Slimm44's 2k14 Editing Guide

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  • slimm44
    MVP
    • Sep 2005
    • 3253

    #46
    Re: Slimm44's 2k14 Editing Guide

    In the test with 95 Potential, his 3-5 season stats were:

    35MPG, 18.1PPG, 8RPG, 3.7APG, 1.4SPG, 1.3BPG, 45.7FG%, 32.73PT%, 80FT%
    35.4MPG, 20.2PPG, 8.1RPG, 3.9APG, 1.5SPG, 1.4BPG, 47.5FG%, 38.53PT%, 84.1FT%
    36.1MPG, 18.2PPG, 8.1RPG, 3.4APG, 1.5SPG, 1.4BPG, 48.7FG%, 42.43PT%, 83FT%

    His Take Shot Tendency also increased to From 52 to 74, his 3PT Tendency increased from 30 to 53, and his Touches Tendency increased from 57 to 77.
    Acts 2:38. Let the truth be told.
    John 4:23. He is seeking a seeker.
    John 3:20. Say no to normal.

    Comment

    • thecoleowens
      Rookie
      • Sep 2013
      • 31

      #47
      Re: Slimm44's 2k14 Editing Guide

      Would you still recommend 100 pass out for all players?

      And if you don't mind could you give me a few examples of what pick and roll vs fade to give certain players?

      Comment

      • rjohns23
        Pro
        • Sep 2010
        • 656

        #48
        Re: Slimm44's 2k14 Editing Guide

        Originally posted by slimm44
        The progression with 95 potential slowed to 2-3 points per rating (and nearly every rating increased) after the 4th season and to 1-2 points per rating (and nearly every rating) after the 5th season. The beginning of the 4th season he was a 93 overall which was nearly equal to his Potential rating. I think the gap between overall rating and Potential Rating is what determines how fast a player develops.

        In this test, Porter progressed in the following manner:

        Years 1-3 5 Points per rating if under 85, 3-4 points per rating if between 85 and 90, 2-3 points per rating if above 90. His overall Rating at the end of year 3 was 92.

        Years 4-7 1-2 points per rating regardless of what the rating was. It seems the progression slows to not allow the Overall Rating to not go past the Potential rating and vice versa. At the end of year 7 his Overall Rating was 95 which matched his potential.

        In year 8, he decreased by 1 in several ratings and his overall rating dropped to a 94.

        Everything stayed the same in year 9.

        I am not going to test anymore right now, but the Progression in both tests lasted from years 1-7, there was a slight decrease in year 8, then a plateau beginning in year 9. I would assume this plateau lasts for 3-4 years, then a slight regression (probably 1-2 points per rating for random ratings) occurs until retirement.
        Good findings! Haven't started my association yet but what I think what your getting at is that by year 7-9 that is when a player reaches their potential rating? Also, with the 95 potential rating testing, did that attribute increase or decrease overtime?

        I guess the trick is to edit the players based on production. I'm making a draft class right now and basically, even in real life, no one knows how the players will pan out, everything is based on potential. And usually people always overestimate potential. My fear is that if I have a 64 overall player in my draft class with a 91 potential that he will be getting 5 point increases in every category each year but he didn't even touch the floor that year or even the next year. I wished 2k just gave us a letter grade for potential like A,B,C,D,or F in where someone with an "A" potential has a higher chance of being a future HOF or All Star but still has the possibility of being a buss (Ex. Kwame Brown) it makes it more unpredictable. Even with a "F" potential it just means there are more chances for the player to be a buss but he still has a chance to be a HOF, based on his stats and the randomness factor.

        Also,

        Comment

        • YoungDre
          Rookie
          • Jun 2013
          • 6

          #49
          Re: Slimm44's 2k14 Editing Guide

          How can i access your doc??

          Comment

          • slimm44
            MVP
            • Sep 2005
            • 3253

            #50
            Re: Slimm44's 2k14 Editing Guide

            Originally posted by YoungDre
            How can i access your doc??
            Click the link
            Acts 2:38. Let the truth be told.
            John 4:23. He is seeking a seeker.
            John 3:20. Say no to normal.

            Comment

            • mango_prom
              Pro
              • Oct 2008
              • 737

              #51
              Re: Slimm44's 2k14 Editing Guide

              @Slimm

              Thanks for the guide. A few questions about tendencies, sorry if it they've been asked before...

              1) Is Sizeup/Hesi/Straight all at 0 the same as having them at any other identical value, or is there a specific reason for zero?

              2) Are you still seeing hesitation/sizeup moves with 0, or are they basically removed using this value? Would you say that gameplay suffers if I use higher numbers instead?

              3) You've mentioned a "skill tree" for certain moves. Do you make exceptions regarding your dribble move caps for players who use momentum shots frequently? For example, if I want a player to take a lot of stepback shots, would there be higher values for Hesi/Stepback necessary than your max of 25, or is this kind of a sweet spot already with higher values breaking gameplay?

              Oh, and if you've been explaining this stuff over and over again already, just tell me to look for previous answers, lol.

              Comment

              • slimm44
                MVP
                • Sep 2005
                • 3253

                #52
                Re: Slimm44's 2k14 Editing Guide

                Originally posted by mango_prom
                @Slimm

                Thanks for the guide. A few questions about tendencies, sorry if it they've been asked before...

                1) Is Sizeup/Hesi/Straight all at 0 the same as having them at any other identical value, or is there a specific reason for zero?

                I don't see players using these moves at all when they are at 0. I personally like that because it cuts down on the And-1 Mixtape action.

