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Re: New Community Manager!
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2) RTTC
Pretty simple one! What is the reason for lower tier players not getting the highest awards? Compare it to RC, even with a rare deck, theoretically you could finish in the top bracket. Important to mention, I wouldn´t expect easy wins in +5 or +7 games. But at least the +2 should be doable for everybody, no matter in which tier you are. What would happen? If you have a lower tier deck, you need to invest a lot of time (make sure that you play every hour) or you can simply buy hotstreaks (get +4 instead of +2) or buy game nights. Out of my view, that would profit everybody. You could generate more money out of it, and even a lower tier player could get something from worth. Because normally, if you have a Legend QG LU, you will have an Epic RTTC Line Up, which means you won´t get a Legendary or Star reward, which would actually help you.
It actually makes it so that you HAVE to improve your deck. From a business standpoint, it definitely serves a purpose. Every two weeks now, there's an urgent message that players need to improve. I'm SURE this spurs pack/AH sales. I'm 100% certain of that. On top of HS/GN sales.
And I'm not just saying that as a player with a Star++ deck because it's easy. I'm actually looking forward to them making it harder, and PO tier making it more difficult. I would LOVE for something in this game to be an actual challenge.
I'm saying this as a person that hates that every kid in little league gets a trophy... as a person that loved that you used to just run out of lives in videogames, and you just lost. That was it. Start over.
I don't think everybody should just be able to win always, all the time. I understand that others feel differently, buy that's just my two cents.Comment
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Re: New Community Manager!
Somehow you are right, but because of that I said the +2 is doable. Not everybody is playing the game since the beginning, not everybody invested a lot of time / money into it.
With the current structure, this mode is useless beside the grinding factor. If I do have a Legendary LU for Quick Games and Season, why should I care about a Epic or maybe a Legendary card?
Playing +5 on one tier and hitting the wall in the next one, that should not be the case.
If you can only win +2, you will need to invest a lot. That are not low hanging fruits.
I don´t expect the highest rewards for everybody - I just expect that at least you can get something for worth. With the current structure you just get training fodder. But as I said, I am open for all thoughts on this.
But building up a deck of 25 Star Cards take some time, if you need to buy them from the AH that is be a pretty expensive thing.
Totally different story if you invest 10 or 15 Dollar per event - at the end it might be the same. But the customer feels different about it.Comment
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Re: New Community Manager!
Somehow you are right, but because of that I said the +2 is doable. Not everybody is playing the game since the beginning, not everybody invested a lot of time / money into it.
With the current structure, this mode is useless beside the grinding factor. If I do have a Legendary LU for Quick Games and Season, why should I care about a Epic or maybe a Legendary card?
Playing +5 on one tier and hitting the wall in the next one, that should not be the case.
If you can only win +2, you will need to invest a lot. That are not low hanging fruits.
I don´t expect the highest rewards for everybody - I just expect that at least you can get something for worth. With the current structure you just get training fodder. But as I said, I am open for all thoughts on this.
But building up a deck of 25 Star Cards take some time, if you need to buy them from the AH that is be a pretty expensive thing.
Totally different story if you invest 10 or 15 Dollar per event - at the end it might be the same. But the customer feels different about it.
Maybe if it's a position where you really need that card.Comment
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Re: New Community Manager!
I understand it's frustrating for people to lose. I just think losing/failure is a good and necessary part of anything.
I don't think the answer to some peoples' frustration is for the design team to eliminate losing as a possibility in their game.
Should the Knicks just get a share of the NBA title this year? They hadn't put together a good team, so they lost, and they can't reach their ultimate goal. Why is that somehow a design flaw?Comment
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Re: New Community Manager!
Don't get me wrong, I won't eliminate loosing. I just said doable. Not winnable. That is a big difference.
At the moment you can easily win +5 games in one tier and suddenly crash the wall in the next one. In my eyes this shouldn't be the case. If you loose game because of bad matchups, wrong decision, bad luck. I am totally okay with that. But to loose 200 games in a row is pretty stupid in my eyes. There is 0 chance to win one game.
To stay in your example, the Knicks won't win anything, but they get a great draft pick and can improve from their. In RTTC you get a card which doesn't improve your deck in any way.
I won't avoid loosing, to be honest I don't mind either as my deck is strong enough for my goals. I'm just looking for ways to improve the game for everybody
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Re: New Community Manager!
I understand it's frustrating for people to lose. I just think losing/failure is a good and necessary part of anything.
I don't think the answer to some peoples' frustration is for the design team to eliminate losing as a possibility in their game.
Should the Knicks just get a share of the NBA title this year? They hadn't put together a good team, so they lost, and they can't reach their ultimate goal. Why is that somehow a design flaw?
1.Not everyone should get a trophy just for participating- They should not. A player with a Super rare tier deck should not be contending for the HOF cards or whatever tier they are. It would cause to rapid of a climb as there is RTTC one week and RC the next.
2.You have to build your deck- As a player who puts the most attention to his QG lineup, it pains me to say this but you have to build a full roster. QG can become tedious and the introduction of RTTC 25 man roster was pretty cool especially with the 8 picks for winning. It offers an expensive but interesting facet to the game.
But the problem I have with RTTC is that the rewards of it generally don't benefit anyone. If im ,say a player in UR tier as most people are, I should have a chance to compete for the legend reward by playing +2 games like dex said.Comment
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Re: New Community Manager!
Gotcha. I understand the point. I agree to some extent. I don't know that a UR deck should be able to get a Legend, but they should be able to get somewhere. Maybe an Epic. Idk.
It's semantics at this point. The main point is that players hitting a wall, to me, is fine. More than fine.. it's a great thing for the game. WHERE that wall is, relative the users' deck strength is up for debate, I guess.Comment
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Re: New Community Manager!
How come CD did away with the duplicate of RC rewards in RTTC? At first if you won an RC card in the RC event you were able to win another so that you could pro hm in RTTC. I thought this was genius as it got players to play both events respectively.Comment
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Re: New Community Manager!
Also to the point about UR tier being able to win legends, I would say it depends on the level in UR. I, for example in UR++ in RTTC but in QG I am Epic +. The epic Ron Artest would have barely cracked my season lineup because I have better cards. I have 2 UR Pro Nick Batum's.Comment
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Re: New Community Manager!
They didn't...you just have it backwards. It goes RttC card first, then RC matches that card.IGN: illmatic1
Tier: Leg++Comment
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Re: New Community Manager!
We have no idea if Brad is even reading this...he opened up a debate and hasn't shown any communication follow-up. The best communication we've had was from Danan on a late-night check-in on Monday.IGN: illmatic1
Tier: Leg++Comment
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