Playmaker,
After reading your post about player ratings, it got me thinking ...
I reckon the main defensive weakness in the game is the Attacking team's ability on the transition. There's way to many fast break points per game. The attacking team (I only ever play against the CPU but) seems lightning quick to get players back, while the defending team takes forever. Any player rating's changes or slider set that would help that out?
I've been playing with your slider settings, i adjusted layup and dunk blocking drastically, think it might get my players into the paint to play some D. It worked, but in doing so there were a few side-affects.
I played as the Bulls against San An. The final stats were pretty impressive, I lost 94-79, I shot 388 FG% while SA were 427%. The only stat which was out were the Fouls, Bulls 31: Spurs 20, I had to raise shooting and block/charge fouls so there were'nt too many blocks, in doing so now I got a heap of fouls.
And WTF ... I played around with the speed ratings for a few games, and the transition game was pretty much the same. ie heaps of fastbreaks and points in the paint, way to many dunks/layups etc due to my inside game being non existant especially when the other team went to the hoop.
My last test game I only raised my team's D-AWR and speed for my big men and I noticed a big change. More often than not I had a body in front of the ball carrier and pressure on the shooter, which is what every game I've played 'til now has lacked.
Also; if there's a better defensive scheme then 1/2 Court man on man for the fast breaks, what would it be. If I cut the fastbreaks down after a TO or missed basket I reckon the game would be just about spot on except for the fouls.
Sorry bout the ramble, but I'm dead keen to get some realistic stats from tweaking the player ratings and sliders, and it seems you 2 guys are the only ones still playin' Live.
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