MyTeam Mobile Discussion
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Re: MyTeam Mobile Discussion
Okay, that's good to know. I guess I'm aiming for top 25 this time around. Top 10 was just insane last time. Took way too much out of me and I expect it to be a lot worse this time around.Last edited by United; 03-08-2014, 10:28 PM.Comment
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MyTeam Mobile Discussion
Lol this update may have destroyed the game. Buying epics/legendaries with packs now? I'm sure there'll be a rare few that would spend so much for a legendary pack, but wow there's going to be a lot of insane decks now. And now makes it mostly meaningless to grind draft picks.
This game's going to be dead in a month. Worst decision ever.
To everybody saying this game is going to die soon, it's been said many times lol. That was said in December, was reading posts from beginning of time lol.
Sent from my iPhone using TapatalkMyTeamMobile
OdcCaaMo
Knicks
MVP: IcemanComment
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Re: MyTeam Mobile Discussion
Another Update:
Any of you that use the MyGame side of the app, we just posted a fix for the Lottery and Pick & Win issues people were having. Unfortunately, we had to reset the MyGame side accounts which wiped out the historical data of past Pick & Win results. However, the good news is the problems caused by bad saves which led to Pick & Win and Lottery failing daily have been squashed.
On the MyTeamMobile front...
- No Turty, I cannot tell you drop rate percentages. You'll just have to enjoy the mystery. ;-)
- Rivalries will absolutely be playable at the same time as Seasons and Quick Games. We're not taking any of the current forms of play away.
- Epics/Legendary Discussion - This is a big topic and I could write pages about what sells or doesn't sell, what's fun or not, etc. I will say we want the game to have longevity, that it is a fun to play, and we can make money on it (all games need to make money to survive, simple business). At the same time, we have tried to make sure that anything we sell is achievable by the free player, it may just take the free player more time. When you play against someone in Quick Play it doesn't matter if they purchased the card or not, it still has the same stats, it still needs to be leveled up the same, their abilities still trigger at the same rates, etc. As someone else pointed out, even with our current level of content someone buying cards will still have a lot to strive for as will the free player punching out 20k Quick Games. Trust me it's a delicate balance in the world of mobile/free to play games nowadays, but everyone on this team wants to make sure the game is enjoyable. Honestly, it is why we decided to not limit play with some type of energy system. A proven method of making money in other games, but we simply didn't like it. Like I said, I could talk about this endlessly. I'd rather go check my Season finals and energize my front 5.
As always, thanks for the feedback.
NWGameDad
Trey, you were asking if NW could comment on drop rate percentages. Well here he addresses.
Sent from my iPhone using TapatalkMyTeamMobile
OdcCaaMo
Knicks
MVP: IcemanComment
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Re: MyTeam Mobile Discussion
I've always assumed they would never give this out. I think the general players would just say "I'm out" after finding out the drop rates because I bet they are so much worse than we have come to believe.
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Re: MyTeam Mobile Discussion
Apparently back in December, players thought the drop rates of rares and epics increased because so many people were getting epics when Cat Daddy increased rare draft rate. Then people started complaining of major draughts, its been so streaky so players can only speculate.MyTeamMobile
OdcCaaMo
Knicks
MVP: IcemanComment
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Re: MyTeam Mobile Discussion
Finally pulled an epic jrue holiday after 1000 picks of common and uncommon1 legendary (Chris Paul)
17 epics (2 Supports)
In Game Name: michael
MVP: Kenneth Faried (Pro)
Favorite Team: Denver NuggetsComment
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