Mr.Mars NBA 2K8 (PS2) Sliders (Absolute Final Set)

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  • MrMars
    Rookie
    • Jan 2006
    • 275

    #1

    Mr.Mars NBA 2K8 (PS2) Sliders (Absolute Final Set)

    Mr.Mars NBA 2K8 (PS2) Sliders (Absolute Final Set)
    Difficulty: Works on all levels but I am finding best results on Superstar
    Minutes: 10-12 - I use 11 minutes
    Speed: Slow
    Clutch Factor: Off
    Real FT%: Off

    First thing is go get Beetlebums (Good Work on These) team sliders they work great on the PS2 as well. Use the 1on1 stat for both Attacks Basket and Isolates Perimeter Players sliders. Tend to Over-Dribble = Dribble with Flair, Then Increase Help Defense Strength & Recovery by 30% for each team. (If this takes a value to 100 it’s ok.) Any sliders that are not mentioned leave as is.

    This is it. These play great for me, and have re-established the viability of the Superstar setting. Teams play just about as close to real as you can expect from the PS2. If you play real ball you will get rewarded, if not, you'll get run out the gym.

    As far as I am concerned, for the PS2, It don't get no better than this...

    NBA RULES
    Charging – 65
    Blocking – 95
    Reaching – 70
    Shooting – 55
    Loose Ball - 95

    CPU/USER

    ATTRIBUTES
    Stealing – 10 / 0
    Blocking – 65 / 65
    Ball Handling – 30 /30
    Dunking Ability – 50 / 40
    Offensive Awareness – 60 / 50
    Defensive Awareness – 60/ 50
    Off. Rebounding – 30/35
    Def. Rebounding – 40/45
    Chance of Injury – 45/45
    Injury Effects – 55/55
    Clutch Factor – 0/0

    SHOOTING
    Close Shot Success – 43 / 43
    Mid Range Success – 45 / 45
    3pt Success – 46 / 46
    Dunk Success – 48 / 48
    Lay-Up Success – 65 / 65
    Free-throw Success – 40/ 35

    DEFENSE
    Rip Success 15/5
    Pick Success 70/70
    Pick Strength 60/60

    TENDENCIES
    Flashy Passing: 10/10
    Fouling: 55/55
    Pass Intercept: 10/0
    On-Ball Steal: 60/60
    Contest Shot: 75/75
    Close Tend: 0/0
    Mid Tend: 75/75
    3 PT Tend: 65/65
    Drive Tend: 60/60
    Dunk Tend: 55/40
    Dunks in Traffic: 55/40
    Back to basket: 50/50
    Triple Threat: 75/75
    Fadeaway: 65/65
    Hookshot: 40/40
    Putback: 50/50

    As always, comments are welcome and appreciated.

    Peace,

    MrMars
  • carlito_da_capo
    Rookie
    • Nov 2004
    • 41

    #2
    Re: Mr.Mars NBA 2K8 (PS2) Sliders (Absolute Final Set)

    Thanks!

    Comment

    • spydaman4
      Rookie
      • Jul 2005
      • 137

      #3
      Re: Mr.Mars NBA 2K8 (PS2) Sliders (Absolute Final Set)

      so im guessing these sliders will work for hall of fame? ive been searching all around for some hof sliders.

      Comment

      • MrMars
        Rookie
        • Jan 2006
        • 275

        #4
        Re: Mr.Mars NBA 2K8 (PS2) Sliders (Absolute Final Set)

        Originally posted by spydaman4
        so im guessing these sliders will work for hall of fame? ive been searching all around for some hof sliders.
        Spydaman4,

        I would think so, the couple of times I played HOF were before I made these sliders. My issue with HOF is the fact that there is hardly any separation of talent levels between players. Everybody, regardless of thier ratings, plays as if they were rated 99.

        Then it becomes a game of shooting percentages and free throws. Shoot poorly in HOF 3 minutes later you're down by 20. Don't get me wrong, you get your runs too, there just seeems to be a cheapness about the difficulty level that really turns me off.

        I had felt the same way about Superstar level too. But, with these sliders and the team slider edits, to me at least, it addressed alot the cheapness I was originally encountering at the SS level. Now it plays hard, clever at times, and it forces me to make adjustments, in order to stop some of the CPU's tactics and strategies. Which to me is all I have ever wanted in the game.

