For those using the Player Lock feature, what...

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  • Spin
    MVP
    • Jul 2002
    • 2029

    #1

    For those using the Player Lock feature, what...

    position are u playing? Ive been going between the PG and SG but im going to try the other postions as well.
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  • rawdawg71
    Rookie
    • Jan 2005
    • 146

    #2
    Re: For those using the Player Lock feature, what...

    Originally posted by Spin
    position are u playing? Ive been going between the PG and SG but im going to try the other postions as well.
    Point Guard for me right now! I found it easier to control the PG on running plays for my ai Teammates and put them in good Spaced positions on offense so they can make shots on their own and all I got to do is penetrate, get the ball to my AI teammates, and last get back on Defense to stop or contain the opponent Fastbreaks!!

    I'm sure U can do player lock on other positions, but to me the PG position on player lock seems more of a naturnal feeling of the game! Plus if U work the ball around and catch the defense sleeping U can get some easy baskets with Ur PG on the open three or a straight drive for the Lay Up or Dunk!!

    Comment

    • Playmakers
      Hall Of Fame
      • Sep 2004
      • 15417

      #3
      Re: For those using the Player Lock feature, what...

      I controll my PG's Terry and Harris.

      Like Rawdawg said it's easier to get back and slow the CPU fast break down. Plus in my case it's sweet watching my AI CPU Dirk knock down his own jumpers.
      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
      https://forums.operationsports.com/f...s-dynasty.html

      Follow some the Greatest College Football players of All Time in NCAA Football 14

      Comment

      • pistonpete
        Pro
        • Mar 2005
        • 662

        #4
        Re: For those using the Player Lock feature, what...

        hey guys,


        a buddy and i have CAPS in season mode and we're both with the upstart Bobcats (rated at 81 OVR, both of us) and we play as SF and SG, respectively. we find it challenging getting to our spots on the court before we execute plays, but when we do, it's rewarding to see our teammates make cuts and find the open man. currently we are 12-13 playing on all star mode with your sliders and playbook selections. i have to say that they make the game more fun to play. i was suprised to see our PG, Shaun Livingston, (acquired via a trade with LAC), pass on point and, he's lethal on the fast break! it takes a little more work to player lock with anyone other than the PG, but it's worth it. also, just an observation, it takes an average NBA player about 5-8 seconds to run the full 90' or so, and so after experimenting i set game speed at 46 (i know it sounds crazy!); i play on 10 minute quarters and average about 70-75 shots per team, about 17-25 foul shots per team and no more than 105 points per game per team. to me it's pretty close to an NBA experience. i know most guys find the game too slow below 50 but if you look at the NBA its not as run and gun as many people think. i think what happens is that people tend to remember the fast paced, run and gun portions of the game and apply those impressions to the overall game experience. IMO, the game is overall more deliberate than we realize. what do you guys think?

        pistonpete

        Comment

        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15417

          #5
          Re: For those using the Player Lock feature, what...

          Originally posted by pistonpete
          hey guys,


          a buddy and i have CAPS in season mode and we're both with the upstart Bobcats (rated at 81 OVR, both of us) and we play as SF and SG, respectively. we find it challenging getting to our spots on the court before we execute plays, but when we do, it's rewarding to see our teammates make cuts and find the open man. currently we are 12-13 playing on all star mode with your sliders and playbook selections. i have to say that they make the game more fun to play. i was suprised to see our PG, Shaun Livingston, (acquired via a trade with LAC), pass on point and, he's lethal on the fast break! it takes a little more work to player lock with anyone other than the PG, but it's worth it. also, just an observation, it takes an average NBA player about 5-8 seconds to run the full 90' or so, and so after experimenting i set game speed at 46 (i know it sounds crazy!); i play on 10 minute quarters and average about 70-75 shots per team, about 17-25 foul shots per team and no more than 105 points per game per team. to me it's pretty close to an NBA experience. i know most guys find the game too slow below 50 but if you look at the NBA its not as run and gun as many people think. i think what happens is that people tend to remember the fast paced, run and gun portions of the game and apply those impressions to the overall game experience. IMO, the game is overall more deliberate than we realize. what do you guys think?

          pistonpete

          I totally agree.

