor is going to have a slightly different take on these, but the base for editing is right in the guide where I said it was(PAGE 8 of the guide at the top directly under where it says:
                            POST SHOT
                            Post Hook
                            Post Fadeaway
                            Shimmy Shot
                            Hop Shot(says step in the guide, its a typo)

                            Okay thank you! Sorry bout all the trouble.

                            Comment

                            • slimm44
                              MVP
                              • Sep 2005
                              • 3253

                              #44
                              Re: Slimm44's 2k14 Editing Guide

                              I've done some preliminary testing on Potential and what I've found is not encouraging.

                              Testing Otto Porter (with an overall of 70 and a Potential rating of 65), I found that after the first season his Potential rating increased to a 72 (which is also what his overall rating increased to). His overall increased because 10-12 ratings increased by one point per. The single-point increase in random ratings continued until year 8, but it appears that every other year about half of the ratings that increased by a point also decreased by a point to neutralize any real progression, thereby causing the overall rating to stay the same.

                              At year 8, due to a decrease in playing time (going from 33 MPG to 12 MPG), he had several random ratings decrease by one point each and his overall dropped 1 point. During the beginning of the next several seasons I made sure he had around 33 MPG and no ratings changed at all. My theory is that, as a player gets older, playing time directly effects the rate at which the player regresses moreso than production, but it could be tied to either.

                              I did a second (shorter) test with Otto Porter with a 95 potential rating. After the first year, I found that EVERY rating (except potential) increased by 3-5 points. This occurred for the first 3-4 years that I tested. What I noticed is, with Potential at 95, if a rating is under 85 it will increase by 5-6 points per year, if a rating is between 85-90 it will increase by 3-4 points, and if a rating is above 90 it will increase by 2-3 points. EVERY RATING DOES THIS BESIDES POTENTIAL.

                              I haven't tested it far enough, but if a player does continue to progress at this rate for the first 7 hears he is in the league (if given playing time), he could theoretically see a 35 point increase IN EVERY RATING. I will do a little more testing to see if this theory is valid or not.

                              I am strongly considering setting potential rating equal to or slightly higher than the overall rating a player starts out with to avoid a ridiculous skewing of ratings over time and only allowing controlled progression during Association mode through the use of practice drills and the end-of-the-year camp (can't remember what it is off the top of my head).

                              Progression also doesn't appear to be based on a logical progression of ratings. Otto Porter is an All-Around SF/PF (in the 65 potential test) in my roster and the ratings that increased the first year were 3PT, Dunk, Eurostep, Runner, Step Through, Post Fade, Post HOok, Handling, Off Hand, Pass, On Ball D, Low Post D, OFF AWA, Stamina, Strength, Vertical, and Emotion. With a 95 potential EVERY rating increased. Every one. I'm assuming that if I ran enough tests I could determine how many and which ratings increased based on what rating Potential is set at but I doubt I'm going to go that deep.

                              In case you are concerned about stats if a player doesn't progress very much (as Porter didn't with 65 Potential), his stats in the years 3-5 were:

                              33 MPG, 12.7PPG, 6.3RPG, 3.4APG, 1.5SPG, 1.2 BPG, 41.7FG%, 28.4 3PT%
                              34.6 MPG, 14.3PPG, 6.5RPG, 4.3APG, 1.3SPG, .9BPG, 44.2FG%, 30.1 3PT%
                              35 MPG, 14.6PPG, 6.7RPG, 3.5APG, 1.3SPG, .9BPG, 45.5FG%, 31.9 3PT%

                              I gave him ratings/tendencies similar to a young Tayshaun Prince who's numbers in years 3-5 were:

                              37 MPG, 14.7PPG, 5.3RPG, 3APG, .7SPG, .9BPG, 48.7FG%, 34.1 3PT%
                              35.3 MPG, 14.1PPG, 4.2RPG, 2.3APG, .8SPG, .5BPG, 45.5FG%, 35 3PT%
                              36.6 MPG, 14.3PPG, 5.2RPG, 2.8APG, .6SPG, .7BLK, 46FG%, 38.63PT%
                              Acts 2:38. Let the truth be told.
                              John 4:23. He is seeking a seeker.
                              John 3:20. Say no to normal.

                              Comment

                              • slimm44
                                MVP
                                • Sep 2005
                                • 3253

                                #45
                                Re: Slimm44's 2k14 Editing Guide

                                The progression with 95 potential slowed to 2-3 points per rating (and nearly every rating increased) after the 4th season and to 1-2 points per rating (and nearly every rating) after the 5th season. The beginning of the 4th season he was a 93 overall which was nearly equal to his Potential rating. I think the gap between overall rating and Potential Rating is what determines how fast a player develops.

                                In this test, Porter progressed in the following manner:

                                Years 1-3 5 Points per rating if under 85, 3-4 points per rating if between 85 and 90, 2-3 points per rating if above 90. His overall Rating at the end of year 3 was 92.

                                Years 4-7 1-2 points per rating regardless of what the rating was. It seems the progression slows to not allow the Overall Rating to not go past the Potential rating and vice versa. At the end of year 7 his Overall Rating was 95 which matched his potential.

                                In year 8, he decreased by 1 in several ratings and his overall rating dropped to a 94.

                                Everything stayed the same in year 9.

                                I am not going to test anymore right now, but the Progression in both tests lasted from years 1-7, there was a slight decrease in year 8, then a plateau beginning in year 9. I would assume this plateau lasts for 3-4 years, then a slight regression (probably 1-2 points per rating for random ratings) occurs until retirement.
                                Acts 2:38. Let the truth be told.
                                John 4:23. He is seeking a seeker.
                                John 3:20. Say no to normal.

                                Comment

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