As much as I like the idea of branched rewards for deck variety, let's face it, it's extra work for the same return, and therefore an unappealing business proposition.
And yes, for all intents and purposes, the final card is beyond a pay wall no matter how "mathematically possible" it is to get the card.
The problem this causes is that it turns a free2play into a pay2win, especially since season matchmaking still lumps weak decks in with strong ones.
Considering that TBT/Rookie Stars are the most powerful cards unobtainable by free players, and are also behind a paywall, indicates that this is the direction CD intends to go.
Subsequently, campaigning for CD to lower the RTTC point total would be going against their business philosophy, which, with the introduction of star tier, is to create further separation between the paying players from the free players in terms of quality of decks.
If they just fixed season matchmaking, this wouldn't be such an issue, but doing so would disincentivise spending.
So you can be damn sure your regular star pro deck is still going to get matched up against paid decks with big ben and rookie stars. Hey, maybe you'll buy a pack or gamenights so you can "compete"*!
*You'll never be able to consistently compete unless you are a whale, or employ well-known tricks to get easier season opponents, or win by "luck" because of nonsensical season scoring.
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