RedLogic's HOF Slider set - Shot Stick Timing FG & FT's

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  • greatnesstcb
    Rookie
    • Feb 2011
    • 159

    #16
    Re: RedLogic's HOF Slider set - Shot Stick Timing FG & FT's

    A majority of people don't play on HOF because of the CPU's tendency to cheat obsessively during the game.

    Comment

    • Redlogic
      Pro
      • Jul 2009
      • 643

      #17
      Re: RedLogic's HOF Slider set - Shot Stick Timing FG & FT's

      Originally posted by greatnesstcb
      A majority of people don't play on HOF because of the CPU's tendency to cheat obsessively during the game.
      I know that, but that's why I made the sliders the way I did so it doesn't feel like the CPU is cheating you. Trust me, I know exactly what you are talking about when you say the CPU's tendency to cheat though I felt like Superstar difficulty had the worst CPU cheating.
      Last edited by Redlogic; 03-22-2011, 06:12 PM.

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      • Redlogic
        Pro
        • Jul 2009
        • 643

        #18
        Re: RedLogic's HOF Slider set - Shot Stick Timing FG & FT's

        So out of the guys who have tried these sliders, do you have any comments or suggestions?? Anything not feel right to you? etc..

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        • greatnesstcb
          Rookie
          • Feb 2011
          • 159

          #19
          Re: RedLogic's HOF Slider set - Shot Stick Timing FG & FT's

          Contact Shot frequencies is too high.. It causes players to slider over and force the contact shot animations

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          • Redlogic
            Pro
            • Jul 2009
            • 643

            #20
            Re: RedLogic's HOF Slider set - Shot Stick Timing FG & FT's

            Originally posted by greatnesstcb
            Contact Shot frequencies is too high.. It causes players to slider over and force the contact shot animations
            I assume you are talking about driving contact frequency? Where do you have that slider at? I know exactly what you are talking about though, I do like how they happen however I agree it probably should be around 55

            Comment

            • greatnesstcb
              Rookie
              • Feb 2011
              • 159

              #21
              Re: RedLogic's HOF Slider set - Shot Stick Timing FG & FT's

              It applies to both Contact Shot Frequency The thing is Im not sure yet what to set it at because its needed but it shouldnt be excessive because it then limits movement.

              Comment

              • Redlogic
                Pro
                • Jul 2009
                • 643

                #22
                Re: RedLogic's HOF Slider set - Shot Stick Timing FG & FT's

                Originally posted by greatnesstcb
                It applies to both Contact Shot Frequency The thing is Im not sure yet what to set it at because its needed but it shouldnt be excessive because it then limits movement.
                Well I've only noticed it limit driving to the hoop as in the defender slides under and causes the offensive player to fling the ball up in the air and crash to the ground.

                Comment

                • Redlogic
                  Pro
                  • Jul 2009
                  • 643

                  #23
                  Re: RedLogic's HOF Slider set - Shot Stick Timing FG & FT's

                  Originally posted by greatnesstcb
                  It applies to both Contact Shot Frequency The thing is Im not sure yet what to set it at because its needed but it shouldnt be excessive because it then limits movement.
                  I love the way the game plays with contact at 55. I updated and tweaked some of the sliders and posted the new ones...

                  Comment

                  • celg35
                    Banned
                    • Jun 2008
                    • 1329

                    #24
                    Re: RedLogic's HOF Slider set - Shot Stick Timing FG & FT's

                    I love the way the game played. No skating from players. They felt they had substance and interaction with the defense was right on as far as control goes. The game I played ( heat vs pistons) went into double overtime.

                    Pros:
                    -Players moved smoothly and I felt I had control over dribbling and defensive moves
                    -didn't feal cheated by the CPU, even on hall if fame setting.
                    -contact seemed right on at the basket.
                    -players vertical movement was accurate at 30.

                    Cons:
                    - really..... There weren't any . The only thing I would like to see is more turnovers and more fast break points( they kind of go hand in hand)

                    Great sliders....... I recommend everyone to try these. You nailed em redlogic.

                    Comment

                    • Redlogic
                      Pro
                      • Jul 2009
                      • 643

                      #25
                      Re: RedLogic's HOF Slider set - Shot Stick Timing FG & FT's

                      Originally posted by celg35
                      I love the way the game played. No skating from players. They felt they had substance and interaction with the defense was right on as far as control goes. The game I played ( heat vs pistons) went into double overtime.

