PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

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  • RedNation89
    Rookie
    • Sep 2010
    • 22

    #151
    Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

    After one month of PuntNL slider, I decide to switch to something different. After this first game I was very happy with v.4

    Hor VS. Thunder (me)

    100 Points 98
    38\87 Field Goals 35/80
    43% Field% 43%
    9/21 3-Points 9/22
    42% 3-Point% 40%
    23 Assists 23
    9 Turnovers 11
    15 Team Fouls 13
    45 Total Reb. 41
    6 Offen. Reb. 5
    9 Steals 6
    3 Blocks 6
    36 Points in the paint 36
    26 Bench points 22
    6 Second chance points 9
    4 Fast break points 10

    One of my few losses with PutNL. I was down for all game long, tied in the 4th, an miss the tied-up shot with Durant on the buzzer. I was very happy.

    But tonight, the dark side of the moon...

    Wiz(me) VS. Heat

    97 Points 93
    41\80 Field Goals 40\96
    51% Field% 41%
    3\17 3-Points 4\15
    17% 3-Point% 26%
    24 Assists 20
    17 Turnovers 8
    12 Team Fouls 12
    49 Total Reb. 43
    3 Offen. Reb. 7
    3 Steals 12
    6 Blocks 2
    46 Points in the paint 36
    16 Bench points 31
    0 Second chance points 6
    16 Fast break points 12

    This game was just HORRIBLE. The final score isn't reflecting what i saw on my TV. In the 4th quarter, on +24, I just let it go, and the Heat had a run.

    I beat the HEAT with the WIZ even if I play a silly game, calling a few plays, and turning the ball over again and again.

    Wall had a 35+15 game. NO CONTEST.


    Only one advice to you PuntNL: the players on the court are TOO QUICK.
    It seems an hockey game. I had 4\5 coast to coast with Wall, and even on defence is hard to avoid the dribble.

    Maybe I wll come back, who knows.

    Good luck my friend.

    PT sorry for my english, I am an Italian baller...

    Comment

    • PuntNL
      Pro
      • Sep 2007
      • 713

      #152
      Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

      @RedNation89 That's really too bad. Don't forget that Wall is a very fast and talented PG and the Heat don't have a PG. And as I see the stats the Heat shot was just not falling that game. They had way more attempts than you had. You play these with the Rashidi Roster?

      Couldn't it have been just one of those games? Overall the stats as a whole are looking quitte nice! But sometimes certain sliders just don't fit someone playing style. Hate to lose someone, but it is what it is. Good luck to you too my man!

      BTW About the game being too quick I am currently also testing to lower gamespeed by one or two and going to 12 minutes games, as 11 is giving a little bit below average FGA's.
      Last edited by PuntNL; 11-29-2010, 04:35 PM.

      Comment

      • PuntNL
        Pro
        • Sep 2007
        • 713

        #153
        Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

        Okay so here goes my small experiment. Nothing groundbreaking, but confirming that we are on the right track

        first game of Suns @ Lakers (both cpu). Adjustments from v4.0 (in the OP): Shooting fouls on 60/60 because its cpu vs cpu. Attack the Basket tendency and Looking for Post Players to default (50). Game was played on 12 minute quarters.


        second game of Suns @ Lakers (both cpu). Adjustments from v4.0 (in the OP): Shooting fouls on 60/60 because its cpu vs cpu. Attack the Basket tendency on 60.
        Looking for Post Players on 80 (same value as in v4.0). Game was played on 12 minute quarters.

        4 or 5 late game fouls by the Suns to try to get back in it and therefor also 8 or 10 FT's in the final minute for the Lakers.

        As you will see Points in the Paint definitely going to a more normal level with the higher ATB and LFP. With these two tendencies on default they are just too low. Also watched a cpu vs cpu games Celtics @ Magic (enough big man there to get those PIP) which had a total of 50 PIP (both tendencies on default).

        Furthermore the game is also so much more active, teams running more offense and seeing some nice penetrations to the basket. With ATB and LFP on default the game is so stale and passive. I was kind of drawn back by keeping LFP on 80, because I was scared it would screw up the tendencies of certain teams so they would not play anymore like in real life. Especially with the dedicated roster of Rashidi that I am using. By seeing 3 full cpu vs cpu games of teams from which I know how they play and playing a handful of games myself against the CPU I can confirm that the game stay completely authentic. I really have the feeling that the 80-value of Looking for Post Players does something deeper, also because 2K uses it for it's Simulation gamestyle. I know its just guessing but I just have the feeling that it does something more under the hood, but hey that's just me.

