TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

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  • Truegamer
    Banned
    • Sep 2011
    • 492

    #346
    Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

    koebsual if you like contact when you drive 88 more bumping and adjusting shoots are what not. If you dont like doing all that crazy adjusting when you drive put it at 10.



    And pysocphre nba espn.com let me down in other areas in the game with draft picks I created some players that were supposed to be in the nba draft. Espn and nba.com didnt tell me that they opted so I wandered away from those to after that. But I should off believed them when it came to the stats department I guess. Every website has it flaws in certain areas I suppose.
    Last edited by Truegamer; 02-21-2012, 02:40 PM.

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    • pyr0sphere
      Rookie
      • May 2009
      • 217

      #347
      Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

      Originally posted by Truegamer
      Yeah I see it must of been tired last nite Im refreshed now I was looking at the OWN. My tired mined somehow made it to say OFF. I know I said I wont going to change anything else but the website had me off for rebounds by like 8 rebounds a game so just raise close shot sucess to 45.
      mid rang3
      and 3pt stay at 48
      close shot sucess 40.
      This will balance out now simulated last night after the error.
      Something is off. Close shot success is mentioned twice, once at 45 and later at 40. I assume one is inside shot success? And it might be worth it to update the first post so everyone knows there's been a slight update

      Unrelated note: went to 2kshare to download your rosters. Searched by your username and saw V0.3 was the latest. Read in your rosters thread you were working on V0.5? Where is 0.4?

      Comment

      • Truegamer
        Banned
        • Sep 2011
        • 492

        #348
        Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

        yOU ARE KEEPING ME BUSY MR. LMAO I just changed it prolly when you were writing this page is updated and i'm bout to look now shoul be up there.

        Comment

        • koebsual
          Rookie
          • May 2006
          • 317

          #349
          Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

          I'm loving how these play! I am a bit concerned that I may SUCK! I was just gettin blown out by the Wiz by 24 with OKC? I came back to cut it to 6 but damn! I don't mind losing, I will just have to practice. The wz got 62 boards though? I need to adjust players tend more to get more open dunks with my bigs. Great job on these True.

          Comment

          • Truegamer
            Banned
            • Sep 2011
            • 492

            #350
            Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

            I just adjusted the shooting success made a error on it so that might help here it is if you didnt get it
            inside shot success40
            close shot sucess 45
            mid range 48 (50 if you suck like me)
            3pt 48

            Comment

            • Truegamer
              Banned
              • Sep 2011
              • 492

              #351
              Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

              Hey guys before I release my roster Ive been playing with the coaching profiles and I figured something out. There is no need to touch the playbook at all it is the tempo that needs to be touched that is it. These playbooks are set on how teams run there offense in real life when you tweak things you are messing it up. Only thing you need to do is turn tempo to the 90's. Try it out guys and see if you dont agree. Play with the regular playbook nba2k12 gaves us but turn tempo to the 90's say a team tempo is 57 turn it to 97 this will eliminate that shot clock running down because it will be better ball movment. THAT IS THE REASON THE SHOT CLOCK RUNS DOWN THE TEMPO THEY DONT PASS THE BALL AND STAND THERE LOOKING STUPID TIL IT RUNS DOWN. If playbooks are touched kinda messes up the real coaches offense and defensive scheme. Because you would think CRASH BOARDS would mean you would get more rebounds with your elite rebounders. When you actauly turn it up that makes the smaller players more aggresive to get the ball thats another reason why pg's get alot of rebounds. TEST it out guys with a higher tempo and watches what happens. Everthing has a domino effect you mess with this that will happen thats why its better just to turn up the tempo and thats it.

              And 2k knows this look at the classic teams majority of thier tempos are in the 90's if not all no need to touch the playbook unless you just wanted to.
              Last edited by Truegamer; 02-21-2012, 05:51 PM.

              Comment

              • pyr0sphere
                Rookie
                • May 2009
                • 217

                #352
                Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                So your next roster update will have default playbooks and default coach profiles. The only thing changed will be that tempo for all teams will be increased to the 90s?

                Comment

                • Truegamer
                  Banned
                  • Sep 2011
                  • 492

                  #353
                  Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                  Yes its no need to change it. People dont know but if you mess with the crash boards there will be more fast breaks from the other team because everybody is crashing. Its no need to crash boards you have a great rebounder down there. That why if you look at the regular playbooks most of the crash boards is low for them. If you go messing with all that stuff you will mess up the teams offense and defense all of its connected in one way our another.

                  Comment

                  • Truegamer
                    Banned
                    • Sep 2011
                    • 492

                    #354
                    Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                    WOW!!! ALL I CAN SAY THE FANCY POINT GUARDS REALLY COME TO LIFE NOW. YOU GOING TO BE SEEING SOME MAGIC JOHNSON PASSES. PICK AND ROLL WILL BE EFFECTIVE TOO.
                    Last edited by Truegamer; 02-21-2012, 07:41 PM.

                    Comment

                    • pyr0sphere
                      Rookie
                      • May 2009
                      • 217

                      #355
                      Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                      Any idea on when the rosters will be on 2kshare?

                      Comment

                      • Truegamer
                        Banned
                        • Sep 2011
                        • 492

                        #356
                        Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                        Im working on them now I PROMISE THESE WILL BE GREAT HAD TO MAKE SOME ADJUSTMENT TO SLIDERS BECAUSE OF THEIS FIND. YOU ARE GOING TO HATE PLAYING AGAINST GOOD POINT GUARDS.
                        Last edited by Truegamer; 02-21-2012, 08:12 PM.

                        Comment

                        • koebsual
                          Rookie
                          • May 2006
                          • 317

                          #357
                          Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                          So you just went in and adjusted all the teams to 90+ ? Teams with lower tempo(portland) you kept lower like 90,91 and teams with higher(lac) you put at 95+ ? I saw this earlier, portland is like a 15 for tempo? crazy. Was wondering about all this. I think there needs to be some variety so all teams don't play the same brand of basketball. All showtime style etc... I like facing a slow down post type team once in a while too. what about teams in the 60 and under raise to high 70's-80's ? and the high 70 teams to 90? Will that create what we want?
                          Last edited by koebsual; 02-21-2012, 08:27 PM.

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                          • Truegamer
                            Banned
                            • Sep 2011
                            • 492

                            #358
                            Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                            They wont because fast break isnt being adjusted only thing tempo do is throw it to the open man teams will still move at a normal pace. Boston will still move slow because there fast break is low but the warriors will be high.

                            Comment

                            • Truegamer
                              Banned
                              • Sep 2011
                              • 492

                              #359
                              Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                              Bout to put my roster out in a bit made some changes again.

                              mid range 50
                              pass acc 47
                              over the back 99
                              charging foul 99
                              shooting foul 99
                              loose ball foul 99

                              Comment

                              • vannwolfhawk
                                MVP
                                • Jun 2009
                                • 3412

                                #360
                                Re: TRUEGAMER'S 0 THEORY SLIDERS FINAL SET

                                just letting you know I'm in here checking things out... LOL
                                Basketball Playbooks
                                http://www.nextplayhoops.com

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