Great work. Question: where are the rosters available for download? Is 2k releasing updates in game this year? I didn't get prompted for one yet.
NBA 2k13 Rosters
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Re: NBA 2k13 Rosters
Great work. Question: where are the rosters available for download? Is 2k releasing updates in game this year? I didn't get prompted for one yet. -
Re: NBA 2k13 Rosters
You won't get prompted for 2K's updates. The roster will be automatically downloaded to your Online Data, and you can use it by going to Reset Roster and then saving the roster. You can also download it from 2K Share.
slimm44's roster isn't available yet, AFAIK.Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports
Novato, CA, USAComment
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Re: NBA 2k13 Rosters
Not quite yet. I am in the process of making sure all players' assigned players are correct, then I'll update the rest of the Coaching Profile Sliders, then I'll officially release the first rough copy. Probably in the next few days. I'll update the first post when it's ready and I'll also make an alert post.Acts 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal.Comment
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Re: NBA 2k13 Rosters
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Re: NBA 2k13 Rosters
Leftos, do you by chance know if the offsets are different when looking at PC and 360 rosters? I ask as I am trying to follow some tutorials for finding the hidden jerseys by some on OS. In loading up my PC roster, the offset listed in the examples just has a bunch of 00 in the rows, where the tutorials do not. So I am confused.
Sorry to keep asking of you, no biggie if you are not sure. I'll keep looking around as well.Comment
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Re: NBA 2k13 Rosters
Yap, offsets are different in the PC and 360 rosters.
I can't give you the exact difference for everything, but I know these two differences:
Team Rosters: 360 entry for the same team is 69632 bytes after the PC offset for that team
Player Entry: 360 entry for the same player is 53248 bytes after the PC offset for that player
360 rosters tend to have some garbage bytes sections which change the difference in offset depending on what you're reading. For example, there's 16 kilobytes (16384 bytes) for garbage right in the middle of the player entry for Player ID 1364.
I don't know the offsets for the Jerseys table though, so I can't help you there, sorry.Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports
Novato, CA, USAComment
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Re: NBA 2k13 Rosters
First post has been updated. All 30 teams have been edited, along with Coaching Profiles. This release is a rough draft and is better-suited for Play Now games than Association. It may work fairly well in Association and Season modes but I haven't touched the contracts yet, so I don't know what kind of shape they are in.
Enjoy!Acts 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal.Comment
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Re: NBA 2k13 Rosters
Just simmed a season real quick to get a baseline, (Fatigue, Injuries and trades off) the only major anomaly I noticed were Barbosa leading the league in scoring (31ppg) for Detroit and them also getting the number 1 pick the latter not being unrealistic just funny. I'm assuming this is because he is a free agent or something. Minor things: LBJ and Durant both only averaged 24 ppg, Nash and Rondo both only averaged 8 assists while players like Lin and Jameer Nelson averaged almost nine. When actually playing a game it plays much better as far as people doing what they are supposed to do. I was wondering what if any slider changes you've made while you were testing. Also that draft file I uploaded for some reason a lot of the faces that I did didn't save for some reason.Comment
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Re: NBA 2k13 Rosters
hi,
sorry for the long post Slimm
been playing your roster the entire 2012, slightly modified by me. As a big cpu vs cpu enthusiast opssesive about realistic perfection, I watched a lot of cpu vs cpu 2k13 games with both your roster, the default roster and my changes. I tested at both hof and pro. Not much difference except fg%
I have some questions and observations
1. it's insanely difficult to get realistic stats this year even with a lot of tweaking. Possesions can be lowered with attack basket, run plays, crash boards, inside tendencies and fast break to 0 to barely get realistic 95-96 possesions per game, but then other stats suffer such as...