                      Pros:
                      -Players moved smoothly and I felt I had control over dribbling and defensive moves
                      -didn't feal cheated by the CPU, even on hall if fame setting.
                      -contact seemed right on at the basket.
                      -players vertical movement was accurate at 30.

                      Cons:
                      - really..... There weren't any . The only thing I would like to see is more turnovers and more fast break points( they kind of go hand in hand)

                      Great sliders....... I recommend everyone to try these. You nailed em redlogic.
                      That was some heavy praise bro and I truly appreciate it. I'm glad you took a shot with these sliders as I don't think a lot of people have (maybe not the revised version). I think the biggest point is even though its on HOF difficulty, you will never feel like the game is cheating you. If you play smart and execute you always have a chance to win.

                      I totally agree with you about the fast break points but that may have more to do with the Coaches Profile than anything. If you know of any tweaks we can make to correct it, I'd be open to trying.

                      Thanks again....now, lets get more people on the RedLogic slider train!!

                      Comment

                      • celg35
                        Banned
                        • Jun 2008
                        • 1329

                        #26
                        Re: RedLogic's HOF Slider set - Shot Stick Timing FG & FT's

                        Ok so I did some testing on the fast break thing. I noticed that under the coaches profiles, the fast break slider is pretty conservative. This might be why or how guys don't usually explode out on rebounds or steals. It sounds crazy but if you take a team like Miami or Philly , they should have fast breaks at 100. I did try this and what it gives you is, guys on the perimeter will not hesitate , but just explode up court. Now there are other factors that play in to this. Offensive awareness and hustle are things I want to test. I don't know if it's an Ea defect or not, but guys on fast breaks don't fade towed the center of the court. Instead they go to the sidelines. This makes fast breaks hard to finish. If we raise Off awareness and hustle will it alleviate this or will the reprocusions have a greater effect on the flow of the game instead? This is the one true realism that is lacking in this game . I mean if Lebron picks off a pass or if he receives a pass at the top of the key with defenders behind him , he should be gone . But what we have is him fading to the sideline or defenders getting in front of him. Again this just could be an EA glitch . I will test this out and report back.
                        Last edited by celg35; 04-08-2011, 10:42 AM.

                        Comment

                        • Redlogic
                          Pro
                          • Jul 2009
                          • 643

                          #27
                          Re: RedLogic's HOF Slider set - Shot Stick Timing FG & FT's

                          Originally posted by celg35
                          Ok so I did some testing on the fast break thing. I noticed that under the coaches profiles, the fast break slider is pretty conservative. This might be why or how guys don't usually explode out on rebounds or steals. It sounds crazy but if you take a team like Miami or Philly , they should have fast breaks at 100. I did try this and what it gives you is, guys on the perimeter will not hesitate , but just explode up court. Now there are other factors that play in to this. Offensive awareness and hustle are things I want to test. I don't know if it's an Ea defect or not, but guys on fast breaks don't fade towed the center of the court. Instead they go to the sidelines. This makes fast breaks hard to finish. If we raise Off awareness and hustle will it alleviate this or will the reprocusions have a greater effect on the flow of the game instead? This is the one true realism that is lacking in this game . I mean if Lebron picks off a pass or if he receives a pass at the top of the key with defenders behind him , he should be gone . But what we have is him fading to the sideline or defenders getting in front of him. Again this just could be an EA glitch . I will test this out and report back.
                          I do not think raising Offensive Awareness will alleviate what you are talking about. Yes, raising the coaches profile and maxing out fast break would but there is a fundamental flaw with the programming that no slider will fix. As you said, when on a fast break, the players run at the wing and usually stop at the 3 point line. I don't know how to fix that....sux. Also, have you been coming up with low % of made 3's? I thought about raising 3pt shooting up a point or two for both cpu/user.