        Anyway, Please try a few games with these settings on HOF, I would be very interested in getting your opinion and feedback. Also may I suggest some matchups that I feel really show how the Game and Team sliders work together; CHA@MIL, PHX@DEN, ORL@MIA , NJN@DET SAS@HOU. It really takes about 5 or 6 games to truly evaluate a slider set; alternate between being the home team and away team, I think 2K has some programmed advantage for the home team, it's slight but it's there. It might even be more pronounced at the HOF level.

        Thanks,

        MrMars

        Comment

        • Vity
          Rookie
          • Nov 2006
          • 34

          #5
          Re: Mr.Mars NBA 2K8 (PS2) Sliders (Absolute Final Set)

          I think this is a good set of sliders. But IMO the Drive Tend at 60 is too much high.

          Comment

          • MrMars
            Rookie
            • Jan 2006
            • 275

            #6
            Re: Mr.Mars NBA 2K8 (PS2) Sliders (Absolute Final Set)

            Originally posted by Vity
            I think this is a good set of sliders. But IMO the Drive Tend at 60 is too much high.

            Vity,

            I appreciate your feedback, but could you explain why you feel it's too high? I believe it is set perfectly. In the NBA players will attack the basket, if they have an open lane, or the player is known to drive to the hoop.

            You have to use your help defense to trap the driving player. I know it's difficult for me sometimes too, but it adds to the challenge for me. I know with it at 60 certain point guards will drive you crazy. For me it's guys like Nate Robinson from NYK, and Allen Iverson from Denver.

            Feel free to change whatever you want so that the game plays well for you. I like that fact that if I overplay the perimeter, the CPU will drive to the hoop, or dump the ball inside. And if I overplay the post, and not respect a teams perimeter shooters I'll get lit up.

            My sliders have always been just a starting point that can help other PS2 players find what works best for them and their style of play. Please let me know what else may need adjusting.

            MrMars

            Comment

            • eathb
              Rookie
              • Nov 2006
              • 115

              #7
              Re: Mr.Mars NBA 2K8 (PS2) Sliders (Absolute Final Set)

              just a few things about these sliders:

              - dont bother using these sliders if u are the Nuggets a lot. Carmelo and Iverson who thrive on attacking the basket will be hopeless and be VERY inefficient. To me, it seems really difficult to attack the basket and draw a foul.
              - don't bother shooting from close, just drive for a layup or try to get a call... 85% of the time, the close range shots will just brink.
              - refs needs more calls and whistles.

              other than that, it seems pretty good.

              Comment

              • MrMars
                Rookie
                • Jan 2006
                • 275

                #8
                Re: Mr.Mars NBA 2K8 (PS2) Sliders (Absolute Final Set)

                eathb,

                I appreciate your feedback. Allow me to address your points.

                As to your first point, I disagree, I was able to beat PHX with the Nuggets on SS level. AI was his normal self, breaking ankles and scored 27 with a low shooting percentage. As far a carmelo was concerned, grant Hill happened to give melo problems that game and he spent a lot of time on the bench in foul trouble.

                My point is, it really doesnt matter who you use with these sliders, if you dont run plays that exploit strengths & weaknesses of yours, and the other team you will get roasted. With my sliders you get rewarded for execution, whether it's in the box or out on the perimeter.

                As for your second point,

                I worked very hard trying to mimic, as best I could, the difficulty of making a shot in the low post in the NBA. I feel I have gotten as close as I can, I really wish you would have elaborated on this point a little more. For example, who were you shooting with, who was defending you, are you using the shot stick or the button? These are the kinds of things that have drastic effects on close shot success.

                As far as driving to the basket, I usually play with the Nets for the most part, I still find it too easy sometimes to get to the hoop with VC and RJ. I still consider dropping ball handling down even further to try and make it more difficult to get to the hoop.

                As for you last point,

                The team slider adjustments, along with the NBA rules foul settings work very well with my foul slider setting. I get a wide variation of fouls called based on these factors. Some games the ref's take over, other games they seem to swallow their whistle. I will say one thing though, One of the things I have been trying to get the CPU to do without any great success is foul perimeter shooters. The CPU just does not do it. Maybe once in a great while. Any Ideas on that?

                I hope that I get some more constructive criticism on these sliders. I just want to create the best playing experience I can, and if others can help to acheive this then I am ok with that too.

