Slimm44's 2k14 Editing Guide
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Re: Slimm44's 2k14 Editing Guide
yea, altho nba.com can now sort by per 36, 40, 48 for minutes and per 100 possesions, just 1 year at a timeComment
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Re: Slimm44's 2k14 Editing Guide
Acts 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal.Comment
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Re: Slimm44's 2k14 Editing Guide
The first post has been updated with the newest Editing Guide. It reflects changes in determining Drive the Lane Tendency and Pull Up Tendencies for players, which are now base on statistics from NBA.com.
Note: Most players don't drive anywhere near as much as you think they do.Acts 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal.Comment
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Re: Slimm44's 2k14 Editing Guide
I don't see the option to sort the shot-by-location data on nba.com by any per-minute or per-game lists. How do you do that?
http://stats.nba.com/playerStats.htm...PerMode=Totals
its in the general split category instead of shooting
if you want like mid range shots per 40 minutes do
Total mid range shots / Total minutes played X 40
so KD would be 20/142 X 40 = 5.6 mid range shots per 40 min playedComment
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Re: Slimm44's 2k14 Editing Guide
Just heard about this site, might be of some use, took just a quick look but looks like it could be useful.
http://nbawowy.com/#/howto"Most people would learn from their mistakes if they weren't so busy denying them"Comment
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Re: Slimm44's 2k14 Editing Guide
Hi,
Just had a good look through the editing guide. Fantastic work on this. Its going to be invaluable.
I do have a few questions:
1: runners, step throughs, shoot in traffic, shoot off dribble, ball handling.
Q: Are these all subjective? If so, what scale(s) and range(s) would you recommend?
2: hands
Q: any recommendations on the range for the grading?
3: Setup Dribble
Originally posted by from the guideStraight Dribble 0
Sizeup 0
Hesitation 25 for good ball handlers, 0 for everyone else.
Basically the same as the Setup Pre-Dribble tendencies.
4: Dunks:
Q: How do you find these results working in-game. e.g. Shaq has a dunk tendency of 99, but using your suggestion, it would actually be around 50% dunks and layups.
5: Coach Profiles
Q: Any thoughts on values for the settings not covered in the guide? e.g double teams etcComment
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Re: Slimm44's 2k14 Editing Guide
shoot off dribble has a quantitive stat for it now with the new player tracker, the rest of them are eye test/tape watching but can quantify the numbers if you want to spend the time. so i'd say the only subjective one is ball-handling as its the only one without an actual stat to put behind itComment
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Re: Slimm44's 2k14 Editing Guide
Alright, I'm ready to let you guys know what the testing has found.
1. The AI distributes shots MUCH better with the Global Shot Tendencies at 50 (all of them) and the Coaching Profile Shot Tendencies set to Inside 100, Close 100, Mid 100, 3PT 25. I'm talking about a ridiculous difference, and in a very good way.
2. The AI also opens up in a very good way with all players' Freelance Post Up Tendency set to 0. This allows for better spacing, for players to not get sucked into post up animations when they drive which helps the drive and kick game as well as players attacking, and it also helps the gameplay to flow more because, even with Look for Post Coaching Profile and Global Tendency at 100, the AI will rarely ever pass to a posting player in freelance situations and the gameplay will slow because of it. The Low Post plays are not effected by this as players are hard-coded to post up when a play is called for them. High Post plays work better because the AI only allows players to use certain post shots at certain distances on the court. With High Post plays, close or mid-range shots are more likely to be triggered than when players are posting.
3. With these changes, Fast Break in the Coaching Profiles can go all the way up to 100 because layups are triggered from close and inside range and players are more aggressive in attacking when a defender is in the restricted area, but it's not so aggressive that it's unrealistic.
4. These changes also help plays run more effectively. I haven't tested Cutter Plays yet, but they help the AI run High Post plays much better so I'm assuming Cutter plays will work better, also. Players all over the court are more decisive when they get the ball but they don't take unrealistically fast shots when they do get the ball.
I am REALLY excited about how the CPU AI looks at this point. Easily the most excited I've ever been with a 2k game, and I've liked every game so far. I'm ready to get into some hardcore team editing so I can get my PC roster officially released.Acts 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal.Comment
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Re: Slimm44's 2k14 Editing Guide
Just came across this while studying your guide and going through this thread:
Originally posted by slimm442. We've been testing the On Ball Defense Slider at 36, Strength at 0, and the Coaching Profile for On Ball Defensive Pressure on a scale of 25-37-50-62-75, depending on the TO% each team forced last year. It's working well. There is some bodying up on the perimeter but there are also blow-by's. I think we have something pretty good going here.
I'd also be interested in your thinking behind Off Ball Pressure.
My thinking behind this is that I believe there is always a tradeoff when adjusting the coaching sliders.
