NBA 2K15 Patch #3 Available Now For PC

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  • MachoMyers
    Old School
    • Jul 2002
    • 7670

    #46
    Re: NBA 2K15 Patch #3 Available Now For PC

    Just played a quick half this morning, the control over the players is the biggest thing I notice. Defense is so much more enjoyable. The stat overlays actually showing up are another huge plus. I'm looking forward to playing a lot this weekend.

    Comment

    • monstajam
      Rookie
      • Aug 2002
      • 34

      #47
      Re: NBA 2K15 Patch #3 Available Now For PC

      Originally posted by TarHeelPhenom
      They have added new settings to the video file:


      WIDTH
      HEIGHT
      REFRESHRATE
      BUFFERCOUNT
      VSYNC
      DYNAMIC_VSYNC
      LETTERBOX
      CURSOR_IDLE_TIME
      WINDOWMODE
      WINDOW_X
      WINDOW_Y
      MSAA
      MSAAQUALITY
      SUPERSAMPLE
      REFLECTIONS
      MONITOR
      MAXANISOTROPY
      TEXTURELOD
      PLAYERLOD
      CROWDLOD
      SHADERLOD
      HAIRLOD
      EFFECTLOD
      COLOR_CORRECTION
      DEPTH_OF_FIELD
      SSAO
      BLOOM
      VOLUMETRIC_EFFECTS
      VIBRATION
      ABOVE_NORMAL_PRIORITY
      D3D_INTERNAL_THREADING_OPTIMIZATIONS
      FAST_TEXTURE_FORMAT_CONVERSION
      DYNAMIC_ENVIRONMENT_MAP
      JIT_SHADER_CREATE




      WIDTH, HEIGHT
      Display resolution.
      It is recommended to choose a display resolution with the same aspect ratio as your monitor.
      The resolutions allowed may vary depending on which monitor you select.
      For monitors with a 16:9 aspect ratio the recommended display resolution is:
      1920 x 1080 for systems with 2 GB or more of VRAM.
      1280 x 720 for systems with less than 2 GB of VRAM.
      or the closest matching 16:9 resolution.
      For monitors with a 16:10 aspect ratio the recommended display resolution is:
      1920 x 1200 for systems with 2 GB or more of VRAM.
      1280 x 800 for systems with less than 2 GB of VRAM.
      or the closest matching 16:10 resolution.

      REFRESHRATE
      Monitor refresh rate. This game was designed for REFRESHRATE=60.
      The refresh rates allowed may vary depending on which monitor you select.
      For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
      Please use lower performance settings if 60 FPS cannot be maintained.
      If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.

      BUFFERCOUNT
      Number of queued display buffers.
      For the best experience, please use REFRESHRATE=60, VSYNC=1 and BUFFERCOUNT=3.
      Please use lower performance settings if 60 FPS cannot be maintained.
      If 60 FPS still cannot be maintained, please use VSYNC=0 and BUFFERCOUNT=1.
      BUFFERCOUNT=1 - Single buffering. Recommended when VSYNC=0
      BUFFERCOUNT=2 - Double buffering.
      BUFFERCOUNT=3 - Triple buffering. Recommended when VSYNC=1

      VSYNC
      Vertical refresh synchronization control.
      VSYNC=0 - Do not synchronize to the REFRESHRATE.
      VSYNC=1 - Synchronize frame rate to REFRESHRATE.
      VSYNC=2 - Synchronize frame rate to half the REFRESHRATE.
      VSYNC=3 or higher - Not recommended.

      DYNAMIC_VSYNC
      Control for dynamic VSYNC. Only valid when VSYNC=1
      DYNAMIC_VSYNC=0 - Always use the specified VSYNC. Recommended for high-end graphics cards.
      DYNAMIC_VSYNC=1 - Dynamically switch from VSYNC=1 to VSYNC=2 in non-interactive game cameras. Recommended for systems that run 60 FPS while playing the game, but cannot maintain 60 FPS in non-interactive parts.

      LETTERBOX
      Aspect ratio control. This game was designed for 16:9 aspect ratio.
      LETTERBOX=0 - Assume 16:9 aspect ratio. No aspect ratio correction will be applied.
      LETTERBOX=1 - Maintain 16:9 aspect ratio. The remainder of the display will be black.

      CURSOR_IDLE_TIME
      Number of seconds of mouse idle time before the cursor is hidden.

