Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

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  • jsquigg
    MVP
    • Nov 2003
    • 1167

    #556
    Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

    If you put the game speed at 48, it will make a second longer than it is in real time. Also, if you even skimmed the thread you would notice where Pared said that you can use these how you want to and adjust according to your own style. They are tweaks, not sliders.

    I use these and like them. 2k needs to work on foot planting and the mid-range game next year IMO.

    Comment

    • fletcher2332
      Rookie
      • Mar 2003
      • 337

      #557
      Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

      wow I just remembered why I never post on here..........Thanks I guess!

      Comment

      • DJ
        Hall Of Fame
        • Apr 2003
        • 17756

        #558
        Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

        Originally posted by fletcher2332
        Do these sliders work on all star or are they only made for pro? Also I like the speed 48 rather than 50 how much of a difference does that make? Camera view makes a big difference here I use nosebleeds now. I play on 8 quarters but I like to play as close as possible to default. I had the same problem on madden it seems sliders changes the game a lot. I could never find a good set and never was happy or really enjoyed the game because of it. The problem with sliders is you start wondering if the game plays a certain way because of sliders or how you play it. I am running into the same problem in basketball. If you pick a average team default is mostly competitive. However if you are one of the tops pro and all star are normally to easy. I hate sliders for that reason just want to play a game and enjoy it and have it feel real! Any thoughts?
        I'm not sure how they would work on All-Star, as I've played on PRO since I bought the game. I'm 1-2 in my Thunder Association so far and I think these tweaks are great.

        The best advice I can give you is to just go ahead and give them a try and after 4-5 games, see what the results were and then make additional changes if you feel the need.
        Currently Playing:
        MLB The Show 25 (PS5)

        Comment

        • fletcher2332
          Rookie
          • Mar 2003
          • 337

          #559
          Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

          Ya with these tweaks or sliders whatever you want to call them I had good games on pro. I was playing all pro and doing ok if I was the bulls or heat. If I was lakers I would dominate on whatever slider set. So I tried these as lakers vs cavs and they played very well. I thought pro would give me more of a advantage like last year but its been changed. On pro the cpu makes a lot more shots and plays more balanced. Nothing feels forced like when you change sliders around all the time! There was never a time in the game I felt like I was playing on the easiest level. I did get a lot more steals from traps then I would on all pro but I just adjusted steal success some!

          Comment

          • Pared
            Legen - WAIT FOR IT
            • Feb 2003
            • 39337

            #560
            Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

            They definitely work on All-Star. Problem is the AI plays a more realistic game on Pro. So it's a catch-22.
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            Comment

            • rangerrick012
              All Star
              • Jan 2010
              • 6201

              #561
              Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

              Yo Pared

              I've been using these tweaks for awhile now. Only problem is - CPU is paint cheesing me hard now. It seems like it's been picking up the past few games I've played in my assoc. I don't know how else to explain it.

              This game 70 of 111 PIP for CPU. They are just going inside on me far too often. I have tendencies now at 45 for inside/close shots and 53 for mid/3pt shot. Maybe it's backdoor cuts as well, that's another thing I've noticed. I can guard it perfectly but if the CPU gets a little space it's taking it regardless on the lead pass BS. Very frustrating. Any help would be nice. Thanks.
              Twitter: @rangerrick012

              PSN: dsavbeast

              Comment

              • Benniator
                Rookie
                • Jan 2006
                • 160

                #562
                Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                This thread seems good and dead, but what the hell, here's my tweaked sliders and results.

                Gutted Pacers (77 OVR, HUM) team vs. Hawks (82 OVR, CPU) All-Star, 10 minute quarters

                .....1st 2nd 3rd 4th
                ----------------------------
                IND 21. 23 .33 20
                ATL 24 .20..15.30
                ----------------------------

                IND/ATL Stats

                FG: 36/68 | 35/82
                FG%: 52/42
                3 PT: 3/12 | 4/11
                3 PT%: 25/36
                FT: 22/24 | 15/19
                FT%: 91/78
                AST: 21/26
                TO: 18/6
                FOULS: 12/15
                TTL REB: 43/31
                OFF REB: 4/6
                STL: 4/10
                BLK: 4/3
                PIP: 54/40
                BENCH: 14/17
                2ND CHANCE: 5/8
                FAST BREAK: 2/10

                The only reason I won was Deron Williams and his 51 point triple double. Joe Johnson kept the Hawks close with 29 points, 10 of which came in the 4th quarter.