2. free throws. With all foul sliders to 100, defense sliders to 100 to increase contact I can barely reach 15 fta per game (21 is average). This is with your roster. If I increase attack basket it's a little better but PIP go wild. Unable to find balance here. BTW, it seems that increasing commit foul and draw foul change nothing, but I only tested 1 game with those tendencies
3. PIP - also a pain to contain. Decreasing inside tendencies seemed to help more than reducing drives. Also, increasing pass out helps
4. turnovers - TOs that are not steals are realistic with pass accuracy of 35-37
5. player stats - your roster is much more balanced and realistic than the star and pg buffed default. There are some things that need to be addressed like cavs having cj miles take 30 shots, irving takes 5. Or some slasher pgs having poor fg% cause of lack of driving. It might be that lack of driving will emphasize spot up and outside shooters, but this is all more or less managable with touches and shot tendencies
Now for the questions:
1. doesnt run plays 0 equals to using only plays according to freelance tendencies. In that case, CPU doesnt care what plays are assigned and what's in the playbook, it just calls generic plays from all playbooks. That would make van's and your playbook irrelevant. If that's not the case, what's the difference between run plays 0 and 100?
2. I can't fully grasp the difference between touches and shot tendency. Are touches for freelance only? Or do touches only decide what play is called and shot tendency decides does the player shoot or not? I wasn't able to fully understand this
3. have you seen babyface roster on nba-live.com (can't publish links)
This guy will have a lot of the missing players in a day or two, europeans mostly. Any way to "steal" those cyberfaces and players to your roster? That's the only thing missing currently...
anyway, great job as always!Comment
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Re: NBA 2k13 Rosters
Just simmed a season real quick to get a baseline, (Fatigue, Injuries and trades off) the only major anomaly I noticed were Barbosa leading the league in scoring (31ppg) for Detroit and them also getting the number 1 pick the latter not being unrealistic just funny. I'm assuming this is because he is a free agent or something. Minor things: LBJ and Durant both only averaged 24 ppg, Nash and Rondo both only averaged 8 assists while players like Lin and Jameer Nelson averaged almost nine. When actually playing a game it plays much better as far as people doing what they are supposed to do. I was wondering what if any slider changes you've made while you were testing. Also that draft file I uploaded for some reason a lot of the faces that I did didn't save for some reason.Acts 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal.Comment
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Re: NBA 2k13 Rosters
hi,
1. it's insanely difficult to get realistic stats this year even with a lot of tweaking. Possesions can be lowered with attack basket, run plays, crash boards, inside tendencies and fast break to 0 to barely get realistic 95-96 possesions per game, but then other stats suffer such as...
I'll post some stats from CPU/CPU games as I get them. I'm pretty happy with what I've seen so far but I haven't kept a log of game or player stats. I'm assuming you're talking about gameplay stats and not sim-stats.
2. free throws. With all foul sliders to 100, defense sliders to 100 to increase contact I can barely reach 15 fta per game (21 is average). This is with your roster. If I increase attack basket it's a little better but PIP go wild. Unable to find balance here. BTW, it seems that increasing commit foul and draw foul change nothing, but I only tested 1 game with those tendencies.
Same answers as above
3. PIP - also a pain to contain. Decreasing inside tendencies seemed to help more than reducing drives. Also, increasing pass out helps
I have seen VERY few games where teams score more than 50% of their points in the paint. When they do go over 50%, it's only by a few points. I've already dropped all Attack the Basket and Drive the Lane tendencies to 0 as well as raising all PG Pass Out tendencies to 100.
4. turnovers - TOs that are not steals are realistic with pass accuracy of 35-37
I'm pretty happy with what I see on 43. I think I've been getting between 10-15 TO's a game, with about 1/3 to 1/2 of them not resultuing in a steal.
5. player stats - your roster is much more balanced and realistic than the star and pg buffed default. There are some things that need to be addressed like cavs having cj miles take 30 shots, irving takes 5. Or some slasher pgs having poor fg% cause of lack of driving. It might be that lack of driving will emphasize spot up and outside shooters, but this is all more or less managable with touches and shot tendencies.
