Slider ideas to make some gameplay aspects of 2K more realistic

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  • jjohns79
    Rookie
    • Apr 2012
    • 27

    #16
    Re: Slider ideas to make some gameplay aspects of 2K more realistic

    COACH SETTINGS:

    Off Tempo 50
    Def Pressure 100
    Help Defense 100
    Fast Break 50
    Crash Glass 25
    Double Teams 50
    Run Plays 0
    All others 50

    is this for every team coach profile?

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    • maadman
      Rookie
      • Nov 2006
      • 18

      #17
      Re: Slider ideas to make some gameplay aspects of 2K more realistic

      We gave these a chance in online franchise (Superstar, 6 min) for about 6 games but we gotta reboot and try some other ones. All of our teams are shooting 35% on a good day. Nobody makes any shots with these sliders, cpu or human. Nick Young is shooting 18% from 3 (23% fg) and most of them are wide open shots. You can also never get higher than a "B" rating on the 2k shot feedback no matter if it's ray allen taking a wide open 3 in a hot zone. What did you test these on? Did you not notice both teams were shooting under 30% in most games? It's an all out brick fest the entire game for both teams even when taking high quality shots.

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      • savantopus
        Rookie
        • Feb 2012
        • 102

        #18
        Re: Slider ideas to make some gameplay aspects of 2K more realistic

        Originally posted by jjohns79
        COACH SETTINGS:

        Off Tempo 50
        Def Pressure 100
        Help Defense 100
        Fast Break 50
        Crash Glass 25
        Double Teams 50
        Run Plays 0
        All others 50

        is this for every team coach profile?
        Generally, yes. This has been getting me the best results that makes the game look most realistic. Although I have changed the Run Plays to 50 and the Double Teams to 100.

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        • savantopus
          Rookie
          • Feb 2012
          • 102

          #19
          Re: Slider ideas to make some gameplay aspects of 2K more realistic

          Originally posted by maadman
          We gave these a chance in online franchise (Superstar, 6 min) for about 6 games but we gotta reboot and try some other ones. All of our teams are shooting 35% on a good day. Nobody makes any shots with these sliders, cpu or human. Nick Young is shooting 18% from 3 (23% fg) and most of them are wide open shots. You can also never get higher than a "B" rating on the 2k shot feedback no matter if it's ray allen taking a wide open 3 in a hot zone. What did you test these on? Did you not notice both teams were shooting under 30% in most games? It's an all out brick fest the entire game for both teams even when taking high quality shots.
          Ok thanks for the feedback. The problem is I had listed the On Ball Defense at 50 and I meant for it to be 40. So it would be 34 for the CPU and 40 for USER. Also make sure your Shot Close slider and Shot Close coach setting is set to 0. Attack hoop 75 and Help Defense 100. This will change the game drastically... you will get more open threes because the defense will have to help more because of the low on ball defense and your player will pass out to the open man. Also bump your close shot success rate up to 35 or 40 instead of 30 and your 3p success from 43 to 44.
          Last edited by savantopus; 02-16-2013, 04:41 PM.

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          • savantopus
            Rookie
            • Feb 2012
            • 102

            #20
            Re: Slider ideas to make some gameplay aspects of 2K more realistic

            -MASS EDITING-

            Under Construction...

            I am currently mass editing!! Finally getting the hang of how to use this Roster Editor tool from LEFTOS (my new hero) and this game is under massive construction. Dam it's looking really beautiful though, sooooo realistic... can't wait to share it with you guys...

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