        So for now v4.0 is pretty solid, in the next update ATB will definitely go to 60, so you guys can already adjust that one. Still getting more games in and checking the speed of the game as well as the length of the quarters in connection to FGA's. Other areas of focus still are: too low amount of blocks, turnovers and steals. Off. Rebounds and Fouls are what they are, I can't get those any better than that they are right now.
        Last edited by PuntNL; 11-29-2010, 05:53 PM.

        Comment

        • greenieblue
          MVP
          • Nov 2010
          • 1240

          #154
          Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

          Originally posted by PuntNL
          Okay so here goes my small experiment. Nothing groundbreaking, but confirming that we are on the right track

          first game of Suns @ Lakers (both cpu). Adjustments from v4.0 (in the OP): Shooting fouls on 60/60 because its cpu vs cpu. Attack the Basket tendency and Looking for Post Players to default (50). Game was played on 12 minute quarters.


          second game of Suns @ Lakers (both cpu). Adjustments from v4.0 (in the OP): Shooting fouls on 60/60 because its cpu vs cpu. Attack the Basket tendency on 60.
          Looking for Post Players on 80 (same value as in v4.0). Game was played on 12 minute quarters.

          4 or 5 late game fouls by the Suns to try to get back in it and therefor also 8 or 10 FT's in the final minute for the Lakers.

          As you will see Points in the Paint definitely going to a more normal level with the higher ATB and LFP. The game is also so much more active, teams running more offense and seeing some nice penetrations to the basket. With ATB and LFP on default the game is so stale and passive. I was kind of drawn back by keeping LFP on 80, because I was scared it would screw up the tendencies of certain teams so they would not play anymore like in real life. Especially with the dedicated roster of Rashidi that I am using. By seeing 3 full cpu vs cpu games of teams from which I know how they play and playing a handful of games myself against the CPU I can confirm that the game stay completely authentic. I really have the feeling that the 80-value of Looking for Post Players does something deeper, also because 2K uses it for it's Simulation gamestyle. I know its just guessing but I just have the feeling that it does something more under the hood, but hey that's just me.

          So for now v4.0 is pretty solid, in the next update ATB will definitely go to 60, so you guys can already adjust that one. Still getting more games in and checking the speed of the game as well as the length of the quarters in connection to FGA's. Other areas of focus still are: too low amount of blocks, turnovers and steals. Off. Rebounds and Fouls are what they are, I can't get those any better than that they are right now.

          Very interesting, Punt. Nice work.

          It's strange that almost all stats went up on game 2, isn't it? I guess that could be a fluke. Someone should try a few HUM v. CPU and see if it looks similar. Anyway, good stuff.
          Originally posted by Fabian Avenarius Lloyd
          [...] a man of subtlety or refinement is almost always nothing but an idiot.

          Comment

          • PuntNL
            Pro
            • Sep 2007
            • 713

            #155
            Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

            Originally posted by greenieblue
            Very interesting, Punt. Nice work.

            It's strange that almost all stats went up on game 2, isn't it? I guess that could be a fluke. Someone should try a few HUM v. CPU and see if it looks similar. Anyway, good stuff.
            Attack the basket has influence on?

            Definitely on Points in the Paint, Fouls, Free Throws.

            Just guessing for but could it also have influence on off. boards? More space on the perimeter for better shooting by attracting Help D? The extra movement influences a lot of things if you ask me, however for now its still more guessing than knowing exactly.

            Comment

            • greenieblue
              MVP
              • Nov 2010
              • 1240

              #156
              Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

              Originally posted by PuntNL
              Attack the basket has influence on?

              Definitely on Points in the Paint, Fouls, Free Throws.

              Just guessing for but could it also have influence on off. boards? More space on the perimeter for better shooting by attracting Help D? The extra movement influences a lot of things if you ask me, however for now its still more guessing than knowing exactly.
              Plus, you get the bigs down low in better position to pull the O-Boards. Playbooks seem to have this effect as well.

              But, yeah, hard to tell.
              Originally posted by Fabian Avenarius Lloyd
              [...] a man of subtlety or refinement is almost always nothing but an idiot.

              Comment

              • jcern23
                Banned
                • Apr 2007
                • 636

                #157
                Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                back with ya punt love your new stuff with that nba real roster the only adjustment i made was passing acc i put back to default and and reduced the driving contact for hum and cpu to 80 cuz it drives me nuts how touchy it is at 85. Its actually probably more realistic at 85 its just too many fouls for my taste thats all. Im having fun thats for sure good work man!

