Blog: Customization in MyNBA2K16

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  • xInfinityRelapses
    All Star
    • Jul 2014
    • 6786

    #46
    Re: Blog: Customization in MyNBA2K16

    Originally posted by NWGameDad
    Stats are always a focus. You may not have agreed with all the stats in '15 but they were an improvement on '14. I expect '16 to be even better.

    In your specific case you call out, you cannot make that comparison. The 2015 Finals cards were designed to be better than other cards. So of course players like Ezeli were going to end up with higher stats.
    You say the Finals card are supposed to be better right?? Ok.

    Regular Ezeli and Finals Ezeli have the exact same PM which takes the weight out of your argument.

    So please, how is that Jason Williams has less PM than Ezeli (regardless of version)??

    IGN: xInfinity
    MVP: RC Playoff Pro Kevin Durant
    Tier: Playoff++

    Comment

    • apos1914
      All Star
      • Nov 2014
      • 6278

      #47
      Re: Blog: Customization in MyNBA2K16

      In all honesty, some of the stats look like they were put on randomly. I do understand the reason why Finals POs have better stats. That's obvious. But there are some huge mistakes in normal POs. Like how can Dellavedova have a higher PM than John Stockton (for that matter, how can ANYONE have a higher PM than Stockton?)...

      And this, is the prime example of why it sometimes the stats look random. This cant be explained or justified.

      A center and a PG. The center has a higher PM than the PG, and the PG has the same REB as the center...

      Bring Romar back!!!

      Comment

      • moshwithnickko
        Pro
        • Mar 2014
        • 584

        #48
        Re: Blog: Customization in MyNBA2K16

        How about doing something for rttc in the '16 app where if you encounter a network error you don't lose your game night.

        Comment

        • MVPMaK
          MVP
          • Jul 2015
          • 3119

          #49
          Re: Blog: Customization in MyNBA2K16

          Originally posted by apos1914
          In all honesty, some of the stats look like they were put on randomly. I do understand the reason why Finals POs have better stats. That's obvious. But there are some huge mistakes in normal POs. Like how can Dellavedova have a higher PM than John Stockton (for that matter, how can ANYONE have a higher PM than Stockton?)...

          And this, is the prime example of why it sometimes the stats look random. This cant be explained or justified.

          A center and a PG. The center has a higher PM than the PG, and the PG has the same REB as the center...


          For a center and a point guard, they have the same REB stat too.


          Sent from my iPhone using Tapatalk
          Thanks to all those who contributed to the Operation Tier Achievement thread for 2k15.

          Comment

          • vince217
            Skybox Elite
            • Jan 2015
            • 995

            #50
            Re: Blog: Customization in MyNBA2K16

            poor planning... simple as that.

            I understand that CD couldnt make current PO cards until the playoff teams were set. but ironically, those original PO cards were the most balanced cards out there.

            CD could have thought about making the post nba season RC's and RttC's way in advance and not have these PO cards that not only suck but dont make sense either.
            IGN for My2k17: vince217
            Creator of the original 'Pump up your Common' contest in My2k15
            Mobster 2.0

            Comment

            • Dextro
              MVP
              • Feb 2015
              • 1983

              #51
              Re: Blog: Customization in MyNBA2K16

              Did we ever get an answer on stuff like that?
              I mean, there is absolutely no discussion about how wrong those stats are.


              Gesendet von iPhone mit Tapatalk

              Comment

              • SilkiestSkillzz
                Rookie
                • Jun 2015
                • 460

                #52
                Re: Blog: Customization in MyNBA2K16

                Originally posted by Dextro
                Did we ever get an answer on stuff like that?
                I mean, there is absolutely no discussion about how wrong those stats are.


                Gesendet von iPhone mit Tapatalk
                Yeah just a discussion would be nice... Please fix the stats To the common fan it might not seem like a big deal but to us diehards it is super frustrating.
                The Prodigal Son has returned to MyTeam Mobile as of 11th November 2015
                QG Tier: Leg++
                MVP: Pro RttC D Wade

                Good Transactions: Too many to list... Head on over to the Good Transactions thread!