                Thanks

                MrMars
                Last edited by MrMars; 12-24-2007, 09:52 AM. Reason: Gramatical Errors

                Comment

                • Jeffx
                  MVP
                  • Jan 2007
                  • 3045

                  #9
                  Re: Mr.Mars NBA 2K8 (PS2) Sliders (Absolute Final Set)

                  Mars, I loved your PS2 set for 2K7 - none for PS3?

                  Comment

                  • MrMars
                    Rookie
                    • Jan 2006
                    • 275

                    #10
                    Re: Mr.Mars NBA 2K8 (PS2) Sliders (Absolute Final Set)

                    Originally posted by Jeffx
                    Mars, I loved your PS2 set for 2K7 - none for PS3?

                    Sorry Jeffx, I haven't made the jump yet.

                    MrMars

                    Comment

                    • CX1329
                      MVP
                      • Jan 2005
                      • 1304

                      #11
                      Re: Mr.Mars NBA 2K8 (PS2) Sliders (Absolute Final Set)

                      This set is good, but the game is way too easy, and some wacky things have happened. For the record, I do have Beetlebum's sliders.

                      I've been winning all my games by 10 points or more, and I blew out the Suns using the Lakers, simply because the CPU fails to make sense. The CPU players can't get open, and when they do, they usually miss the shot.

                      Star players such as Nowitski and Terry brick wide open shots, the CPU only remembers they need to guard Yao Ming tightly after he racks up 15 points, rather than giving him a proper match-up in the first place (sometimes, a PG will be guarding him!).

                      It's way too easy to break down the defense, quick passing and dribbling is usually enough, because the CPU looks lost when playing D.

                      The CPU picks up way too many Charging fouls, because the CPU players now have the dribbling ability of alfalfa.

                      There's little consistency in shooting. Players will hit a midrange shot while guarded, but will miss a giveaway from up close. 3 point shooting percentages are also too low (both Suns and Dallas missed an incredible number of treys).

                      In addition, I saw Shaq attempt a shot that was nearly from long range, and DeSagana Diop attempted 2 three point shots. o______O There was plenty of shot clock time in all instances.

                      It seems that the game is now doing the opposite of your description for the HOF difficulty setting. Instead of playing as if all players were rated 99, it appears that everyone is playing like they're rated 50 now. I'd like to see star players get open and light up the court if they're not guarded tightly by an equal match-up.

                      Don't take it personally, though, this is all constructive criticism, to help the game improve.

                      As for suggestions, how about raising the shooting sliders for the CPU, as well as Offensive and Defensive Awareness? That could fix most of the things described, but not wacky DeSagana Diop 3 point shots.


                      EDIT: I merged your sliders with Radja's, and made a few alterations to the shooting settings. The game now plays PERFECTLY. Stupid AI problems seem to be gone, and the game is a lot harder now, but without any kind of cheaping. You need to play to your team's strengths and exploit the other's weaknesses. In my Rockets vs Mavs game, Yao scored over 20 points and McGrady scored 45 points by simply attacking the basket, because the Mavs' post defense was terrible. On the other hand, I lost the game by 6 points, because their perimeter shooting was terrific, with Howard, Terry and Nowitski.

                      What I did was use Radja's sliders, leave your own sliders for the parameters he didn't adjust, and modify the shooting to the following:

                      Human/CPU
                      Close Shot: 46/49
                      Mid Range: 46/49
                      3PT: 49/50

                      I'm considering lowering the human close shot slider and increasing the mid range one, though, to improve balance. It seems a bit difficult to score from mid range with those settings.
                      Last edited by CX1329; 01-07-2008, 10:41 PM.

                      Comment

                      • MrMars
                        Rookie
                        • Jan 2006
                        • 275

                        #12
                        Re: Mr.Mars NBA 2K8 (PS2) Sliders (Absolute Final Set)

                        CX,

                        I appreciate the feedback, and no, I don’t take it personally. Any way, I have been seeing a lot of the same things you have stated in your post and I have been making modifications to try and address them.

                        I have been procrastinating as far as posting my changes due to a lack of feedback. I don’t know if it’s due to the fact that everyone is Next Gen, or people just don’t’ care about this particular set of sliders. But, since you took the time to explain your criticisms of this slider set, I will respond with what I have done as well.

                        I've been winning all my games by 10 points or more, and I blew out the Suns using the Lakers, simply because the CPU fails to make sense. The CPU players can't get open, and when they do, they usually miss the shot.