                2) Are you still seeing hesitation/sizeup moves with 0, or are they basically removed using this value? Would you say that gameplay suffers if I use higher numbers instead?

                I think that gameplay looks much less realistic when these tendencies are higher. It's not that NBA players aren't capable of doing the moves, it's that they rarely ever do them.

                3) You've mentioned a "skill tree" for certain moves. Do you make exceptions regarding your dribble move caps for players who use momentum shots frequently? For example, if I want a player to take a lot of stepback shots, would there be higher values for Hesi/Stepback necessary than your max of 25, or is this kind of a sweet spot already with higher values breaking gameplay?

                That was actually qpc123's idea. He would be better suited to answer this question

                Oh, and if you've been explaining this stuff over and over again already, just tell me to look for previous answers, lol.
                Responses in bold. You're on PC, aren't you?
                Acts 2:38. Let the truth be told.
                John 4:23. He is seeking a seeker.
                John 3:20. Say no to normal.

                Comment

                • qpc123
                  MVP
                  • Jul 2003
                  • 3773

                  #53
                  Re: Slimm44's 2k14 Editing Guide

                  "Skill Trees" are just a group of what skills a player needs to do certain things, like stepback jumpers.

                  I have not tested any ranges to see if there are "trigger values" for any moves.

                  Almost everything that there is a tendency is for is something that players have the ability do even if that tendency is set to zero. The tendecies effect the frequency at which things occur, so if you want to see something more often the raise that tendency. However, one tendency change can have an effect on mulitple other tendencies.
                  "You come at the King, you best not miss..."

                  Comment

                  • slimm44
                    MVP
                    • Sep 2005
                    • 3253

                    #54
                    Re: Slimm44's 2k14 Editing Guide

                    Originally posted by qpc123
                    The PnR vs Fade tendencies need an addition that lets editors know that a player must have a tendency of at least 1 for Mid Range Shot and at least 20 for 3pt Shot to be able to have Pick & Fade/3pt plays assigned to them.

                    Credit goes to FishBowlMan on this one, I only verified it.
                    Also, the Tendency to Roll vs. Fade appears to be backwards. The higher the Tendency, the more likely they are to Roll and the lower the Tendency, the more likely they are to Fade. This is opposite of what the guide says. I will update the guide soon, but I can't get to it earlier than this evening, at best.

                    Some rough ideas to illustrate the Roll Vs. Fade Tendency:

                    Dirk 0 - Should fade every time
                    D-12 100 - Should roll every time
                    Acts 2:38. Let the truth be told.
                    John 4:23. He is seeking a seeker.
                    John 3:20. Say no to normal.

                    Comment

                    • slimm44
                      MVP
                      • Sep 2005
                      • 3253

                      #55
                      Re: Slimm44's 2k14 Editing Guide

                      Hey, guys. Long time no post. Me, bigtreydawg and qpc123 have been in the lab for a few days. We've come up with several new nuggets of information that we'll share when we're done testing. There are some things that will change and some new information to add. Will let you know when we get things solidified and will also update the editing guide.
                      Acts 2:38. Let the truth be told.
                      John 4:23. He is seeking a seeker.
                      John 3:20. Say no to normal.

                      Comment

                      • thecoleowens
                        Rookie
                        • Sep 2013
                        • 31

                        #56
                        Re: Slimm44's 2k14 Editing Guide

                        Originally posted by slimm44
                        Hey, guys. Long time no post. Me, bigtreydawg and qpc123 have been in the lab for a few days. We've come up with several new nuggets of information that we'll share when we're done testing. There are some things that will change and some new information to add. Will let you know when we get things solidified and will also update the editing guide.
                        Alright sounds great man!

                        Comment

                        • Capt Vee
                          Rookie
                          • Oct 2008
                          • 5

                          #57
                          Re: Slimm44's 2k14 Editing Guide

                          Originally posted by slimm44
                          If you have any questions, please let me know.
                          First, thanks tons for this.

                          One quick question. For the "standing layup" rating, the stat you have as ins%, is that the shooting percentage on shots at the rim? Checking hoopsdata it looks like the league average make% is 65%, and that would be good for a 99 rating. What am I missing?

                          Thanks again.

                          Comment

                          • qpc123
                            MVP
                            • Jul 2003
                            • 3773

                            #58
                            Re: Slimm44's 2k14 Editing Guide

                            Originally posted by Capt Vee
                            First, thanks tons for this.

                            One quick question. For the "standing layup" rating, the stat you have as ins%, is that the shooting percentage on shots at the rim? Checking hoopsdata it looks like the league average make% is 65%, and that would be good for a 99 rating. What am I missing?

                            Thanks again.
                            Nothing, if they shoot 65%+ then they get a 99 rating. It doesn't mean they won't miss but that rating will result in more accurate sim stats. Standing Layup took the place of the old Inside Shot rating.
                            "You come at the King, you best not miss..."

                            Comment

                            • YoungDre
                              Rookie
                              • Jun 2013
                              • 6

                              #59
                              Re: Slimm44's 2k14 Editing Guide

                              Originally posted by slimm44
                              Click the link
                              Ive tried but nothing comes up…

                              Comment

                              • qpc123
                                MVP
                                • Jul 2003
                                • 3773

                                #60
                                Re: Slimm44's 2k14 Editing Guide

                                Originally posted by YoungDre
                                Ive tried but nothing comes up…
                                https://docs.google.com/file/d/0BxjZ...it?usp=sharing

                                It works.

                                You may have to sign into google(or create an account if you don't already have one).
                                "You come at the King, you best not miss..."

                                Comment

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