                Comment

                • Danab
                  MVP
                  • Jun 2014
                  • 1044

                  #53
                  Re: Blog: Customization in MyNBA2K16

                  Originally posted by ActionJack
                  So, ultimately it's you guys' decision obviously, but I just want to touch on card stats.

                  In my opinion, 5 stats versus 4 stats was not a point of concern. I never felt overwhelmed by the choices, and I never felt like having an extra stat took away from the game. There is definitely a point at which there could be too many categories in a card, but 5 was not it. 5 seemed pretty perfect, to be honest, from an end-user perspective.

                  Where I think card stats suffered in this game, well, there are three things.

                  1. Offense was just emphasized too much. This was largely rectified in PO tier, so it seems like you guys have recognized this, and hopefully won't make that same mistake next year. Even still, even with OFF being reigned in somewhat, PM and ATH still seemed pretty weak, I believe it's because of...

                  2. The stat formulas you guys use. Presumably (and intelligently, imo), you guys seem to use stat templates, so to speak, assigned to positions when creating stats. There is tweaking done, to try to personalize the stats, but they tend to come from the same base (or maybe 2 base templates) for a single position. This is why some players have the EXACT same stats as others, and it's why some players' stats are just fundamentally off, if they don't play like the typical player at their position. There are efforts made to adjust for outliers (Westbrook is weighted towards ATH, Walt Frazier is weighted towards DEF, etc.), but you guys don't always catch the players that need it.

                  Joe Dumars, for instance is essentially an OFF only card, despite making All-Defense First Team several times. The Karl Malone Greats card features in this week's RttC has fairly lackluster OFF. Karl Malone is #2 on the All Time scoring list. Frankly, it has always seemed like you guys lack comprehensive NBA knowledge to some degree. Whereas I (as an insane junkie) react to bad stats the second I see them (like how RC Dwight had higher OFF than DEF), these things make it out of the CD office unnoticed. I understand that this game is complicated to make, and you guys aren't gonna catch everything, but this stuff IS important to us.

                  3. Lastly, it seems like there was a philosophy in 2k15, to make all cards fall within a small window of one another in terms of total points on a card. While this seems like a good idea on the surface, I personally hope you all reconsider this for next year.

                  Keeping card stats so close together necessitates that you deliver bad card stats. It's just not possible to make accurate stats, if you work from the basis that Al Jefferson HAS to be just as good as Larry Bird. He just isn't. What winds up happening is that Larry Bird (the guy we ALL care more about) sees his stats diminished, to stay in line with Jefferson.

                  Again, as an end-user, I know the disappointment of pulling a "bad" card. So I agree that there needs to be a relatively small window for stats. It's just way too small in 2k15.

                  It also makes it so that all-around players get the shaft.

                  Looking at the new Scottie Pippen is a great example. Scottie Pippen is the archetypical do-it-all player in NBA history. His new card reflects this, by giving him above average stats almost across the board (though the formula even hits him, because his REB takes a dive, despite him being a very good rebounder). The problem is that it ignores the fact that Scottie Pippen is probably the greatest wing defender of all time (so he should have a TOP level DEF score), and Pippen, until just a couple of months ago when Lebron passed him, was the all-time leader in Assists for Forwards (so his PM should also be elite. Not just above average).

                  The problem is that, in having to keep him in a small window, it makes it mandatory to shaft him across the board, and to REALLY shaft him in at least one stat. This is consistent among all of the players in this game that are great at multiple things.