                Comment

                • ep1974
                  Rookie
                  • Oct 2008
                  • 62

                  #158
                  Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                  @ puntnl: what about fouls with version 4.0? Only shooting or also others?

                  Comment

                  • PuntNL
                    Pro
                    • Sep 2007
                    • 713

                    #159
                    Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                    Originally posted by ep1974
                    @ puntnl: what about fouls with version 4.0? Only shooting or also others?
                    Still most are shooting, some blocking and reaching, get the occasional loose ball foul and even sometimes a charge now. But don't think its something which can be fixeb by sliders, its just like that in 2k11.

                    Overall I'm getting closer and closer to the final set I think (and hope). Done some 12 minute quarters testing. Biggest problem is the FGA of the CPU, they seem to have some kind of turbo sometimes, usually getting pretty close to 100 attempts. Lowering gamespeed is not really helping a lot (and don't wanna go lower than 45 or 46). So still investigating that one. What are you guys seeing on this?
                    Also will be looking into the fatigue and stamin still. Hope to have a small update (4.1) by tomorrow.
                    Last edited by PuntNL; 11-30-2010, 06:27 PM.

                    Comment

                    • Fiddy
                      Twitch/YouTube: Fiddy14
                      • Jul 2002
                      • 12657

                      #160
                      Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                      11 mins seems to be best bet for the CPU FGA. On 12 minutes like you mentioned they get low 90's and close to 100 some games.

                      I think I may have finally settled on quarter length lol. 10 just don't give ya enough of what ya want to see. 12 a tad much and 11 seems to be perfect.. I guess lol.
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                      • crayzman
                        Rookie
                        • Sep 2004
                        • 403

                        #161
                        Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                        Great set, I've had to make some adjustments but as a whole, they're fantastic. For the fouls what I've done is turn up the commit fouls on both sides to 100 (I believe I might've dropped the shooting fouls 5 for each but can't comfirm that right now) and I'm seeing a few more non-shooting fouls while keeping the shooting fouls where they pretty much should be.

                        Btw, for anyone playing these with shot stick timing you need to bump the HUM shooting sliders down 3-4 clicks each.
                        Last edited by crayzman; 12-01-2010, 01:58 AM.

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                        • RaptorMania
                          Rookie
                          • Aug 2009
                          • 116

                          #162
                          Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                          FG% way too high.

                          Comment

                          • Cesco
                            Pro
                            • Nov 2003
                            • 593

                            #163
                            Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                            I'm playing with a slider set created by me (still testing) with a base suggested by the Purist and in 5 games CPU is averaging 78 FGA per game (I'm averaging 70). I'm playing with game speed at 47 and player speed at 42. Fouls and turnovers lower FGA, so if you are experiencing low turnovers and fouls the CPU count goes easily to 90/95. Of course 12 min quarters, PRO.

                            On a side note, the Off Rebs issue cannot be resolved on PRO. After major testing I've seen that players DON'T JUMP if boxed out or even when open. It's an issue with PRO level. On All-Star with high Offensive Rebs slider you start seeing 10/11 ORebs per game on average, but no way I'm getting back to All-Star.

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                            • PuntNL
                              Pro
                              • Sep 2007
                              • 713

                              #164
                              Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                              Some nice small, but very convincing game speed experiment/test incoming!!

                              Comment

                              • PuntNL
                                Pro
                                • Sep 2007
                                • 713

                                #165
                                Re: PuntNL's NBA 2K11 slider tweaks (for use with the Real 2K Insider roster)

                                Maybe not new for everyone but here a small test of the game speed and a convincing outcome:


                                <object style="height: 390px; width: 640px;">


                                <embed src="http://www.youtube.com/v/VadcKk3bXwc?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="390" width="640"></object>
                                As you can see both the gameplay and the clock are going slower. 1:00 min. in-game takes more than 1:30 min. in real life.

                                <object style="height: 390px; width: 640px;">


                                <embed src="http://www.youtube.com/v/yR3ARZAC230?version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="390" width="640"></object>
                                As you can see both the gameplay and the clock are going faster. 1:00 min. in-game takes less than 0:50 min. in real life.

                                Default gamespeed at 50 gives you 1 minute in game = 1 minute in real life (checked with stopwatch). So for me that will be the way to go from now on. Back to testing quickness slider now.
                                Last edited by PuntNL; 03-12-2011, 05:48 AM.

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