                          Comment

                          • celg35
                            Banned
                            • Jun 2008
                            • 1329

                            #28
                            Re: RedLogic's HOF Slider set - Shot Stick Timing FG & FT's

                            ahh great minds think alike....yes , i raised my three's to 50. Works really well. Also, i lowered the On Ball cpu defense to 45 ( i'll tell you why) when driving to the basket with a guy like Lebron, he will be going forward with a full steam and if the defensive player is coming in on the side my player will stop in his tracks( forcefield effect). usually the momentum or just the offensive players strength will keep the player going in a forward direction . Now that the cpu's on ball defense is slighltly lowered to 45 , players will lean or make that extra step toward the basket. This slider coupled with your strength and quickness sliders , makes for some very real and different animations. i also played a game with offensive awareness at 100 for the user and put the cpu hustle down to 0. I was able to get out on some fast breaks( they looked kind of real) and it added some nice movement to the offensive side of the ball. still not perfect , but the fast breaks played better and thier didnt seemed to be any effects from doing that on the overall play of the game.
                            i'm not sure if the productivity in the fast breaks was a combination of Off Awareness or just Hustle. I remember watching a vid on you tube where a guy tested this out ( Hustle) As he increased the hustle, guys got out on the fast break. The higher the hustle, the straighter they went up court( or so it seemed). i'll have to test this out with both and then with each one by itself.

                            i'll put my changes in red. Off awareness and Hustle are for fast break purposes. i'll need more testing to see if they matter on fast breaks and offensive flow


                            OFFENSE
                            Inside shot 45/47
                            Close Shot 45/47
                            Mid Range 44/47
                            3pt 44/50
                            Layup 48/49
                            Dunk 48/49
                            Dunk in Traffic 35/35
                            Pass Acc 48/50
                            Alley-Oop 45/48
                            Contact Shot Sucess 42/46

                            DEFENSE
                            Driving Contact Shot 55/55
                            Inside Contact Shot 55/55
                            Help Defense 55/60
                            Steal Success 49/50

                            Attributes
                            Quickness 36/40
                            Vertical 30/30
                            Strength 50/55
                            Stamina 50/55
                            Durability 50/50
                            Hustle 0/100 fast break prurpose
                            Ball Handling 50/50
                            Hands 40/40
                            Dunking Ability 45/45
                            On-Ball D 45/60 reduce forcefield effect
                            Stealing 50/50
                            Blocking 45/50
                            Offensive Awareness 45/100 fast break purpose
                            Defensive " 48/50
                            O Rebound 60/70
                            D Rebound 40/40
                            Clutch 15/30
                            Consistency 42/48 (changed user to 48)
                            Fatigue Rate 50/45
                            Injury Freq 45/45
                            Injury Severity 45/45

                            TENDENCIES
                            Take Inside Shots 55/50
                            Take Close Shots 53/50
                            Take Mid Range 52/50
                            Take 3pt 48/50
                            Attack Basket 55/52
                            Look For Post 55/55
                            Throw Alley Oop 50/50
                            Attempt Dunk 45/50
                            Attempt Putbacks 65/65
                            Flashy Pass 47/55
                            Commit Fouls 55/50
                            Play Passing Lanes 20/20
                            On Ball Steal 50/50
                            Contest Shot 55/65
                            Backdoor Cuts 58/65

                            FOULS
                            Over the Back Freq 100/100
                            Charging Foul Freq 100/100
                            Blocking Foul 45/45
                            Reaching Foul 48/48
                            Shooting Foul 62/62
                            Loose Ball Foul 60/60
                            Last edited by celg35; 04-10-2011, 08:26 AM.

                            Comment

                            • Redlogic
                              Pro
                              • Jul 2009
                              • 643

                              #29
                              Re: RedLogic's HOF Slider set - Shot Stick Timing FG & FT's

                              Originally posted by celg35
                              ahh great minds think alike....yes , i raised my three's to 50. Works really well. Also, i lowered the On Ball cpu defense to 45 ( i'll tell you why) when driving to the basket with a guy like Lebron, he will be going forward with a full steam and if the defensive player is coming in on the side my player will stop in his tracks( forcefield effect). usually the momentum or just the offensive players strength will keep the player going in a forward direction . Now that the cpu's on ball defense is slighltly lowered to 45 , players will lean or make that extra step toward the basket. This slider coupled with your strength and quickness sliders , makes for some very real and different animations. i also played a game with offensive awareness at 100 for the user and put the cpu hustle down to 0. I was able to get out on some fast breaks( they looked kind of real) and it added some nice movement to the offensive side of the ball. still not perfect , but the fast breaks played better and thier didnt seemed to be any effects from doing that on the overall play of the game.
                              i'm not sure if the productivity in the fast breaks was a combination of Off Awareness or just Hustle. I remember watching a vid on you tube where a guy tested this out ( Hustle) As he increased the hustle, guys got out on the fast break. The higher the hustle, the straighter they went up court( or so it seemed). i'll have to test this out with both and then with each one by itself.