      WINDOWMODE
      WINDOWMODE=0 - Full-screen. Recommended for performance.
      WINDOWMODE=1 - Windowed.
      WINDOWMODE=2 - Full-screen Windowed. Recommended for responsive change of window focus (e.g. "Alt-Tab").

      WINDOW_X, WINDOW_Y
      Position of window when WINDOWMODE=1.
      A window positioned outside the valid region for any monitor will be placed in center of the selected monitor.

      MSAA
      Hardware accelerated multi-sample anti-aliasing level control.
      MSAA=0 or 1 - No multi-sample anti-aliasing. Recommended for low-end graphics cards or systems with less than 1 GB of VRAM.
      MSAA=2 - 2 levels of multi-sample anti-aliasing.
      MSAA=4 - 4 levels of multi-sample anti-aliasing. Recommended for systems with 1 GB of VRAM or more.
      MSAA=8 - 8 levels of multi-sample anti-aliasing. Recommended for high-end graphics cards with 3 GB of VRAM or more.

      MSAAQUALITY
      Driver specific multi-sample anti-aliasing quality level setting.
      The definition of a quality level is up to each hardware vendor to define. No facility is provided to us by Direct3D to help discover this information.
      For more info, see "ID3D11Device::CheckMultisampleQualityLevels" http://msdn.microsoft.com/en-us/libr...=vs.85%29.aspx
      For NVidia cards this option usually controls FMAA or CSAA. See http://www.geforce.com/hardware/tech...faa/technology
      For AMD/ATI cards this option usually controls EQAA. See http://developer.amd.com/wordpress/m...%2520Cards.pdf
      As of 2014/10/22 the NVidia 900 series drivers have yet to add support for FMAA.

      SUPERSAMPLE
      Super-sample anti-aliasing levels. Can be combined with MSAA for higher anti-aliasing than provided in hardware.
      SUPERSAMPLE=0 or 1 - No super-sample anti-aliasing. Recommended for systems with less than 4 GB of VRAM.
      SUPERSAMPLE=2 - Render with double the WIDTH and HEIGHT resolution. Will take 4 times as much VRAM for render buffers!
      SUPERSAMPLE=3 - Render with triple the WIDTH and HEIGHT resolution. Will take 9 times as much VRAM for render buffers!
      SUPERSAMPLE=4 - Render with quadruple the WIDTH and HEIGHT resolution. Will take 16 times as much VRAM for render buffers!
      SUPERSAMPLE=5 or higher - Not recommended. May cause driver crash and/or stalling.

      MONITOR
      Which display monitor to use. Use MONITOR=0 for the main monitor.
      The resolutions allowed may vary depending on which monitor you select.

      MAXANISOTROPY
      Maximum number of texture anisotropic sampling levels allowed.
      MAXANISOTROPY=1 - Recommended for low-end graphics cards.
      MAXANISOTROPY=16 - Recommended for high-end and mid-range graphics cards.

      TEXTURELOD
      Texture resolution detail level control.
      Use of high or medium resolution textures may increase load time,
      and can cause large stalls when using a setting higher than recommended.
      TEXTURELOD=0 - High resolution. Recommended for systems with 3 GB or more of VRAM.
      TEXTURELOD=1 - Medium resolution. Recommended for systems with 2 GB or more of VRAM.
      TEXTURELOD=2 - Low resolution. Recommended for systems with less than 2 GB of VRAM.

      PLAYERLOD
      Player mesh resolution detail level and cloth simulation control.
      PLAYERLOD=0 - Cloth simulation enabled. Recommended for CPUs with 4 or more cores.
      PLAYERLOD=0 - High resolution mesh detail. Recommended for high-end graphics cards.
      PLAYERLOD=1 - Medium resolution mesh detail. Recommended for mid-range graphics cards.
      PLAYERLOD=2 - Low resolution mesh detail. Recommended for low-end graphics cards.

      CROWDLOD
      Crowd mesh resolution detail level.
      CROWDLOD=0 - High resolution mesh detail. Recommended for high-end graphics cards.
      CROWDLOD=1 - Medium resolution mesh detail. Recommended for mid-range graphics cards.
      CROWDLOD=2 - Low resolution mesh detail. Recommended for low-end graphics cards.
      CROWDLOD=3 - No crowd.

      SHADERLOD
      Shader detail control.
      SHADERLOD=0 - High detail shaders. Recommended for high-end and mid-range graphics cards.
      SHADERLOD=1 - Low detail shaders. Recommended for low-end graphics cards.