I'm not seeing that in the CPU games I've watched. I'll post my sliders later. I'll also watch a Cavs game next. I've NEVER seen a player that's not supposed to take volume shots do so.
Now for the questions:
1. doesnt run plays 0 equals to using only plays according to freelance tendencies. In that case, CPU doesnt care what plays are assigned and what's in the playbook, it just calls generic plays from all playbooks. That would make van's and your playbook irrelevant. If that's not the case, what's the difference between run plays 0 and 100?
I've documented my testing in the CPU vs. CPU sliders thread in the sliders subforum. Essentially, the slider is backwards. Set at 0 it calls plays much more often than at 100. Also, in NO situation will a team call plays from another team's playbook. Vann's edits will be implemented and I'm sure they'll be awesome.
2. I can't fully grasp the difference between touches and shot tendency. Are touches for freelance only? Or do touches only decide what play is called and shot tendency decides does the player shoot or not? I wasn't able to fully understand this
Take Shot Tendency controls how many shots a player takes in the sim engine, the Individual Shot Location Tendencies control how many shots by each location a player takes in the sim engine AND in gameplay and the Touches Tendency controls how many times a play is called for a player in the gameplay AI.
3. have you seen babyface roster on nba-live.com (can't publish links)
This guy will have a lot of the missing players in a day or two, europeans mostly. Any way to "steal" those cyberfaces and players to your roster? That's the only thing missing currently...
Haven't seen it. It shouldn't be difficult to add players with Cyberfaces and Portraits as they come out more. I'm going to try to get the base roster all the way done before I start adding players, though.
anyway, great job as always!
EDIT: Thanks for the heads-up on CJ Miles. His 3pt Tendency and Touches Tendency were too high. I've adjusted them and the results are better.Last edited by slimm44; 10-15-2012, 07:59 AM.Acts 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal.Comment
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Re: NBA 2k13 Rosters
Great Roster! (Though I don't see how the Knicks are 8th overall while the nets are 14th but I'll live with it.)
Its a good base roster, but missing a lot of players. Any clue on when or if you will be making one with all the players added? I was hoping I could start association with the next update but... Nets have so much KEY players missing that it would be completely unrealistic to do so.Comment
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Re: NBA 2k13 Rosters
Great Roster! (Though I don't see how the Knicks are 8th overall while the nets are 14th but I'll live with it.)
Its a good base roster, but missing a lot of players. Any clue on when or if you will be making one with all the players added? I was hoping I could start association with the next update but... Nets have so much KEY players missing that it would be completely unrealistic to do so.
1. How many missing players are on the disc.
2. How many of them have black arms when activated.
3. How long it takes me to edit the Free Agents and Missing Players.
4. How long it takes me to edit the few ratings/tendencies that weren't in 2k12 - Ball handling, Low Post Offense, Hookshot, Fadeaway, Crash Tendency.
I can't give an ETA right now.Acts 2:38. Let the truth be told.
John 4:23. He is seeking a seeker.
John 3:20. Say no to normal.Comment
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Re: NBA 2k13 Rosters
Glad to see your work coming together slimm44, and glad I could help.
Rosters like yours will make Association worth playing soon enough.
EDIT: As for most of the missing players, you can find their IDs in the original roster so that you can add them to the FA pool and assign them, as well as to be able to edit them, and I guess you can find Player IDs now easily using that roster editing trainer I posted. Most of them have CFs and Portraits assigned, but are lacking ratings and tendencies (and pretty much all other information), although the first 2K roster update could help you with that, as the ones that were added to their teams got updated.
There will still be players missing, like Pistons' Kravtsov and Singler. Some of them are in the roster, just hidden and with no CF or portrait (e.g. these two), but you can use those entries as a base. Some others however need to be created from scratch using CAPs.
Keep checking the NLSC forum though, some missing players' CFs and Portraits are bound to show up, and I hope our CF modders will fix the black arms on the players required for current rosters.Last edited by Leftos; 10-15-2012, 10:57 AM.Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports
Novato, CA, USAComment
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