          I described this process in the slider thread that EA slowed down the pace of the game in order to get more sim oriented.

          I also noticed that using the speed burst can actually offset the slower game speed at times. All previous versions of Live ran at extreme high speeds and sliders had to go down. After going back and playing Live on my PS2 this game at DEFAULT speed 50 is pretty equal to LIve 06 on current Gen with gamespeed set at 40-45 and that is the speed you'll find most sliders set at to slow down the pace of the game for Live on XBOX or PS2.

          So in effect the game is only slow based on what we have played in previous version's of Live. I think EA tried to for once make the game slower than out of the box because people complained about the speed in past years. In doing so it has actually created a counter effect. Personally, the slower speed doesn't bother me much anymore. I've adjusted to it and I also beefed up the speed of about 75% of the players in the ratings. So that has allowed me to use a lower gamespeed on the slider yet still have guy's move around with more urgency.
          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
          https://forums.operationsports.com/f...s-dynasty.html

          Follow some the Greatest College Football players of All Time in NCAA Football 14

          Comment

          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15417

            #6
            Re: For those using the Player Lock feature, what...

            Holy **** man.

            You are brilliant....

            I'm playing a test game right now no adjusted rosters. I'm Dallas vs Phoenix and using my playbooks for both teams and their setting for fast break and rebounding.

            I have speed at 45 and here's the results for the first QTR

            8 Minute QTR's

            Dallas-12 (me) at Phoenix-15

            FG-6/15..............7/17
            FG%-40%............41%
            3PT-0/2...............1/3
            3PT%-0%.............33%
            FT'S-0/6...............0/0
            REB'S-12...............8
            AST'S-3................2
            BLK'S-1.................0
            STL'S-0.................2
            TOS-3...................1
            OREB-4..................1
            DREB-8..................7


            HERE'S THE HUGE THING

            FAST BREAK POINTS 0/0

            Phoenix is set on DEFAULT 3 for fast break slider. Now they did get two chances but I was able to get back and force a missed layups and a missed tansistion three by Raja Bell.

            I have it on Press Camera and as mentioned before that camera doesn't have any slowdown at all when you use it. Accept for the ball being a head of the action on a few occasions still it's playing almost perfect.

            I'm going to play up until halftime and then post my opinions. So far it plays even better than expected.
            NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
            https://forums.operationsports.com/f...s-dynasty.html

            Follow some the Greatest College Football players of All Time in NCAA Football 14

            Comment

            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15417

              #7
              Re: For those using the Player Lock feature, what...

              Ok that played really good

              Nash had 16-pt's & 3-asst
              Amare had 8-pt's & 10-reb's
              Marion had 8-pt's & 4-reb's


              They started to lauch a few more quick three's but they still made sure Amare got his touches. Nash picked up tempo quite a bit in the 2nd qtr. He was looking to run way more than in the 1st qtr so they went from 0 fast break points to 8. They put 37 shots by haltime which calculates to 74 on 8 minute qtr's if I had played the 2nd half.

              That means Nash was on pace for 32 pt's and 6 assist , Amare was probably looking at 16 pt's and 20 reb's and Marion 16 pt's and 8 rebounds. Depending on how they worked the ball. But overall that seemed very realistic.

              I played the entire half regular style without the player Lock feature. The only thing that might need changed is Fatigue settings. It could probably be decreased about 5 clicks to allow the players to maintain their speed which decreases when tired and they are left on the floor. The sub freq by both Human and CPU was pretty solid. I saw guy's shuffling in out after about 4-5 minutes of play using only 8 minute qtr's.

              Overall I'm going to agree with you that everything plays much better with those speeds. I actually suggested 50-60 in my slider thread because that's when I first noticed the game played more SIM style when you stayed low as opposed to going higher on the gamespeed. I'm not sure why their is a counter reaction to that gamespeed slider but it actaully increases a lot of stuff that puts the game at an arcade type style. The CPU just seems to setup more frequently in a set offense on lower settings. Maybe because we can actually get back on defense quicker or stay in front of them but for whatever reason's playing Phoenix they looked to run and also excecute half court sets. Trust me I've played Phoenix before with higher speeds and they never wanted to slow down at all. This game they still looked like Phoenix but they didn't do everything at a break neck pace.