                  Magic Johnson is given the most leeway, but even he gets MASSIVELY shafted in REB. Russell Westbrook takes a dive in basically everything, just to be given his boost in ATH (a stat that exists on a lower scale than OFF/DEF/REB, so he still can almost never win, even with his highest stat. Never mind the others). Elgin Baylor (takes a dive in everything), Draymond Green (the term "Playmaking 4" has recently been created almost specifically because of Draymond, yet his PM is low on all of his cards), Chris Paul (best defensive PG in the league for years, but has bad defense on all cards), Penny Hardaway (he's given normal PG stats. Elite for normal PG stats, but still not representative. His REB and DEF should just be higher)... the list goes on.

                  I think this is a problem, and in my estimation, the only way to fix it, is to open up the window into which card stats can fall.

                  Russell Westbrook, Elgin Baylor, Magic Johnson... these guys just need to be better than other players. We shouldn't have to pretend that Westbrook didn't just win the scoring title, so his card can function within the confines of the system.

                  I think these issues are more important than 4v5, for the user. If it helps you guys to solve these issues by cutting it down to 4, by all means do that.. but I don't think the number of stats was a point of concern for us.

                  Sent from my SM-G925P using Tapatalk
                  GameDad or anyone at CD, would you please repy to that post?

                  Comment

                  • PrimeTime2K
                    Rookie
                    • Apr 2014
                    • 43

                    #54
                    Re: Blog: Customization in MyNBA2K16

                    Originally posted by ActionJack
                    So, ultimately it's you guys' decision obviously, but I just want to touch on card stats.

                    In my opinion, 5 stats versus 4 stats was not a point of concern. I never felt overwhelmed by the choices, and I never felt like having an extra stat took away from the game. There is definitely a point at which there could be too many categories in a card, but 5 was not it. 5 seemed pretty perfect, to be honest, from an end-user perspective.

                    Where I think card stats suffered in this game, well, there are three things.

                    1. Offense was just emphasized too much. This was largely rectified in PO tier, so it seems like you guys have recognized this, and hopefully won't make that same mistake next year. Even still, even with OFF being reigned in somewhat, PM and ATH still seemed pretty weak, I believe it's because of...

                    2. The stat formulas you guys use. Presumably (and intelligently, imo), you guys seem to use stat templates, so to speak, assigned to positions when creating stats. There is tweaking done, to try to personalize the stats, but they tend to come from the same base (or maybe 2 base templates) for a single position. This is why some players have the EXACT same stats as others, and it's why some players' stats are just fundamentally off, if they don't play like the typical player at their position. There are efforts made to adjust for outliers (Westbrook is weighted towards ATH, Walt Frazier is weighted towards DEF, etc.), but you guys don't always catch the players that need it.

                    Joe Dumars, for instance is essentially an OFF only card, despite making All-Defense First Team several times. The Karl Malone Greats card features in this week's RttC has fairly lackluster OFF. Karl Malone is #2 on the All Time scoring list. Frankly, it has always seemed like you guys lack comprehensive NBA knowledge to some degree. Whereas I (as an insane junkie) react to bad stats the second I see them (like how RC Dwight had higher OFF than DEF), these things make it out of the CD office unnoticed. I understand that this game is complicated to make, and you guys aren't gonna catch everything, but this stuff IS important to us.

                    3. Lastly, it seems like there was a philosophy in 2k15, to make all cards fall within a small window of one another in terms of total points on a card. While this seems like a good idea on the surface, I personally hope you all reconsider this for next year.

                    Keeping card stats so close together necessitates that you deliver bad card stats. It's just not possible to make accurate stats, if you work from the basis that Al Jefferson HAS to be just as good as Larry Bird. He just isn't. What winds up happening is that Larry Bird (the guy we ALL care more about) sees his stats diminished, to stay in line with Jefferson.

                    Again, as an end-user, I know the disappointment of pulling a "bad" card. So I agree that there needs to be a relatively small window for stats. It's just way too small in 2k15.

                    It also makes it so that all-around players get the shaft.

