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  • NWGameDad
    Cat Daddy Games
    • Dec 2013
    • 1239

    #151
    Re: Card Stats

    We released today the updated pictures for all of the Mid-Season Update cards. Hopefully that clears up any confusion people were having with "identical" cards that they couldn't combine. We also added a few more cards based on some last minute NBA player movement that we missed on the first go around. Enjoy!
    NWGameDad
    Senior Producer
    Cat Daddy Games

    Comment

    • AsYouSwish
      Rookie
      • Feb 2014
      • 433

      #152
      Re: Card Stats

      Originally posted by NWGameDad
      No, we haven't changed anything to the balance to compensate for the increase in difficulty of "proing" a card because of the new cards. It is a small change though statistically speaking, and we felt it more important to bring more cards out than worry about keeping the same "pro" card creation balance that we had at launch.
      Let's examine this for a moment. A quick review of the catalog reveals 102 "old" epic player cards and 28 "new" epic player cards. So before this update, if I had 1 epic card and I were to get lucky enough to draft another epic, I would have a 0.98% (yes, less than 1%) chance of it being a match. With the new epic cards in play that is reduced to a 0.77% chance. This is a 22% decrease in getting a match. I'm not sure I would call that small statistically speaking.

      To your point, some of the new cards are great additions. Stephenson, Anthony Davis, Isaiah Thomas, Kawhi Leonard and others are having great years and deserved an upgrade. And some epics changed teams (although I would have handled this by just changing their team in their existing card instead of a new card). Other updates are more questionable like negligibly better Lamarcus Aldridge.

      My point is, that I understand why you added some of the new cards and many of the new ones are great. But this really does make it harder to pro epics in our collection.

      We have some upcoming changes to how rewards are going to work which will overall increase the odds for players getting Epics+ and put it more in the hands of the player. That will be after the next update though.
      Looking forward to seeing what the new rewards are! Until then, I'll keep grinding away looking for matching epics!

      Comment

      • tjtjlizird
        Rookie
        • Jan 2014
        • 50

        #153
        Re: Card Stats

        Does anyone have the stats for pro mid-season Jordan Crawford?
        Ingame name: Taylor
        MVP: Legend Kidd
        Fav. Team: Bulls

        Comment

        • TheWarden
          Rookie
          • Feb 2014
          • 19

          #154
          Re: Card Stats

          Originally posted by NWGameDad
          We released today the updated pictures for all of the Mid-Season Update cards. Hopefully that clears up any confusion people were having with "identical" cards that they couldn't combine. We also added a few more cards based on some last minute NBA player movement that we missed on the first go around. Enjoy!
          I see:
          Common BKN Teague
          Common PHI Mullens
          Common MEM B Udrih
          Uncommon CHA Ridnour
          Uncommon SAC O Johnson

          Any other new ones?

          Comment

          • Anchen
            Rookie
            • Dec 2013
            • 493

            #155
            Re: Card Stats

            Originally posted by TheWarden
            I see:
            Common BKN Teague
            Common PHI Mullens
            Common MEM B Udrih
            Uncommon CHA Ridnour
            Uncommon SAC O Johnson

            Any other new ones?
            Rare nyk Shannon brown
            Epic lac Danny granger

            Probably others.

            Comment

            • Gonzags21
              Rookie
              • Mar 2014
              • 16

              #156
              Re: Card Stats

              Still looking for the mid season Jeff Green


              Sent from my iPhone using Tapatalk
              In Game:Buckets
              Favorite Team:Celtics
              MVP:Dwight Howard

              Comment

              • ii00000000
                Rookie
                • Jan 2014
                • 134

                #157
                Re: Card Stats

                Originally posted by NWGameDad
                For the first question, we lowered Magic's 300+ energy because it was game breaking. In general we never like to nerf someone's existing cards, but in this case it was just so outside the norm we had to lower his energy. At the same time though we did increase his Ball Control though, so we didn't feel like it was an overall nerf. For Rodman, his "Super" card is certainly not what we intended but it also is not game breaking. Instead of taking away something from players that ultimately wasn't breaking the game, we just nerfed all future Rodman cards and left the ones out there as is. Like I said, we don't like to nerf cards people already have.
                just noticed this...