                        This was one of the first things I noticed as well. At first I thought it was just my good defense, but after I beat CHA by 48 on SS with NJN I knew some thing just wasn’t right. So, I raised CPU contest shots and Def. Awr. To 95 and that helped significantly. The Off. Awr. I am still tinkering with high values everyone is looking for their shot or the thread the needle passes on backscreens. With the value low players seem to dribble in place too much, and not their sets properly. I may go default for Off. Awr.

                        It's way too easy to break down the defense, quick passing and dribbling is usually enough, because the CPU looks lost when playing D.

                        I agree. I am considering bumping up the Charging to 75 or 80 along with giving the CPU enough Pass Intercept points(I’m thinking 20 – 30) to curtail the ease of getting to the basket, and make you pay for poor passes into the post. Sure, TO’s will increase but will level off after you realize what will work and what wont.

                        The CPU picks up way too many Charging fouls, because the CPU players now have the dribbling ability of alfalfa.

                        I only get a couple each game; I lowered ball handling even further because Rasho Nesterovich should not be crossing me over, and I should not be able to beat anybody off the dribble with Jamal Maglore I have it set now to 15 and guys with good handles still have good handles, and guy’s that don’t, don’t.

                        There's little consistency in shooting. Players will hit a midrange shot while guarded, but will miss a giveaway from up close. 3 point shooting percentages are also too low (both Suns and Dallas missed an incredible number of treys).

                        In addition, I saw Shaq attempt a shot that was nearly from long range, and DeSagana Diop attempted 2 three point shots. o______O There was plenty of shot clock time in all instances.

                        What I was trying to accomplish with the shooting numbers was to try to mimic the difficulty scoring in the low post in the NBA. I realize that the difficulty stems from defensive pressure and tactics, not from inability to make shots. Unfortunately, the CPU low post defense lacks a little in this years version. Also, it appears that the CPU, as you increase difficulty, manipulate shooting percentages, and seem to warp to right place on the floor in spite of screens being set. So I figured I would address it the way I thought the CPU was. The only positive thing from my experiment was that shooting percentages were pretty accurate as far as realism was concerned. I think the highest I ever shot was like 51 or 52 percent. I also had games where I didn’t break 40. I think if I can increase the effectiveness of the CPU defense I can increase shot sliders. I’m at the point now where I am considering editing all 3’s , 4’s and 5’s low post defense by a 30 percent increase.

                        As far as the big men shooting from the perimeter or 3 point land, I have seen this occur. It hasn’t happened too frequently though, but when it does it seems to be when the player is out of his offensive place in the set, and I have the passing lanes locked down, theres no where to go with ball, so he shoots it. Also, the CPU makes weird substitutions, and puts PF at PG, and SG at PF, trying to change tempo I would imagine but it’s poorly implemented. Instead of creating the mismatch to benefit them, they will have the 2 guard playing the 4 position actually try to post up the opposing teams’ PF, instead of draw him out of the block.

                        To make a long story short, I did lower mid range tendencies to 70 and 3point tendencies to 60.

                        What I did was use Radja's sliders, leave your own sliders for the parameters he didn't adjust, and modify the shooting to the following:

                        Human/CPU
                        Close Shot: 46/49
                        Mid Range: 46/49
                        3PT: 49/50

                        I'm considering lowering the human close shot slider and increasing the mid range one, though, to improve balance. It seems a bit difficult to score from mid range with those settings.


                        I must say I like the idea of tweaking the shooting numbers. What I have done is raise the three main shot sliders 1 for Hum and 3 for CPU. What was happening was when I shot poorly the games were kind of tight back and forth type of games, and when I shot well they were blowouts. Hopefully this will address the CPU’s shooting woes. What I hope doesn’t happen though is that games become predictable. The CPU always shoots the lights out and play stifling defense. There should be games when you & the CPU not shooting well but can still eek out a win by playing effective defense, and other times get run out the gym. This is why I like association mode, the fatigue, injury and team chemistry models seem to have an impact on how well you are able to execute game to game, which to me, seem to add to the difficulty regardless which level you play on.

                        In a nutshell, here are my issues with the game;
                        • CPU Defense in the post needs to be intensified. It’s too easy to score in the post.
                        • Games need to be more consistently random, now they feel kind of predictable.
                        • The CPU needs to foul on the perimeter a little more often.