      HAIRLOD
      Hair shader detail control.
      HAIRLOD=0 - High detail hair shader. Only allowed when SHADERLOD=1.
      HAIRLOD=1 - Low detail hair shader. Use fast hair shader in gameplay cameras.

      EFFECTLOD
      Master control for all special effects.
      Setting EFFECTLOD=1 is the same as setting COLOR_CORRECTION=0, DEPTH_OF_FIELD=0, SSAO=0, BLOOM=0 and VOLUMETRIC_EFFECTS=0
      EFFECTLOD=0 - Allow special effects. Recommended for high-end and mid-range graphics cards. Shader model 4.1 or higher is required.
      EFFECTLOD=1 - Disable all special effects. Recommended for low-end graphics cards. Shader model 4.0 or higher is required.

      COLOR_CORRECTION
      Color correction effect control.
      COLOR_CORRECTION=0 - Disable color correction. Also disabled when EFFECTLOD=1.
      COLOR_CORRECTION=1 - Allow color correction. Only allowed when EFFECTLOD=0.

      DEPTH_OF_FIELD
      Depth-of-field effect control.
      DEPTH_OF_FIELD=0 - Disable depth-of-field. Also disabled when EFFECTLOD=1.
      DEPTH_OF_FIELD=1 - Allow depth-of-field. Only allowed when EFFECTLOD=0.

      SSAO
      Screen-space ambient-occlusion effect control.
      SSAO=0 - Disable screen-space ambient-occlusion. Also disabled when EFFECTLOD=1.
      SSAO=1 - Allow screen-space ambient-occlusion. Only allowed when EFFECTLOD=0.

      BLOOM
      Bloom effect control.
      BLOOM=0 - Disable bloom effect. Also disabled when EFFECTLOD=1.
      BLOOM=1 - Allow bloom effect. Only allowed when EFFECTLOD=0.

      VOLUMETRIC_EFFECTS
      Volumetric effect control.
      VOLUMETRIC_EFFECTS=0 - Disable volumetric effect. Also disabled when EFFECTLOD=1.
      VOLUMETRIC_EFFECTS=1 - Allow volumetric effect. Only allowed when EFFECTLOD=0.

      REFLECTIONS
      Floor reflections control.
      REFLECTIONS=0 - Disable floor reflections.
      REFLECTIONS=1 - Enable floor reflections.

      VIBRATION
      XInput controller vibration control.
      Only 'XInput' (XBOX 360 compatible) controllers support vibration. 'DInput' controllers do not.
      On newer Logitech Rumblepad 2 controllers (those with X,Y,A,B buttons) there is a small button to switch from 'D' to 'X'. Only the 'X' setting will allow vibration.
      For those using the DS3 tool for PS3 controllers, you need to select Xbox 360 controller emulation to allow vibration.
      VIBRATION=0.0 - No vibration.
      VIBRATION=0.5 - Weak vibration.
      VIBRATION=1.0 - Normal vibration.
      VIBRATION=1.5 - Above normal vibration.
      VIBRATION=2.0 - High vibration.
      VIBRATION=3.0 - Intense vibration.

      ABOVE_NORMAL_PRIORITY
      Process priority control. This can also be set in the windows task manager.
      ABOVE_NORMAL_PRIORITY=0 - Normal priority.
      ABOVE_NORMAL_PRIORITY=1 - Above normal priority. Recommended for all systems.
      ABOVE_NORMAL_PRIORITY=2 - High priority.

      D3D_INTERNAL_THREADING_OPTIMIZATIONS
      Control for internal D3D driver threading.
      D3D_INTERNAL_THREADING_OPTIMIZATIONS=0 - Disallow multi-threaded graphics driver.
      D3D_INTERNAL_THREADING_OPTIMIZATIONS=1 - Allow multi-threaded graphics driver. Recommended for all systems.

      FAST_TEXTURE_FORMAT_CONVERSION
      Texture format conversion control.
      For more info, see "Format Conversion Using Direct3D 10.1" http://msdn.microsoft.com/en-us/libr...px#Differences
      FAST_TEXTURE_FORMAT_CONVERSION=0 - Use CPU for texture transfer after block compression. Recommended for driver stability. May cause stuttering on loading screens. Shader model 4.0 or higher is required.
      FAST_TEXTURE_FORMAT_CONVERSION=1 - Use GPU for texture transfer after block compression. This is known to cause driver crash on some older graphics cards. Shader model 4.1 or higher is required.

