Apparently enabling and especially turning up supersampling will make it unplayable. I had to delete the video settings out of game because I couldnt even get back there. After doing that it is playable. Will have to wait for a match to get it at its highest settings.
NBA 2K16 PC Impressions thread
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Re: NBA 2K16 PC Impressions thread
Apparently enabling and especially turning up supersampling will make it unplayable. I had to delete the video settings out of game because I couldnt even get back there. After doing that it is playable. Will have to wait for a match to get it at its highest settings. -
Re: NBA 2K16 PC Impressions thread
Anyone involved in the pc porting of the game should be ashamed. I won't say anything else right now.Comment
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Re: NBA 2K16 PC Impressions thread
One tweak though I haven't tried is forcing vsync in ATI Control Center to bypass the ingame one. I'll try this one but the game right now has to be removed from Steam. It's Batman 2k16.Comment
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Re: NBA 2K16 PC Impressions thread
What is amazing to me is that this is the exact same thing as last year. Nvidia chipsets have issues with the way this game is coded. Why didn't they build last year's fix into this game? Amazing.....Note to Tiburon Marketing:
A great product sells itself, no "back of the box" features required! (See Fifa...)
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Re: NBA 2K16 PC Impressions thread
I'm on AMD. The problems are in both sides.Comment
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Re: NBA 2K16 PC Impressions thread
Stats from my first completed CPU vs CPU on 12 minutes Superstar:
Spoiler
Take note: this was a close game and thus both fouls and free throw totals ended up a bit bloated. Lots of intentional fouling towards the end.
11 blocks by a team is pretty crazy. I would say it was just one game, but it's actually two - although I didn't get a count on the first game because it froze, it seemed like they were pretty high there too.Comment
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Re: NBA 2K16 PC Impressions thread
Stats from my first completed CPU vs CPU on 12 minutes Superstar:
Spoiler
Take note: this was a close game and thus both fouls and free throw totals ended up a bit bloated. Lots of intentional fouling towards the end.
11 blocks by a team is pretty crazy. I would say it was just one game, but it's actually two - although I didn't get a count on the first game because it froze, it seemed like they were pretty high there too.Comment
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Re: NBA 2K16 PC Impressions thread
I disabled controller vibration and performance got better but things are still very bad. Wow, I hope Leftos takes care of this mess because the refunds requests are coming fast. Game already is at "Mostly Negative" rating on Steam.Comment
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Re: NBA 2K16 PC Impressions thread
Not too long as Leftos handled the whole patching procedure but last year's game was in a way better state.
I disabled controller vibration and performance got better but things are still very bad. Wow, I hope Leftos takes care of this mess because the refunds requests are coming fast. Game already is at "Mostly Negative" rating on Steam.Comment
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Re: NBA 2K16 PC Impressions thread
Not too long as Leftos handled the whole patching procedure but last year's game was in a way better state.
I disabled controller vibration and performance got better but things are still very bad. Wow, I hope Leftos takes care of this mess because the refunds requests are coming fast. Game already is at "Mostly Negative" rating on Steam.Comment
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Re: NBA 2K16 PC Impressions thread
First off, here are my system specs for anyone curious:
http://www.game-debate.com/gaming-pc...dition&ram=8GB
Just one thing has changed since I set up that profile - I'm now on Windows 10.
After optimizing my graphical settings (the game runs perfectly smooth for me now) here are the remaining problems I've experienced:
Half-time show/Postgame: Temporary black screen as it seems like the game is still trying to load the replays when it should be showing them. Also, perhaps because of this, the stat screen at the end of the show only stays on-screen for about 2 seconds.
In-game replays: Sometimes (NOT ALWAYS) shows either only the post-play reaction of a player, or simply screen-wipes to nothing - the live scene is still shown.
Sound:
- Commentary cut out in my first game for about a quarter, and returned on a buzzer-beating shot to end that quarter. No further problems there through parts of several test games and one full-length one.