                        Other than those, I feel this is the best basketball game for this platform ever, and I thoroughly enjoy playing it. But if anybody has any ideas on how to remedy any of the above issues, I would be highly interested in hearing them.

                        Also, in case anybody is interested, below are the modified sliders I am using now.


                        Peace

                        MrMars
                        Last edited by MrMars; 01-08-2008, 02:04 PM.

                        Comment

                        • MrMars
                          Rookie
                          • Jan 2006
                          • 275

                          #13
                          Re: Mr.Mars NBA 2K8 (PS2) Sliders (Absolute Final Set)

                          Mr.Mars NBA 2K8 (PS2) Sliders (Absolute Final Set) Modified
                          Difficulty: Works on all levels but I am finding best results on Superstar
                          Minutes: 10-12 - I use 11 minutes
                          Speed: Slow
                          Clutch Factor: Off
                          Real FT%: Off

                          NOTE: Go get Beetlebum's Team Sliders if you haven't done so already

                          NBA RULES
                          Charging – 75
                          Blocking – 95
                          Reaching – 65 Working in conjunction with increased one-on-one rips
                          Shooting – 55
                          Loose Ball - 95

                          CPU/USER

                          ATTRIBUTES
                          Stealing – 25 / 10
                          Blocking – 65 / 65
                          Ball Handling – 15 /15 Too many bigs doing crossovers also addresses non-steal TO's
                          Dunking Ability – 50 / 40
                          Offensive Awareness – 50 / 50 Make the game more defensive oriented (Optional)
                          Defensive Awareness – 95/ 95
                          Off. Rebounding – 30/35
                          Def. Rebounding – 40/45
                          Chance of Injury – 45/45
                          Injury Effects – 55/55
                          Clutch Factor – 0/0

                          SHOOTING
                          Close Shot Success – 46 / 44
                          Mid Range Success – 49 / 47
                          3pt Success – 49 / 47
                          Dunk Success – 48 / 48
                          Lay-Up Success – 65 / 55
                          Free-throw Success – 40/35

                          DEFENSE
                          Rip Success 25/15 Trying to create more one-on-one rips
                          Pick Success 65/65
                          Pick Strength 55/55 One guy shouldn't be able to pick two guy's simultainiously

                          TENDENCIES
                          Flashy Passing: 10/10
                          Fouling: 65/65 Trying to increase fouls on perimeter shooters
                          Pass Intercept: 25/0
                          On-Ball Steal: 50/50 Can decrease due to modified team sliders
                          Contest Shot: 95/95 Trying to create more defensive intensity and fouls on the perimeter
                          Close Tend: 0/0
                          Mid Tend: 70/70
                          3 PT Tend: 60/60
                          Drive Tend: 55/55 Decrease drive's to the hoop slightly
                          Dunk Tend: 55/40
                          Dunks in Traffic: 55/40
                          Back to basket: 50/50
                          Triple Threat: 75/75
                          Fadeaway: 65/65
                          Hookshot: 40/40
                          Putback: 50/50
                          Last edited by MrMars; 01-08-2008, 04:10 PM.

                          Comment

                          • CX1329
                            MVP
                            • Jan 2005
                            • 1304

                            #14
                            Re: Mr.Mars NBA 2K8 (PS2) Sliders (Absolute Final Set)

                            I'll try that set of sliders today. Do you want me to post my merged set, so you can compare?

                            I do agree, this is a tremendous basketball game. 2K7 was better out of the box, though, but 2K8 beats 2K7 when using sliders. Another formidable game was CH2K6. I don't have the last 2 editions of CH, so I can't compare, but CH2K6 played fabulously. Scores of games between small colleges would end in the 60s, and games between top colleges would sometimes end up with scores of 100 and above. The stats were dead on too, even if the shooting percentages ended up being too high at times, so the scores would be appropriate for 2 halves of 15 minutes.

                            But anyway, I'll be testing and working with you to find the best sliders for NBA 2K8 on current gen, if you don't mind.

                            Comment

                            • MrMars
                              Rookie
                              • Jan 2006
                              • 275

                              #15
                              Re: Mr.Mars NBA 2K8 (PS2) Sliders (Absolute Final Set)

                              Not at all, I can use all the help I can get. It will be at least 3-4 months before I can switch to next gen, so the plan is to get this game playing the best I can. I look forward to your findings.

                              MrMars

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