If you turn up Crash Boards, you risk the opponent scoring more fastbreak points.
If you turn down Fast Breaks, you should get more defensive rebounds.
If you turn up Help Defense, players tend to leave shooters open on the perimeter.
So, if you increase Defensive Pressure (on and off ball), I thought pressure on the shooters would be increased, limiting the opportunity to pull up (on ball) or spot up (off ball), but also risking blow-bys (on-ball) and opening up the paint (off ball).
Now I'm wondering where the trade off would be if the On Ball Defensive Pressure slider really just increases the chance of forcing turnovers and the Off Ball Defensive Sliders actually increases the defense as a whole, as indicated in your guide?
Hope this makes sense. Playing (mainly against my buddies, not CPU) the past years seemed to have confirmed this idea (Defensive Pressure in former 2Ks). I could be wrong though, so I'd appreciate it if you could explain how you came up with your findings for On/Off Ball Defensive Pressure.
Also, how does strength play into this?Comment
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Re: Slimm44's 2k14 Editing Guide
Formulas i use to make my draft class's:
Top 5 players 3 signatures skills
Lotery 1 or 2 signature skills
Rating (2014)
--->75-80 = Top 5 draft picks
--->70-75 = Lottery Picks
--->65-69 = Mid Late 1st Picks
--->60-65 = 2nd Round Picks
--->50-58 = Probable Undrafted
Standing Layup (FG% At-Rim from hoop-math.com)
--->65% = 99 Rating
--->62.5% = 93 Rating
--->60% = 87 Rating
--->57.5% = 81 Rating
--->55% = 75 Rating
--->52.5% = 69 Rating
--->50% = 63 Rating
--->47.5% = 60 Rating
3pt Rating Formula
--->(3pts made per game)+Season 3pt% = Rating
--->(0.1 to 0.2)15+Season 3pt% = Rating
--->(0.3 to 1.1)35+Season 3pt% = Rating
--->(1.2 to 1.7)37+Season 3pt% = Rating
--->(1.8 to 2.4)39+Season 3pt% = Rating
--->(2.5 & ++++)41+Season 3pt% = Rating
Free Throw (Total % = Rating)
Ex.
--->75.0% = 75 Rating
--->75.3% = 75 Rating
--->75.5% = 76 Rating
--->75.8% = 76 Rating
Off Hand Dribbling & Ball Security
--->90+ Efficient primary ball handler
--->85 Capable of being primary ball handler
--->75 Can run pick and roll
--->65 Competent at dribbling
--->55 Not very good at dribbling
--->45 Rarely dribbles
--->35 D-League handles
--->25 Never dribble under any circumstances
Pass (Assist % from sports-reference.com/cbb)
--->50% = 99 Rating
--->46.5% = 94 Rating
--->43% = 88 Rating
--->39.5% = 83 Rating
--->36% = 77 Rating
--->32.5% = 72 Rating
--->29% = 66 Rating
--->25.5% = 60 Rating
--->22% = 55 Rating
--->18.5% = 49 Rating
--->15% = 43 Rating
--->11.5% = 38 Rating
--->8% = 32 Rating
--->4.5% = 28 Rating
--->1% = 25 Rating
Block (Blocks per 40min from Draftexpress.com)
--->2.5+ = 90 Rating
--->2.2 = 87 Rating
--->1.85 = 83 Rating
--->1.7 = 79 Rating
--->1.55 = 75 Rating
--->1.4 = 70 Rating
--->1.25 = 65 Rating
--->1.1 = 60 Rating
--->0.95 = 55 Rating
--->0.8 = 50 Rating
--->0.65 = 45 Rating
--->0.5 = 40 Rating
--->0.35 = 35 Rating
--->0.2 = 30 Rating
--->0.1 = 28 Rating
--->0 = 25 Rating
Steal (Steals per 40min from Draftexpress.com)
--->3.0+ = 90 Rating
--->2.8 = 87 Rating
--->2.5 = 83 Rating
--->2.35 = 79 Rating
--->2.2 = 75 Rating
--->2.05 = 70 Rating
--->1.9 = 65 Rating
--->1.75 = 60 Rating
--->1.6 = 55 Rating
--->1.3 = 50 Rating
--->1.15 = 45 Rating
--->1 = 43 Rating
--->0.85 = 35 Rating
--->0.7 = 30 Rating
--->0.5 = 28 Rating
--->0 = 25 Rating
Offensive Rebound (Offensive Rebound % from sports-reference.com/cbb/)
--->14% = 99 Rating
--->13% = 94 Rating
--->12% = 88 Rating
--->11% = 82 Rating
--->10% = 77 Rating
--->9% = 72 Rating
--->8% = 66 Rating
--->7% = 61 Rating
--->6% = 55 Rating
--->5% = 49 Rating
--->4% = 43 Rating
--->3% = 37 Rating
--->2% = 32 Rating
--->1% = 28 Rating
--->0% = 25 Rating
Defensive Rebound (Defensive rebound % from www.sports-reference.com/cbb/)
--->30% = 99 Rating
--->28% = 94 Rating
--->26% = 88 Rating
--->24% = 82 Rating
--->22% = 77 Rating
--->20% = 72 Rating
--->18% = 66 Rating
--->16% = 61 Rating
--->14% = 55 Rating
--->12% = 49 Rating
--->10% = 43 Rating
--->8% = 38 Rating
--->6% = 32 Rating
--->4% = 28 Rating
--->2% = 25 Rating
On-Ball Defense – Subjective.
