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  • SmartForce
    MVP
    • Mar 2015
    • 1845

    #76
    Re: New Community Manager!

    Originally posted by brad_nicholson
    just lurking and listening to what's important to ya'll.
    Listening to what is important to us is only relevant if you guys actually compromise and make changes. I wrote a lengthy critique of some aspects of what you guys have done, and included constructive suggestions for improving, and there's just silence.

    RttC still goes from easily winning +5/+7 to being unable to beat +2 on the next card, unless you have Pro Stars and then it's just trivial the entire way through. You guys still take money for hot streaks (which are more economic than buying game nights if the player believes NWGD's statement that we can win one tier higher than our deck) which you then delete when the event ends (which is super ethically shady ... what player wouldn't want to keep his extra hot streaks for the RC starting a few days later? What justification do you have to delete something your customer has bought? Isn't one of the basic rules of commerce that you don't take away something your customer has purchased?).

    You have totally screwed customers who bought Record Setter and MVP packs by boosting the stats of HoF and PnP packs, but not the Record Setter and MVP players. Not allowing those to be traded on the auction house is ridiculous. It is possible to purchase 63 Hall of Fame packs and never end up with a Pro Hall of Fame player ... and there are several players who dropped in excess of a thousand dollars on HoF packs and just have singles to show for it ... and those are just people who post regularly on these forums.

    The 30% tax is extremely excessive. NWGD was offensive in his dismissal of this point by saying that we would only ever be satisfied if there were NO tax, which simply isn't true. The purpose of the tax is obviously twofold: to drain credits out of the economy and to keep people from buying cards and re-listing at only a small price higher.

    Frankly, a 10% tax would easily keep people from flipping cards for profit. Most of us don't even get reliable sales on our cards as is, and that's a steady -20 credits every time an auction times ouot.

    The entire enforced minimum thing is totally BS as well, since some cards are obviously inferior to others. The result of the enforced minimums is that only select cards sell and others are basically worthless.

    I could go on and on and on, and I'm new around here. The veterans could keep you busy for weeks with things that could be improved ... and the worst part is that you guys could improve most of this stuff without hurting your profits in the least. In fact, it seems patently obvious that some of these things being made more customer friendly would actually increase your profit margins.
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    • brad_nicholson
      Community Manager at Cat Daddy Games
      • Mar 2015
      • 178

      #77
      Re: New Community Manager!

      Originally posted by SmartForce
      Listening to what is important to us is only relevant if you guys actually compromise and make changes. I wrote a lengthy critique of some aspects of what you guys have done, and included constructive suggestions for improving, and there's just silence.

      RttC still goes from easily winning +5/+7 to being unable to beat +2 on the next card, unless you have Pro Stars and then it's just trivial the entire way through. You guys still take money for hot streaks (which are more economic than buying game nights if the player believes NWGD's statement that we can win one tier higher than our deck) which you then delete when the event ends (which is super ethically shady ... what player wouldn't want to keep his extra hot streaks for the RC starting a few days later? What justification do you have to delete something your customer has bought? Isn't one of the basic rules of commerce that you don't take away something your customer has purchased?).

      You have totally screwed customers who bought Record Setter and MVP packs by boosting the stats of HoF and PnP packs, but not the Record Setter and MVP players. Not allowing those to be traded on the auction house is ridiculous. It is possible to purchase 63 Hall of Fame packs and never end up with a Pro Hall of Fame player ... and there are several players who dropped in excess of a thousand dollars on HoF packs and just have singles to show for it ... and those are just people who post regularly on these forums.

      The 30% tax is extremely excessive. NWGD was offensive in his dismissal of this point by saying that we would only ever be satisfied if there were NO tax, which simply isn't true. The purpose of the tax is obviously twofold: to drain credits out of the economy and to keep people from buying cards and re-listing at only a small price higher.

      Frankly, a 10% tax would easily keep people from flipping cards for profit. Most of us don't even get reliable sales on our cards as is, and that's a steady -20 credits every time an auction times ouot.