                    Looking at the new Scottie Pippen is a great example. Scottie Pippen is the archetypical do-it-all player in NBA history. His new card reflects this, by giving him above average stats almost across the board (though the formula even hits him, because his REB takes a dive, despite him being a very good rebounder). The problem is that it ignores the fact that Scottie Pippen is probably the greatest wing defender of all time (so he should have a TOP level DEF score), and Pippen, until just a couple of months ago when Lebron passed him, was the all-time leader in Assists for Forwards (so his PM should also be elite. Not just above average).

                    The problem is that, in having to keep him in a small window, it makes it mandatory to shaft him across the board, and to REALLY shaft him in at least one stat. This is consistent among all of the players in this game that are great at multiple things.

                    Magic Johnson is given the most leeway, but even he gets MASSIVELY shafted in REB. Russell Westbrook takes a dive in basically everything, just to be given his boost in ATH (a stat that exists on a lower scale than OFF/DEF/REB, so he still can almost never win, even with his highest stat. Never mind the others). Elgin Baylor (takes a dive in everything), Draymond Green (the term "Playmaking 4" has recently been created almost specifically because of Draymond, yet his PM is low on all of his cards), Chris Paul (best defensive PG in the league for years, but has bad defense on all cards), Penny Hardaway (he's given normal PG stats. Elite for normal PG stats, but still not representative. His REB and DEF should just be higher)... the list goes on.

                    I think this is a problem, and in my estimation, the only way to fix it, is to open up the window into which card stats can fall.

                    Russell Westbrook, Elgin Baylor, Magic Johnson... these guys just need to be better than other players. We shouldn't have to pretend that Westbrook didn't just win the scoring title, so his card can function within the confines of the system.

                    I think these issues are more important than 4v5, for the user. If it helps you guys to solve these issues by cutting it down to 4, by all means do that.. but I don't think the number of stats was a point of concern for us.

                    Sent from my SM-G925P using Tapatalk
                    NWGameDad, Brad, any anyone at CD. THIS post by ActionJack 100% describes how the majority of the top players feel about this year's stats. In the next Dev Diary, can we have a discussion on stats calculations ? This is by far the thing we are most interested in.

                    Comment

                    • Poetic
                      Rookie
                      • Nov 2014
                      • 460

                      #55
                      Re: Blog: Customization in MyNBA2K16

                      Plus one. Please react to this great post. Or take it into consideration for next seasons app.

                      Comment

                      • JaysinSeason
                        Banned
                        • Oct 2014
                        • 467

                        #56
                        Re: Blog: Customization in MyNBA2K16

                        What about reset numbers? With so many cards require to create a pro is there any chance of lower resets? I ended up quitting the game because spending an average of an hour a day meant over a month to hit the reset. When every other and becomes useless and completing teams in the catalog rewards nothing it becomes nothing but a pure unrewarding grind.

                        However I imagine it was intentional to boost sales. Hopefully 2k16 allows you to cater to both parties.

                        Fwiw I probably spent over a thousand on 2k15 mobile and a thousand on the 2k console game.

                        Comment

                        • ajw1
                          Rookie
                          • Jul 2015
                          • 16

                          #57
                          Re: Blog: Customization in MyNBA2K16

                          Originally posted by ActionJack

                          3. Lastly, it seems like there was a philosophy in 2k15, to make all cards fall within a small window of one another in terms of total points on a card. While this seems like a good idea on the surface, I personally hope you all reconsider this for next year.

                          Keeping card stats so close together necessitates that you deliver bad card stats. It's just not possible to make accurate stats, if you work from the basis that Al Jefferson HAS to be just as good as Larry Bird. He just isn't. What winds up happening is that Larry Bird (the guy we ALL care more about) sees his stats diminished, to stay in line with Jefferson.

                          Again, as an end-user, I know the disappointment of pulling a "bad" card. So I agree that there needs to be a relatively small window for stats. It's just way too small in 2k15.
                          I love the idea of this in practice, just not sure how well it fits into the game. Like you say, there's 'bad' cards as it is, you have to think doing this would make the group of cards in each tier that would ever sell on the AH a fair bit smaller.