                I've been messing with these sliders forever. They work pretty well on All-Star, except scoring in the paint has always been way too easy. To put it in perspective, the 54 I scored in this game represents a disappointing output by my normal standards. I do not abuse pick and roll (I use it about five times a game). It's just always been too easy to drive into the paint and finish without much fear of being blocked or missing. I want to get stopped by good defense, but balancing normal dunk and layup misses in traffic with breakaway wide open slider-induced misses has been frustrating.

                Here's what my tweaks look like:

                USER/CPU
                --------------------------------

                OFFENSE

                Inside Shot: 38/42 (HUM might be lowered a notch)
                Close: 45/45
                Mid: 47/47
                3PT: 49/47
                Layup: 47/47
                Dunk: 46/48
                DiT: 15/20

                DEFENSE

                Steal: 50/50
                Help D: 55/57

                ATTRIBUTES

                Quick: 45/45
                Vert: 45/45
                Strength: 50/50
                Stam:50/50
                Dur: 48/48 (will have to be lowered)
                Hustle: 50/50
                Handle: 50/50
                Hands: 50/50
                Dunk: 50/50
                Defense: 50/52 (CPU will get raised)
                Steal: 50/50
                Block: 50/52 (both will get raised)
                OFF AWR: 50/65
                DEF AWR: 80/100 (HUM could be lowered)
                OFF Reb: 50/50
                DEF Reb: 50/50
                Clutch: 30/30
                Consistency: 50/55
                Injury severity: 53/53

                Tendencies: All HUM tendencies are at 50 except commit fouls which is at 55, and flashy passes, which is at 25.

                CPU Has 50's in all categories except:

                Inside shot: 47
                Mid: 65
                Look post: 45
                Alley oops: 5
                Attempt dunks: 40 (thinking of lowering HUM to 40 as well)
                Commit fouls: 55
                Passing lanes: 55
                Backdoor cuts: 0

                NBA RULES:

                Charge: 70
                Block: 80
                Shooting: 85
                Loose ball: 85

                I tend to get about 26 foul shots per team with these foul sliders, which is decently realistic. Players actually get into foul trouble, believe it or not. I'm still not happy with inside success. If anyone has any insight to how I could make these sliders perform more realistically, let me know!
                Last edited by Benniator; 06-07-2010, 11:49 PM.

                Comment

                • Phreezy P
                  MVP
                  • Jan 2010
                  • 3219

                  #563
                  Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                  Originally posted by Benniator
                  This thread seems good and dead, but what the hell, here's my tweaked sliders and results.

                  Gutted Pacers (77 OVR, HUM) team vs. Hawks (82 OVR, CPU) All-Star, 10 minute quarters

                  .....1st 2nd 3rd 4th
                  ----------------------------
                  IND 21. 23 .33 20
                  ATL 24 .20..15.30
                  ----------------------------

                  IND/ATL Stats

                  FG: 36/68 | 35/82
                  FG%: 52/42
                  3 PT: 3/12 | 4/11
                  3 PT%: 25/36
                  FT: 22/24 | 15/19
                  FT%: 91/78
                  AST: 21/26
                  TO: 18/6
                  FOULS: 12/15
                  TTL REB: 43/31
                  OFF REB: 4/6
                  STL: 4/10
                  BLK: 4/3
                  PIP: 54/40
                  BENCH: 14/17
                  2ND CHANCE: 5/8
                  FAST BREAK: 2/10

                  The only reason I won was Deron Williams and his 51 point triple double. Joe Johnson kept the Hawks close with 29 points, 10 of which came in the 4th quarter.