      DYNAMIC_ENVIRONMENT_MAP
      Control for dynamic environment maps.
      DYNAMIC_ENVIRONMENT_MAP=0 - Disable dynamic environment maps. Recommended for Intel integrated and older GPUs. Shader model 4.0 or higher is required.
      DYNAMIC_ENVIRONMENT_MAP=1 - Enable dynamic environment maps. Recommended for newer AMD and NVIDIA GPUs. Shader model 4.1 or higher is required. Has been known to cause artifacts on older graphics cards.

      JIT_SHADER_CREATE
      Shader creation control
      JIT_SHADER_CREATE=0 - Create shaders on file load. May cause stuttering on loading screens.
      JIT_SHADER_CREATE=1 - Create shaders on first draw. May improve load time at the cost of in-game stuttering.

      ADAPTER
      Which graphics adapter to use on systems with more than one graphics card.
      Only graphics cards connected to a monitor are recognized.
      However this does not prevent the use of SLI. For SLI settings please refer to your graphics card control panel.
      So where is this file?? I can not find it.

      Comment

      • BrianFifaFan
        Semi-retired
        • Oct 2003
        • 4137

        #48
        Re: NBA 2K15 Patch #3 Available Now For PC

        Originally posted by monstajam
        So where is this file?? I can not find it.

        It's in your appdata folder
        Note to Tiburon Marketing:

        A great product sells itself, no "back of the box" features required! (See Fifa...)

        Comment

        • jameel1321
          Rookie
          • Dec 2012
          • 5

          #49
          My patch reactions:

          This has been the first time I was able to take nba 2k off of 720p with all of the settings on low. I changed it to 768 with a few on med but stopped there for fear that the game couldn't handle anything else.

          It seems fast breaks and defensive stance has been cleaned up.

          Shot timing has been fixed, which means I now have to relearn my shot.

          Other changes maybe there but playing the game, I am not aware of them.

          The bad:

          This game is fundamentally flawed in the way it handles players input. It seems as though whatever you press gets in the way. If you call for a double team, your teammates do not respond quickly and your traps are easily avoided on all parts of the court.

          When you bring the ball up the court and the play is set to start with another player, the player walks up to his defender and between you and yours and waits for the ball instead of coming to it.

          When you throw and oop...I'm sure you already know what happens.

          The Cpu close outs are much more responsive then the users team.

          The cpu gets pretty damn good when you are up by 15, sparked remarkable comebacks with unlikely people making impossible shots. You'll get double teamed with little chance of a clean escape or passing lane and when you do pass it, players will miss open shots. (mainly mycareer but not just mycareer)

          And, by far, my biggest frustration with the 2k series since 2k13 is the pick and roll. The pick and roll indicator gets the basics of a pick wrong before it is even set. A pick should be an opportunity to create space in order to look for a mismatch. This mismatch should come from the screener and ball handler reading and reacting to the motion of the defense. By calling for a "roll" to the basket before the pick is engaged it erases the purpose of the play.

          Comment

          • jameel1321
            Rookie
            • Dec 2012
            • 5

            #50
            Originally posted by Perfect23
            Who is seeing more fouls and more 3's cause I'm not?
            I saw more fouls but just on me and not on the cpu. There was a play where I was in great position, chris paul had picked up his dribble so all I had to do was hold L2 to stay in front of him to cause his shot to go awry. That's what i did, Chris jumped into my chest, I got the foul call. :|

            On the opposite end, I caught Chris off guard with a pump fake and I jumped into my shot as he worked to get back into position. This lead to a shot where he threw himself into me, I fell down with no foul called and non of my players tried to go for the rebound.

            It seems like the cpu has some nepotism in this game.

            Comment

            • seanie719
              Rookie
              • Oct 2011
              • 82

              #51
              Re: NBA 2K15 Patch #3 Available Now For PC

              Originally posted by xKennii
              damn i got a few invisible teams. but so far its only on the teams i used a custom cyberface for reinstalling the game and each update one by one
              I am reinstalling NBA 2k now to see if it fixes this for me. I haven't done anything to my files.
              12700K Delidded/Overclocked
              ASUS PRIME Z790-A MB
              G.SKILL 32GB DDR5 7200
              GIGABYTE Aorus 4080 Xtreme WB Edition
              And a bunch of SSD M.2 Drives
              Dual Water Cooling Setup with 16MM tubes/Duel Pumps

              Comment

              • seanie719
                Rookie
                • Oct 2011
                • 82

                #52
                Re: NBA 2K15 Patch #3 Available Now For PC

                Originally posted by seanie719
                Platform: PC(Via Steam), Post patch

                So I had to delete my "My Player" file because it stopped loading and the game would crash. It would get to 21% then crash. So Whatever, new patch, I will just start fresh. I have 3 problems now. All during the tryout stage.