5 Tiered System with SG and SF having a 6th tier for the elite (Ron Artest, Scottie Pippen in prime).
Poor – Below Average – Average – Above Average – Very Good – Elite (SG and SF)
PG 60 65 70 75 85
SG 50 55 65 70 80 85
SF 50 55 65 70 80 85
PF 30 40 50 60 70
C 30 40 50 60 70
Defense Low Post
--->95 - Can neutralize a HOF caliber post player
--->85 - Can neutralize a perennial All-Star post player
--->75 - Can neutralize a potential All-Star post player
--->65 - Can neutralize a starting post player
--->55 - Can neutralize a role-playing post player
--->45 - Can neutralize a bench warmer caliber post player
--->35 - Can neutralize a D-League post player
--->25 - Not neutralizing anybody
IQ
The max value is 75 for offensive or defensive awareness
-->B = Elite prospects
-->B- or C+ = Top 10 draft picks
-->C+ or C = Late Lottery & Mid 1st picks
-->C or C- = Late 1st round
-->D+ = Early 2nd Round Picks
-->D = Mid & Late 2nd Round Picks
-->D- = Undrafted
Consistency
65 Performs rating at level of starter
55 Performs rating at level of role player
45 Performs rating at level of bench player
35 Performs rating at level of D-League player
25 You never want this player to attempt this
Strength – Edited subjectively in tiers of below average, average, above average.
Shaq and possibly prime Wilt would be the only two players who get a 99.
--->PG 30-40-50
--->SG 40-50-60
--->SF 50-60-70
--->PF 60-70-80
--->C 70-85-99
Durability
--->85 = Elite prospects (Top 5) & very atlhetic prospects
--->80 = Normal prospects & healthy
--->75 = Not much healthy and had some injures
--->70 = unhealthy
Potential
--->95-99 = Elite Superstar/Lock for Hall of Fame
--->85-95 = Superstar/Perennial All Star
--->75-85 = All Star/Potential All Star
--->65-70 = Starter
--->60-65 = Role player
--->50-55 = Bench player
--->40-50 = D-League player
--->25-35 = Adam Morrison
Tendencies
I used the Tendencies formulas and NBA Comparison for the player to make him play near to his reality.
Shot Tendency (Per 40 Minutes FGA Stats found at draftexpress.com)
FGA/40 Minutes multiplied by 4
3PT Shots (Basic Statistics Per 40 Minutes 3PtA Stats found at draftexpress.com)
Ex. 3PtA Per 40 is 5.8 = 58 tendency
Draw Foul – FTA Per 40 Minutes
Ex. 5.6 FTA per game = 56 tendency
Touches is based on the USG% (Usage percentage; an estimate of time plays used by a player while he was on the floor) multiply by 3
Ex. 20 × 3 = 60 tendency
Personal Fouls – Fouls Per 40 Minutes from draftexpress.com. Take this stat, multiply by 20, that's the Tendency.
Ex. 2.3 × 20 = 46 tendencyLast edited by Aderito; 11-17-2013, 06:08 AM.Dallas MavericksComment
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Re: Slimm44's 2k14 Editing Guide
Just came across this while studying your guide and going through this thread:
Are you 100% sure there really is a correlation between On Ball Defensive Pressure and TO% forced in the game? I always thought it to be related to pressure on shooters, similar to the sag off/moderate/play tight options in the defensive settings. So the corresponding stat would be Opponent 3PT% (and possibly PiP).
I'd also be interested in your thinking behind Off Ball Pressure.
My thinking behind this is that I believe there is always a tradeoff when adjusting the coaching sliders.
If you turn up Crash Boards, you risk the opponent scoring more fastbreak points.
If you turn down Fast Breaks, you should get more defensive rebounds.
If you turn up Help Defense, players tend to leave shooters open on the perimeter.
So, if you increase Defensive Pressure (on and off ball), I thought pressure on the shooters would be increased, limiting the opportunity to pull up (on ball) or spot up (off ball), but also risking blow-bys (on-ball) and opening up the paint (off ball).
