You guys DO know the 10-man motion capture is the reason for the bad graphics right?

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  • SageInfinite
    Stop The GOAT Talk
    • Jul 2002
    • 11896

    #31
    Re: You guys DO know the 10-man motion capture is the reason for the bad graphics right?

    That's like saying my girlfriend looks better than your girlfriend and I don't care what you say. Well get it correct buddy you have your preference and not everyone is going to like what you like whether it's a video game or a female. I don't think he's making a foolish statement over something that he's looking at in a game.
    Id hate for Live to be my girlfriend. Thas one ugly over priced gold diggin b1tch,lmao. All jokes but Im sayin I guess some of us have been spoiled by what VC has done with graphics. Its hard to go back. Just like females, once you bag that one Dime female, its hard to go back. I dont care graphics are one of my top priorities, I want the game I spend my money on to look OFFICIAL. Other than that I'll just go back to Live 95 or sum sh1t.
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    • cdubdiggity
      MVP
      • May 2003
      • 1204

      #32
      Re: You guys DO know the 10-man motion capture is the reason for the bad graphics rig

      ...Lives Camera angle is garbage too...thats the only reason i couldnt play Live becuz I play wit the camera facing the hoop...i forgot wht its called...uuhm..iono but its hard to see whts goin on under the hoop...live also had waaaay better animations than 2k last year and ima 2k fan.

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      • BigTigLSU
        H*p H*p 4 H*rs*m*n
        • Sep 2002
        • 6506

        #33
        Re: You guys DO know the 10-man motion capture is the reason for the bad graphics rig

        Originally posted by cdubdiggity
        ...Lives Camera angle is garbage too...thats the only reason i couldnt play Live becuz I play wit the camera facing the hoop...i forgot wht its called...uuhm..iono but its hard to see whts goin on under the hoop...live also had waaaay better animations than 2k last year and ima 2k fan.

        I liked the animations of NBA live but the player models kill it plus every thing seems to be going fast foward just not natural human speed.
        RIP Drucilla S Thomas 1952-2008 "Love You Momma"
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        • SageInfinite
          Stop The GOAT Talk
          • Jul 2002
          • 11896

          #34
          Re: You guys DO know the 10-man motion capture is the reason for the bad graphics right?

          I must admit, Live camera angles are garbage IMO. I dont understand why we cant get the exact camera shown on television. 2k has the best broadcast cam, why cant live take that style camera view and add it to their game. I saw the new camera view they have from the side, and while better, it still looks funny(off).
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          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15416

            #35
            Re: You guys DO know the 10-man motion capture is the reason for the bad graphics rig

            Originally posted by BigTigLSU
            I liked the animations of NBA live but the player models kill it plus every thing seems to be going fast foward just not natural human speed.

            This is why I said if guy's spent more time adjusting sliders in NBA Live like they did in Madden, ESPN Football, MVP or NCAA Football they would get a much better game.

            It's funny because you see guy's editing ratings and breaking down Sliders for all those games year round yet with Live very few guy's put in the time to customize the game then they call it a poor game.

            Their is a speed option in the game that works awesome in Live. It helped me to get the base slider setup in the game last year. I rarely saw guy's tweaking player ratings in Live like they did the other games. I went and did global edits for all players and the end results was outstanding.

            We see guy's finding ways to make the SIM engine better for NCAA, MADDEN and ESPN Football yet you will very rarely see a guy go to that extreme for Live. So, I know because I've done those things in Live and you can get the same great results that you get in those other games if you put in the the same amount of time with NBA Live. Most people probably didn't even know that you could get the CPU to run set plays in Live last year and get the Go To Players involved more by simply using the Quick Play option.....it's a long story but I found out how to get that accomplished. You won't find that info any other slider thread last year simply because Guy's didn't put in the time to break down the game like they did other games.

            They gave you Sliders but they didn't give you global edits or team specific play sets to make the gameplay better. Head over to ESPN, Madden or NCAA and you'll see guy's giving yopu that type of info. But then again I'm a huge NBA fan and played the sport in highschool and college so I take more pride in basketball sliders then opposed to other sports. So maybe that has more to do with it.
            NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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            • sirjam
              MVP
              • Oct 2002
              • 3535

              #36
              Re: You guys DO know the 10-man motion capture is the reason for the bad graphics rig

              Originally posted by Playmakers
              This is why I said if guy's spent more time adjusting sliders in NBA Live like they did in Madden, ESPN Football, MVP or NCAA Football they would get a much better game.