              I saw Amare go up and stuff an offensive rebound before the ball came down and it looked really amazing because it didn't happen so fast. I actually got to witness the animation much better from his leap until he finished with the dunk and the rattling of the rim effect......

              Thanks for letting me know this aspect of the game. I was always tempted to go even a little lower but didn't think it was possible to play. The speed really has no huge effect maybe because I had become used to it already at 55. I had almost stopped playing completely 5/5 because I was getting abused on fast breaks. So, I turned to Player Lock more often than ever before. But now I can definetly get back to playing a mix of both ways without getting frustrated. Thank you so much........
              Last edited by Playmakers; 01-11-2006, 03:59 AM.
              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
              https://forums.operationsports.com/f...s-dynasty.html

              Follow some the Greatest College Football players of All Time in NCAA Football 14

              Comment

              • pistonpete
                Pro
                • Mar 2005
                • 662

                #8
                Re: For those using the Player Lock feature, what...

                Thanks for letting me know this aspect of the game. I was always tempted to go even a little lower but didn't think it was possible to play. The speed really has no huge effect maybe because I had become used to it already at 55. I had almost stopped playing completely 5/5 because I was getting abused on fast breaks. So, I turned to Player Lock more often than ever before. But now I can definetly get back to playing a mix of both ways without getting frustrated. Thank you so much........



                no, man thank you for your sliders and playbooks! up until i stumbled upon them i was only playing live 360 to justify my $60. but now i play because it's fun. i agree it has its flaws, but IMO it is a solid game; when they put in dynasty mode and other features (sans all star weekend, which to me is fluff), then it will be good to go. my only major gripe is that sometimes the AI teammates are ahead on the break and once they are near the hoop, they just stand there! i wish the AI was more dominant in that it, more than not, took open shots. other than that, its really a good game. by the way, playmakers, when do you call your plays? it seems like if i don't call them just before i reach half court, the PG will do his own thing. what have you observed? by the way, if anybody is looking for an offensive minded PF with loads of potential, Marvin Williams is a beast. he really looks for his shot and makes good decisions with the rock. have fun.

                btw, playmakers, looking forward to your madden sliders too. and thanks in advance for those too, i know it takes a lot of time to tweak sliders.

                pistonpete

                Comment

                • rawdawg71
                  Rookie
                  • Jan 2005
                  • 146

                  #9
                  Re: For those using the Player Lock feature, what...

                  Ok! I did the 5 on 5 with the speed at exactly 46 and 10mins. qrts. and all I can say is ''WoW''! The game is slower but feels more realistic than the faster speeds! Its seems like I don't have to rush my shots when I pass to the open man when the Defense is trying to recover and contest my shots!

                  Also I play the Offensive & Defensive Rebounds alot better than I did before! Teams like Phoenix that Loves to Run & Gun, Now utilizes their Half Court offenses when U Stop their Fastbreaks( not all the time but most of the time).

                  Finally the overall Stats for my team & the Cpu team is pretty much accurate to my taste in a 40min. game!!(Not perfect but satisfactory to the Real NBA)!!

                  All in all, Kudos to U pistolpete !! Thanks for the Tips!! Now I can Start my Season and get my Stats as close to the Real NBA!!!

                  Comment

                  • Playmakers
                    Hall Of Fame
                    • Sep 2004
                    • 15417

                    #10
                    Re: For those using the Player Lock feature, what...

                    Originally posted by rawdawg71
                    Ok! I did the 5 on 5 with the speed at exactly 46 and 10mins. qrts. and all I can say is ''WoW''! The game is slower but feels more realistic than the faster speeds! Its seems like I don't have to rush my shots when I pass to the open man when the Defense is trying to recover and contest my shots!

                    Also I play the Offensive & Defensive Rebounds alot better than I did before! Teams like Phoenix that Loves to Run & Gun, Now utilizes their Half Court offenses when U Stop their Fastbreaks( not all the time but most of the time).

