4 days of solid testing ...

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • FluffyTonka
    MVP
    • Feb 2006
    • 1681

    #1

    4 days of solid testing ...

    B'cos of me crook ankle I've been able to spend 4 days straight playing and testing sliders etc ...

    A few things are getting at me.

    The CPU never seems to make subs against me. I just played the Lakers and they used only their staring five. Fatigue was set to 55 and CPU subs were maxed out at 100. Am I missing something here or do I need to globally reduce edit stamina too? Or should I max out my team's stamina in the ratings and increase fatigue to around 70 or so?


    I had to rotate my lineup at almost every stoppage. In 8 min qtr's, Hinrich played 30 mins and his fatigue was in the mid to high 60's nearing the end of each half, just to get 30 mins outta him. Meanwhile the Lakers never made a sub, which meant they never called any timeouts, which inflates the problem of my players fatigue.

    Has anyone not seen this before? PM?

    And the speed increase seems to be a double edged sword. You increase the speed globally for defensive reasons, but it also enables fast breaks. Odom actually ran away from Hinrich at one stage.

    With the edits PM, are you finding most teams defensive powerhouses? I've been kept to 80 or under in just about every game. For me to win I have to keep the CPU under 80 it seems. Maybe its b'cos I'm crap?

    EA needs to improve player phsyics ten-fold IMO. A player dribbling should always be slower then a defensive player. Also talking about phsyics, the court seems to be too big or the players too small. Seems like there's an acre to play ball in. Anyone else feel that?

    There's no where near enough turnovers. 6-10 blks per game is probably too many, while 4-7 steals isn't near enough. Anybody got any clues to improving this?

    A couple of good things I've noticed which really makes gameplay feel next-gen for me are:

    In 15 games or so I've played, I've noticed the home court team has a subtle advantage. They seem to shoot better (8 times outta 10)and I've noticed they fatigue noticably slower. Makes going on the road that little bit tougher, which it should be.

    You really need to learn your plays. I've had to draw my stagger plays on a pad and refer to them throughout the game to run them. I wish EA had have kept the PS2 version of enagaging the start of the plays to make it a little easier

    Freethrows are excellent once you get a knack for it. Its now actually possible for us to go on hot/cold streaks. I realy hope they keep this system in tact for '07.

    Its also pretty good (after PM's edits) to notice the good players actually standing out from the rest. You can't just dribble around anyone and get to the lane, in fact I'm hard pushed getting to the lane full stop.

    Am I tripping, or have others encountered any this too?

    If anyone can help out r.e the fatigue and CPU subs I'd be very grateful!!
  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15417

    #2
    Re: 4 days of solid testing ...

    55 is too low for fatigue effect.

    Move it up to 60-65 and then set Sub Freq at 100

    I play 8 Minute qtr's and set Fatigue effect to 62 and both teams make sub's all game. Anything past 65 and you'll start seeing guy's going to the bench after 2-3 minutes into the game.

    As for the defenses picking up. That was my intentions because too many players were dumb defensively. I still see poor teams play poor defensively but then there are teams that stand out a little more like Detroit and San Antonio because most of their starters recieved huge jumps in defensive awareness.
    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
    https://forums.operationsports.com/f...s-dynasty.html

    Follow some the Greatest College Football players of All Time in NCAA Football 14

    Comment

    • FluffyTonka
      MVP
      • Feb 2006
      • 1681

      #3
      Re: 4 days of solid testing ...

      Definitely better defensively. Last night I played the best game of hoops I've ever played. Just the ebb and flow of the game was like real life.

      I think the foul sliders are spot on. Teams regularly get into foul trouble which is good, but the AI CPU tatics are what's really impressive. Sometimes the AI leaves the player in, sometimes takes him out depending on the game's importance I guess ...

      I upped fatigue to 62 and saw planty of subs which was good. I'd like to see the CPU call more timeouts but, I reach the forth with 2 left, while the CPU is lucky to have used 2 at all.

      I edited stamina in my team for Hinrich and Deng. Kirk's been averaging 40+ mins per game since the All star break and Deng not much less, so I raised their stamina so they'd get more court time with fatigue set at 62. I'm thinking about globally editing ever teams star player/s so they see the lion share of court time. I played the heat last night and Wade finished with 25 mins and had only 2 fouls, while Hinrich with his increased stamina played 30.

      Do you think that'll add to the overall league leader stats with stars getting more stamina?

      But I gotta hand it to you man, you really polished a turd with Live 06. This game needed so much tweaking. Outta the box I gave it no chance of playing remotely realistic basketball.
      Last edited by FluffyTonka; 03-24-2006, 06:11 PM.

      Comment

      • Playmakers
        Hall Of Fame
        • Sep 2004
        • 15417

        #4
        Re: 4 days of solid testing ...

        Originally posted by FluffyTonka
        Definitely better defensively. Last night I played the best game of hoops I've ever played. Just the ebb and flow of the game was like real life.

        I think the foul sliders are spot on. Teams regularly get into foul trouble which is good, but the AI CPU tatics are what's really impressive. Sometimes the AI leaves the player in, sometimes takes him out depending on the game's importance I guess ...

        I upped fatigue to 62 and saw planty of subs which was good. I'd like to see the CPU call more timeouts but, I reach the forth with 2 left, while the CPU is lucky to have used 2 at all.

        I edited stamina in my team for Hinrich and Deng. Kirk's been averaging 40+ mins per game since the All star break and Deng not much less, so I raised their stamina so they'd get more court time with fatigue set at 62. I'm thinking about globally editing ever teams star player/s so they see the lion share of court time. I played the heat last night and Wade finished with 25 mins and had only 2 fouls, while Hinrich with his increased stamina played 30.

        Do you think that'll add to the overall league leader stats with stars getting more stamina?

        But I gotta hand it to you man, you really polished a turd with Live 06. This game needed so much tweaking. Outta the box I gave it no chance of playing remotely realistic basketball.

        Thanks for the feedback.

        I never really had in problems with fatigue overall because the slider solved it for me on most occassions. If you want a higher ratio of subs 65 would be the highest I would suggest. If you want subs but not enough to limit the minutes of the starters then 60 would be fine. But I put in kinda halfway at 62 because I wanted to teams to play 9-10 players a night during the regular season. Sometimes they would put in the 11th or 12th man but very rarely.
        NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
        https://forums.operationsports.com/f...s-dynasty.html

        Follow some the Greatest College Football players of All Time in NCAA Football 14

        Comment

        • FluffyTonka
          MVP
          • Feb 2006
          • 1681

          #5
          Re: 4 days of solid testing ...

          I guess there's nothing we can do about the CPU and its lack of calling timeouts, is there?

          Comment

          Working...