- Ambient crowd noise is very much lower than 2k15 on default settings, and is further drowned out by the PBP guys talking over it. Raising the crowd slider to 100 seems to bring it back to 2k15 levels (at least to my ears)
And, finally...Hard freeze near the end of my first game, forcing a system restart due to not being able to access Task Manager. Still no idea what caused it. Hasn't happened since.Last edited by bcruise; 09-25-2015, 09:15 AM.Comment
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Re: NBA 2K16 PC Impressions thread
I wanted to jump in real quick and write some first impressions after one game.
The first thing that stands out is that this game feels drastically different than 2k15. Completely new experience from the look of the lighting to the player movement to how players react on the court (ai). I have to admit it was a little jarring at first because your first instinct is to play the game like 2k15 and if you just can't do that.
Post controls
My first real adjustment pain was the post button being switched back to LT, at this point I don't like going back to the hold button mechanism, I much prefer the on/off mechanism we've had the last few years. I suppose I'll adjust but I feel it limits you a little at this early stage. I also threw a few turnovers in the first half of the game because I'd lob a pass with Y when I meant to post up. By the second half that was drastically reduced and obviously that won't be an issue at all after a few games.
Player Movement
Movement is noticeably faster and more responsive to stick input, obviously that's a good thing but it throws you off at first as you adjust. It has a new rhythm to directional change that is more true to life. For example there was a play where Julius Randle caught the ball as KG closed out and I was able to time a cut so that I went in the opposite direction of KG's momentum for a blow by and an easy dunk. That's not a normal thing but the timing and situation made sense in a basketball sort of way. It was very satisfying.
Something else that's been mentioned by some of the team up guys, is how unglued you are to the offensive post player, the animation doesn't help you play D as much as it did last year so if you don't really match stick movement you'll separate from the offensive player and they'll be free to do with you as they will.
Free Lance Offense
I ran some prinston and some triangle and you can tell there's a better sense of purpose for the cuts, more crisp. An example is once the ball goes into the post on the triangle and the cutters go through, the weak side player flashes to the free throw line. In 2k15 that pass always ended up with the player pretty much at the 3 point line, which made the player, often the other big, less of a threat. Now that cut is to the right spot.
This is definitely something we'll need some breakdown videos for. The game will really shine once I get a better feel for the whole structure of other offensive sets.
ACE
I'm excited to see how this manifests against different teams but just from one game I can tell there are some major differences. The T-Wolves defintely switched what they were doing defensively throughout the game. There were times when they would really try to take away passes by playing me really tight, other times they'd hang off a bit and make drives tougher. I didn't try to run the same play multiple times to see how they adjusted.
One thing that really stood out for me was there was a play where Kobe got a switch off a pick so that Pek was stuck out on an island. So I backed up a bit and to set up an iso, well mid play after a second or two, Wiggins leaves his man and switches back onto Kobe as Pek switched back to his. What made it cool was that Wiggins did face up Pek's man for a second or two, so the switch was deliberate, it was as if Wiggins just caught up to the play after getting hung up on a screen.
I'm very excited to see the depth of the game as I move forward and play different teams, especially when it gets into the playoffs of a season.
Graphics and Lighting
Well the difference in the courts and lighting are pretty drastically different to me. There's a more crisp look to the lighting instead of a really hazy feel. I think I need to upgrade my card though. I'm running the game fine with a mix of medium and high settings but I think the game deserves to be maxed out. Animations look good, quicker and body types look more varied. I'll analyze that a bit more later on.Comment
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Re: NBA 2K16 PC Impressions thread
System specs don't matter, this has been going on since NBA 2k went to PC and this year no exception. A neat little trick was to use Full Screen Windowed instead of Full Screen, but this year its not working as it changes the size of the screen completely into a much smaller box. I've also been noticing that when I change resolutions, the game keeps automatically resizing even if the Aspect Ratio option is turned off. Its definitely more wonky than usual.Comment
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