                          And let's be honest if we're striving for realism, the fact that there's a playoff version of the likes of James Jones that will obviously easily beat the early versions of Lebron etc is a bigger stretch of the imagination than beating playoff Westbrook on offense by a couple of hundred.

                          The closest thing you'll get I guess is if they keep the top tier of cards restricted to those who deserve it like the Greats or even a smaller group, or just better balance who is in what tier. Thing is, that either means having the top tier in game from the start of 2k16 and not expanding (can't see the money men going for that) or leaving the top players out from the start until they expand (or that).

                          Comment

                          • ActionJack
                            Pro
                            • Mar 2014
                            • 586

                            #58
                            Re: Blog: Customization in MyNBA2K16

                            Originally posted by ajw1
                            I love the idea of this in practice, just not sure how well it fits into the game. Like you say, there's 'bad' cards as it is, you have to think doing this would make the group of cards in each tier that would ever sell on the AH a fair bit smaller.

                            And let's be honest if we're striving for realism, the fact that there's a playoff version of the likes of James Jones that will obviously easily beat the early versions of Lebron etc is a bigger stretch of the imagination than beating playoff Westbrook on offense by a couple of hundred.

                            The closest thing you'll get I guess is if they keep the top tier of cards restricted to those who deserve it like the Greats or even a smaller group, or just better balance who is in what tier. Thing is, that either means having the top tier in game from the start of 2k16 and not expanding (can't see the money men going for that) or leaving the top players out from the start until they expand (or that).
                            It doesn't have to be quite so drastic.

                            I think we could all do without PO James Jones next year. Last year, we didn't have undeserving PO cards. They were only added this year for Loyalty purposes. There's no edict demanding that they return.

                            The jump this year from Legendary to Star was just fine, imo. Even the different cards within the tiers.. it's fine. PnP Kobe is better than MVP Kobe... I'm totally OK with that. The tier sets the scale, and CD needs to make sure the stats seem proper, based on the scale of the tier. I don't think many people have too much of a problem with this.

                            The issue is just that, within the parameters set by the tiers, the stats should make sense.

                            But yeah.. this would set a card hierarchy. I don't see what's wrong with that though.

                            Comment

                            • SilkiestSkillzz
                              Rookie
                              • Jun 2015
                              • 460

                              #59
                              Re: Blog: Customization in MyNBA2K16

                              Originally posted by ActionJack
                              It doesn't have to be quite so drastic.

                              I think we could all do without PO James Jones next year. Last year, we didn't have undeserving PO cards. They were only added this year for Loyalty purposes. There's no edict demanding that they return.

                              The jump this year from Legendary to Star was just fine, imo. Even the different cards within the tiers.. it's fine. PnP Kobe is better than MVP Kobe... I'm totally OK with that. The tier sets the scale, and CD needs to make sure the stats seem proper, based on the scale of the tier. I don't think many people have too much of a problem with this.

                              The issue is just that, within the parameters set by the tiers, the stats should make sense.

                              But yeah.. this would set a card hierarchy. I don't see what's wrong with that though.
                              Agreed I mean who wouldn't expect a PO LeBron to be better in every stat than a PO Joe Johnson etc
                              The Prodigal Son has returned to MyTeam Mobile as of 11th November 2015
                              QG Tier: Leg++
                              MVP: Pro RttC D Wade

                              Good Transactions: Too many to list... Head on over to the Good Transactions thread!

                              Comment

                              • ActionJack
                                Pro
                                • Mar 2014
                                • 586

                                #60
                                Re: Blog: Customization in MyNBA2K16

                                Yeah, and the funny thing is, there was a card hierarchy anyway in 2k15, even with stats being so close.

                                People hated on World B Free so hard, but his card was very good. People are going to favor the more popular players anyway. Might as well make it numerically logical to match.

                                Comment

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