      The entire enforced minimum thing is totally BS as well, since some cards are obviously inferior to others. The result of the enforced minimums is that only select cards sell and others are basically worthless.

      I could go on and on and on, and I'm new around here. The veterans could keep you busy for weeks with things that could be improved ... and the worst part is that you guys could improve most of this stuff without hurting your profits in the least. In fact, it seems patently obvious that some of these things being made more customer friendly would actually increase your profit margins.

      S'up. There's a lot to unpack here.


      (1) Players across the spectrum of tiers can play competitive games in RTTC. You win some. You lose some. Folks with god-tier decks certainly lose a lot less, true, but we feel like you can win games above your tier by being strategic with your supports and player picks.


      (2) Hot Streaks stop after an event ends because they're to be played in the event. Another way to think about them: a product with an expiration date like a banana or an apple.


      (3) We raised the stats of HoF and PnP packs to give players a competitive boost when Playoff cards are released. We wanted to make sure that you don't have to have a full-on Playoff deck right from the start to hang with others. I think you'll be surprised by how well these cards perform, by the way. A lot of thought and design has gone into this.


      (4) The tax maintains the game's economy. The percentage that we picked works for us and, for the most part, players.



      ---



      Overall, I'm just curious: what's your stance on the game? Do you play it? Are you frustrated with your deck and progress? What would you like to see in the future?

      Comment

      • yiy1156
        All Star
        • Mar 2014
        • 6483

        #78
        Re: New Community Manager!

        Welcome brad, grats on the CM

        Wonder if youll check out the main thread and interact with people there since a lot of people don't really use other threads often
        mynba2k14:
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        Comment

        • Bane
          Rookie
          • Nov 2014
          • 296

          #79
          Re: New Community Manager!

          Originally posted by brad_nicholson
          (4) The tax maintains the game's economy. The percentage that we picked works for us and, for the most part, players.
          In reality "The percentage that we picked works for us and not the players"

          Comment

          • Bane
            Rookie
            • Nov 2014
            • 296

            #80
            Re: New Community Manager!

            Originally posted by brad_nicholson
            ---
            Overall, I'm just curious: what's your stance on the game? Do you play it? Are you frustrated with your deck and progress? What would you like to see in the future?
            I love the NBA, game/gameplay itself I don't mind the grind for long resets but seasons are boring now. I play everday. I am fine with my progress so far but I started when the came out I don't know if that can be said for people just playing 2 to 3 months.

            What I'm frustrated about is you keep changing the rules mid-game. The most obvious is removing 2 stars and exchanging it with 400 credits (now 1000) and what more you try to convince us with a straight face that 400 credits is better and more flexible than 2 stars. Do you think your players don't know basic math? I would have accepted it if you just said we made a blunder in giving out 3 star cards in the first place and the market is saturated and is hurting our packs/credits sales. So we need to start limiting the supply to promote more sales.

            And boosting the stats of HOF/PnP and the reason you say is so to better compete with playoff cards. I think that's the reason why most player were buying the MVP packs. But why weren't the MVP stats boosted also? Just a wild guess because MVP packs are 6.5K while HOF packs are 10K. I don't think anyone would have minded if all the stats stayed the same when playoff tier comes out. No one was demanding them to be boosted in anticipation for playoff tier.

            Comment

            • joenuts83
              MVP
              • Jan 2015
              • 2076

              #81
              Re: New Community Manager!

              Originally posted by Bane
              I love the NBA, game/gameplay itself I don't mind the grind for long resets but seasons are boring now. I play everday. I am fine with my progress so far but I started when the came out I don't know if that can be said for people just playing 2 to 3 months.

              What I'm frustrated about is you keep changing the rules mid-game. The most obvious is removing 2 stars and exchanging it with 400 credits (now 1000) and what more you try to convince us with a straight face that 400 credits is better and more flexible than 2 stars. Do you think your players don't know basic math? I would have accepted it if you just said we made a blunder in giving out 3 star cards in the first place and the market is saturated and is hurting our packs/credits sales. So we need to start limiting the supply to promote more sales.