                    Finally the overall Stats for my team & the Cpu team is pretty much accurate to my taste in a 40min. game!!(Not perfect but satisfactory to the Real NBA)!!

                    All in all, Kudos to U pistolpete !! Thanks for the Tips!! Now I can Start my Season and get my Stats as close to the Real NBA!!!

                    I was using 8 minutes

                    But yeah I think I'm going to go up to 10 Minutes because I played more today and the shot totals were in the low 70's. It should be around 75-85 give or take depending on how many FT's are taken.

                    So, I'm going to go up to 10 minutes which should also get the starters atleast 30 minutes of play. ON 8 Minutes they were getting 20-24 minutes at best.
                    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                    https://forums.operationsports.com/f...s-dynasty.html

                    Follow some the Greatest College Football players of All Time in NCAA Football 14

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                    • rawdawg71
                      Rookie
                      • Jan 2005
                      • 146

                      #11
                      Re: For those using the Player Lock feature, what...

                      Originally posted by Playmakers
                      I was using 8 minutes

                      But yeah I think I'm going to go up to 10 Minutes because I played more today and the shot totals were in the low 70's. It should be around 75-85 give or take depending on how many FT's are taken.

                      So, I'm going to go up to 10 minutes which should also get the starters atleast 30 minutes of play. ON 8 Minutes they were getting 20-24 minutes at best.
                      Yeah I feel Ya, I think 9 to 10 should get what U are looking for as far as Stats wise! I might drop back to 9min so I won't over do it on the Shots total!! !!

                      Comment

                      • Playmakers
                        Hall Of Fame
                        • Sep 2004
                        • 15417

                        #12
                        Re: For those using the Player Lock feature, what...

                        Originally posted by rawdawg71
                        Yeah I feel Ya, I think 9 to 10 should get what U are looking for as far as Stats wise! I might drop back to 9min so I won't over do it on the Shots total!! !!

                        Yeah I went with 9 minute QTR's gamespeed at 45, lowered the Fatigue slider to 45 so my players could stay up to normal speed longer and set Sub Freq at 80 to replace players after about 4-5 minutes of play.

                        I put the camera on Baseline with Height at 10 and Zoom at 5. It works pretty good and as mentioned I had a great half of bal between Utah and Toronto finished up at 42-37 before I had to quit. Utah took 41 shots in the first half and I had 39.
                        NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                        https://forums.operationsports.com/f...s-dynasty.html

                        Follow some the Greatest College Football players of All Time in NCAA Football 14

                        Comment

                        • rawdawg71
                          Rookie
                          • Jan 2005
                          • 146

                          #13
                          Re: For those using the Player Lock feature, what...

                          Originally posted by Playmakers
                          Yeah I went with 9 minute QTR's gamespeed at 45, lowered the Fatigue slider to 45 so my players could stay up to normal speed longer and set Sub Freq at 80 to replace players after about 4-5 minutes of play.

                          I put the camera on Baseline with Height at 10 and Zoom at 5. It works pretty good and as mentioned I had a great half of bal between Utah and Toronto finished up at 42-37 before I had to quit. Utah took 41 shots in the first half and I had 39.
                          Nice! I'll use Ur new Fatigue slider & Sub Freq.! Baseline Cam is Awesome, but right now I'm using the Sideline Cam, it's hard on the jump shots in the corners and running the Fastbreaks but I'm getting use to it, because alot of times I can see the whole Floor when I'm running the half court offense!!!

                          Comment

                          • Realdeal
                            Banned
                            • Oct 2005
                            • 209

                            #14
                            Re: For those using the Player Lock feature, what...

                            Has anyone else played the game below 60 speed?

                            This looks very interesting but I'm having fun right now with it on 60 speed. Does this really help even more or what?

                            Comment

                            • WTF
                              MVP
                              • Aug 2002
                              • 20274

                              #15
                              Re: For those using the Player Lock feature, what...

                              Realdeal, what's up buddy. I've played a few games with the game speed on 52, playing full 12 minute quarters. The final score ended up something like 109-104... so if you're a SIM player, and love to get realistic stat's, shot totals, etc... then you'll probably enjoy 55. If you don't want to play the full 48 minutes, I'd suggest leaving it as is though.
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