Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

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  • Pared
    Legen - WAIT FOR IT
    • Feb 2003
    • 39337

    #406
    Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

    50 = true to life. 1 second - 1 second.

    Anything less or more makes time go slower or faster, respectively.
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    [OS Vets NBA 2k7 Champion]
    Now Playing: TLOU: Remastered
    Operation Sports is NOT a website for you to bitch and moan about sports gaming.
    That's not the meaning of constructive criticism.

    *Official Miami Heat Haters Club Member #1*

    Comment

    • Furq
      MVP
      • Oct 2003
      • 1236

      #407
      Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

      Through one game I'm not sure what to make of them. I play as Boston, and Rondo had 6 steals in the game. I don't spam the steal button, I look for a good opportunity to swipe but 6 is pretty high even for "lower risk" steal attempts.

      I also found it somewhat easy to cross over the computer using Rondo. Granted it was against Mo Williams and Gibson, but I could get to the paint with little resistance and one of the keys to good defense is keeping the point guard out of the paint

      Comment

      • Furq
        MVP
        • Oct 2003
        • 1236

        #408
        Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

        To add to that, I felt it too easy to get inside with anyone really. I shot midrange jumpers by choice, but not because I was forced to. When I wanted I could get a good layup attempt with Pierce.

        Comment

        • Steven123
          Pro
          • Feb 2007
          • 761

          #409
          Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

          Sliders are great with a few changes.

          HUM On Ball Defense - 80
          HUM Defensive Awareness - 58
          HUM Contest Shot - 55

          (I felt that the CPU played great defense but my team AI played like morons, giving them the same attributes as the computer AI helps them play better.)

          Player Speed - 45

          (Reduced player speed alittle because at 50 when player moves and make quick cuts, the ball does not bounce on the floor like its suppose to. This leads to high assist totals because assists are scored within 3 dribbles, sometimes the animation on the ball bouncing on the floor doesn't show, which doesnt count as a dribble. All assist should be calculated correctly now.)

          HUM/CPU Layup - 45
          HUM/CPU Dunk - 45
          HUM/CPU Dunk in Traffic - 25

          (Make inside scoring alittle harder)

          Fouls
          90
          90
          60
          90
          100

          (More fouls called without raising commit foul tendency)

          Comment

          • mattlanta
            MVP
            • Aug 2008
            • 2384

            #410
            Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

            How are the three pointers with these sliders? And is the clutch factor supposed to be on? Real FT%? What's the FT difficulty? Just some questions that popped to mind, thanks!!!

            Comment

            • mattlanta
              MVP
              • Aug 2008
              • 2384

              #411
              Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

              Originally posted by Pared
              OK...? So don't use them? I didn't alter it because on Pro, if you're playing solid defense, it shouldn't be an issue. All-Star might be a different story, and anything higher is off limits to me.



              You can do either.



              I'm not addressing comments like this... step up your defense in the post if the CPU is scoring in the paint. Not only are there plenty of posts showcasing stats that display this as not an issue, the Jazz had 64 PIP against the Spurs of all teams on 11/5.

              Guys, tweaks are there, enjoy them and make changes to suit your needs. I can't put it any simpler.
              Contradicted yourself there, lol

              Comment

              • Pared
                Legen - WAIT FOR IT
                • Feb 2003
                • 39337

                #412
                Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                Now I'm not gonna reply to your post.

                Check out box scores from others. They are in the thread over the last few pages.

                And yes, I contradicted myself here too.
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                Comment

                • mattlanta
                  MVP
                  • Aug 2008
                  • 2384

                  #413
                  Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                  Originally posted by Pared
                  Now I'm not gonna reply to your post.

                  Check out box scores from others. They are in the thread over the last few pages.

                  And yes, I contradicted myself here too.
                  I was just kidding man =(

                  anyways what's the real FT% and free throw difficulty at? I don't have Live so I can't download this. thanks.

                  and the cluch it is ON correct?

                  Comment

                  • Pared
                    Legen - WAIT FOR IT
                    • Feb 2003
                    • 39337

                    #414
                    Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                    Yes, clutch is on but the slider is lowered. I think it was at 40. It should be in the first post.

                    FT difficulty is subjective, so I'm leaving that up to you. I don't have real FT% on since I like to control my fate there and my setting is at default. The new varied release points seem to keep me on my toes.

                    But raise/lower as you see fit.
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                    [OS Vets NBA 2k7 Champion]
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                    That's not the meaning of constructive criticism.

                    *Official Miami Heat Haters Club Member #1*

                    Comment

                    • mattlanta
                      MVP
                      • Aug 2008
                      • 2384

                      #415
                      Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                      In terms of offense, this slider set is MUCH better than GreeneFlash's. Finally I am able to knock down wide open shots and some threes. However on D, it's almost impossible to stop the pass into the lane. Derron Williams absolutely dominated me as well as he shot for 51 pts on 20-30 shooting with 11 assists. They scored 50 pts in the paint and they were 100% 10/10 from the FT and 8/17 47% from the 3 pt line. I lost 114 - 97
                      Last edited by mattlanta; 11-30-2009, 02:01 PM.

                      Comment

                      • bodean
                        Rookie
                        • Aug 2008
                        • 294

                        #416
                        Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                        Originally posted by mattlanta
                        In terms of offense, this slider set is MUCH better than GreeneFlash's. Finally I am able to knock down wide open shots and some threes. However on D, it's almost impossible to stop the pass into the lane. Derron Williams absolutely dominated me as well as he shot for 51 pts on 20-30 shooting with 11 assists. They scored 50 pts in the paint and they were 100% 10/10 from the FT and 8/17 47% from the 3 pt line. I lost 114 - 97
                        Surprised to hear GreeneFlash's sliders lack offense enjoyment.
                        BoDEAN -- XBOX Live

                        Comment

                        • mattlanta
                          MVP
                          • Aug 2008
                          • 2384

                          #417
                          Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                          Originally posted by bodean
                          Surprised to hear GreeneFlash's sliders lack offense enjoyment.
                          Often missing wide open shots, never able to make a shot in the post, having to 'cheese' your way into driving into the lane, 3PT% always being under 20% .... not exactly my definition of 'enjoying'.

                          Comment

                          • Pongsona
                            Rookie
                            • Aug 2007
                            • 146

                            #418
                            Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                            Pared, sorry if you've answer this question already, but which roster do you use?

                            Latest living roster, Insider roster, or one of the custom rosters?

                            Comment

                            • Pared
                              Legen - WAIT FOR IT
                              • Feb 2003
                              • 39337

                              #419
                              Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                              2k's Living rosters.
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                              • franzis
                                MVP
                                • Mar 2008
                                • 1451

                                #420
                                Re: Pared's NBA 2k10 Tweaks (Post-Patch Updates in first post)

                                Originally posted by mattlanta
                                In terms of offense, this slider set is MUCH better than GreeneFlash's. Finally I am able to knock down wide open shots and some threes. However on D, it's almost impossible to stop the pass into the lane. Derron Williams absolutely dominated me as well as he shot for 51 pts on 20-30 shooting with 11 assists. They scored 50 pts in the paint and they were 100% 10/10 from the FT and 8/17 47% from the 3 pt line. I lost 114 - 97
                                I also experienced some difficulties in keeping CPU FGM% below 50% unless I use a team with good D players/coach or tweak coach sliders. Having Pared set as a basis, I lowered CPU shooting sliders also because the CPU should always have a perfect release.

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