                All i have to say to that is super rodman is game changing to the only modes of the game that there is really any user interface to, magics 311 energy just means that there was one player that you did not have to energize as much. I would hardly call that game changing when season mode has never worked correctly. If i am paired in a season with someone 2000 stat points in every category higher than magic could have 3 million energy and it doesn't change anything he would still loose to any of the legendary pros that have to be in a lineup to break 4k stats. In a game where 1 stat point makes all the difference super rodman trumps magics energy bar none.

                The inconsistency in which the application of "nerfing" cards is the real issue, and failure to address season mode obvious shortcomings appropriately in a timely fashion.

                Comment

                • irisinaalec
                  Just started!
                  • Mar 2014
                  • 1

                  #158
                  Re: Card Stats

                  I know that I will not be in the majority here but I have to say that the rivals clash has ran me away from the game. They last way too long for the average working person to be able to score high enough to get the good cards and they are too close together. It would be so much better if you would have some 1 day and 2 day rivals clashes instead of them lasting for a week. Another thing, it should not be as hard as you have made it to get a good team. I understand that you have to make money on the game but you have made it where if you dont spend money, you really have no chance to compete. Like I said, I am sure I am probably the only one that thinks this but I had to speak my mind. Thanks

                  Comment

                  • Irving2
                    Rookie
                    • Mar 2014
                    • 73

                    #159
                    Re: Card Stats

                    just did the daily rewards for myplayer and got a silver(common) rajon rondo??
                    1 of top 10 PG's in the league and his stats are so bad, how come????

                    Comment

                    • LikeABosh
                      Rookie
                      • Mar 2014
                      • 79

                      #160
                      Re: Card Stats

                      Originally posted by Irving2
                      just did the daily rewards for myplayer and got a silver(common) rajon rondo??
                      1 of top 10 PG's in the league and his stats are so bad, how come????

                      It's a special rookie card.

                      Comment

                      • Irving2
                        Rookie
                        • Mar 2014
                        • 73

                        #161
                        Re: Card Stats

                        Originally posted by irisinaalec
                        I know that I will not be in the majority here but I have to say that the rivals clash has ran me away from the game. They last way too long for the average working person to be able to score high enough to get the good cards and they are too close together. It would be so much better if you would have some 1 day and 2 day rivals clashes instead of them lasting for a week. Another thing, it should not be as hard as you have made it to get a good team. I understand that you have to make money on the game but you have made it where if you dont spend money, you really have no chance to compete. Like I said, I am sure I am probably the only one that thinks this but I had to speak my mind. Thanks
                        you dont need to spend money to win bro!

                        i agree about rivals clash though, also i think people cheat in rivals?? within minutes this knicks vs pacers started people had 1000+ points?????????

                        Comment

                        • TheRescue0
                          Rookie
                          • Mar 2014
                          • 93

                          #162
                          Re: Card Stats

                          Why does an Epic Pro Duncan have just 73 energy? So weak lol. Lowest of my 15 best cards, most of which are Rare Pros.

                          Comment

                          • hardhitta0321
                            Rookie
                            • Mar 2014
                            • 94

                            #163
                            Re: Card Stats

                            I can't seem to find the support card ratings, or which are the "best to use" should u always use your top ones? I only got rare's

                            Comment

                            • Benitezj10
                              MVP
                              • Feb 2014
                              • 1045

                              #164
                              Re: Card Stats

                              Originally posted by hardhitta0321
                              I can't seem to find the support card ratings, or which are the "best to use" should u always use your top ones? I only got rare's

                              Use the best rating support cards for season, for rivals or quick games use the one that boosts your whole team or the one that reduces the other players whole team


                              Benitez
                              Benitez

                              ***********.com

                              Comment

                              • JPThanh
                                Just started!
                                • Apr 2014
                                • 7

                                #165
                                Re: Card Stats

                                Originally posted by Benitezj10
                                Use the best rating support cards for season, for rivals or quick games use the one that boosts your whole team or the one that reduces the other players whole team


                                Benitez
                                Any clue how to grade support cards? I think it's self explanatory for quick game but I haven't the slightest idea how to play them in season mode. Are team/opposing team cards better than the player/opponent cards in season mode? I've got an epic Basketball Sleeve which gives +25 offense but a rare Trash Talk is -12 all stats (opponent) which would equal -48 and be better in season mode, right? Confusing… Also, the card rating spreadsheet at the bottom has a 1-43 support card numbering system…is this by rating? Thanks!

                                Comment

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