              It's funny because you see guy's editing ratings and breaking down Sliders for all those games year round yet with Live very few guy's put in the time to customize the game then they call it a poor game.

              Their is a speed option in the game that works awesome in Live. It helped me to get the base slider setup in the game last year. I rarely saw guy's tweaking player ratings in Live like they did the other games. I went and did global edits for all players and the end results was outstanding.

              We see guy's finding ways to make the SIM engine better for NCAA, MADDEN and ESPN Football yet you will very rarely see a guy go to that extreme for Live. So, I know because I've done those things in Live and you can get the same great results that you get in those other games if you put in the the same amount of time with NBA Live. Most people probably didn't even know that you could get the CPU to run set plays in Live last year and get the Go To Players involved more by simply using the Quick Play option.....it's a long story but I found out how to get that accomplished. You won't find that info any other slider thread last year simply because Guy's didn't put in the time to break down the game like they did other games.

              They gave you Sliders but they didn't give you global edits or team specific play sets to make the gameplay better. Head over to ESPN, Madden or NCAA and you'll see guy's giving yopu that type of info. But then again I'm a huge NBA fan and played the sport in highschool and college so I take more pride in basketball sliders then opposed to other sports. So maybe that has more to do with it.
              http://forums.operationsports.com/vB...ad.php?t=98997


              This is what Playmakers is talking about good findings and a good read.

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              • videobastard
                MVP
                • Aug 2004
                • 3388

                #37
                Re: You guys DO know the 10-man motion capture is the reason for the bad graphics rig

                Originally posted by jmood88
                They had crappy graphics before they decided to do that.
                They sure did.

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                • Nkredible
                  Rookie
                  • Jul 2002
                  • 224

                  #38
                  Re: You guys DO know the 10-man motion capture is the reason for the bad graphics rig

                  honestly..if u look at live 2003...the graphics were better and ran at a better frame rate than 04 and 05...and they WOULD be improved more without the 10 man motion capture...i dont think u guys realize how much this 10-man motion capture milks the cpu during gameplay...

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                  • luv_mist
                    Older
                    • May 2004
                    • 9596

                    #39
                    Re: You guys DO know the 10-man motion capture is the reason for the bad graphics rig

                    Originally posted by Nkredible
                    honestly..if u look at live 2003...the graphics were better and ran at a better frame rate than 04 and 05...and they WOULD be improved more without the 10 man motion capture...i dont think u guys realize how much this 10-man motion capture milks the cpu during gameplay...
                    Okay, I have a question. Are there any links as to the origin of the 10-man mocap so I can read a little on it? I honestly want to check and understand it cause it doesn't seem like what it's cracked up to be. If the 10-man milks the cpu, then it is a horrible tradeoff in my opinion. I'm sure they could establish something that would run much smoother and allow more power out of the current generation games. Maybe I'm looking at the eye candy but that's how I see it. Honestly, it seems like a bad tradeoff when there are other things they could do to better them graphics. IMHO

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                    • jmood88
                      Sean Payton: Retribution
                      • Jul 2003
                      • 34639

                      #40
                      Re: You guys DO know the 10-man motion capture is the reason for the bad graphics rig

                      Originally posted by Nkredible
                      honestly..if u look at live 2003...the graphics were better and ran at a better frame rate than 04 and 05...and they WOULD be improved more without the 10 man motion capture...i dont think u guys realize how much this 10-man motion capture milks the cpu during gameplay...
                      Like I said before, the graphics were crappy before 10 man mocap.
                      Originally posted by Blzer
                      Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                      If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

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                      • Nkredible
                        Rookie
                        • Jul 2002
                        • 224

                        #41
                        Re: You guys DO know the 10-man motion capture is the reason for the bad graphics rig

                        Originally posted by luv_mist
                        Okay, I have a question. Are there any links as to the origin of the 10-man mocap so I can read a little on it? I honestly want to check and understand it cause it doesn't seem like what it's cracked up to be. If the 10-man milks the cpu, then it is a horrible tradeoff in my opinion. I'm sure they could establish something that would run much smoother and allow more power out of the current generation games. Maybe I'm looking at the eye candy but that's how I see it. Honestly, it seems like a bad tradeoff when there are other things they could do to better them graphics. IMHO