Now I'm wondering where the trade off would be if the On Ball Defensive Pressure slider really just increases the chance of forcing turnovers and the Off Ball Defensive Sliders actually increases the defense as a whole, as indicated in your guide?
Hope this makes sense. Playing (mainly against my buddies, not CPU) the past years seemed to have confirmed this idea (Defensive Pressure in former 2Ks). I could be wrong though, so I'd appreciate it if you could explain how you came up with your findings for On/Off Ball Defensive Pressure.
Also, how does strength play into this?Comment
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Re: Slimm44's 2k14 Editing Guide
Just came across this while studying your guide and going through this thread:
Are you 100% sure there really is a correlation between On Ball Defensive Pressure and TO% forced in the game? I always thought it to be related to pressure on shooters, similar to the sag off/moderate/play tight options in the defensive settings. So the corresponding stat would be Opponent 3PT% (and possibly PiP).
Bigtreydawg found in his testing that the On Ball pressure is somewhat like the right-stick by the AI. Essentially, it tells the AI how often to go for steal attempts, etc., on-ball. I've tried that Coaching Profile Slider and the On Ball Defense Global Slider at all levels and I've seen player's play up-close on-ball-d with it very low and very high. I tend to think that the tight/moderate/loose on ball d pressure is controlled by the AI's use of defensive matchup settings in-game, but I may be wrong.
I'd also be interested in your thinking behind Off Ball Pressure.
Bigtreydawg also found through his testing that Off Ball Pressure tends to determine how often the AI tries to jump the passing lane for steals, I believe. We had a FB conversation that was ridiculously long. I believe that's what he said in there.
My thinking behind this is that I believe there is always a tradeoff when adjusting the coaching sliders.
If you turn up Crash Boards, you risk the opponent scoring more fastbreak points.
I thought that, also, and initially had Opponent's FB points allowed equal to the Crash the Boards setting (more FB points allowed = higher CTB), but didn't see the correlation I wanted in gameplay so I switched CTB back to being on an OFF REB% scale. The thing with the AI this year (and part of what made me really happy with the Coaching Profile Shot Locations at 100 idea) is on FB opportunities, if there is a defensive player in the restricted area (which is like the AI's home base is), the offensive players will rarely attack. Turning up the CPSL's to 100 makes the CPU more aggressive, but even with FB on a scale of 50-100, I haven't seen the CPU get close to 20 FB points in a game in SEVERAL 12 minute games.
If you turn down Fast Breaks, you should get more defensive rebounds.
One of the things FB does, IMO, is tell the AI how long to try for FB situations, or how far down the court they will continue to press. I haven't tested it as in-depth as it could be tested, but I think you may be able to correlate values on that scale to places on the court that players are willing to press to. Once they get to a certain point on the court (tied to a certain value or value range), they don't press anymore and pull back to set up the offense. I don't know if the AI tries to run MORE (taking advantage of more opportunies) with this set higher or LONGER (on the court). Again, this could handle more testing, though. Feel free to take this on, if you'd like.
If you turn up Help Defense, players tend to leave shooters open on the perimeter.
I agree with this completely. Help causes the D to help in the paint more and tends to leave shooters more open. I think it also may influence players to sag off their man more, but I am not completely sure.
So, if you increase Defensive Pressure (on and off ball), I thought pressure on the shooters would be increased, limiting the opportunity to pull up (on ball) or spot up (off ball), but also risking blow-bys (on-ball) and opening up the paint (off ball).
Now I'm wondering where the trade off would be if the On Ball Defensive Pressure slider really just increases the chance of forcing turnovers and the Off Ball Defensive Sliders actually increases the defense as a whole, as indicated in your guide?
These two paragraphs are more dependent upon where you have the On Ball Defense player rating and Global Slider than the factors you listed. In my CPU tests, I have all teams On/Off Ball Pressure settings between 50 and 100. What increases blow-by's is decreasing the bumping that occurs on the perimeter and that occurs by lowering the OBD slider or rating, and when you lower both, you see a bigger change. I didn't notice a visible change in going from 0 to 100 on the two defensive pressure sliders but there is a very visible difference when you lower the OBD ratings/slider. Def Awa may influence this, as well. In my guide I had mentioned that strength at 0 helps reduce the bumping on the perimeter but, after more testing, I think I was wrong.
Hope this makes sense. Playing (mainly against my buddies, not CPU) the past years seemed to have confirmed this idea (Defensive Pressure in former 2Ks). I could be wrong though, so I'd appreciate it if you could explain how you came up with your findings for On/Off Ball Defensive Pressure.
Also, how does strength play into this?Last edited by slimm44; 11-18-2013, 08:28 PM.Acts 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal.Comment
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