                1. Deron Williams is invisible when trying out for the Nets.

                2. The whole Orlando Magic team is invisible when trying out.

                3. Unable to tryout as a center on the Toronto Raptors. The game will crash.

                Other than that the game is great and I might stay on the PC version.
                Reinstalling NBA 2K fixed all this for me.
                12700K Delidded/Overclocked
                ASUS PRIME Z790-A MB
                G.SKILL 32GB DDR5 7200
                GIGABYTE Aorus 4080 Xtreme WB Edition
                And a bunch of SSD M.2 Drives
                Dual Water Cooling Setup with 16MM tubes/Duel Pumps

                Comment

                • TarHeelPhenom
                  All Star
                  • Jul 2002
                  • 7116

                  #53
                  Re: NBA 2K15 Patch #3 Available Now For PC

                  Just watched CPU-CPU Portland vs Cleveland. Cleveland won 99-88. The stats were as follows:

                  Free Throws- Cleveland(19/26), Portland(12/22)

                  3pt FG Cleveland(6/16), Portland(7/19)
                  "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                  Comment

                  • bcruise
                    Hall Of Fame
                    • Mar 2004
                    • 23274

                    #54
                    Re: NBA 2K15 Patch #3 Available Now For PC

                    Originally posted by TarHeelPhenom
                    Just watched CPU-CPU Portland vs Cleveland. Cleveland won 99-88. The stats were as follows:

                    Free Throws- Cleveland(19/26), Portland(12/22)

                    3pt FG Cleveland(6/16), Portland(7/19)
                    Which difficulty? I'm seeing it play really well on Pro with CPUvsCPU (aside from some rare times where the PG just holds the ball for almost an entire possession)

                    Comment

                    • TarHeelPhenom
                      All Star
                      • Jul 2002
                      • 7116

                      #55
                      Re: NBA 2K15 Patch #3 Available Now For PC

                      All-Star difficulty.
                      "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                      Comment

                      • 23
                        yellow
                        • Sep 2002
                        • 66469

                        #56
                        Re: NBA 2K15 Patch #3 Available Now For PC

                        Originally posted by BrianFifaFan





                        Man, the tattoos and sweat are off the chain. I just hope they can redo K Love. The homeless look needs to go. He's a lot more clean cut in Cleveland.
                        I know it looks way better on the tv. The way the lighting reflects off of the players on PC is pretty insane

                        Comment

                        • TarHeelPhenom
                          All Star
                          • Jul 2002
                          • 7116

                          #57
                          Re: NBA 2K15 Patch #3 Available Now For PC

                          Just watched a second CPU vs CPU game between the Kings and the Mavs. The Mavs won 116-106.

                          Stats

                          Free Throws

                          Dallas(26/31), Sacramento(27/30

                          3pt FG

                          Dallas(10-22), Sacramento(7-19)

                          PIP- 44 a piece
                          "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                          Comment

                          • BrianFifaFan
                            Semi-retired
                            • Oct 2003
                            • 4137

                            #58
                            Re: NBA 2K15 Patch #3 Available Now For PC





                            Note to Tiburon Marketing:

                            A great product sells itself, no "back of the box" features required! (See Fifa...)

                            Comment

                            • BrianFifaFan
                              Semi-retired
                              • Oct 2003
                              • 4137

                              #59
                              Re: NBA 2K15 Patch #3 Available Now For PC



                              Note to Tiburon Marketing:

                              A great product sells itself, no "back of the box" features required! (See Fifa...)

                              Comment

                              • BrianFifaFan
                                Semi-retired
                                • Oct 2003
                                • 4137

                                #60
                                Re: NBA 2K15 Patch #3 Available Now For PC

                                Captured a whole quarter of video. Gotta see how it came out. This mornings wasn't too smooth.
                                Note to Tiburon Marketing:

                                A great product sells itself, no "back of the box" features required! (See Fifa...)

                                Comment

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