                        heres the thing...10-man motion capture involves pre-determined animations running in sync with each other at the same time....NEXT TO the regular human controlled player animations and off the ball animations...this is constantly going on during gameplay...this is alot for the cpu to handle...there is a tradeoff in overral detail in the game because of this....its the same reason alot of people complain about nba2k6 having "stiff" movement in some areas...the reason why is because alot of the subtle animations such as the running animations, etc are short on frames of animation...in order to up the detail in the game....theres a tradeoff in everything in the development of these games. Ofcourse its up to the developer to make the best of what they have and to up the ante one what they think is more important. Ofcourse other things like the skill of the artists matter aswell...but like i said...its quite obvious when u play 03...and then u see when the 04 version drops with 10-man motion capture..***nning animations are less smooth...framerate problems (live 03 was 60fps at ALL TIMES...hardly no slowdown whatsever and the polygon count on player models was higher...see for yourself)..then u see how the player models have went down in quality minus the faces...

                        its so much to explain...but im hopin somebody that has some time of experience with this stuff can back me...

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                        • fobbybobby23
                          Pro
                          • Sep 2004
                          • 825

                          #42
                          Re: You guys DO know the 10-man motion capture is the reason for the bad graphics rig

                          i see what you're saying, but the thing is, its not necesarilly the amount of polygons in the players that make it look dumb, its the little things

                          the proportions, just the general way the player models are shaped, don't look too good, and that's not because of a shortage of polygons, etc.

                          the animations arent even 100% satisfying either, there's still something awkward about them, something that i can't put my finger on, but it bothers me sometimes wheni watch the vids

                          dunk animations are awesome, but some of the other animations are smooth, but awkward..i duno hard to explain, perhaps its the weird player models performing them or something i'm not sure

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                          • gooberstabone
                            Pro
                            • Feb 2005
                            • 485

                            #43
                            Re: You guys DO know the 10-man motion capture is the reason for the bad graphics right?

                            The animations appear to be hand drawn, (such as dribbling) as opposed to mo-cap'd. So the animations while smooth, don't look "real." I think this is true of EA football too.
                            I'm back... for now

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                            • luv_mist
                              Older
                              • May 2004
                              • 9596

                              #44
                              Re: You guys DO know the 10-man motion capture is the reason for the bad graphics right?

                              Honestly, that's what I kind of thought in my mind. The way the players run is the most ridiculous thing I've ever seen. The dribbling is just not flowing well enough for me. I honestly do see the dunks as nice but a lot of them are too stiff looking too. The lack of replay does allow for a lack of observation. Just those little things that make me like 2K much more than Live. I try but I have my likes. I feel like a fool when I play Live and those little things are off to me. That's why I can't finish seasons or dynasties. The 10-man just seems so overrated for what it's causing honestly. I'd definitely like to see that be trashed and a better concept hit the game.

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                              • sirjam
                                MVP
                                • Oct 2002
                                • 3535

                                #45
                                Re: You guys DO know the 10-man motion capture is the reason for the bad graphics right?

                                Originally posted by luv_mist
                                Honestly, that's what I kind of thought in my mind. The way the players run is the most ridiculous thing I've ever seen. The dribbling is just not flowing well enough for me. I honestly do see the dunks as nice but a lot of them are too stiff looking too. The lack of replay does allow for a lack of observation. Just those little things that make me like 2K much more than Live. I try but I have my likes. I feel like a fool when I play Live and those little things are off to me. That's why I can't finish seasons or dynasties. The 10-man just seems so overrated for what it's causing honestly. I'd definitely like to see that be trashed and a better concept hit the game.
                                The 10 man motion capture is a good thing because now players without the ball are actually doing something. If you play live and call a play you will see players trying to get open setting picks rubbing off picks etc. Now if you call a play on espn or a game that doesn't have this, it seems scripted. You see players getting to a spot without hassle and if they do get tangled up it looks stupid because the player still tries to get to a spot unnaturally. Its hard to explain but its something that is visible. Once live 06 comes out and we see actual team sets and plays then you will see what I am talking about, trust me.

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