              And boosting the stats of HOF/PnP and the reason you say is so to better compete with playoff cards. I think that's the reason why most player were buying the MVP packs. But why weren't the MVP stats boosted also? Just a wild guess because MVP packs are 6.5K while HOF packs are 10K. I don't think anyone would have minded if all the stats stayed the same when playoff tier comes out. No one was demanding them to be boosted in anticipation for playoff tier.
              Why are PnP cards boosted they cost less than half that of the MVPs?
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              • kclutch24
                All Star
                • Aug 2014
                • 5724

                #82
                Re: New Community Manager!

                Originally posted by brad_nicholson
                S'up. There's a lot to unpack here.


                (1) Players across the spectrum of tiers can play competitive games in RTTC. You win some. You lose some. Folks with god-tier decks certainly lose a lot less, true, but we feel like you can win games above your tier by being strategic with your supports and player picks.


                (2) Hot Streaks stop after an event ends because they're to be played in the event. Another way to think about them: a product with an expiration date like a banana or an apple.


                (3) We raised the stats of HoF and PnP packs to give players a competitive boost when Playoff cards are released. We wanted to make sure that you don't have to have a full-on Playoff deck right from the start to hang with others. I think you'll be surprised by how well these cards perform, by the way. A lot of thought and design has gone into this.


                (4) The tax maintains the game's economy. The percentage that we picked works for us and, for the most part, players.



                ---



                Overall, I'm just curious: what's your stance on the game? Do you play it? Are you frustrated with your deck and progress? What would you like to see in the future?
                Is it just me or does the verbiage on these responses sound like GameDad wrote this and then told Brad to copy/paste and post?

                From starting his posts with "S'up" and using no caps to all of a sudden being grammatically correct...

                Comment

                • Bane
                  Rookie
                  • Nov 2014
                  • 296

                  #83
                  Re: New Community Manager!

                  Originally posted by joenuts83
                  Why are PnP cards boosted they cost less than half that of the MVPs?
                  Yes PnP packs costs only 2.5K but you can also get epics, legendaries aside from stars. And from what I've read from people posting their pulls. The chances of getting a star from this pack is less than 10%.

                  Comment

                  • BeegDawg
                    Rookie
                    • Jan 2015
                    • 274

                    #84
                    Re: New Community Manager!

                    Originally posted by brad_nicholson
                    S'up. There's a lot to unpack here.



                    (3) We raised the stats of HoF and PnP packs to give players a competitive boost when Playoff cards are released. We wanted to make sure that you don't have to have a full-on Playoff deck right from the start to hang with others. I think you'll be surprised by how well these cards perform, by the way. A lot of thought and design has gone into this.
                    ---

                    Overall, I'm just curious: what's your stance on the game? Do you play it? Are you frustrated with your deck and progress? What would you like to see in the future?


                    Brad, it will be important for you to perform something other than providing noise managementto the community. There are a lot of players that vent on here and the other forum that is dedicated to this product, but honestly we feel that are suggestions, gripes and complaints do get discarded or treated as noise. In this community your credibility is only as good as what you have accomplished. If I were you, I would communicate what you have accomplished on our behalf. I also encourage you to be present.

                    I realize the leadership role that Danan is in but the community feels that there isn't a form of negotiation. In leadership it is very important to make strong and clear decisions. I have been disappointed in some of the more recent decisions. I would loved to have them presented as options.

                    Tactics without strategy is the noise before defeat and I understand most of the decisions. But I don't understand the exclusion of MVP and RC but inclusion of P&P and HOF.

                    Danan's posture has always been, you made the decision at that time to purchase the cards. I get that and I agree with the position. Unless the terms and conditions have been altered like with HOF and P&P. The RC cards were the top of the line, but they were diluted because of increasing the HOF and P&P tiers. I am not complaining about the money that I have spent but I do feel my conditions have been altered.

                    Comment

                    • Dextro
                      MVP
                      • Feb 2015
                      • 1983

                      #85
                      Re: New Community Manager!