                  I've been messing with these sliders forever. They work pretty well on All-Star, except scoring in the paint has always been way too easy. To put it in perspective, the 54 I scored in this game represents a disappointing output by my normal standards. I do not abuse pick and roll (I use it about five times a game). It's just always been too easy to drive into the paint and finish without much fear of being blocked or missing. I want to get stopped by good defense, but balancing normal dunk and layup misses in traffic with breakaway wide open slider-induced misses has been frustrating.

                  Here's what my tweaks look like:

                  USER/CPU
                  --------------------------------

                  OFFENSE

                  Inside Shot: 38/42 (HUM might be lowered a notch)
                  Close: 45/45
                  Mid: 47/47
                  3PT: 49/47
                  Layup: 47/47
                  Dunk: 46/48
                  DiT: 15/20

                  DEFENSE

                  Steal: 50/50
                  Help D: 55/57

                  ATTRIBUTES

                  Quick: 45/45
                  Vert: 45/45
                  Strength: 50/50
                  Stam:50/50
                  Dur: 48/48 (will have to be lowered)
                  Hustle: 50/50
                  Handle: 50/50
                  Hands: 50/50
                  Dunk: 50/50
                  Defense: 50/52 (CPU will get raised)
                  Steal: 50/50
                  Block: 50/52 (both will get raised)
                  OFF AWR: 50/65
                  DEF AWR: 80/100 (HUM could be lowered)
                  OFF Reb: 50/50
                  DEF Reb: 50/50
                  Clutch: 30/30
                  Consistency: 50/55
                  Injury severity: 53/53

                  Tendencies: All HUM tendencies are at 50 except commit fouls which is at 55, and flashy passes, which is at 25.

                  CPU Has 50's in all categories except:

                  Inside shot: 47
                  Mid: 65
                  Look post: 45
                  Alley oops: 5
                  Attempt dunks: 40 (thinking of lowering HUM to 40 as well)
                  Commit fouls: 55
                  Passing lanes: 55
                  Backdoor cuts: 0

                  NBA RULES:

                  Charge: 70
                  Block: 80
                  Shooting: 85
                  Loose ball: 85

                  I tend to get about 26 foul shots per team with these foul sliders, which is decently realistic. Players actually get into foul trouble, believe it or not. I'm still not happy with inside success. If anyone has any insight to how I could make these sliders perform more realistically, let me know!
                  With the durability, to cause more injuries, you have to raise it.

                  Othere wise epretty good. But put cpu bsckdoor cut to 5.
                  Minnesota Timberwolves and Toronto Raptors

                  CHECK OUT MY YOUTUBE CHANNEL

                  Comment

                  • Benniator
                    Rookie
                    • Jan 2006
                    • 160

                    #564
                    Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                    Originally posted by airaron32
                    With the durability, to cause more injuries, you have to raise it.

                    Othere wise epretty good. But put cpu bsckdoor cut to 5.
                    Wait, the higher the durability slider, the more frequent injuries are? That's completely counterintuitive.

                    Comment

                    • bigpun23
                      Rookie
                      • Jan 2009
                      • 453

                      #565
                      Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                      any changes to these sliders parad?
                      i find i dont get enough foul shots in a game u think i should raise it from 65 to 80?

                      Comment

                      • Pared
                        Legen - WAIT FOR IT
                        • Feb 2003
                        • 39337

                        #566
                        Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                        No changes. Fouls are tough... if you raise the shooting fouls then you can almost draw them at will in the paint. You can try increasing commit fouls a bit, but don't go too high or else you'll be at the line more than you should be.
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                        Comment

                        • Corentin
                          Rookie
                          • Jul 2006
                          • 110

                          #567
                          Re: Pared's NBA 2k10 Tweaks

                          What did you use for the camera angles ?

                          Comment

                          • Pared
                            Legen - WAIT FOR IT
                            • Feb 2003
                            • 39337

                            #568
                            Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                            Someone asked me for these via IM.

                            Here you go.
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