1. Fastbreaks run well BUT.... there was an issue I pointed out where the guys would not catch the ball on the run to start the break, however. I pointed this out to the devs and was told they were going to work on it.
2. Collisions in the air? Very nice and varied.
3. Ball physics were amazing. We saw a crazy shot go in from behind the backboard (you know the trick shots you do with friends?) and another where the ball bounced up and got stuck b/w the backboard and the shot clock. Of course, the game could not recognize this and had to restart.

4. Branching animations? They all branched together very well. You could not break up an ani midway but it was still responsive.
5. You don't have control of specific passes but the contextual ones worked well. The game "knew" what kind of pass in the post I wanted relative to the defender. No real complaints here.
6. Tough to compare titles without playing the AI. Head to head I'd say this was more fun but again, shot %'s needed to be toned down. Also, I'm a bigger NBA fan so take that into consideration.
7. Help defense certainly needed work. Players would come up but slightly too late to make an impact. With the proper tweaking it should be an issue.
8. Charges are tough to talk about. They are mapped to the stick so it was difficult for me to get them. The need for more fouls also played a factor.
9. I didn't see as many "little" things as 2k8. To be quite honest, you can tell they spent this year highly focused with the on the court interactions and that was more important than little things for this series at this point. Live is getting there where they will be able to incorporate that stuff and put it over the top. The go to moves, once executed, would look very nice though. Garnett's sidestep jumper at the top of the key.... Money.

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