                      To be honest, I didn't expect anything else. It is CD and unfortunately they don't mind customer Feedback. Their main goal is cash and if they have to screw the customer for it, who cares?
                      I can only speak for myself, but I won't invest anything into the game. With their behavior I am not willing to support them. You can earn your money in two ways, and you choose the wrong one.

                      Instead of accepting the feedback and rethink stuff, the only thing we hear is, you are wrong and we are way to smart for you. Somehow it is funny, cause it is pretty simple how your answers look like. Because it is always the same.
                      There are one hundred options and you always choose the wrong ones. Somehow this is really a talent. Or it might be just an inability.

                      Don't know, but what I know is, that it is useless to discuss with you as you don't accept it.
                      And it doesn't matter if the customer is right or wrong, your answers are always the same.

                      But as I said, what do we expect? I am really sad for those customer who spend hundreds or even thousand of dollars into this game. But CD is only interested in short term money. Congratulations!


                      Gesendet von iPhone mit Tapatalk

                      Comment

                      • DaMonster79
                        Rookie
                        • Oct 2013
                        • 44

                        #86
                        Re: New Community Manager!

                        ^^^^ Completely agree with Dextro.


                        "(4) The tax maintains the game's economy. The percentage that we picked works for us and, for the most part, players."

                        I mean come on now this percentage works for the players? I havent heard one person say they agree with the 30% tax. After the beta everyone was complaining how high the 30% tax was since it steals a good part of our credits, yet now you try and spin it too say this works for the players. Just like how destroying the season rewards by giving us a small number of credits for "flexibility" ,instead of cards, works for the player too right?

                        Comment

                        • ASB37
                          MVP
                          • Feb 2003
                          • 2624

                          #87
                          Re: New Community Manager!

                          The tax is insane. I don't play many other games with card components but I know the show taxes @ 5%. It seems to me that taking 1/3 of each sale is highway robbery.

                          The show has another feature in their economy I love-the ability to create buy orders. So if someone wants a particular card they can put in a ticket saying they will buy it at x amount of credits. If anyone sees it at that price and wants to buy it they can. That's how you let the market set the price, but CD is way over the top with the tax and setting mins/max.
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                          Comment

                          • Reaper16
                            Rookie
                            • Oct 2014
                            • 58

                            #88
                            Re: New Community Manager!

                            Basically everyone here agrees that CD is leaving profit on the table by stifling the game's economy.

                            CD's...curious view on how money works is backed up by their hiring of Brad. Seems like they're paying someone an additional salary just to do the work of talking down to the player base that NWGameDad used to do. Talk about a payroll redundancy.

                            Sorry if that seems harsh, Brad, but you can't address a patient, calm, well-written argument in favor of a lower tax with a one sentence reply that doesn't address anything you read. That is not starting off on the right foot.

                            Comment

                            • joenuts83
                              MVP
                              • Jan 2015
                              • 2076

                              #89
                              Re: New Community Manager!

                              Originally posted by Reaper16
                              Basically everyone here agrees that CD is leaving profit on the table by stifling the game's economy.

                              CD's...curious view on how money works is backed up by their hiring of Brad. Seems like they're paying someone an additional salary just to do the work of talking down to the player base that NWGameDad used to do. Talk about a payroll redundancy.

                              Sorry if that seems harsh, Brad, but you can't address a patient, calm, well-written argument in favor of a lower tax with a one sentence reply that doesn't address anything you read. That is not starting off on the right foot.
                              NWGameDad already answered these questions. He has no need to reiterate what has been said already. We didn't like the response, but it is what it is.
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                              • Dextro
                                MVP
                                • Feb 2015
                                • 1983

                                #90
                                Re: New Community Manager!

                                Mhm?
                                Some days ago he told us, the tax is 30% because of the preventing of creating several accounts as they give away credits and freebies.
                                You meant that one?

                                400 Credits till you play 10.000 games and minimum prices are preventing that already. Or who is creating multiple accounts and uses this 400 credits?

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