                              i'll put my changes in red. Off awareness and Hustle are for fast break purposes. i'll need more testing to see if they matter on fast breaks and offensive flow


                              OFFENSE
                              Inside shot 45/47
                              Close Shot 45/47
                              Mid Range 44/47
                              3pt 44/50
                              Layup 48/49
                              Dunk 48/49
                              Dunk in Traffic 35/35
                              Pass Acc 48/50
                              Alley-Oop 45/48
                              Contact Shot Sucess 42/46

                              DEFENSE
                              Driving Contact Shot 55/55
                              Inside Contact Shot 55/55
                              Help Defense 55/60
                              Steal Success 49/50

                              Attributes
                              Quickness 36/40
                              Vertical 30/30
                              Strength 50/55
                              Stamina 50/55
                              Durability 50/50
                              Hustle 0/100 fast break prurpose
                              Ball Handling 50/50
                              Hands 40/40
                              Dunking Ability 45/45
                              On-Ball D 45/60 reduce forcefield effect
                              Stealing 50/50
                              Blocking 45/50
                              Offensive Awareness 45/100 fast break purpose
                              Defensive " 48/50
                              O Rebound 60/70
                              D Rebound 40/40
                              Clutch 30/30
                              Consistency 42/48 (changed user to 48)
                              Fatigue Rate 50/45
                              Injury Freq 45/45
                              Injury Severity 45/45

                              TENDENCIES
                              Take Inside Shots 55/50
                              Take Close Shots 53/50
                              Take Mid Range 52/50
                              Take 3pt 48/50
                              Attack Basket 55/52
                              Look For Post 55/55
                              Throw Alley Oop 50/50
                              Attempt Dunk 45/50
                              Attempt Putbacks 65/65
                              Flashy Pass 47/55
                              Commit Fouls 48/50
                              Play Passing Lanes 20/20
                              On Ball Steal 50/50
                              Contest Shot 55/65
                              Backdoor Cuts 58/65

                              FOULS
                              Over the Back Freq 100/100
                              Charging Foul Freq 100/100
                              Blocking Foul 45/45
                              Reaching Foul 48/48
                              Shooting Foul 62/62
                              Loose Ball Foul 60/60
                              I wonder how much it really matters what we put for offensive awareness. Our mind is the offensive awareness if you catch my drift, do CPU controlled players really change that much on offense with the slider that high? Is there a sweet spot for it? The hustle thing is definitely interesting and I can see how it could help. Did you try dropping the CPU hustle to something more reasonable like 30-35? I'm just afraid that by giving more fast breaks it will eliminate the CPU from getting them. I'm very curious to see if 35/100 (CPU/USER) would work for us.

                              For the on ball D, I'm down with that change. There is definitely a "sweet spot" for On Ball D and 45 is probably it. What do you think about the CPU 3pt %, it seems low to me too...Possibly change it to 45? I'll change my 3pt slider to 50 when i get home from work and play with your adjustments. Hopefully, I can sneak a game in tonight if my gf falls asleep b4 me, thank god for my turtle beach head phones!
                              Last edited by Redlogic; 04-08-2011, 02:01 PM.

                              Comment

                              • celg35
                                Banned
                                • Jun 2008
                                • 1329

                                #30
                                Re: RedLogic's HOF Slider set - Shot Stick Timing FG & FT's

                                Yeah I agree with the hustle scenario. Maybe I will try the 35/100 ratio. As far as the offensive awareness , I was thinking the same thing. The only thing I noticed about it being high is that your own players don't get in your way when u drive . They give u your space and seem to move into logical positions. I def like 45 for on ball defense. If that # goes to low there will be no interaction between offense and defensive players until the player reaches the rim ( that's where the contact shot frequency slider takes over.) 45 is a good # because big guys can muscle by small guys and small guys will have to use Thier speed to get by

                                As far as the CPU 3 pt % , I like it at 44 . You have clutch at 30 and that is a good # to give the CPU a fair opportunity to hit it's fair share of threes. I think the shooting #'s were really good . The only one I changed was the user 3 point#.
                                Last edited by celg35; 04-08-2011, 04:09 PM.

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